Bottom 5 of Skyrim; What do you dislike the most?

Post » Fri Jun 15, 2012 1:49 am

We all love Skyrim, but as with all game of this size there is impossible to please everyone on every tiny thing. What are the five things that bugs/annoy you the most, what would you simply like to see changed?

My bottom 5:

1. No female legionnaires (that aren't essential to the story)

Had it been an all male army I would not have had any problem with it, but as the two only officers outside of Tullius who have anything to do with the storyline(s) are women and we hear tails of women running off to join the imperial army it just doesn't make sense. At least you can find the corpses of some female imperial soldiers, maybe they are just really incompetent and dies before you get the chance to meet them. :biggrin:

Also, all male guards make for a blander city.


2. Tiny Cities compared to claims/overall population

Of course most of this comes from just overthinking things, but where do all the nord soldiers(on both sides) come from? Same can be asked of the hunters, farmers, bandits and essentially everyone else you meet on the roads. Did every family in Skyrim have like 6 children, giving just one of them the house while everyone else becomes wanderers? And where are the farms of the random farmers you encounter? The guy who (try to) sacriface his cow in order to keep the giants away from his livestock ... Where is his livestock?

Ivarstad is probably the most annoying example. One of the residents say that everybody moved away, but did they take their houses with them? Or did everybody sleep on bed rolls at the inn? There are currently three houses(one in ruin), a sawmill and an inn in Ivarstad - there's not a single sign of anything else ever being there.


3. No magicka damage scaling

Rather self-evident.


4. Highly confused Guards

The real problem is that every guard is programmed to have all the same dialogs, be they positive or negative. They can swear eternal alliegence to you in one second and threaten to cut off your hand and throw you in jail in the next. Not to mention that while knowing you are both thane and the dragonborn they will still say "Wait, I know you ..." when accusing you of a crime.

5. Dialog options that portray my character as an idiot

In order to get and/or complete certain missions you got to use the dialog options, and often these are written in a way that either blatantly does not fit my character or worse, make him/her sound like an utter moron. The various questlines/quests also often have dialog options which just does not fit with those in other quests/questlines making my character seem like completely different people.
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rolanda h
 
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Post » Thu Jun 14, 2012 9:54 pm

Legate Rikke is a female Legionair... hell she is a Legate.. as for Magicka scaling there are plenty of ways (and perks) that benefit Mages as a whole
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Kerri Lee
 
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Post » Thu Jun 14, 2012 10:16 pm

Vampire, he was complaining about no female Legion members who are not important to the story - Rikke is important.

Anyway, I do believe there are female guards. They have all the correct lines, and I think they appear in Windhelm mainly (or only?).
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Deon Knight
 
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Post » Thu Jun 14, 2012 11:20 pm

1. Very small amounts of choices throughout the game
2. Small cities with small population
3. Lack of scaling for magic
4. Small amounts of side-quests
5. A bunch of other things

The small amounts of choices and the small cities with small population are what I dislike the most. The cities seem much smaller in Skyrim than those in Oblivion.
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Jade
 
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Post » Fri Jun 15, 2012 3:33 am

1. No attributes.
2. Factions are too short and little content.
3. Bad UI
4. Too little difference between racial abilities.
5. Master destruction spells.
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Emily Rose
 
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Post » Thu Jun 14, 2012 10:05 pm

1. The overall uselessness of Horses. Praying the upcoming mounted combat improves things.
2. A secondary main quest that makes you feel like a jerk rather than a hero. (Personal Perspective- Don't really care about your arguement for it)
3. Despite being the more obvious mundane villains, very little conflict with the Aldmeri Dominion.
...
Ah, haybales, I think I've run dry.
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Julie Ann
 
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Post » Fri Jun 15, 2012 9:41 am

Legate Rikke is a female Legionair... hell she is a Legate..

Part of my point ...


Vampire, he was complaining about no female Legion members who are not important to the story - Rikke is important.

Anyway, I do believe there are female guards. They have all the correct lines, and I think they appear in Windhelm mainly (or only?).

All the basic guards are equally split gender wise. However, after the war is over four of the holds will either have Stormclak/Imerial soldiers aka guards. If the imperial wins these cities won't have female guards.
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Stefanny Cardona
 
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Post » Fri Jun 15, 2012 1:59 am

Part of my point ...

My apologies

mine are:

1. Mesh bugs.

2. massive glitches that beth is known for

3. early quest endings

4. Rushing quest

5. Little impact that choices seem to have
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El Goose
 
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Post » Fri Jun 15, 2012 2:28 am

1. Destruction (nearly all facets)
2. I can't climb a fence or rock that's taller than waste-high/character movement oftne seems really sluggish
3. No enemies that are higher than level 50
4. The lack of consequences due to your actions (the world doesn't change)
5. Not having to maintain your position as guildmaster of any guild (once you attain it, you never have to set foot in there again--I don't like that).
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jadie kell
 
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Post » Fri Jun 15, 2012 5:50 am

Ah, now I got some...
4. Despite the fact that every guard in the game has heard of my exploits and knows my reputation, the Companions have never heard of nor seen me.
5. Delphine's a *****
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Antonio Gigliotta
 
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Post » Fri Jun 15, 2012 7:50 am

i just have one "other" thing to add...why is it obvious that there were only 3 female voice actors in the entire game?
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Juanita Hernandez
 
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Post » Thu Jun 14, 2012 11:44 pm

i just have one "other" thing to add...why is it obvious that there were only 3 female voice actors in the entire game?

Because we've been trained on the miniscule voice acting talent from Oblivion and Morrowind to pick up on these things.
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Verity Hurding
 
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Post » Thu Jun 14, 2012 8:58 pm

1) Lackluster College of Winterhold questline, nothing is explained or clarified. What is the Eye of Magnus? Who is the Caller? Etc, etc.
2) Undrawn weapons not shown on the character e.g staffs and weapons in the left hand.
3) Vampires not burned by sunlight. Don't care what anyone says, this was brilliant.
4) Hair clipping through clothes, grrrrrrr.
5) Cities too small & the smaller hold capitals all look identical.

Of course, the game is still brilliant ^_^
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CHANONE
 
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Post » Thu Jun 14, 2012 10:50 pm

4. Despite the fact that every guard in the game has heard of my exploits and knows my reputation, the Companions have never heard of nor seen me.

Oh yes, that's high up on my list as well. Particularly as the first time I started the questline I had done all the others, including getting Vignar the position of Jarl and being awarded the position of Thane of Witherun ... Isn't Vilkas supposed to be the smart brother? Did they just cut all contact with Vignar? Granted, I didn't even know Vigner was a member before my third playthrough, so that's quite possible. :biggrin:

His response should however have been:

"OMG. OMG. It's the Dragonborn? Do you really want to join? Oh, sit down sir/ma'am, please, please. Want something to drink? I can run out and kill a deer if you're hungry. Oh, I'm such a big fan. Everyone here loves you. Are you sure you're here to join and not just teasing us? I'm so excited. Want in on the inner council, we're kinda werewolves, but we'll make an exception for you - unless you want to become one of course. Gosh. Did I tell you how great you are?"

That would have made me happy. :)
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NAkeshIa BENNETT
 
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Post » Fri Jun 15, 2012 7:13 am

1. Lack of Spell making.

2. Dungeons that you can't explore due to a quest.

3. References to games before Morrowind are few and far between.

4. Repeated dialog.

5. Abnormally short quest lines.
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Kelly John
 
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Post » Fri Jun 15, 2012 6:57 am

1.Every mage npc ( From Master Vampire to Novice Fire Mage) have same mage robe (black robe, always with same enchant...)

2. UI

3.NPC reaction to world

4.Lack of magic

5.Essentials NPCs
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Danny Warner
 
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Post » Thu Jun 14, 2012 9:05 pm

1. A Mile

2. Wide

3. &

4. A Foot

5. Deep
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Francesca
 
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Post » Fri Jun 15, 2012 12:39 pm

1. Poor Horse control - I would like it if you could give your horse instructions to NOT attack everything it sees and also the ability to tie it too a tree or horse stand so it doesn't wander off

2. Smithing - I was hoping smithing would not only make improving weapons possible and making new weapons but would also improve on the armoror skill from Oblivion. I liked weapon degredation and think it could have been refined and worked into Skyrim instead of being dropped altogether. I hoped also it would be more in depth so that you could for example create a Deadra shaped sword out of glass...... black glass as well......

3. Poor implementation of vampires and werewolves.... However now with Dawnguard this is happily being addressed.

4. Shallow marriage system - The idea was a good one and a goor element for an rpg however the way in which it is currently working it is very sub standard

5. I'll keep this simple....... I would like serperate armor pieces

6. Shallow quests with no consequences and no branching quest lines

7. General lack of options in speech. So many times I want to tell someone to piss off and the only option I've got to say is something like "I'm from the college" or something equally lame

8. No attributes - This could have been implemented along with the perk system instead of replaced by it and just made it more interesting

9. And why does everyone speak to me as if I'm stupid even when I'm cleary more powerful than them? :stare:

I'll stop now because I have clearly gone past 5
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Syaza Ramali
 
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Post » Thu Jun 14, 2012 10:32 pm

1.Bugs and glitches
2.Some animations are outdated and look aweful.(dragons flight animation could be alot smoother
3.Boring Civil war questline
4.Weak vampires and werewolves
5.no levitation
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Scared humanity
 
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Post » Fri Jun 15, 2012 10:39 am

Doubt any of this could be changed/added this late but:

1. Make sure every single quest can be complete a minimum of 2 different ways, preferrably more.

2. Expand dialogue across the board and flesh out the NPC's with more personality and interaction with others.

3. Add a permanent reputation system so people will always remember what you've done. (Can still pay off bounty or serve time in jail, but guards will start escorting you after that if you enter a city and shop owners will always try to keep an eye on you for example.)

4. Make every NPC killable without necessarily having quests fail, which means I should be able to kill off all of the Greybeards but still have a way to complete the main quest. But a lot of quests will fail by killing NPC's.

5. Overhaul the entire character progression system, from races to skill progression to perk trees and the amount of skills.

Extra:

6. Make sure every skill can be used more often, like Pickpocketing, there are barely any quests where it's a necessity to use.
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Philip Rua
 
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Post » Fri Jun 15, 2012 1:11 am

1: No attributes - Realy hampers roleplaying in the sense that I can no longer have a character with high weapon skill, low strength, high agility and high luck (Critical hits for the win!)

2: Terribly short and contrived Faction/Guild Quests - I felt hopeful at the start of the College's quest line, but it raced along too fast. I was expecting more study and experimentation with magick rather than suddenly being their only hope for survival straight away. Same with companions, I felt you were accepted into the circle too easily, and would have prefered it if you could even complete to companions without becoming a you-know-what.

3: SOOOO many essential NPC's! - Realy? They have the ability to have 'protected' NPC's that are immortal to other NPC's but can be killed by player. Why the hell not use it!? I prefered in morrowind where everyone was capable of being killed. (just some were realy damn tough)

4: Limited weapon/armor choice - I realy miss some of the varieties of equipment we used to have. Short swords, crossbows (though Dawnguard=yay!) spears, chainmail armor ect. More weapon types and equipment variety also means more varied NPC's.

5: Terrible dialogue/quest options ect - I miss morrowind style persuasion, and PC conversation options being more vague. I like to imagine what I say myself, I don't like lame conversation being dictated to me. Also, it felt like conversations were very limited, and the stuff guards say is realy, realy bad. I would have prefered generic guard talk like: 'move along' and 'What is it? Be quick or go away' rather than every guard in Skyrim being ex-adventurers with knee injuries and cousins that are aparently off fighting dragons.
I also felt that alot of quests had very little dialogue choices, leaving speechcraft as a very useless skill.

Bonus: The store/bartering system - IS TERRIBLE. I want a return to Morrowind style, where you select what you want from the store/merchant, and what you are willing to trade back, then balance with gold, with the option of lowering or raising the value (Thats where mercantile skill comes in)
I feel this is a better system for several reasons;

First of all, it means you can trade without any gold changing hands

Secondly, it prevents the problem of EVERY character you play leveling up speech/mercantile skills just because you want to sell things. You only gain skill in mercantile when you bargain the price, either altering cost in favour of the merchant (to get in his good books) or driving a hard bargain and getting the merchant to accept it.

Thirdly, it means you can browse through what you want, and only finalise the transaction when you are satisfied with your selection.
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Jordan Fletcher
 
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Post » Fri Jun 15, 2012 3:29 am

1. Poor Horse control - I would like it if you could give your horse instructions to NOT attack everything it sees and also the ability to tie it too a tree or horse stand so it doesn't wander off

2. Smithing - I was hoping smithing would not only make improving weapons possible and making new weapons but would also improve on the armoror skill from Oblivion. I liked weapon degredation and think it could have been refined and worked into Skyrim instead of being dropped altogether. I hoped also it would be more in depth so that you could for example create a Deadra shaped sword out of glass...... black glass as well......

3. Poor implementation of vampires and werewolves.... However now with Dawnguard this is happily being addressed.

4. Shallow marriage system - The idea was a good one and a goor element for an rpg however the way in which it is currently working it is very sub standard

5. I'll keep this simple....... I would like serperate armor pieces

6. Shallow quests with no consequences and no branching quest lines

7. General lack of options in speech. So many times I want to tell someone to piss off and the only option I've got to say is something like "I'm from the college" or something equally lame

8. No attributes - This could have been implemented along with the perk system instead of replaced by it and just made it more interesting

9. And why does everyone speak to me as if I'm stupid even when I'm cleary more powerful than them? :stare:

I'll stop now because I have clearly gone past 5

I agree with you on pretty much everything you've said there...
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Ashley Tamen
 
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Post » Fri Jun 15, 2012 12:54 pm

1.Every mage npc ( From Master Vampire to Novice Fire Mage) have same mage robe (black robe, always with same enchant...)

They actually don't. Even if you remove the novice, apprentice, adept, expert and master robes of each school, which many NPC's use, the vigilants of Stendarr for example. You can also ignore the Necromancer robes. As these are arguably not mages in the sense you mean. There are actually various enchantments on those black robes. Right now, I'm carrying "Robes of Extreme Alteration", "Robes of Extreme Destruction" and "Robes of Peerless Destruction", all taken from dead NPCs. These enchantments can be of every strenght, and be of every school + regeneration.
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Laura Elizabeth
 
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Post » Fri Jun 15, 2012 1:18 pm

No spell crafting, short and lackluster faction quest lines, no attributes, no major and minor skills, and a lack of dialogue options.
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Laura Ellaby
 
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Post » Thu Jun 14, 2012 8:45 pm

at first i thought the title was 5 bottles of skyrim.....

anyways the stories
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Chloe Mayo
 
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