What is graphics and why do they matter?
Basically graphics is essential part of the game and anyone who tries to deny it is an idiot. Graphics are composed of two things, artstyle and technology that drives it. As I play on the greatest platform.
my system, settings and mods are as follows:
Rig:
-AMD phenom II x4 3.7ghz
-Radeon HD 6990 (with offcial 12.6 beta driver from guru3d and cap from early june)
-4gb of ddr3 ram
-win 7 64 bit
Settings:
-5760x1080 (5992x1080 with bezel comp)
-Maxed with shadows at high (I don't see a difference with ultra and bugs start appearing with ultra)
-Shadow resolution is doubled
-Self shadows on trees and rocks
-16xAF(via skyrim's options) no MSAA, only FXAA
-iPresetinterval is set at 3
-FPS is capped to 45
-time is set to 10 instead of 30, aka my games time flows slower.
Mods:
-WATER
-SkyUI
-Realistic Lighting with Customization (tweaked version of vision), Better Dynamic Snow
-Enchanted blood (with something called BFSEffects)
-SMIM
Lighting
I personally like Skyrim's overall graphics. The combined effect of dynamic and static light that provide convinsing shadow but perfromance stays decent without excessive use of dynamic lighting. There are places where this wont work (Blind Cliff Cave just makes my eyes bleed, blackreach also looks poor). Bigger problem with lighting is the extremely low quality shadows. It isn't much of an issue if Beth could have chosen a better way of updating the shadows outdoors as now they just break the immersion. Other thing that bugs me alot is actor shadows as tree shadows aren't that bad because their complex shape makes even low res shadows look convinsing. Rocks on the other hand are already blocky so blocky shadows for blocky rocks isn't bad but actor shadows just look bad. They should be much more higher resolution and it is a shame that there isn't a separate option for quality them (this way we could have nicer actor shadows without the performance impact of higher overall shadows).
Also if torches would cast dynamic shadows instead just being static lighting objects that would be nice.
http://www.youtube.com/watch?v=av2LquccNrg
http://www.youtube.com/watch?v=PS49sdba9hQ&feature=related (this has german commentary, so you might want to mute)
Water
When I had only seen Skyrim's water effects in trailer before release I was very suspicious about various river effects Beth had used (mainly the "small stream mat" -effect) but I've seen it ingame it looks really nice. I also like how river have current. Only one thing that bugs me that water sources have "hard" edges. I find it quite surprising as in FO3 there were soft edges. http://www.youtube.com/watch?v=Tfn_0WzGq9Q . Also for some reason my water ripples flicker like crazy. It might be just my system, lack of vsync or Beth effing things up.
http://www.youtube.com/watch?v=oqDpYwdjkGY&context=C3e1ef56ADOEgsToPDskI2ngzDMipeYl-J3cHSr9Ro
Trees
They are not sprite.
http://www.youtube.com/watch?v=P3ALwKeSEYs
Snow
Beth used some wierd woodoo stuff to get a nice
Art resources
In Oblivion I found many ingame objects not fitting to overall style of the game .Compare glass armor to daedric, glass is smooth daedric is not, in skyrim both armors have some similarities which pull to overall artstyle together. I also like how each race looks unique as well as each town while not being too different. It is a shame that some textures are just so low resolution (ragged flagons bricks just look terrible). I would have wanted to see more shiny textures (like metal being shiny, dungeon rocks could be a bit moist)
Perfomance
Pretty looks ain't nothing if you can't run them luckily I can but barely. I get usually 35 fps in the wilderness which is fine because the fps is stable. Some cities like Markanth and Riften and Hlaamarch (the area not town) are a but choppy (around 25-28 fps). I heard that beth had effed up cpu optimization is skyrim and I'm not sure has it been fixed. Also I had cap my fps 45 because in the 60 range I would a lot of mouse lag (only getting over 80 would stop fix) this a serius issue especially in dungeons were fps would easily pass the 60 mark.
Thats it. I hope you read it before posting something irrelevant or stupid (like "I don't care about graphics").
And trolls casting fireballs aint that hard.

