Classic Dungeon Crawler: Legend of Grimrock

Post » Thu May 03, 2012 1:12 am

As beautiful as Skyrim is I just find the game too shallow, don't get me wrong i did enjoy playing while it lasted but it grew repetitive fairly quickly. Anyway I just thought i'd share this link of a classic upcoming dungeon crawler game, I'm an old time gamer and remember such classics as Eye of the Beholder and Dungeon Master, this game seems to resemble those games but with an updated formula and in my opinion looks awesome. Can't wait for Legend of Grimrock :smile: There's a gameplay video on the site.

http://www.grimrock.net/
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Harry Leon
 
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Post » Thu May 03, 2012 1:28 pm

Party-based, I love it.
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Sebrina Johnstone
 
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Post » Thu May 03, 2012 1:52 am

Indeed, good old fashioned party based Dungeon romp, big respect to them for creating this!
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Ray
 
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Post » Thu May 03, 2012 1:10 am

That's pretty damn cool. I love updated retro games like this.

Although I suspect the dungeon crawling in Legend of Grimrock to be just as "shallow" (if not more so) than Skyrim's.
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Far'ed K.G.h.m
 
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Post » Thu May 03, 2012 5:32 am

From my perspective I don't think so, its party based which adds more depth than a single character, the puzzles look more intriguing and varied than Skyrim's too. However this game should not really be compared to Skyrim as they are very different. Really looking forward to Legend of Grimrock though as it brings back fond memories of old classics. Almost Human deserve a lot of credit for putting so much effort into a retro remake, there are too few of this type of game in todays market where everyone looks at the graphics rather than the gameplay.
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Stacey Mason
 
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Post » Thu May 03, 2012 6:38 am

Yeah, I just saw this on GoG's site. Updated oldschool. I tend to get a little bored of game that's all dungeon if it goes on too long, but it looks interesting/light fun so I'll probably check it out.
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Luis Reyma
 
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Post » Thu May 03, 2012 7:49 am

Looks neat, but I think making movement square/90 degree based is a mistake. There is no reason modern games should do that They should have taken a que from one of thei inspirations Ultima Underworld which was the first true 3d dungeon crawler with no squares or 90degree limitations.
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mimi_lys
 
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Post » Thu May 03, 2012 9:27 am

From my perspective I don't think so, its party based which adds more depth than a single character, the puzzles look more intriguing and varied than Skyrim's too.

How does that add more depth? I understand that it can mean some good times, but even the worst games can give you some fun multiplayer experiences.
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Jeneene Hunte
 
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Post » Thu May 03, 2012 8:44 am

I love Dungeon Crawlers.

This was a reason why I like RuneScape. Dungeoneer! A skill case on Dungeon Crawling! That is the best idea I've seen in an RPG yet, if you ask me.

I also love Arena and Daggerfall for the same reason.. So thx you very much for sharing this with us!
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DAVId Bryant
 
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Post » Thu May 03, 2012 7:05 am

How does that add more depth? I understand that it can mean some good times, but even the worst games can give you some fun multiplayer experiences.
I don't think it's multiplayer, it's a party of four characters that you make and you control, like in the classic AD&D games.
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Tamara Primo
 
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Post » Thu May 03, 2012 10:23 am

I don't think it's multiplayer, it's a party of four characters that you make and you control, like in the classic AD&D games.

Interesting. That may be fun.
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Abel Vazquez
 
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Post » Thu May 03, 2012 11:32 am

Looks neat, but I think making movement square/90 degree based is a mistake. There is no reason modern games should do that They should have taken a que from one of thei inspirations Ultima Underworld which was the first true 3d dungeon crawler with no squares or 90degree limitations.

It's not modern game, it's old school classic with more modern graphics. It is stated.
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N Only WhiTe girl
 
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Post » Thu May 03, 2012 7:58 am

http://www.gamasutra.com/db_area/images/feature/3631/dnd_game.jpg
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Gavin Roberts
 
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Post » Thu May 03, 2012 3:41 am

http://en.wikipedia.org/wiki/Space_Hulk_(video_game) and http://www.gog.com/en/gamecard/stonekeep
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Miss Hayley
 
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Post » Thu May 03, 2012 9:17 am

Roll on 11th April :)
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Krystal Wilson
 
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Post » Thu May 03, 2012 7:34 am

I cannot wait for this, haunting music on that trailer too, love this!
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Danel
 
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Post » Thu May 03, 2012 12:36 am

Until April 11th, Legend of Grimrock can be pre-ordered from the http://www.grimrock.net/ (gives you a Steam key and DRM free copy on release) or http://www.gog.com/gamecard/legend_of_grimrock, for 20% off from either site. That's 12 dollars/9.1 euros. http://www.rockpapershotgun.com/2012/04/04/wot-i-think-legend-of-grimrock/ was very positive about the game, as was http://www.youtube.com/watch?v=dzIiXx-8BHc in his video.

At that price, if you have any interest in the genre, that seems like a no brainer. :smile:

If you want it on Steam, pre-ordering a copy from the dev's site would be the best thing to do since it's going to cost you less, and the devs probably get a larger cut of the money when you buy it directly from them instead of through Steam.
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Rhi Edwards
 
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Post » Thu May 03, 2012 4:38 am

If it has at least half the variety that http://www.nethack.org/ does, then it will be a blast.
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Miragel Ginza
 
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Post » Thu May 03, 2012 3:09 am

Nethack's a roguelike. This is in the style of Eye of the Beholder or Lands of Lore, with more or less fixed maps and loot and such.
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Anthony Diaz
 
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Post » Thu May 03, 2012 5:39 am

EotB and LoL were inspired directly from roguelikes. Aside from the party system, fixed maps, and first person perspective, I'd argue that they're identical.
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Marion Geneste
 
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Post » Thu May 03, 2012 2:15 am

EotB and LoL were inspired directly from roguelikes. Aside from the party system, fixed maps, and first person perspective, I'd argue that they're identical.
I see almost no similarities between those. Roguelikes are so different from something like EotB it's like night and day.
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Christine Pane
 
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Post » Thu May 03, 2012 7:38 am

Maybe, but the thing is that they don't tend to have anywhere near variety of a roguelike due to being a much more rigid experience. Just figured I should mention that :shrug:
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Anthony Diaz
 
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Post » Thu May 03, 2012 2:13 am

I see almost no similarities between those. Roguelikes are so different from something like EotB it's like night and day.
A roguelike is simply a third-person, turn-based, grid-based RPG which tends to include several random elements in its gameplay.

As Doubler pointed out, EotB is a more rigid experience than a rogue-like, so maybe it is a little bit dangerous to classify it as one. But everything else fits like a glove. Some roguelikes (such as ADOM) don't even include too many randomly generated areas.
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Austin Suggs
 
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Post » Thu May 03, 2012 3:31 am

If you order it now from the Humble Store, you get immediate access to a pre-order package that includes a game map, concept art, theme music, etc.
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carrie roche
 
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Post » Thu May 03, 2012 10:57 am

Giving it a few more days. See if Steam comes up with some sort of promotion for the game, or not. Otherwise I'll pre-order from elsewhere. Probably gog. Also this would be my first experience with this type of video game. Hope I can play it.
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scorpion972
 
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