I remember another game that was pretty bad, but had a few interesting elements in it that I wouldn't mind other games trying. That was Dungeon Lords, a mess of a game with hideous graphics and released unfinished. It had something called heraldry, a limited number of signs with bonuses that different classes could gain, with effects very roughly comparable to the birthsigns in Morrowind and the stones in Skyrim. You could earn a maximum of four, with varying mix-or-match results. The magic system was very unusual in some respects. Four schools, but the interesting one had spells you made by combining alchemical reagents you found or bought, some very powerful and
highly unusual. Unfortunately, this was another of that game's unfinished and slipshod features that was released in a very bugged state and never corrected, but when it worked, it was something nearly unique in gaming.