Im bringing 50lbs of equipment on OWB , but what?

Post » Fri Jun 17, 2011 2:43 pm

Why wouldn't you take grunt and cowboy? You put those two perks together and that massively improves a huge amount of weapons in the game.

Yeah when i saw those perks jumped on them imedietly.
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Cedric Pearson
 
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Post » Fri Jun 17, 2011 3:49 pm

But things like grunt and cowboy only raise the damage of them by a bit. Like, why would you waste a perk on 'Finesse' just to increase your critical chance by 5%? That's not much of a noticeable difference.

you think so?

http://fallout.wikia.com/wiki/All-American now add a critical build to that 5%finess+5%from 1st recon barret+3%from Joshua's Armour then add that to the crit multiplier you see the diference from good to one Crit Kill
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Rob Davidson
 
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Post » Fri Jun 17, 2011 1:11 am

Im going to try to limit my equiptment to 50lbs or 60 max but Im not quite sure what to bring , oh and if the are any helpful perks that might help me list them too, below are the perks Ive got on this playthrough.
Abominable (3)
Adamantium Skeleton
Animal Control (rank 1)
Bug Stomper (3)
Camel of the Mojave
Commando
Cowboy
Day Tripper
Ferocious Loyalty
Grunt
Gunslinger
Hevyweight
Here and Now
Hunter
Intense Training (1)
Junk Rounds
Lady Killer
Legion Assault
Life Giver
Lord Death
Old World Gourmet
Ranger Takedown
Sierra Madre Martini
Strong Back
Tag!
Tough Guy
Toughness
and Trigger Discipline.


So what are you supposed to be anyways? You're all over the place.
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flora
 
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Post » Fri Jun 17, 2011 8:38 am

Don't restart the character. You're fine as you are. I would recommend at least one mid-high level energy weapon to fight the machines maybe. other than that though do whatever you feel like.

edit: even with that build Lucky can get you dead Deathclaws.


You dont have to lie to him. He can handle it.
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Kevin Jay
 
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Post » Fri Jun 17, 2011 1:47 pm

So what are you supposed to be anyways? You're all over the place.

I more focased on weapons and weight.
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Lily Evans
 
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Post » Fri Jun 17, 2011 3:21 am

I more focased on weapons and weight.


I suppose there's technically no right or wrong way to do it but your character is definetely one of the most bizarre and ineffective builds I've seen, second only to a theoretical build someone intentionally put together to be a joke.
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Claire Vaux
 
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Post » Fri Jun 17, 2011 6:57 am

You dont have to lie to him. He can handle it.

Im on level 35 ( nothin to brag about) if there was something that wrong Im sure I would have noticed it a hell of along time ago.And once again I have no trouble killing deathclaws!
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Laura Wilson
 
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Post » Fri Jun 17, 2011 8:27 am

Im on level 35 ( nothin to brag about) if there was something that wrong Im sure I would have noticed it a hell of along time ago.And once again I have no trouble killig deathclaws!


Then you're playing on very easy and your character is probobly a drug addict with Power Armored Veronica holding his or her hand.
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Kayla Bee
 
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Post » Fri Jun 17, 2011 9:04 am

I am brought only 17 Lb in with me lol. then again I dont play with hardcoe.
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Fanny Rouyé
 
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Post » Fri Jun 17, 2011 2:50 pm

I just want to go in prepared ,but still have a lot of room for the stuff in OWB.
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sam
 
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Post » Thu Jun 16, 2011 11:38 pm

Then you're playing on very easy and your character is probobly a drug addict with Power Armored Veronica holding his or her hand.


And?
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Skivs
 
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Post » Fri Jun 17, 2011 1:13 pm

I more focased on weapons and weight.


Er...hoo boy. Okay.

First off, I'm really not sure why you're asking us this question. If, as you say, you're level 35, surely you've played long enough to know what best suits you in terms of weapon and gear loadouts. Hell, I tend to plan that stuff before I've even made a character. If you honestly think that we have a better idea of how to manage your character than you do, you clearly haven't built him or her properly.

Which brings me to my next point...your build is, ah...a little all over the place. Based on what I can see you seem to be specced towards damage-dealing with conventional firearms, but given that you have both Grunt and Cowboy there's a fairly vast number of guns you could potentially take. I suppose if I absolutely must recommend something, I'd suggest you take a fully-modded Hunting Shotgun and the All-American, along with a decent number of Pulse Grenades or the Pulse Gun to counter the inevitable predominance of robotic enemies, but...jeez, your build's such a mess that I really have no clue. Some of your perk choices just absolutely baffle me. Tag! and Here and Now? Did you think you'd somehow be running low on skill points? And furthermore, if you're a VATS-heavy player (which judging by Commando I'm going to assume you are), where's Sniper or Center of Mass or even Action Boy? And Lady Killer? Confirmed Bachelor is infinitely better, its inclusion almost tailor-made to balance the absurd advantage playing a woman gave in Fallout 3. Lady Killer's only real benefit is cosmetic, in terms of some mildly amusing dialogue.

So I suppose my recommendations would be the Hunting Shotgun (although without Hand Loader, it loses some of its incredible power), the All-American, and a selection of Pulse Grenades. The Gecko-Backed Leather Armor, Reinforced is an excellent option for protection (although I notice you don't have Travel Light or Light Touch, so maybe you want medium armor like the Desert Ranger Combat Armor instead), and obviously you'll be wanting WMKs, skill magazines, and various chems. I guess that's the best I can do. Good luck, you'll probably need it.
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nath
 
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Post » Fri Jun 17, 2011 12:42 am

Then you're playing on very easy and your character is probobly a drug addict with Power Armored Veronica holding his or her hand.

very easy my ass try "hard" All my companions are pvssys even boone because he repededley puts away his weapon and gets it out , when a deathclaw is on his ass , and Im the one stuck shooting them all down!
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W E I R D
 
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Post » Fri Jun 17, 2011 8:12 am

Er...hoo boy. Okay.

First off, I'm really not sure why you're asking us this question. If, as you say, you're level 35, surely you've played long enough to know what best suits you in terms of weapon and gear loadouts. Hell, I tend to plan that stuff before I've even made a character. If you honestly think that we have a better idea of how to manage your character than you do, you clearly haven't built him or her properly.

Which brings me to my next point...your build is, ah...a little all over the place. Based on what I can see you seem to be specced towards damage-dealing with conventional firearms, but given that you have both Grunt and Cowboy there's a fairly vast number of guns you could potentially take. I suppose if I absolutely must recommend something, I'd suggest you take a fully-modded Hunting Shotgun and the All-American, along with a decent number of Pulse Grenades or the Pulse Gun to counter the inevitable predominance of robotic enemies, but...jeez, your build's such a mess that I really have no clue. Some of your perk choices just absolutely baffle me. Tag! and Here and Now? Did you think you'd somehow be running low on skill points? And furthermore, if you're a VATS-heavy player (which judging by Commando I'm going to assume you are), where's Sniper or Center of Mass or even Action Boy? And Lady Killer? Confirmed Bachelor is infinitely better, its inclusion almost tailor-made to balance the absurd advantage playing a woman gave in Fallout 3. Lady Killer's only real benefit is cosmetic, in terms of some mildly amusing dialogue.
The armour I want is somthing thats light , but has great DT, remember weight is a factor.
So I suppose my recommendations would be the Hunting Shotgun (although without Hand Loader, it loses some of its incredible power), the All-American, and a selection of Pulse Grenades. The Gecko-Backed Leather Armor, Reinforced is an excellent option for protection (although I notice you don't have Travel Light or Light Touch, so maybe you want medium armor like the Desert Ranger Combat Armor instead), and obviously you'll be wanting WMKs, skill magazines, and various chems. I guess that's the best I can do. Good luck, you'll probably need it.
I chose tag and here and now early in the game before I knew they were going to keep going up by five levels with each add-on , so yeah I was pretty much scrapping the bottam of the barrel for skill points. And my perception is not high enough for sniper or else you would be seeing it on my list.
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Jack Bryan
 
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Post » Fri Jun 17, 2011 3:03 am

Fortunatley for me my saved file has mysteriously disappeared, so instead of climbing the walls waiting for OWB I started over and I am really enjoying the replaying everything differently then my past playthroughs. Playing through FO3 consistantly as a sniper was very satisfying as i did through NV first time thru. i Grabbed the Bumper sword from that mutant ( i forget his name), now i can't stop using melee weapons. so i maxed that skill out. kinda wondering if anyone knows any info if there will be any good new melee weapons in OWB, or any new perks?
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matt white
 
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Post » Fri Jun 17, 2011 9:13 am

Er. Is there a reason you decided to just quote me without adding anything whatsoever? I think I can remember what I wrote without being reminded.
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April
 
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Post » Fri Jun 17, 2011 2:46 pm

Er. Is there a reason you decided to just quote me without adding anything whatsoever? I think I can remember what I wrote without being reminded.

I edited it, I accidentally pressed reply twice
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R.I.p MOmmy
 
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Post » Fri Jun 17, 2011 3:13 am

I am brought only 17 Lb in with me lol. then again I dont play with hardcoe.


You really should. It adds that level of realism you truly can't get in any other game. Also I find constantly checking my Pipboy while traversing across the wastes leaves no room for bordum IMO.
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Far'ed K.G.h.m
 
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Post » Fri Jun 17, 2011 3:01 am

whats the highest DT you can get on Light armour?
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Hairul Hafis
 
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Post » Thu Jun 16, 2011 11:49 pm

whats the highest DT you can get on Light armour?

The best one I know of is the Chinese Stealth Armor with the highest at around 15 or 16 in perfect condition.
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Marquis T
 
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Post » Fri Jun 17, 2011 12:49 am

very easy my ass try "hard" All my companions are pvssys even boone because he repededley puts away his weapon and gets it out , when a deathclaw is on his ass , and Im the one stuck shooting them all down!


Well, I dont believe you. Sometimes compassion requires a little tough love. You should change your name to Deathclaw Tickeler. What you have here doesnt even remotely resemble a Radroach killer much less a Deathclaw Destroyer.
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leni
 
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Post » Fri Jun 17, 2011 4:08 am

I edited it I accidentally pressed reply twice


Gotcha. Makes more sense now, I suppose, although I found that even when the levelcap was 30, I was far more in need of Perks than skillpoints. I believe I maxed out Guns, Sneak, Speech, Science, Repair, Lockpick, and Medicine, and I was damn close to maxing Melee and Explosives. Then again, I was playing with 8 Intelligence. Your mileage may vary.

Again, though...I can't really offer any better advice than I already have. I think your build is awful. That's certainly not a judgment on you or your abilities--if you can make it work for you, fantastic. But it does mean that the recommendations I can make are fairly limited and generic.

Anyhoo, having just double-checked, I'm going to retract my suggestion of the Hunting Shotgun, as it isn't affected by Cowboy, and instead suggest the Brush Gun--IF and only if you level up before heading to the Big Empty and take the Hand Loader perk. .45-70 Gov't ammo is incredibly rare in and of itself, but with the ability to make hand loaded ammo, it becomes much easier to keep a good supply for the Brush Gun around. (Note that due to the nature of .45-70 SWC rounds, you may wish to also take Jury Rigging if you're able, as using .45-70 SWC ammo consistently will very quickly break your gun.) The All-American, a lightweight and effective gun chambered in a very common round and with the added advantage of a scope for distance shooting, is a good choice as a secondary weapon, while Pulse Grenades or the Pulse Gun should come with you to deal with the inevitable robots. Other than that--as I said, you'll want WMKs aplenty (especially if you take Hand Loader and use .45-70 SWC rounds, and double especially if you do so without taking Jury Rigging), chems, and an assortment of skill magazines. Going by just what you said about having low Perception, I'd obviously recommend EW and Lockpick-boosting ones, but Science and Speech boosters probably won't hurt in this particular DLC.

Finally, if you have Honest Hearts available, Joshua Graham's armor comes in at only 8 pounds and offers 15 DT in addition to +3% Crit chance, which is a very nice bang for your buck. Again, though, if you don't have Jury Rigging it'll probably be hard to repair.
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Robyn Lena
 
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Post » Fri Jun 17, 2011 3:02 pm

I don't play on hardcoe, so I did not worry too much about what to bring. However a long range rifle (Hunting or Sniper) will help at some point. But, the first event once inside Zion gives you pretty much all the other equipment you need.
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Christine Pane
 
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Post » Fri Jun 17, 2011 3:16 am

Gotcha. Makes more sense now, I suppose, although I found that even when the levelcap was 30, I was far more in need of Perks than skillpoints. I believe I maxed out Guns, Sneak, Speech, Science, Repair, Lockpick, and Medicine, and I was damn close to maxing Melee and Explosives. Then again, I was playing with 8 Intelligence. Your mileage may vary.

Again, though...I can't really offer any better advice than I already have. I think your build is awful. That's certainly not a judgment on you or your abilities--if you can make it work for you, fantastic. But it does mean that the recommendations I can make are fairly limited and generic.

Anyhoo, having just double-checked, I'm going to retract my suggestion of the Hunting Shotgun, as it isn't affected by Cowboy, and instead suggest the Brush Gun--IF and only if you level up before heading to the Big Empty and take the Hand Loader perk. .45-70 Gov't ammo is incredibly rare in and of itself, but with the ability to make hand loaded ammo, it becomes much easier to keep a good supply for the Brush Gun around. (Note that due to the nature of .45-70 SWC rounds, you may wish to also take Jury Rigging if you're able, as using .45-70 SWC ammo consistently will very quickly break your gun.) The All-American, a lightweight and effective gun chambered in a very common round and with the added advantage of a scope for distance shooting, is a good choice as a secondary weapon, while Pulse Grenades or the Pulse Gun should come with you to deal with the inevitable robots. Other than that--as I said, you'll want WMKs aplenty (especially if you take Hand Loader and use .45-70 SWC rounds, and double especially if you do so without taking Jury Rigging), chems, and an assortment of skill magazines. Going by just what you said about having low Perception, I'd obviously recommend EW and Lockpick-boosting ones, but Science and Speech boosters probably won't hurt in this particular DLC.

Finally, if you have Honest Hearts available, Joshua Graham's armor comes in at only 8 pounds and offers 15 DT in addition to +3% Crit chance, which is a very nice bang for your buck. Again, though, if you don't have Jury Rigging it'll probably be hard to repair.
I know it not the greatest character bulid , but anyway how high does your repair have to be for SWC 45-70? If Burned mans armour is the best light armour DT wise the Im wearing it.
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Amy Gibson
 
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Post » Fri Jun 17, 2011 2:51 am

I don't play on hardcoe, so I did not worry too much about what to bring. However a long range rifle (Hunting or Sniper) will help at some point. But, the first event once inside Zion gives you pretty much all the other equipment you need.


same here
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Melung Chan
 
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