Competitive Brink

Post » Sun May 29, 2011 12:08 am

Also just saying it's not going to happen means nothing. Why is it not going to happen? Give me some reason to change my mind other wise I'll still give my ideas out as i wish.

Why break one of Brink's main gameplay features : the instant class change right in the middle of combat?
Because it would make for a more competitive play? How so?

First off, once your character has reached level 20, he'll have acquired a selection of perks to suit its needs, some of which will have been invested in one or more classes (as there are only 10 generic abilities). Playing a class you are not optimized for shows tactical/strategic ability that a less apt player might be reluctant to use. Who's less competitive? The team willing to adapt to an evolving situation, or the one too rigid to divert from a set plan?

So in war, the way is to avoid what is strong and to strike at what is weak. Water shapes its course according to the nature of the ground over which it flows; the soldier works out his victory in relation to the foe whom he is facing."

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Lisa Robb
 
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Post » Sat May 28, 2011 8:30 pm

Why break one of Brink's main gameplay features : the instant class change right in the middle of combat?
Because it would make for a more competitive play? How so?

"Competitive" is just another word for "remove absolutely everything and anything from the game, that could possibility in any way, shape or form, be considered unbalanced or offer players any opportunity to form "unfair" strategies, such as Medic trains and/or spamming heavy weapons."

Comp players want everyone to be on the same playing field 100% of time. It is very structured and strict with what is and is not allowed.
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Lizzie
 
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Post » Sat May 28, 2011 5:10 pm

Who are you? Mate you don't know what will happen, till the games out. This topic was made for peoples ideas in the competitive ways of brink.

Also just saying it's not going to happen means nothing. Why is it not going to happen? Give me some reason to change my mind other wise I'll still give my ideas out as i wish.


Why it's not going to happen? Because it happend neither W:ET or ET:QW did, that's why. Obviously you never played either competitively.
And I'm ZernoK, thought that was obvious :rolleyes:

The competitive way of Brink? Oh, you mean stripping 99% of the content, and leaving nothing but a bare bones product - yeah, have fun with that...


I never understood pub players whining about comp settings, not like it ever effected your play?
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emma sweeney
 
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Post » Sat May 28, 2011 6:35 pm

Comp players want everyone to be on the same playing field 100% of time. It is very structured and strict with what is and is not allowed.

So, they're gonna put restrictions on achievement selection, weapon customization and loadout as well as character looks (you know, no unfair advantage to the dark colored dude that can more easily hide in the shadows, right?) too?

Hell, you make it sound like a bunch of whiny kids unable to adjust and wishing they were still playing game X that didn't have feature Y, and since they never got 'round to getting used to it they don't want anyone else to use it either...

Oh, and will use of SMART be authorized or will it all have to be done manually?

+EDIT :

I never understood pub players whining about comp settings, not like it ever effected your play?

I'm not whining, I just don't understand how that would make the game more competitive in any way...
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Heather Stewart
 
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Post » Sat May 28, 2011 10:07 pm

Oh, and will use of SMART be authorized or will it all have to be done manually?

For comp, they would most likely disable it altogether.
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Cody Banks
 
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Post » Sat May 28, 2011 1:18 pm

So, they're gonna put restrictions on achievement selection, weapon customization and loadout as well as character looks (you know, no unfair advantage to the dark colored dude that can more easily hide in the shadows, right?) too?

Hell, you make it sound like a bunch of whiny kids unable to adjust and wishing they were still playing game X that didn't have feature Y, and since they never got 'round to getting used to it they don't want anyone else to use it either...

Oh, and will use of SMART be authorized or will it all have to be done manually?

+EDIT :


I'm not whining, I just don't understand how that would make the game more competitive in any way...


Removal of items are usually those that affects GAMEPLAY, achivements and character got nothing to do with that.
CoD is the most restrictive game out there, and that seems to be where Capt. Awesome Man is getting all his ideas from.

Items that are removed are often explosives (Grenade launcher, RPG, Semtex and Claymore. Frag Grenade is allowed.) and also because they are extremely easy to use and get a kill with. Search and Destroy being the primary mode for comp CoD results in only having 1 life per round, getting killed by explosives that you have close to zero chance to avoid is infuriating, and it ends up getting VERY boring after a while.

Stun grenade just gives you no chance to fight back, where is the fun in that?

Killstreaks are removed likely because it just gives too huge of a advantage to the team having them, leaving the opposite team little of a chance to actually fight back the winning team.

Snipers are limited to one per team, for very obvious reasons I'd say. To not making matches a pure sniper fest, because of the power that sniper has, yet having them in to have some variation in gameplay.

If you look at CS, Quake, BFBC2 (I haven't bothered to check on older titles in the series), Starcraft, HoN and I'm sure there are more games that I can't remember as of now, restriction on weapons and features are close to non.
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Nick Jase Mason
 
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Post » Sat May 28, 2011 10:24 am

CoD is the most restrictive game out there, and that seems to be where Capt. Awesome Man is getting all his ideas from.

It's not - the last time I played COD online, was COD 2.
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Alexxxxxx
 
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Post » Sat May 28, 2011 2:52 pm

It's not - the last time I played COD online, was COD 2.


But please tell me from where you get the idea that competitive gaming is so restrictive. As far as I see it you base it off the forums then. Where X people want Z restricted, hence you assume competitive gaming = restricted?

Edit: It's silly to make any rules before the game is even released, that is my view on it when it comes to Brink. I can assume some stuff, but in the end it's only guessing.
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jennie xhx
 
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Post » Sat May 28, 2011 3:24 pm

But please tell me from where you get the idea that competitive gaming is so restrictive. As far as I see it you base it off the forums then. Where X people want Z restricted, hence you assume competitive gaming = restricted?

I base it off statements made by players like the one here, who play competitively and want to change a game to fit into a competitive atmosphere.

I remember when I played W:ET in a league, using ETpro was pretty much the extent of it.
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ladyflames
 
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Post » Sat May 28, 2011 6:26 pm

The only thing I say is restrict cheap weapons, limit team sizes, and have some set rules such as if somebody is to DC what would happen.
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FITTAS
 
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Post » Sat May 28, 2011 7:59 pm

I base it off statements made by players like the one here, who play competitively and want to change a game to fit into a competitive atmosphere.

I remember when I played W:ET in a league, using ETpro was pretty much the extent of it.


Was there any major changes from W:ET to ETpro, I haven't bothered looking at the changes and I never played W:ET competitive anyway.
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Nathan Risch
 
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Post » Sat May 28, 2011 8:08 am

For comp, they would most likely disable it altogether.

Instant ban!

The only thing I say is restrict cheap weapons, limit team sizes, and have some set rules such as if somebody is to DC what would happen.

How would you handle this situation then?

Let's say the Mossington shotgun is pretty balanced. But combined with the slide, it becomes extremely powerful (imagine consecutive slide-shotgun-kills).
Would you ban the weapon? Or the use of the slide? Or both?
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Susan
 
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Post » Sat May 28, 2011 10:43 am

http://www.youtube.com/watch?v=O-7gmds2njg
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Miguel
 
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Post » Sat May 28, 2011 11:25 am

Instant ban!


How would you handle this situation then?

Let's say the Mossington shotgun is pretty balanced. But combined with the slide, it becomes extremely powerful (imagine consecutive slide-shotgun-kills).
Would you ban the weapon? Or the use of the slide? Or both?

But from ready other post's people say you have to build up speed before the slide plus aiming the gun will be harder as the slide is going toward the one way,

Shouldnt wall jump be something we should fear more?
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Mistress trades Melissa
 
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Post » Sat May 28, 2011 3:14 pm

Wall-jumps lead to a much more erratic movement than a slide does, because it's not only horizontal movement, but also vertical. So it's harder to land proper hits while wall-jumping.
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He got the
 
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Post » Sat May 28, 2011 7:44 pm

The idea that comp community will remove everything is kind of ...silly. It's made out to seem that competitive players don't enjoy the game. Comp players DO enjoy the game and will only remove anything that is the bare minimum of unbalanced which is mostly 'first order optimal strategies' (the components in the game that have low skill to high power ratios).

Some people brought up W:ET, ETPro even added the high accuracy perk of weapons permanently to take out randomness (Same in ETQW). Still had radar and turrets and mortar in ETQW. Things were kept and ADDED to the gameplay unless it's an exploitable strat e.g. medic trains, all grenade launchers it's all the game we're buying and waiting for. There is no advantage to SMART over the other team, you can even get an edge to do it manually, rewarding the better player.
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Donatus Uwasomba
 
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Post » Sat May 28, 2011 11:12 pm

The North American PC Competitive Community will attempt to not restrict the majority of the gameplay in Brink. The only thing we have looked at restricting is the amount of rocket launchers per team but it is uncertain and we will have to see how effective the weapon is before making a critical decision. We feel that it is best to not strip the game down. Any questions find us at #Brink @ Gamesurge (mIRC)


- Jorge`V
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louise fortin
 
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Post » Sat May 28, 2011 9:27 am

Traditionally, things were normally restricted in Splash Damage games rather than removed completely (there were a few exceptions). *Hopefully* nothing will need to be restricted or removed for competitive play, but that is wishful thinking. Quite simply, a pub game usually won't work in comp so there will need to be adjustments. Hopefully they will give us the ability to restrict certain things server side without the need for mod tools (although those will be needed as well).

Also, idle in #brink on irc.gamesurge.net

Unfamiliar with irc? Here is a guide;

http://www.gamesurge.net/newuser/

Any people who were admins, community leaders, site owners or other contributors usually get oped.
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Alycia Leann grace
 
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Post » Sat May 28, 2011 11:43 pm

The North American PC Competitive Community will attempt to not restrict the majority of the gameplay in Brink. The only thing we have looked at restricting is the amount of rocket launchers per team but it is uncertain and we will have to see how effective the weapon is before making a critical decision. We feel that it is best to not strip the game down. Any questions find us at #Brink @ Gamesurge (mIRC)


- Jorge`V



maybe you should check and see if there are rocket launchers before making a statement about them, there are none
and who is this "The North American PC Competitive Community" you seem to be speaking for ?
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Peter lopez
 
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Post » Sat May 28, 2011 12:40 pm

We shouldn't be looking at what weapons and movement to restrict Cause you cannot really tell how that's going to be on the game till it's out. The only things we should be looking at is class and team size. Cause we can kinda get the idea from them. They are all basic classes, so we can get a little understanding from what they say in the videos.

Like i've changed my mine from reading what people have said about making it so you cannot change class in-game. Cause There will be a lot of times you'll need to change class and also if you where to stack medic and soldiers you would find it hard to take the objective cause you would get no cover from turrets and no intel from operatives. So in that you cannot really stack a class and go over powered.

Thought what about body sizes? Should that limit it? Say in a 5v5 match would you have 2 Heavy's, 2 Mediums and 1 light? Cause i think That if we don't limit those Heavy's will be stacked HARD!
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luke trodden
 
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Post » Sat May 28, 2011 9:36 am

i don't think a lot of people will be a heavy character because i saw a poll and only 10-20% picked a heavy character but light had like 40-50%
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Ernesto Salinas
 
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Post » Sat May 28, 2011 9:23 pm

easiest balance for 4v4 comp is everyone medium, class change on respawn only
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Natasha Biss
 
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Post » Sat May 28, 2011 2:44 pm

easiest balance for 4v4 comp is everyone medium, class change on respawn only


I like the only change class on re-spawns. But we'll need mroe players then 4v4 i think ether 5v5 or 6v6.

i don't think a lot of people will be a heavy character because i saw a poll and only 10-20% picked a heavy character but light had like 40-50%


We are not talking about normal players we are talking about competitive players.. The general public will be medium and light for the fact that they wanna run around and freerun. But most of the competitive community would play heavy so they can smash the noobs that play light.
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stevie critchley
 
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Post » Sat May 28, 2011 8:18 am

I like the only change class on re-spawns. But we'll need mroe players then 4v4 i think ether 5v5 or 6v6.



We are not talking about normal players we are talking about competitive players.. The general public will be medium and light for the fact that they wanna run around and freerun. But most of the competitive community would play heavy so they can smash the noobs that play light.

Noob am I? We'll see when the game comes out. We'll see...... :ninja:
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City Swagga
 
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Post » Sat May 28, 2011 6:22 pm

I like the only change class on re-spawns. But we'll need mroe players then 4v4 i think ether 5v5 or 6v6.



We are not talking about normal players we are talking about competitive players.. The general public will be medium and light for the fact that they wanna run around and freerun. But most of the competitive community would play heavy so they can smash the noobs that play light.


And then you get destroyed by the experts who play light..
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Jade Payton
 
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