- 1) If you do NOT intend to play Brink in competition or in a team / clan , you better want to skip this topic
- 2) As the topic description states , this is a WIP (Work in progress) thread . So it'll be editted regularly
- 3) Be polite and have respect for everybody's ideas and creativity
What's the purpose of this project ?
The purpose of thic topic is to create some sort of group or organisation of people that want to play Brink in competition in a proper way.
Furthermore we want to promote Brink as much as possible to attract gamers from all kinds of games to let them get a taste of this unique game.
In the end I would like to come up with a universal ruleset ( and maybe later a mod ?) for leagues and competitions to use .
Think of it as some sort of promod , a mod that nearly every online game that is played in competition has . Before I started this topic I searched and browsed the forums a bit regarding playing Brink in competition. Doing that , I came across a lot of topics where people are hoping Brink will become the next competitive shooter, because over the last couple of years most of the most promising games didn't reach that goal ( not to say , completely failed at that point).
Over the last couple of years a lot of games suffered from this , think of left4dead , bfbc2 , codwaw , mw2 , wolfenstein 2009 , farcry2 (which actually had A LOT of potential), + a bunch of other games I'm forgetting right now. However some games did manage to prevent the competitive scene from dying a silent death . Think about the pam mod for cod2 , the promod for css and cod4 , the confogl for left4dead2 , etc etc. Those mods , rulesets and tools were created by the community for the community. That's what I aim to do with this , get all our faces pointing in the same direction right from the start !
With quite some experience in competitions for different games at all levels , I can honestly say that we (the competitive players) will need something like this
Things that need to be done
I cannot emphasize enough that we still have to wait and see what the game is like , vanilla . In the first couple of weeks after release we'll have to play and play and play (think nobody will find that a bad thing
The above being said , I think we probably won't have to change anything gameplay related when it comes to balancing weapons and abilities. Bethesda and SD have more expertise and they surely took their time , so I'm expecting it to be very well balanced right from the start.
Things I think we do need to think about :
- As most probably stopwatch will be the preferred gametype for competitions , we have to think about limits to set a time on each map ( given the fact that not all map will be as easy to complete)
- Team format ; will we adapt competition to 5v5 ( css , cod4 , w:et ) , 6v6 ( rtcw , tf2 , dod:s) or the chubby 8v8
- Class limitations ; not as in completely forbidding a class , but just limited to number of players on a team that can pick that class in order to put the focus on teamwork.
- Scoring system : how will we count scores?
- Settings that should be forced on or off
- (to be completed)
Little note on the side : when it comes to settings for a config , we still don't know the full possibilities of that e.g: what settings can be changed etc.
Things to be done in the meanwhile :
- Contacting admins from different leagues ( in EU the main ones are ESL and Clanbase, don't really know if CEVO and CAL are still that active in NA ?)
- As it is likely that an SDK will be released at some point , try and get motivated modders on board.
- Share your ideas ( keep in mind that they should be realistic and won't ruin the balance of the game)
- (to be completed)
What you can do in the meantime :
- If you feel like helping out a little , you can ! Just post some of your ideas or remarks here
[snip]
Ongoing discussions
* Max number of players from one class in a team setup
* Restrictions ( personally I wouldn't restrict too much guns right from the start)
* Ready-up system
* Implementation on ALL platforms ( as long as it's just settings , it's possible for all platforms. )
* Hit sounds ( I assume when hitting one in the head ?)
* ...
Let's make this work !
Hope I didn't tl;dr too much of you guys
Last edit : January 12
