To the guy who said he plays as a female cause he doesn't like staring at a mans ass, why would you play in 3rd person? Game is meant to be in first 3rd person is basically here just to take a look at your new armor for a sec. Watching yourself "skate" over the land and slide back and forth when you strafe is a pretty clear indication its not meant for 3rd person.
I don't think that's necessarily true. Certainly, there's always been a bit of bias on the developer's part (it's pretty obvious that Todd Howard has long been a first-person kind of guy,) but I don't think it's necessarily true that these games are "meant" to be played in first-person. Myself, I
only play in third-person - only switching occasionally to first in order to take a close look at something. Some of us actually have a lot of trouble with the first-person concept, in general.
I've always found that I lack an intuitive spatial sense when playing first-person - which manifests in having trouble navigating stairways, bumping into things all the time, and falling off ledges. To me, it's only "immersive" if my character lacked depth perception, and had no peripheral vision. With third-person view, I have a much clearer sense of where my character's physicality exists within the game world, what's going on around me, and where I'm going.
Personally, while I'll admit that my female character's rear end catches my eye from time to time - in a reality where, let's face it, a personal computer can be used for a much more... varied experience; that alone is, I find, hardly reason enough to justify me playing a female character. (ie, if all I was looking for was sixual gratification, then I really wouldn't be making full use of what a PC and an internet connection allow.)
For myself, I've always roleplayed in the third-person, to begin with. My character has never been "myself -" it's always been more like writing a character in a novel, or directing an actor in a movie. When I'm roleplaying, I feel more like I'm casting an actor for a specific role, and tailor that character to fill that role. So it's not that strange to me to play as a female character - it's just another character that I'm playing.
In my case, it's more that a female character best fits the character concept I had envisioned for the game. I knew I was going with lower STR and END scores and - not to be sixist about this, or make generalizations - it felt more natural to play an agile and charismatic female character than a "weakling" male character. (And - of course - I say that knowing there's no reason you can't have a male character with END 1, or a female character with 10 STR, and it wouldn't be odd, either.)