I am on PC, so I could in theory get mods. But I'm waiting until every scrap of DLC or expansion has been released first. Don't want to get mods just to have to uninstall them when a new patch is released or something.
Anyway, my interest in dual-wielding is now piqued. I'm thinking about giving it a serious try. Still fiddling with a character concept, so I figured I'd post here and see what others thought.
The plan is for a sort of "Shadowdancer" character (based loosely on the Pathfinder RPG prestige class of that name). I would take the following skills:
One-handed
Light Armor
Sneak
Illusion
Enchanting
I wonder if Illusion will be just overkill if I already have Sneak. Of course Illusion would be handy for crowd control.
Enchanting will likely be a minor skill; just enough to slap a decent enchant on each blade.
I'd use dual swords, for reach, and avoid daggers; my concern is that if I go with Sneak + daggers, there will be very little incentive for me to actually do any stand-up fighting, as I'll just be slitting throats all day long. The concept with this character is to use Sneak so I can basically choose my fights. I might not perk it up very much, actually. Just use it to assess the situation and decide who/when to attack first.
I need some form of ranged attack, so either Archery or Destruction - just as a very minor thing, to get a first shot off.
Race is undecided. I'm thinking Redguard or Breton most likely.
Thoughts?
Looks like a good build to me. Similiar to the build I have got going right now, except I am perking smithing up the heavy side so I can eventually get well-smithed deadric swords and daggers (using skyforge steel at the moment). And I am not perking enchant at all (since I am perking smithing).
I also am not perking light armor, although that is the armor my dual wielder wears. Only fur and leather armor, he concentrates on moving quickly and not getting hit. I may eventually put four perks into light armor to get the weightless and stamina regen. But probably won't put more than one perk into the 20% perk. I kind of like the feeling of being fragile if I get hit.
Illusion plus sneak is not necessarily overkill because they do different things. Sure, if you are concentrating on the invisibility/muffle spells, then the muffle/shadow warrior perks are kind of redundent (and vice versa). If that is what you are going for, my advice is that it would be more fun to have one sneak character that perks to Shadow Warrior and a second nightblade character that relies on illusion/muffle spells instead of the left branch of the sneak tree. More variety and replayability that way. But you get Frenzy with Illusion and that goes really well with sneak cause you can sneak to a room of bandits and watch them battle out with one another. And that works well with pure sneak. Again though, maybe mroe of a nightblade thing. I have both, so my nightblade is only perking the right side of the sneak tree but he is also perking all of the non cost reduction illusion perks and perking enchant for any needed spell cost reduction.
For my dual wielder, I am also going for more of a thief build so I am perking pickpocket and not perking any of the spell schools or enchant. Well, I did put four points into restoration (Novice/Apprentice/Regeneration/Respite), just so I could get some healing and so I can sprint across the land and never run out of stamina (no fast travel here). I also turn off the HUD, so I have to really pay attention to know if I am hidden or not. Not having the sneak crosshair makes sneaking, sneak attacking and pickpocketing much more exciting. The gameworld gives you really good clues about whether you are hidden by watching NPC reactions.
Swords instead of daggers can be just as deadly for a sneak attack (not counting DB gloves) because the fortify one-hand enchant does not affect daggers. So, if your enchanted fortify one handed gear is good enough, your 6x damage with a sword can be about as good as 15x with daggers because your 1x sword damage can be more than twice as good as what you could get with a dagger. My nightblade (who enchants) only uses swords. My dual wielding thief uses swords (or sword/dagger) for tough fights but sometimes slits throats with a dagger.
Ranged combat? Yeah, you need it. Even unperked archery is deadly with the 3x sneak attack. My dual wielder is not perking archery, but carries a smithed hunting bow and uses it when he is in a situation that requires ranged attacks. Bows are also good for distractions since NPC's will go to where the arrow hits if you shoot one into a room from a concealed position. If you are playing a sneaky character bows will be more consistent than destruction. If you do go destrustion, you may want to get the quiet casting perk from illusion, otherwise you won't stay at all hidden when you cast your spells.
Ah, well, kind of long, but hope this helps.