From Beth's standpoint there are really only 2 options because the casual and HC players are so different.
1. make your game deep and engrossing and the casual player puts it in the XBOX and says "What am I supposed to do? This is confusing, I'll just pop CoD back in" and you lose future biz from that player
2. make your game easy and dummy proof and the hardcoe player plays it and says "ya this game is good and pretty to look at but I have so many complaints about....." but he still plays and still buys the next copy and you retain that business in the future
This won't be better with TES 6 and the days of Morrowind's complexities are gone. Its a sad day. We will have to wait for the next up and coming studio to want to hit the market with an RPG that they think is fun and difficult before they are tainted with the money grab mentality. For the record, I'm not saying BGS is wrong, cause I'm a business guy, just sad for me and my fellow RPGers.
