I myself was in the latter group. It's not that I'm against the idea of complete character control, but I prefer min-maxing my character within a character system which has set rules.
TES V has no such rules or constraints. Everything is much too fluid. The closest thing to a constraint really is the number of perks the player can spend verses the number available. One character is able to sneak as effectively as a pure thief character, while protecting themselves with the strongest heavy armor and large weapons as any warrior, and rain down destruction with spells as a pure wizard/mage character.
I'm not saying you can't have characters cross specialize, but I've always believed that "jack of all trades, master of none" was incredibly balanced. Skyrim let's you very easily be a master of everything. So, what is the fix? Is it possible to design a character system that allows you to build a character around any play style you can conceive, but is rigorous enough to limit your success to adhering to that style? Would such a game be popular? There is no denying how successful Skyrim has been in its current state.
Is it possible to create a perfect game?
