Brink Is A Clean Shooter!

Post » Sat May 28, 2011 4:29 am

Sure thing, still why would I drop dead? Didn't you know gods are immortal?

http://www.mamapop.com/wp-content/uploads/2010/07/2009/03/11/i_see_what_you_did_there.jpg
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ShOrty
 
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Post » Sat May 28, 2011 12:08 pm

In most video games you play a hero who is usually a bad-to-the-bone veteran who's been through more conflict then Gen. Patton.
But doesn't that mean he'd have more self discipline and only say whats necessary? :dry:

Your right, it is a matter of perspective. But isn't keeping the truth from them more damaging then opening there eyes? what happens in Brink is no different from what's going on in the world today.


There was a study done that determined that cursing/screaming relieves tension within the body, including pain and other forms of stress. You do what you've got to to keep sain, if that means cursing when you huck a grenade so be it.

There's a pace to teaching young minds.

<---- Don't talk about Mortal Kombat like that dude. :3


I remember the first time I played MK in the bowling alley arcade, and had the same feeling as I played the demo for the new one this very afternoon. Watching as Johnny Cage, now with his own name tatooed across his chest, nutcrackered an obscenely clad Mileena and she cringed in pain I could only think of how silly this game series has always been. Don't get me wrong, I still own a few of the older ones and can appreciate it for what it is, but the level of gore they use is done so for humor and shock factor.
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Rachyroo
 
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Post » Sat May 28, 2011 10:38 am

Unfortunately you are mistaken. Black Ops is partly so successful because it contains so many of the qualities you listed above, and there is a gigantic market for the "realistic" fps, which comes with sweary marines and blood splatter as standard. Then you have Gears of War, which can probably owe some of its huge popularity to the fact you can chainsaw people into a bloody mess and i think no amount of marketing will change this.

The fact of the matter is that regrettably there is not a huge urge for an intellligent, and fairly clean, fps with a quirky art style and a focus on team play. shame really.


Actually, it sold well because it had that stupid name "Call of Duty" slapped on it -.-. If that wasn't there, it would NEVER have sold this much, EVER.
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Jani Eayon
 
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Post » Sat May 28, 2011 8:11 am

i think military games should have alot of cussing, i mean come on your getting shot at, clearly Bulletstorm went overboard and CoD just uses F*$# as comma in most of they're conversations, i just don't like it when i get shot and my guy stands up and goes "gosh darn it that hurt a whole heck of alot"...i'm just not convinced by that at all.
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Chica Cheve
 
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Post » Sat May 28, 2011 7:09 am

I think the main game/ series that should be compared is Battlefield and the Bad Company sub series. (If you have seen my post you know I have a major grudge against Bad Company 2 that I use as an example for comparison).

Bad Company went through an unnecessary transition from being lighthearted, like Hogan's Heroes, to being "hard!" (immature giggle). If you compare the first game to the second game, you'll see they did a lot not to exemplify the game they already have and improve on it but to make it appeal to "others". I mostly talk about the single player when referring to the transition, where they took a winning formula, the multiplayer's sandbox gameplay in singleplayer form, and totally dumped it for a linear scripted experience.

Everything that was unique and had great synergy with Battlefield's comic book style war was dumped to have this idea of stronger swearing and seriousness and bullcrap, creating this annoying overused, oppressive, atmosphere, and last time I checked Bad Company is supposed to be a fun badass experience, and while welcome elsewhere, felt really out of place and contradictory. Bad Company 1 had humor and the lightheartedness went really well with your communication with your squadmates, the situations you get in, the motivation and story, and the ridiculous 4v100s AWOL gameplay. However, there was still "Strong Language" (according to the ESRB, which means many uses of the S-word), dangerous situations, and a personal story, because it all worked in synergy to the situation. It was a delicious soup of setting innovations. All Bad Company's humor was suppressed in the second game by the overarching serious feel to the game. All I can say, the idle chats were pretty funny, because the idle chats were established as lighthearted, so swearing in these conversations are adjectives rather than mood setters and situation descriptors.

In terms of Brink, this game is obviously not lighthearted but it definitely isn't gruesome or pointlessly violent. It's stylish and has great suspense. It doesn't need that strong of the dirty vocabulary for you to understand attitudes, the two sides, or bad situations because it's all showcased and already has access to the lighter swear words to keep the atmosphere believable, comprehensible and suspenseful. The game isn't going to demonize one group with gratuitous violence of your allies because the atmosphere demonizes it for you. The rebellious unpredictable nature gives motivation for the Security and the lower class shantytown environment of the Resistance gives motivation to stand up. Dark atmospheres doesn't require dirty words and gruesome death.
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chinadoll
 
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Post » Sat May 28, 2011 5:05 pm

Ever since the Beginning first-person-shooters have been one of the most popular video game genres out there.
But for years first-person-shooters have been weighed down by explicit content, from strong language, to sixual content, to unrealistically gory scenes and game play.
Nearly every first-person-shooter made has gotten an M rating by ESRB standards, most of which had descriptors of blood, gore, strong language, and in some of the worst cases sixual content.
Though in most cases its kept to a minimum, the fact that its there still remains.
Brink appears to be garbage free. And twice as cool as Halo and Call Of Duty Combined.
If they market this right they may have a chance to be a best seller world wide.


http://profile.ak.fbcdn.net/hprofile-ak-snc4/50556_52755776669_3214_n.jpg

Prestige worldwide?
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Sophie Payne
 
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Post » Sat May 28, 2011 4:30 am

I think the main game/ series that should be compared is Battlefield and the Bad Company sub series. (If you have seen my post you know I have a major grudge against Bad Company 2 that I use as an example for comparison).

Bad Company went through an unnecessary transition from being lighthearted, like Hogan's Heroes, to being "hard!" (immature giggle). If you compare the first game to the second game, you'll see they did a lot not to exemplify the game they already have and improve on it but to make it appeal to "others". I mostly talk about the single player when referring to the transition, where they took a winning formula, the multiplayer's sandbox gameplay in singleplayer form, and totally dumped it for a linear scripted experience.

Everything that was unique and had great synergy with Battlefield's comic book style war was dumped to have this idea of stronger swearing and seriousness and bullcrap, creating this annoying overused, oppressive, atmosphere, and last time I checked Bad Company is supposed to be a fun badass experience, and while welcome elsewhere, felt really out of place and contradictory. Bad Company 1 had humor and the lightheartedness went really well with your communication with your squadmates, the situations you get in, the motivation and story, and the ridiculous 4v100s AWOL gameplay. However, there was still "Strong Language" (according to the ESRB, which means many uses of the S-word), dangerous situations, and a personal story, because it all worked in synergy to the situation. It was a delicious soup of setting innovations. All Bad Company's humor was suppressed in the second game by the overarching serious feel to the game. All I can say, the idle chats were pretty funny, because the idle chats were established as lighthearted, so swearing in these conversations are adjectives rather than mood setters and situation descriptors.

In terms of Brink, this game is obviously not lighthearted but it definitely isn't gruesome or pointlessly violent. It's stylish and has great suspense. It doesn't need that strong of the dirty vocabulary for you to understand attitudes, the two sides, or bad situations because it's all showcased and already has access to the lighter swear words to keep the atmosphere believable, comprehensible and suspenseful. The game isn't going to demonize one group with gratuitous violence of your allies because the atmosphere demonizes it for you. The rebellious unpredictable nature gives motivation for the Security and the lower class shantytown environment of the Resistance gives motivation to stand up. Dark atmospheres doesn't require dirty words and gruesome death.


I agree with you there. Well written. :ribbon: I had the same problem with B Company 2. In fact, I took the second one back because of that.
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lucile davignon
 
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Post » Sat May 28, 2011 7:22 pm

I believe my parents are the only people in the world who pay attention to ratings which is half of why I'm excited for this.
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Mel E
 
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Post » Sat May 28, 2011 12:39 pm

I believe my parents are the only people in the world who pay attention to ratings which is half of why I'm excited for this.

Well... then your on our side.
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Melly Angelic
 
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Post » Sat May 28, 2011 5:58 pm

I'm fine with harsh concepts. life is filled with harsh concepts. But language doesn't make a game realistic. In fact if you carried on like that in the army they'd throw you out. civilians cuss. real soldiers do not especially not while on duty :sadvaultboy: sorry its true.


Umm which army is this? Maybe not while actually working if in an area with officers or a chance at offending the public. I grew up on army bases both stateside and overseas (born in Berlin in the late 60's FTR) and trust me, soldiers cuss without thinking about it.

And in the field, with bullets flying? Who cares what they say as long as they shoot straight?

**edit** Oh yea, back OT. Personally I prefer the language to be at the minimum. Fallen Earth did well in my opinion. Some NPCs would cut loose with the F-word but it was rare and fit the personality and the situation. Now if they had said "bring me 10 GD prairie chicken wings" then yea that would be a bit much. As to blood and gore, it's a shooter. I really don't care as long as it isn't completely unrealistic and over the top. We don't need 10' blood sprays to know the guy is dead.

In other words, I want it to be more or less real. People cuss but if it's every other word then it loses it's shock value and then just becomes a joke. Bullets cause bleeding etc.
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electro_fantics
 
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Post » Sat May 28, 2011 11:52 am

I think you've got a romantic view of soldiers there. Communication is key when performing an operation; they are not going to communicate the strict essentials. They will convey ideas, details, etc. to the team leader, who will then convey it to the squad leader.

And of your example of "if a real soldier gets shot," he's going to swear. No, he might not say "holy [censored] they're shooting at us" or "kill that [censored]" if they're hit, but I can assure you they're going to say "[censored] I'm hit" or something of the sort.

Swearing even helps lessen pain in an immediate setting, as evidenced by this http://www.time.com/time/health/article/0,8599,1910691,00.html. So soldiers are going to swear if they're hurt. Most wouldn't on the level of video games, of course, but still a significant amount, while others (a small few) do speak with the f-word in every other sentence. They shouldn't use language like that in video games, because it reflects badly on the writers, making them just seem lazy, but soldiers do swear, and more so when they are hurt.

Edit: Makiaveli ninja'd the idea of my post as well. He's right that in a civilian setting, officers refrain from swearing as it would reflect bad on them and on the Army.
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Franko AlVarado
 
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Post » Sat May 28, 2011 9:02 am

Actually MW2 sold three times as many copies as Black ops has. That's comparing them three months after launch


im pretty sure black ops has them beat by alot. a world record in fact: http://www.joystiq.com/2010/11/11/call-of-duty-black-ops-day-one-sales/
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Rachel Hall
 
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Post » Sat May 28, 2011 6:55 am

im pretty sure black ops has them beat by alot. a world record in fact: http://www.joystiq.com/2010/11/11/call-of-duty-black-ops-day-one-sales/

What the crap! three poles I looked at said the total opposite.
this doesn't make any sense.
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Genevieve
 
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Post » Sat May 28, 2011 7:28 pm

Brink doesn't really need swearing, the ark is a melting pot of cultures and languages, the apocalypse has happened, and things are getting worse and worse, chances are they'd have developed a new, and probably more diverse set of swear words.

As for gore, having it flying everywhere is kind of cliched now.
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Laura Hicks
 
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Post » Sat May 28, 2011 2:31 pm

Are you a godless mistake of nature? or just a living breathing joke? everybody else agreed with what I said.


I love Duke Nukem because it is so over-the-top. I mean, its the game's claim to fame. Bulletstorm and Gears of War are pretty cool too by being over the top, as are the Fallout games. So I disagree with what you say.

I don't like it when a game has a ton of swearing and gore just because the writers and developers are lazy and couldn't think of anything better to say. A good shooter doesn't need swearing to be good (see Half-Life 2).

Edit: Labryinth, you could've just looked at his name "Soldier of the Trinity," and assumed he was devout. Just sayin to try to prevent anymore of a flame war.

And Soldier, you can just edit your posts so you're not double-posting all of the time.
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Sophh
 
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Post » Sat May 28, 2011 11:02 am

I think you've got a romantic view of soldiers there. Communication is key when performing an operation; they are not going to communicate the strict essentials. They will convey ideas, details, etc. to the team leader, who will then convey it to the squad leader.

And of your example of "if a real soldier gets shot," he's going to swear. No, he might not say "holy [censored] they're shooting at us" or "kill that [censored]" if they're hit, but I can assure you they're going to say "[censored] I'm hit" or something of the sort.

Swearing even helps lessen pain in an immediate setting, as evidenced by this http://www.time.com/time/health/article/0,8599,1910691,00.html. So soldiers are going to swear if they're hurt. Most wouldn't on the level of video games, of course, but still a significant amount, while others (a small few) do speak with the f-word in every other sentence. They shouldn't use language like that in video games, because it reflects badly on the writers, making them just seem lazy, but soldiers do swear, and more so when they are hurt.

Edit: Makiaveli ninja'd the idea of my post as well. He's right that in a civilian setting, officers refrain from swearing as it would reflect bad on them and on the Army.

And... why would he add? "[censored] I'm hit" to his sentence? :confused: wouldn't it make more sense to shorten it to "I'm hit"
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Philip Lyon
 
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Post » Sat May 28, 2011 5:33 pm

And... why would he add? "[censored] I'm hit" to his sentence? :confused: wouldn't it make more sense to shorten it to "I'm hit"

Drama and pulling on emotions. What gets more attention and sympathy? "Oh no! I appear to have been shot in the face" or "[censored] My face!"
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Gemma Archer
 
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Post » Sat May 28, 2011 5:56 pm

I love Duke Nukem because it is so over-the-top. I mean, its the game's claim to fame. Bulletstorm and Gears of War are pretty cool too by being over the top, as are the Fallout games. So I disagree with what you say.

I don't like it when a game has a ton of swearing and gore just because the writers and developers are lazy and couldn't think of anything better to say. A good shooter doesn't need swearing to be good (see Half-Life 2).

Edit: Labryinth, you could've just looked at his name "Soldier of the Trinity," and assumed he was devout. Just sayin to try to prevent anymore of a flame war.

And Soldier, you can just edit your posts so you're not double-posting all of the time.

Thank you. that's very nice. Okay so two out of seven sounds like good odds to me.
Now what was that about editing?
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christelle047
 
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Post » Sat May 28, 2011 7:13 pm

And... why would he add? "[censored] I'm hit" to his sentence? :confused: wouldn't it make more sense to shorten it to "I'm hit"


No, he wouldn't. Doing a STX (squad training exercise) the other day, someone in my squad dislocated his knee when he tripped. He didn't say, "I think I did something to my knee," or "my knee hurts know," or even, "ouch, my knee."

Instead, he shouted every curse word that came to his head quite a few times. And I imagine a bullet would evoke a similar response. "Making sense" doesn't really matter if you've been shot. "Making sense" is not really what's on your mind at that point.

Edit: What do you mean by 2/7 sounds like good odds to me?

And I'm saying that if you post, see someone who ninja'd you and wish to respond to them, you can just click the "edit" button near the bottom of one of your posts so you don't double post.

Double Edit: Oh, I see you mean supporters for nonviolence in video games. So you want no video games to ever have swearing/nudity/over the top gore, and instead be clean?

I think a better idea would be to let the marketplace decide if its a good game or not. If people don't like mature material in video games, then they won't buy it. Developers will learn and stop making such video games. But it looks like people do enjoy this mature material, as seen in the millions of mature games sold.

So that kind of tears apart your 2/7 theory, doesn't it?

By the way, if you think a sample size of seven people is enough to make an educated opinion, you've got a heckuva way to go still, kid.
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Lil Miss
 
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Post » Sat May 28, 2011 5:34 pm

And... why would he add? "[censored] I'm hit" to his sentence? :confused: wouldn't it make more sense to shorten it to "I'm hit"


You're not adding the curse to the sentence, you're adding the sentence to the curse. The Cursing is the reactionary, the sentence that follows is the explanitory.
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Jinx Sykes
 
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Post » Sat May 28, 2011 1:50 pm

You're not adding the curse to the sentence, you're adding the sentence to the curse. The Cursing is the reactionary, the sentence that follows is the explanitory.


You are right, damn it. (While wearing a monocle)
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Da Missz
 
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Post » Sat May 28, 2011 6:04 pm

You're not adding the curse to the sentence, you're adding the sentence to the curse. The Cursing is the reactionary, the sentence that follows is the explanitory.


Very true.
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James Potter
 
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Post » Sat May 28, 2011 7:44 am

Believability and authenticity may be something, but who said it's required. Elements may be dropped with the theme intact if it's effectively replaced or if it doesn't even have that much influence on the atmosphere in the first place. Like I explained before, the atmosphere and the plight of both sides are explained much through the environment.

On top of this, the setting is an action-based multiplayer thriller video game that has full liberties. Why base it on tool-istic things like overused swearing and unnecessary brutality. In fact, it would actually make the sides less likeable, and would actually make the sides less grey. Also swearing and brutality bring out toolisitc qualities depending on how it's used. I shouldn't hear a swear every minute unless there is something bad happening or if it over the top.
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Ash
 
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Post » Sat May 28, 2011 12:28 pm

Believability and authenticity may be something, but who said it's required. Elements may be dropped with the theme intact if it's effectively replaced or if it doesn't even have that much influence on the atmosphere in the first place. Like I explained before, the atmosphere and the plight of both sides are explained much through the environment.

On top of this, the setting is an action-based multiplayer thriller video game that has full liberties. Why base it on tool-istic things like overused swearing and unnecessary brutality. In fact, it would actually make the sides less likeable, and would actually make the sides less grey. Also swearing and brutality bring out toolisitc qualities depending on how it's used. I shouldn't hear a swear every minute unless there is something bad happening or if it over the top.

One of the reasons why COD puts me off a lot is that they use this overaggressive frat boy jock archetype that's not just displayed in many of the people that play multiplayer, but is actually displayed in-game and it's media. Things like the homophobic controversy, including that terrible video about grenade spam, the overly violent attitudes of the Spec Op team, use of Eminem, the call for revenge that Cpl. Dunn stated, and the fact they used No Russian as an anolog as a spark for war when literally thousands of other things could have been chosen. It's based on realistic qualities of real soldiers, but they had liberties and they weren't trying to tell a story like Generation Kill. Call of Duty has been always honorific historical fiction (using real world element to turn something into a ballad) and they just gave up around MW2. I would have had the soldiers be mostly honorific while having some believable viewpoints and attitudes, which was mostly the case when war was going on, but then when there was a pause, reality struck and they were the army tool stereotype that I can't stand.


Nowhere did I state that I like COD (I hate it with a passion) or that more mature language should've been implemented with Brink. I'm fine with the T rating of Brink.

I'm just arguing against the overall statement that "violence, language, six, etc." shouldn't be in video games at all, implying it is a tool of developers to make people think, "Aww, man, they say the f-word in this game, I'm totally gonna get it," or "man, my character can have six in this game. Definite buy for me."

Some people may buy video games based on these credentials, but the majority do not. The majority buys video games on a much more important fundamental, or rather, two; gameplay and story. Splatterhouse based itself around one thing - gore and violence. However, the gameplay was crap, so it didn't sell very well and was critiqued throughly.

However, these factors (language, violence, six) can build and improve upon the story/gameplay of video games when implemented correctly.

Mass Effect and Dragon Age have six, but it fits with the story and the gameplay, since it is an RPG and adds to the overlying story of each.

Homefront uses violence to show the atrocities humans can do to each other, showing mistreatment of Americans by Koreans as well as the abuse of Koreans by Americans. This helps add to the story, showing that evil exists on both sides of a conflict, instead of the Call of Duty approach, where the only evil-doers are the Russians while the Americans are squeaky clean and can do no wrong.

Duke Nukem and Bulletstorm use excessive language, more than any human being would ever use, and have made those video games what they are. Bulletstorm is about getting points for killing enemies in new and different ways, which cannot be approached with a serious/realistic video game. The language fits it, using over-the-top swearing to complement its over-the-top shooting. And Duke Nukem...is Duke Nukem. Duke Nukem 3D is an amazing Doom-clone that embraced and portrayed the stereotypical macho man, here to kick ass and chew bubblegum. However, there is no bubblegum available.

Gameplay and story are the main reasons people buy and play video games. If graphics and sound are a little lacking, these can be overlooked for a solid base in these foundations. And if six/language/violence fits with the gameplay and story, its perfectly acceptable with these to be implemented.
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hannaH
 
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Post » Sat May 28, 2011 6:42 am

I love Duke Nukem because it is so over-the-top. I mean, its the game's claim to fame. Bulletstorm and Gears of War are pretty cool too by being over the top, as are the Fallout games. So I disagree with what you say.

I don't like it when a game has a ton of swearing and gore just because the writers and developers are lazy and couldn't think of anything better to say. A good shooter doesn't need swearing to be good (see Half-Life 2).


Meh. I don't mind some blood and a bit of gore, but I have to use censor options on some games, lol.
(For example, I turn off excessive blood/gore/explicit content on Gears of War, Dragon Age and a couple of Call of Duty games) I DO have
some M games (Bayonetta, Borderlands, Killzone 2, and Mass Effect games), but the gore either goes by really fast or is not too over-the-top excessive. :nod:
Ugh, hated Rico swearing so much on Killzone 2, though. Wish I could censor that guy, lol. :dry: Dude, we got it. We're screwed, don't need to say the
F-bomb so many times in a row, geeeeeeeez.

Ugh. I am avoiding over-the-top stuff like Bulletstorm, Fallout and Duke Nukem or whatever his name is like the plague, lol. :D
Many console games (especially in the FPS genre) are too much for me nowadays. That could be why I end up playing more Wii and adventure PC games.

Yes, I may be missing AWESOME games, but there is only so much I can take in a game and I can find other games that are for my taste.
(Thank goodness for ratings and youtube gameplay videos so I know what I'm getting into
when buying a game.)

I like what I see in Brink from all of the gameplay videos. :) I understand what the OP is saying and I agree with him.

Yes, I am somewhat conservative and a little religious, even though I like yaoi/yuri and have played Bayonetta and SMT: Nocturne,
which has you going against angels and gawd Himself, lol. :tongue:
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Philip Lyon
 
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