Chunkyman's Skyrim Thread: Random Issues, Concerns, Etc.

Post » Thu Jun 07, 2012 1:03 am

Define what you mean by useless. I disagree with this statement. Cooking can be very useful for a melee-based character. There is one recipe(I believe Elsweyr Fondue) that causes Stamina to regenerated by 1 point every second for 720 seconds. You only need one point of Stamina to perform a power-attack. So, by using Elsweyr Fondue, your character will have an indefinite advantage over most of his foes for 12 minutes, not to mention if you cook multiple.
Whats this, someone using their brain?! I commend thee! :thumbsup:
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Samantha Wood
 
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Post » Thu Jun 07, 2012 5:00 am

Whats this, someone using their brain?! I commend thee! :thumbsup:

Are you hanging round this thread just to troll the OP?
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Oceavision
 
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Post » Thu Jun 07, 2012 3:41 am

I'll agree that one dude probably doesn't need to start generating one complaint thread after another. Collecting complaints into one thread makes sense.
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Jodie Bardgett
 
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Post » Thu Jun 07, 2012 5:17 am

Some of the recipes are great. A neat addition to the game that would be even more useful had we a hardcoe mode.
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Nicholas
 
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Post » Thu Jun 07, 2012 7:36 am

Cooking serves to remind you how much you svck compared to the Gourmet.
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gemma
 
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Post » Thu Jun 07, 2012 3:32 am

Some of the recipes are great. A neat addition to the game that would be even more useful had we a hardcoe mode.

See, that's the only thing I don't get. I understand wanting to roleplay things like moral questions, or personality-dependent types of things. But cooking? I dunno...it just seems like a rather boring thing to roleplay. And while I agree with certain aspects of a hardcoe mode, I kinda maybe think having to eat daily might turn it into Camping Simulator VIII: Skyrim Edition, which probably isn't what most people are looking for. I guess I could see the merit of some possible aspects, though.
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Devils Cheek
 
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Post » Thu Jun 07, 2012 12:02 am

Are you hanging round this thread just to troll the OP?
Just pointing out that its not pointless. Like this guy said.

Define what you mean by useless. I disagree with this statement. Cooking can be very useful for a melee-based character. There is one recipe(I believe Elsweyr Fondue) that causes Stamina to regenerated by 1 point every second for 720 seconds. You only need one point of Stamina to perform a power-attack. So, by using Elsweyr Fondue, your character will have an indefinite advantage over most of his foes for 12 minutes, not to mention if you cook multiple.

It is not useless.
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Alexis Estrada
 
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Post » Thu Jun 07, 2012 11:03 am

See, that's the only thing I don't get. I understand wanting to roleplay things like moral questions, or personality-dependent types of things. But cooking? I dunno...it just seems like a rather boring thing to roleplay. And while I agree with certain aspects of a hardcoe mode, I kinda maybe think having to eat daily might turn it into Camping Simulator VIII: Skyrim Edition, which probably isn't what most people are looking for. I guess I could see the merit of some possible aspects, though.
If it werent there your wife couldnt give you that home cookd meal that buffs your health and magika 100 for...I forgot how many hours.
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Josh Dagreat
 
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Post » Thu Jun 07, 2012 12:52 pm

Mount&Blade has party morale mechanics tied to food. I would love to see that kind of thing. There was supposed to be a "sabotage" mechanic. I think making food a necessity and subject to sabotaging could make the civil war more interesting. I envision a civil war that is more about mechanics and less about a linear story. Food can play a big role in that. The amount of food can be tied to population and soldier numbers, like the farms/population link in strategy games.

I love M&B, but modding this into the Skyrim game engine might be REALLY challenging.
-Loth
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Big Homie
 
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Post » Thu Jun 07, 2012 8:36 am

Cooking serves to remind you how much you svck compared to the Gourmet.

Lol. This right here.

I'm personally fine with food as it is, but if Bethesda were to update it, I'd simply ask for some more creative bonuses. As it is right now, there's only one or two food items that are useful in practice. The rest simply support roleplaying. Boosting the numbers of the former will help the latter.
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Ana
 
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Post » Thu Jun 07, 2012 1:33 pm



What food restores 300 magicka and health?

I love how you all disregard my post on the merits of vegetable soup. It heals 720 health and 720 stamina......and allows for perpetual stun locking and powershots
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Stefanny Cardona
 
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Post » Thu Jun 07, 2012 7:06 am

I love how you all disregard my post on the merits of vegetable soup. It heals 720 health and 720 stamina......and allows for perpetual stun locking and powershots

Yeah, it's nice, but isn't it even more demanding than alchemical potions in terms of ingredients?
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Britney Lopez
 
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Post » Thu Jun 07, 2012 9:41 am

Define what you mean by useless. I disagree with this statement. Cooking can be very useful for a melee-based character. There is one recipe(I believe Elsweyr Fondue) that causes Stamina to regenerated by 1 point every second for 720 seconds. You only need one point of Stamina to perform a power-attack. So, by using Elsweyr Fondue, your character will have an indefinite advantage over most of his foes for 12 minutes, not to mention if you cook multiple.

So one food item out of how many is useful?

One?

Making a cooked Rabbit Haunch which restores what, 5 Health, is not very useful considering how many of those I would have to carry on my person to equal one minor healing potion.

I love how you all disregard my post on the merits of vegetable soup. It heals 720 health and 720 stamina......and allows for perpetual stun locking and powershots

Read above.

Also doesn't that generally just break combat then?
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patricia kris
 
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Post » Thu Jun 07, 2012 5:04 am

So one food item out of how many is useful?

One?

Making a cooked Rabbit Haunch which restores what, 5 Health, is not very useful considering how many of those I would have to carry on my person to equal one minor healing potion.

Like I said, a rabbit haunch (cooked, anyway) weighs 0.1 pounds and heals five health. A potion weighs a half pound and heals (at minimum) 5 health. So then five rabbit haunches would weigh 0.5 pounds and heal 25 health-points, like a low-level healing potion. This is why I was suggesting that perhaps cooking is worthwhile at low levels, since cooking ingredients are usually fairly easily accessible compared to many alchemical ingredients, but it would obviously lose usefulness as your level gets higher and you can find or create health potions of greater potency.



Read above.

Also doesn't that generally just break combat then?

I think probably no, because it only lasts a certain amount of time. I forget how many seconds.
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Mackenzie
 
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Post » Thu Jun 07, 2012 7:27 am

So one food item out of how many is useful?

One?

Making a cooked Rabbit Haunch which restores what, 5 Health, is not very useful considering how many of those I would have to carry on my person to equal one minor healing potion.



Read above.

Also doesn't that generally just break combat then?
So anything that lets you stun an opponent is breaking combat. Lets all just dance around each other and have the exact same stats as all the NPCs and hope we get the first hit!
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mike
 
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Post » Thu Jun 07, 2012 10:34 am

So anything that lets you stun an opponent is breaking combat. Lets all just dance around each other and have the exact same stats as all the NPCs and hope we get the first hit!

Apparently you didn't catch the portion where the person said "this can create a Stun lock," meaning, that the enemy can never get out of your continuous Stun... meaning they can never fight back... meaning combat is basically broken.
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sarah simon-rogaume
 
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Post » Thu Jun 07, 2012 2:17 pm

Apparently you didn't catch the portion where the person said "this can create a Stun lock," meaning, that the enemy can never get out of your continuous Stun... meaning they can never fight back... meaning combat is basically broken.

The stew doesn't boost your stats forever - it does expire over time.
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Soph
 
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Post » Thu Jun 07, 2012 12:16 pm

The stew doesn't boost your stats forever - it does expire over time.

And finding tomatoes can be a pain after a while... :)
-Loth
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matt oneil
 
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Post » Thu Jun 07, 2012 9:34 am

Nitpicking or not a mod told him not to do it anymore, likely this will get closed and he will get warned/temp banned.

One can only hope.
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brenden casey
 
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Post » Thu Jun 07, 2012 11:06 am

Well, tomatoes are pretty common, I think, but I thought there was at least one ingredient that tended to be a bit rare.
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Natalie Taylor
 
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Post » Thu Jun 07, 2012 1:13 am

The stew doesn't boost your stats forever - it does expire over time.

True, but ingredients for cooking are plentiful enough, and reappear enough, that you can make said Stew an enormous amount of times.

I'd be willing to bet that you could even not wear Armor at all and just carry a Board and Sword and still be fine with loads of Stew as long as you never got yourself surrounded.
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[Bounty][Ben]
 
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Post » Thu Jun 07, 2012 9:22 am

Nothing to see here, move along.

I hate that about Skyrim as well.
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Krystina Proietti
 
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Post » Thu Jun 07, 2012 12:57 am

I hate that about Skyrim as well.

The thread title was changed, making the original post pointless.
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Miragel Ginza
 
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Post » Thu Jun 07, 2012 8:36 am

True, but ingredients for cooking are plentiful enough, and reappear enough, that you can make said Stew an enormous amount of times.

I'd be willing to bet that you could even not wear Armor at all and just carry a Board and Sword and still be fine with loads of Stew as long as you never got yourself surrounded.

Hmmm...well, that does go hand-in-hand with my suggestion that http://www.gamesas.com/topic/1327636-a-suggestions-and-quibbles-thread-for-sane-people/ to avoid people being able to simply eat food and drink potions in the middle of combat to heal. Have one potion on your belt for emergencies? Fine. Two? Okay. Seven? Hell no. As it stands I could enchant a whole mess of light armor to boost sneak and archery, sneak around shooting people, then if anybody saw me and headed toward me, I could freeze time and completely change armor from head to toe into stuff that boosts heavy armor, block and single-handed skills and health or stamina, then when I get dinged up a bit, freeze time again to glag down health potions until I'm healed.

At least in Oblivion you couldn't repair armor while enemies were around.
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Nathan Maughan
 
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Post » Thu Jun 07, 2012 4:40 am

The thread title was changed, making the original post pointless.

It still is the number one thing I hate about Skyrim, in all seriousness. ; ;
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Hayley Bristow
 
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