The reason being is that i personally find two worlds two's magic system more enjoyable. I'm going to list some pros and cons for each magic system and then do an overall comparison. If you feel i missed something or whatnot feel free to tell me! (Please no flaming though) A lot of this is opinion and if you feel different then you can try to change my mind, and i will be open to your opinions.
Skyrim
Pros
- Has a unique feel to it
- More unique effects that can be tailored to each spell
- Easier to balance
- Easier to understand and get into
- Spells are static
- Lower level spells become useless with no higher level replacements or scaling
- Casting the same spells over and over again becomes dull
The magic in Skyrim is fun. I had a blast using it with my pure mage my first playthrough. The problem arrives when i max out my Destruction skill, have the top tier spells, and i'm only level 24~29. From that point on, it's all downhill. The enemies will be getting stronger while my destruction spells are stagnant.
The way the player is supposed to get over this hurdle is by spreading to other spell trees, like illusion and restoration.(or with 100% casting cost reduction, but then it's a spam fest.)
Two Worlds 2
Pros
- It's very flexible
- Room for creativity and experimentation
- Spells are able to be made stronger so that favorites are useful at higher levels
- Very large amount of spell effects
- somewhat complicated
- some spells look bland
Putting a fire effect card and an Aoe carrier card into a spell amulet i create a spell that creates a flash of light that blinds my enemies in a 4m circle around me. If i add a damage modifier card to the mix it creates a spell that does 176 damage in a 4m circle around me. If i then add a time modifier card it creates a spell that does 86 damage per hit for 10.5 seconds in a 4m circle around me.
Some effect cards can get really zany. If i replace that fire effect with an air effect, it creates a spell that showers anvils around me. Adding more fire effects to the card will strengthen the spell's damage, adding more aoe effects increases the range, and adding more time modifiers lengthens the duration.
The spell amulets have tiers so i can create a spell with multiple carriers, like a missile that spawns a monster or a trap.
As you collect more cards and your mana increases and you invest in the right skills, your able to pull off more complex spells and have more varied spells equipped at one time as well as increase the power of your favorites.
Comparison
In Skyrim magic feels unique, but it doesn't allow you to play how you want exactly how you want to. You have a finite amount of spells to use and if they don't suit your needs then too bad. Two Worlds allows you to build your own spells. Some spells in Two worlds feel bland though, a lot of the effect cards feel like big blobs of colors moving towards the enemy. Though some of the AOE DOT damage spells have some interesting effects.
Conclusion
If i could copy and paste Two worlds magic into Skyrim, i would do so in a heartbeat. I feel as though two worlds gives you the tools to make the product, while Skyrim gives you the product.
Hopefully in an expansion or DLC we can see the magic system be revamped and pumped up to allow more personalizing of spells so my mage won't be exactly like yours.


