A comparison of Skyrim's and Two Worlds 2's magic systems.

Post » Fri Jun 08, 2012 2:19 pm

Two Worlds Two magic system was awesome. Much better than Skyrim. Up there with the best magic systems.
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mike
 
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Post » Fri Jun 08, 2012 8:21 pm

Actually, with the loss of the attributes, choices in the character, and losses in communication wtih NPCs- Skyrim is a lot more like Two Worlds than it is not. The biggest difference is in the linear nature of two worlds, both 1 and 2. You semi finish an area and move on. You can go back, but there's no challenge in it because there is not the leveling of Bethesda.

But you basically have a hero armed with magic and primitive weapons pursueing evil. I don't see much difference in the character build of Two worlds vs Skryim. That is what Bethesda gave up on.

Well I think that "You can go back, but there's no challenge in it because there is not the leveling of Bethesda." is less dramatic than the problem skyrim has: you can create the best items of the game with your own smithing skill making all items in the game seem worthless. In TW at least almost every item seem worth taking with you due to the great and unique enchantments. In skyrim, after a certain level almost every zombie starts to drop ebony or better items. I simply don't like bethesda leveling system. In morrowind the best items were good and rare. The same with soul gems. There were only a few grand soul gems in the game. Making every enchantment seem more valuable.

Also in skyrim, money seems worthless. I remember in morrowind the big schemes I created to steal shopkeepers so I could get enough money to buy spells, etc. Now the items you steal have "stolen" written on them. How silly. I would understand this system if what I stole was something very unique. But healing potions with "stolen" written on them? I can't get it.

So I think people should look at the flaws skyrim has before criticising so harshly other games
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..xX Vin Xx..
 
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Post » Fri Jun 08, 2012 11:46 pm

TW2 ahd a vastly superior magic system.... and a beter crafting system.... and armo( fighter anyways ) was incrediably more diverse.

Although the campaign svcked balls... they did some incredible things with the rpg elements... beter than bethesda ever did.

have you ever tried daggerfall? It's pretty amazing. If they just stuck skyrim graphics and some minor patches, it would be great. Not talking about magic.
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FoReVeR_Me_N
 
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Post » Fri Jun 08, 2012 9:17 pm

have you ever tried daggerfall? It's pretty amazing. If they just stuck skyrim graphics and some minor patches, it would be great. Not talking about magic.
They could have potentially fit a LOT more on skyrim, but for some reason, they decided to make the game ridiculously small, data wise, 3.8 gigs on 360...which is the average size of a childrens game.....8 gigs is the max, so there could have been twice the amount of data...and content.
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Kevan Olson
 
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Post » Fri Jun 08, 2012 4:11 pm

Barring that Adding spell effects and spells wouldn't be anywhere NEAR as space consuming as Voice acting and Meshes. it would have been nice if they went wild with adding new effects, use the spells/Magic from Shadowkey damn it, do something new, adding base magick effects of which what people did for YEARS to fireballs and calling them new spells while removing Spell creation is NOT innovation.

There is nothing new about coupling drain fatigue/Drain speed + frost damage and Paralyze to a frost spell.
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Andrea P
 
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Post » Sat Jun 09, 2012 2:19 am

Skyrim actually just needs to have spell damage scale with skill level, something like 1% per skill.

And fortify destruction damage enchantments similar to fortify one handed. You have to balance between mana cost and boosting damage so there are trade offs to be made for either style, spammy with low damage or massive damage but with very limited charges.
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Matt Terry
 
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Post » Fri Jun 08, 2012 9:50 pm

imo, theres just not enough spells

While more spells would help imo, it doesn't solve the problem that in Skyrim your supposed to be able to play how you want to play, i don't think they can make as many spells as their are play styles.

Skyrim actually just needs to have spell damage scale with skill level, something like 1% per skill.

And fortify destruction damage enchantments similar to fortify one handed. You have to balance between mana cost and boosting damage so there are trade offs to be made for either style, spammy with low damage or massive damage but with very limited charges.

Again, no matter how much more damage they make my flames spell do, it still going to be used the exact same way, i'm going to be using it in the same situations under the same circumstances. It will do the same thing every time. In a game like Skyrim (which i too !!love!!) casting the same spell over and over gets dull.

While two worlds is not a perfect game, it got some things right imo. I don't care if very reviewer in the world said it was a terrible game, i enjoy it and that is what matters, and i think Skyrim can learn from it.
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Damian Parsons
 
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Post » Fri Jun 08, 2012 10:54 pm

Dragon Age even had a better magic system than Skyrim. Most RPGs do. Most RPGs have ways to increase spell damage accross the board, resulting in older spell types being scaled, and having more spells in general.

I'm a big fan of skyrim, and I'm not a fool to not admit this.
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Ronald
 
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Post » Fri Jun 08, 2012 11:14 pm

At the beginning of the game the skyrim's magic system was making sense to me except the wards which are too expensive for their value. But after some levels my battles started to become: using the same spell with both hands continuously, staggering the enemy, until they finally die. Master destruction spells are completely useless. Cloak and wall spells simply don't do enough damage. Illusion doesn't seem a fun school as it was before. Well what I think that made magic great in ES compared to other RPGs was spellmaking. So skyrim was a step backwards.

TW2's magic system was just great. I tried all the possible combinations you could do with cards. Tornado of anvils was just awesome. Skyrim's magic system doesn't have that fun part incorporated.
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Add Me
 
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Post » Fri Jun 08, 2012 2:51 pm

I think the devs got lazy and just copied the gun system from Fallout 3/NV instead of recreating the spellcrafting system in Oblivion... What fun is dual casting and all that when you only have a few spells to choose from? Shouts make up for some of it but it would still have been 100% better with spellmaking.
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JR Cash
 
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Post » Sat Jun 09, 2012 3:36 am

I don't know anything about Two Worlds 2 but I hate it all the same because it has the same name as Two Worlds. I refuse to believe it has any merits, bad as Skyrim's magic is.
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Blaine
 
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Post » Sat Jun 09, 2012 4:09 am

I don't know anything about Two Worlds 2 but I hate it all the same because it has the same name as Two Worlds. I refuse to believe it has any merits, bad as Skyrim's magic is.

Well then that's just your loss, isn't it?
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R.I.P
 
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Post » Sat Jun 09, 2012 1:16 am

This reminds me of the thread I've been thinking of starting:

"a comparison of F1 racing's and bonsai gardening's shoemaking systems"
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Lori Joe
 
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Post » Sat Jun 09, 2012 12:20 am

What is it with some of you people. Skyrim, Two Worlds 2, Witcher 2, Gothic 3 are all the same game type and they're very comparable.
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Esther Fernandez
 
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Post » Fri Jun 08, 2012 3:52 pm

Well then that's just your loss, isn't it?

Did you play Two Worlds? It ruined my day.
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Elle H
 
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Post » Sat Jun 09, 2012 2:20 am

I don't know anything about Two Worlds 2 but I hate it all the same because it has the same name as Two Worlds. I refuse to believe it has any merits, bad as Skyrim's magic is.

Two Worlds 2 is much, much better than the first one. Why would you say such a thing because it doesn't make sense at all.
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lilmissparty
 
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Post » Sat Jun 09, 2012 12:42 am

What is it with some of you people. Skyrim, Two Worlds 2, Witcher 2, Gothic 3 are all the same game type and they're very comparable.

yes, Super Mariokart is the same game as F1 2011, too
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Scarlet Devil
 
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Post » Fri Jun 08, 2012 9:00 pm

yea 2w2 is good game . i thought it was a bit short though. but it takes a while to wrap your head around making spells in its magic system. cool system . i thought 2w2 could have gone without the entire outfit change to use magic though.
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Manny(BAKE)
 
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Post » Fri Jun 08, 2012 4:25 pm

One of the big things about two world's magic system is the progression. In Skyrim you level your magic skill until shop keepers get better spells. In two worlds your constantly on the look out for more cards so that you can become capable of more.

It doesn't feel A->Z because the cards you get are not predetermined (besides in tutorial). I never once felt that the game would be better with spells that were created by the devs or that it felt "spreadsheety", and i feel Skyrim can learn a lot from that.
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Devils Cheek
 
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Post » Fri Jun 08, 2012 2:03 pm

Ewwwww, Two worlds 2 is a garbage game, the first one was absolutely horrendous, the second one is like adding pink sprinkles to a pile of dog crap, not much better.

2worlds1 was not a "garbage" game and, in fact, kicks skyrim's butt in quite a few areas.

of course, that wasn't the thread topic, however.
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Smokey
 
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Post » Sat Jun 09, 2012 12:36 am

Two worlds 2 had beautiful graphics, and though it wasn't as large as Skyrim, it was as enjoyable in every bit as Skyrim. Some will prefere this and some that, but for all who love large open worlds, with total freedom, TW2 was just as great a game as Skyrim IMO. It was also cool that you could buy a boat, and go sailing the oceans. The horse system worked well too.
For those who rate TW2 as realy bad etc, well...we all like different things, but I for one can't really see what was so bad about it. Except for dungeons having the same look, and some of the voice acting was...well worse than bad. OK, that was bad about it...
I played it just before I bought Skyrim, and after playing TW2, in the beginning I really didn't like Skyrim much. It was so hyped, and it was easy to get a bit disappointed. Took a while before I got into it. Now I love it. But it took a while to get the hang of it.
Skyrim has way better voice acting, cooler dungeons, and a bit better story, but TW2 having almost no bugs.At least compared to Skyrim. Enjoyable quests, good and easier weapon-upgrade system, better magic, better faces, and expressions on the main char. (Beth never can do that properly it seems, one always has to wait for the MODS)
Cooler weapons, torches could be used to burn your enemies, and some of the dungeons were really dark, so a torch was a must.

And by the way: TW2 Had a much better hot key system, and inventory
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Emilie M
 
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Post » Fri Jun 08, 2012 11:28 pm

Did you play Two Worlds? It ruined my day.
The first game was pretty much awful, I'd give it about a 3.5 out of 10... but the second one was a solid 7.0 - 7.5.

Certainly not a masterpiece, but as good as any non-TES open world RPG on consoles. And totally worth the ~$15 you can find it for online.
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Isabell Hoffmann
 
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Post » Sat Jun 09, 2012 12:07 am

I actually loved both two worlds games. reality pump/topware makes a quality product. Had over 100 hours in my tw1 campaign without a SINGLE crash and had over 80 in my tw2 campaign with only one freeze. Pretty impressive for a low budget company that most people are calling it.

But I think the magic system in tw2 svcked so hard. Having to equip a freaking staff just to cast a spell is just as bad as having to unequip your weapons to cast a spell. For me all that is doing is adding numerous more key clicks I have to do when I could just select a spell from my list that is hotkeyed and press a cast spell button like it was in oblivion and TW1.

Now the spell crafting in tw2 I think was superior to almost any game. But difficult to figure out if you really weren`t into spell casting. But I saw people casting spells that did some pretty amazing things in multiplayer. Skyrim will never be able to touch that unless the author of Midas Magic does a spell addon for skyrim, but tw2 came with that ability in stock form. The spell system in tw1 was pretty cool also and I liked that better since it was more straightforward and easier to use. But for both tw2 and skyrims magic systems I rarely use them because I hate the casting system.
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Rhi Edwards
 
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Post » Sat Jun 09, 2012 4:36 am

This reminds me of the thread I've been thinking of starting:

"a comparison of F1 racing's and bonsai gardening's shoemaking systems"
lmao, that made me laugh.
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Lory Da Costa
 
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Post » Fri Jun 08, 2012 2:46 pm

I don't know anything about Two Worlds 2 but I hate it all the same because it has the same name as Two Worlds. I refuse to believe it has any merits, bad as Skyrim's magic is.


I will name a few merits.

1. TW2 has a superior game engine that plays even smoother then skyrim and is damn near crash proof.

2. The armor and weapons I believe are superior in visual quality.

3. Capes, free flowing capes like guild wars has. All you really need to say.

4. Creature detail is amazing from the lowliest skeleton to titans.

5. Sailing, Skyrim will never have it unless someone mods it and even then there isn`t enough water to even justify it.

6. A superior spellcrafting system to almost game that is almost limitless with the possibilites.

7. Dungeon detail and atmosphere was truly scary. Skyrim has nice dungeons but they could take a few pointers from the dungeon creators the tw2 team has.

8. You had places in tw2 you couldn`t even go at low lvl because it would overwhelm you. I can go almost anywhere in skyrim at lvl 1 because everything scales to me.

9. The alchemy system was better in tw2 and made ingredients all the more valuble and worth picking.

10. TW2 had trainable attacks you could use along with your normal attacks. Swinging your sword over and over is cool but swinging your sword and then doing a radial barrage or a counterattack made it alot better.

11. True sneak attack assasinations.

12. Item upgrade system, you could enchant your weapons with power stones and remove them and put them into another weapon, same for armor and jewelry. This was a very cool feature. you could add any elemental type damage to a weapon and it would have matching particle effects.

13. A Better UI.


14. Better lighting and shadows



Now to be fair I will list some things that tw2 don`t have that skyrim does.



1. Dragons. Only one dragon in tw2 at the end of the game. which was probably the hardest boss fight in any game I ever played. But still only one.

2. Skyrim has more quests. tw2 has alot but just not as many and most are generic. But if you have been playing these types of games for 10+ years, I think all quests begin to feel generic at some point.

3. Hardly any npc interactivity. If the npc don`t offer a quest you cant talk to them.

4. Once an area is cleared is stays cleared. There are mods to respawn the mobs but not having it in stock form was a stupid
idea.

5. Alot of areas are unable to be accesed unless you have a certain quest or are far enough into the mainquest to unlock it.

6. Didn`t have as many dungeons compared to skyrim.

7. World allthough pretty large still felt small leaving you wanting more.

8. TW2 was designed to be played through as a campaign and then it was pretty much over, nothing more to do or any point to continue once the mq was finished. This pissed me off the most.
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Lady Shocka
 
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