» Fri Jun 15, 2012 4:07 am
1. My biggest thing is that there's no real pride in whatever race you decide to pick. Most of the racial abilities I personally never use because there are shouts that do the exact same thing (sometimes better than the actual ability). And let's be honest, none of them are that useful anyways, besides the Altmer's Highborn. The few things I can think of that go against this is the the background perks like, for example, Bosmer are resistent to Poison and Disease. The only other thing I can think of is that Orcs get access to the Strongholds right away, which means absolutely nothing anywas because there's basically nothing you can do there.
2. Cities lack atmosphere. The two exceptions in my opinion are Riften and Morthal, and maybe Markarth to a lesser degree. Everything else is basically the same generic town just with different landscaping. Which leads me to another point, why can't I buy a house in the one actually interesting city in Skyrim? And yes, I'm talking about Morthal. Which leads me to a THIRD point... Everyone is always telling you not to go into the swamp at night in Morthal because it's dangerous, but when you go into the swamp at night, NOTHING HAPPENS. Kind of a downer. I'm also going to say that there is a disappointing lack of meaningful city quests, aside from buying your house quests. It's basically become Thane and never get to do anything ever again.
3. Werewolf and Vampire do more harm than good. Werewolves especially. I'd go into more detail, but Dawnguard will hopefully fix this anyways, and I'm sure everyone else in this thread already has.
4. Faction storylines are terrible, especially Mages College and Companions. In the Mages College, you never learn about magic, you're just expected to be the greatest wizard ever after the first quest. As Archamge, on my mage character, I wasn't even past apprentice in any of the schools of magic yet, but apparently I'm already the best mage in all of Skyrim. I was also disappointed that we had this great named character, The Caller, that's mysterious and interesting, but he just ends up dying right as you meet him and we get to fight the boring Aldmeri guy we already knew would turn evil sooner or later anyways. I didn't even know what the Companions DID on my first playthrough, besides that they were a bunch of Warriors that live together and be Werewolves. Maybe the Circle would be interesting if they did something other than be the Circle. Theives Guild was a disappointment because you never actually STEAL anything (but, they're theives, WHY would they ever want to do that?), you're too focused on being forced into preisthood to eternally serve Nocturnal for the rest of existence. Lastly, the Dark Brotherhood was pretty great, although I wish they would have given more bonuses, instead of giving you everything for being mediocre.
5. It would have been cool for there to be more factions. Like, you could be a part of a Necromancer group, maybe you could be a part of the Vigilants of Stendarr, maybe you could even join the Aldmeri Dominion. Which leads me to another point; why do we never have anything to do with the Aldmeri Dominion throughout the entire game, when they're the single most important thing happening within Tamriel at the time? Bethesda's literally just saying "Oh, yeah, there's this epic dispute between the Empire and the Dominion going on, have fun settling the disputes of Ulfric and Tullius, both of whom are equally incompetent." It would have also been nice if you could invest more in cities so that you'd feel more tied down to one or the other, as opposed to having the option to be everyone's Thane at the same time (which, in my opinion, is ridiculous) and only being able to live in one place, with all houses in every hold being equally amazing, as opposed to you only really using the one house that really matters because it's the "best" one you have.