Competitive Brink

Post » Sat May 28, 2011 4:02 pm

If anybody else is interested in the idea of an independent European league ran by the community, join #brink.eu on quakenet.

put it in your sig otherwise a moderator will delete your post .
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Emma Pennington
 
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Post » Sat May 28, 2011 7:53 am

I joined the Steam comp group you made.

I'm not a high-end comp player. The most experience I have is being the Spy in my gaming group's highlander games against other groups, no prizes and such involved and more for fun. Otherwise I've done tf2lobby games and such, but honestly I'm not the best at comp gameplay.

This being said, I would definitely be interested in comp brink, especially considering I'm starting to grow more interested in comp gameplay. But I'd definitely desire that teams not be limited too extremely. In 6v6 TF2 the restrictions they have really make sense in the long run and have kept it interesting, but considering how Brink will work in comparison, limiting body types too heavily would just make it boring in the end. Only 1 heavy on even a 5v5 team would, like stated earlier, leave teams with only 3 options. With the addition of a second heavy, there would be more possibilities and thus more interesting gameplay which requires more coordination.

Like said by many others, though, I honestly think this topic(though interesting and I'm glad people are interested in such a thing) is a bit premature, as all the talk shows that people already think gameplay is going to be unbalanced. I think we need to wait 'til we actually play before we really even talk about weapon bans and the like.

That's what I think on the topic. Agree or disagree, I really think that comp brink would be really fun.
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Emma Parkinson
 
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Post » Sat May 28, 2011 10:20 am

What are all the gametypes Brink will have? Is there a list just curious.
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Darren
 
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Post » Sat May 28, 2011 10:31 pm

What are all the gametypes Brink will have? Is there a list just curious.

The Unofficial FAQ will answer your question and probly any others you may have http://www.gamesas.com/index.php?/topic/1154126-unofficial-brink-faq/page__p__16891359__hl__unofficial+faq__fromsearch__1#entry16891359

It's the second question under Part 1.
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Claudia Cook
 
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Post » Sat May 28, 2011 2:45 pm

They will also need to implement a custom games menu similar 2 halo which will support clan matches etc!
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Marcia Renton
 
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Post » Sat May 28, 2011 9:43 am

They will also need to implement a custom games menu similar 2 halo which will support clan matches etc!

Or do a 8vs8 clan match by joining in the pre-game lobby and then start it up......
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Jennifer May
 
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Post » Sat May 28, 2011 3:02 pm

Or do a 8vs8 clan match by joining in the pre-game lobby and then start it up......

well, if you are talking about a competitive game, they are usually between 4v4-6v6. Devs have said that Brink will offer support for less than 8v8 - may only be for PC though.
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Talitha Kukk
 
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Post » Sat May 28, 2011 10:11 pm

http://www.gamesas.com/index.php?/topic/1164633-brink-in-a-competitionleague-enviorment/page__gopid__17130053#entry17130053

Here is a thread which tackles similar but different concerns for Comp play. I agree with the over all message. I think the more we get involved in our demands for a practical Comp environment, we can help influence or produce something which will live up to the clout Brink seems to be putting out! Check out the link above!
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Danger Mouse
 
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Post » Sat May 28, 2011 10:59 am

At this point i see CEVO taking off as the leading comp outlet in the states. Anyone else feel otherwise? If that is the case more of us should be communicating with our concerns directly to them! Send them an email!
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Phillip Hamilton
 
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Post » Sat May 28, 2011 7:53 am

At this point i see CEVO taking off as the leading comp outlet in the states. Anyone else feel otherwise? If that is the case more of us should be communicating with our concerns directly to them! Send them an email!


idk about that, the top comp outlets here are MLG and WCG, which i dont really like either bc MLG picks up games that they get payed to put on the circuit, no matter how much a game takes skill if that developer or w/e doesnt pony up the dough, it wont go on mlg and WCG is pretty good but i havent seen much of it except it has every genre in its competitions.

what is CEVO?
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Beth Belcher
 
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Post » Sat May 28, 2011 8:38 pm

idk about that, the top comp outlets here are MLG and WCG, which i dont really like either bc MLG picks up games that they get payed to put on the circuit, no matter how much a game takes skill if that developer or w/e doesnt pony up the dough, it wont go on mlg and WCG is pretty good but i havent seen much of it except it has every genre in its competitions.

what is CEVO?



I should have been more specific when posting. When referring to current leagues I meant more so for PC (sorry bout that), and not so much tournament based. I do agree that MLG and WCG are pretty big names in the Comp community. For the most part what ive seen, MLG tailors well to the console community (or conslekids as some pc gamers refer to them). WCG does draw alot of attention and really big names, but in my opinion lacks a well structured seasonal play for anyone who is less than godlike.

http://www.cevo.com/ (Cyberevolution) has been a league which has centered their league around seasonal play for competitors at all levels (as far as the pc world is concerned). 5 to 10 years ago, leagues like CAL and OGL held much of the clout for amateur play. When the age of affordable online play came ($300 console as opposed to $900-$2000 computers), those leagues lost a lot of their luster. Not saying that CEVO did not as well, but they seemed to take less of a hit. I will be more careful when expressing my concern and where it is directed to next time :P.

(and as far as credibility of ones skill is concerned [console/pc], we can leave that to another thread :) )
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celebrity
 
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Post » Sat May 28, 2011 2:16 pm

CyberGamer interested in Brink http://www.cybergamer.org/

As well as ESL http://www.nationalesl.com/us/

As well as TWL http://teamwarfare.com/

Even CSN http://cyber-sports.net

You can find some of the future competitive community on #Brink @ Gamesurge.net (mIRC)
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Robert Bindley
 
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Post » Sat May 28, 2011 5:44 pm

I should have been more specific when posting. When referring to current leagues I meant more so for PC (sorry bout that), and not so much tournament based. I do agree that MLG and WCG are pretty big names in the Comp community. For the most part what ive seen, MLG tailors well to the console community (or conslekids as some pc gamers refer to them). WCG does draw alot of attention and really big names, but in my opinion lacks a well structured seasonal play for anyone who is less than godlike.

http://www.cevo.com/ (Cyberevolution) has been a league which has centered their league around seasonal play for competitors at all levels (as far as the pc world is concerned). 5 to 10 years ago, leagues like CAL and OGL held much of the clout for amateur play. When the age of affordable online play came ($300 console as opposed to $900-$2000 computers), those leagues lost a lot of their luster. Not saying that CEVO did not as well, but they seemed to take less of a hit. I will be more careful when expressing my concern and where it is directed to next time :P.

(and as far as credibility of ones skill is concerned [console/pc], we can leave that to another thread :) )


oh my bad yeah im a console guy, but thats pretty cool, i used to play WC3 and Frozen Throne competitively but turned to consoles when i couldnt afford a better pc.
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Matt Terry
 
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Post » Sat May 28, 2011 9:07 am

I think I could be interested in something like this depending on how strict the rules are. If hard choices are made about ability limits and class limits before the game comes out, this will not interest me. If I mod is made, I wouldn't mind helping out with the "easier" portions of it if there is such a thing in mod making. I'm an entry level software engineer essentially, but I have no previous mod/game experience. Seems like it'd be fun to mess around with though.
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Katie Samuel
 
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Post » Sat May 28, 2011 7:17 pm

5v5, allow whatever weapons but limit stuff such as rockets/grenade launchers to 1 per team, and whatever classes you want, no limit. I'd say 15 minutes would be good.
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Blackdrak
 
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Post » Sat May 28, 2011 6:02 pm

CyberGamer interested in Brink http://www.cybergamer.org/

As well as ESL http://www.nationalesl.com/us/

As well as TWL http://teamwarfare.com/

Even CSN http://cyber-sports.net

You can find some of the future competitive community on #Brink @ Gamesurge.net (mIRC)



Great post, thanks for the look.
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Leilene Nessel
 
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Post » Sat May 28, 2011 11:00 pm

I read the main post at the start and didn't want to go through other posts as many may be nosense.

Basically I play Shadowrun (Xbox) and believe the 4v4 setup is very good. That has a 4 race selection and you were not restricted with what race you could be by MLG when the game was competitive, personally for me a setup will be found and all teams will run it. From my personal experience on console gaming (Lan, Online) trying to hold a team of 4 together is hard enough with out the added extra players so maybe 4v4/5v5 is best option. As we have no clue on maps yet definetely going with small maps for Slayer based games that are symetrical and maybe some sort of objective based mode aswell as this is crowd pleasing and tactical all in 1. Does anyone have a clue whether the competitive mode will have basic class loadouts like in CoD as I believe it will need few base modes to pick from with perks and weapons to ensure that teams have a balance from the start. I am more than happy to help suggest ideas when the game ships out as we will be playing privates from the start trying to work out what works, what doesn't and basically try and help create a starting platform for the game to be competitive. Over here in UK in terms of LAN we have iSeries which is massively PC based last time I went and unfortunately we have lost our Console tournament due to 3 15 year old kids destroying the place it was held and ruining it for 500 console gamers who met up 4 times a year for epic LAN battles. If anyone knows of any other tournaments for consoles please let me know via my gamertag Theory of Eight.

I hoping this game gets taking up for LANs and have a team of 4/5 already working on teamwork through Shadowrun and we are planning to move to Brink and go LANs....be this for Xbox or PC we are all prepared to go the distance. Really look forward to seeing you all in the Arc and hopefully at some LANs.
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cosmo valerga
 
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Post » Sat May 28, 2011 11:54 am

Sorry if this has already been said but i don't have the time to read all of this topic.

I play CSS at amateur level, so i may be a little bias. But i think it should be 5v5 with a set class build (E.G. 1 medic, 1 engineer, 2 soldiers and 1 operative or 2 medics, 1 engineer, 1 soldier and 1 operative. and so on. the team would make it) so in saying that people couldn't spam 1 class to finish a objective (Cause that's kinda noob and OP also takes away a lot of team work), then as well the deafening would have the upper hand cause they could stack engineers and medics. I think that 8v8 would be a cluster f@k so thats a huge no no. Also to stop random noobs from just re-spawning and running in the hole time you would have to increase the re-spawn times, maybe to a re-spawn every 1 minute? That would really hinder a team in the time score.

But most of all you'll have to have one of the big gaming leagues like CEVO in US and CG in AUS and so on, to help you on your quest. i mean there is more things to it but i know that most of the FPS pro gaming community is CSS based, due to COD and other titles being way 2 noob friendly. So if this game wants to take off the companies will have to join quick and limit the weapons and map and so on and make a league for the gamers to try out. Other wise it will die a fast death competitively. So mo.O you should contact your country's gaming league and try get them in there from the start.

I'll try keep up with this topic from now on and read the other parts of it and comment more.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 11:31 am

I saw the word ready of system and all i must say is.

NO!

Not a good choice i hope the game is based on the way the cod series find other players then you vote and it starts that game.
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Natalie Harvey
 
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Post » Sat May 28, 2011 11:06 am

I saw the word ready of system and all i must say is.

NO!

Not a good choice i hope the game is based on the way the cod series find other players then you vote and it starts that game.

And i will say ... no i don't say that just go play cod.

I have one question since there will be no open beta or demo how the hell u want to convince ppl to buy this ?

Yes im intrested in that game coz W:ET is little old and ET:QW is dead.
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katsomaya Sanchez
 
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Post » Sat May 28, 2011 11:10 pm

Sorry if this has already been said but i don't have the time to read all of this topic.

I play CSS at amateur level, so i may be a little bias. But i think it should be 5v5 with a set class build (E.G. 1 medic, 1 engineer, 2 soldiers and 1 operative or 2 medics, 1 engineer, 1 soldier and 1 operative. and so on. the team would make it) so in saying that people couldn't spam 1 class to finish a objective (Cause that's kinda noob and OP also takes away a lot of team work), then as well the deafening would have the upper hand cause they could stack engineers and medics. I think that 8v8 would be a cluster f@k so thats a huge no no. Also to stop random noobs from just re-spawning and running in the hole time you would have to increase the re-spawn times, maybe to a re-spawn every 1 minute? That would really hinder a team in the time score.

But most of all you'll have to have one of the big gaming leagues like CEVO in US and CG in AUS and so on, to help you on your quest. i mean there is more things to it but i know that most of the FPS pro gaming community is CSS based, due to COD and other titles being way 2 noob friendly. So if this game wants to take off the companies will have to join quick and limit the weapons and map and so on and make a league for the gamers to try out. Other wise it will die a fast death competitively. So mo.O you should contact your country's gaming league and try get them in there from the start.

I'll try keep up with this topic from now on and read the other parts of it and comment more.


No, forcing class setups is just plain silly and takes away from the depth of the game.
If you can't stop a team that is tunnelvisioning 1 class then you are clearly doing something wrong in the first place.

Respawn timers don't need to be changed at all, they've worked fine in both ET games.
And is the fearmongering really needed? Not that it's really effective either..
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Adam Kriner
 
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Post » Sat May 28, 2011 10:59 pm

No, forcing class setups is just plain silly and takes away from the depth of the game.
If you can't stop a team that is tunnelvisioning 1 class then you are clearly doing something wrong in the first place.


The fact that if they "tunnelvisoining 1 class" then they cannot finish an objective. If they pick say 2 soldiers, 1 medic, 1 engineer and 1 operative then when the game goes live they are stuck with that build.. People level and re-joining can be stopped with a simple script. Then also locking teams to having 2 soldiers, 1 medic, 1 engineer and 1 operative can take out a lot of starts.

Dev-xC if you just say this games going to be great then people will buy it.
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Genevieve
 
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Post » Sat May 28, 2011 10:52 pm

The fact that if they "tunnelvisoining 1 class" then they cannot finish an objective. If they pick say 2 soldiers, 1 medic, 1 engineer and 1 operative then when the game goes live they are stuck with that build.. People level and re-joining can be stopped with a simple script. Then also locking teams to having 2 soldiers, 1 medic, 1 engineer and 1 operative can take out a lot of starts.

Dev-xC if you just say this games going to be great then people will buy it.


What..? Class restriction ain't happening, get over it.
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[ becca ]
 
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Post » Sat May 28, 2011 12:43 pm

What..? Class restriction ain't happening, get over it.


Who are you? Mate you don't know what will happen, till the games out. This topic was made for peoples ideas in the competitive ways of brink.

Also just saying it's not going to happen means nothing. Why is it not going to happen? Give me some reason to change my mind other wise I'll still give my ideas out as i wish.
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Carlos Rojas
 
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Post » Sat May 28, 2011 10:54 pm

Who are you? Mate you don't know what will happen, till the games out. This topic was made for peoples ideas in the competitive ways of brink.

The competitive way of Brink? Oh, you mean stripping 99% of the content, and leaving nothing but a bare bones product - yeah, have fun with that...
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NeverStopThe
 
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