Destruction Mage, Power and Tactics! Proof inside.

Post » Sat Jun 09, 2012 11:48 pm

I think I'm going to make a mage on master after seeing these videos though, it seems like the only playstyle where you don't have to purposely gimp yourself.
I mean a warrior can become so powerful nothing really stands a chace agaist you unless you self gimp, with a mage you're already gimped lol
idk i just want to see what it's like knowing I can be 1 shotted at any momet

Yeah it becomes really scary knowing you can die to anything. Skeevers give me trouble, hell even foxes if I just tickle them with sparks and let them attack me.

Also video goes pitch black so I am reuploading soon. Hopefully this one works at the sacrifice of HD but the ending is important because it shows my skills and perks.

Thanks for the comments and sorry for the trouble with the video playback.
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BRAD MONTGOMERY
 
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Post » Sat Jun 09, 2012 11:42 pm

People don't have a problem with the difficulty.

People have the problem with the monotony(due to low dmg) and having 1 spell through most of the game, which really svcks.
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Patrick Gordon
 
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Post » Sun Jun 10, 2012 2:17 am

You know what I saw there?

A mage that just hides behind a wall jumping out and casting magic so that the pesky enemies could never get a shot on them.

A pure mage has no health bonuses....which means they need to be powerfull enough ot destroy enemies before they get too close.....in Skyrim the only way to keep enemeies away for the required 10 mins ot kill a boss is to use the gameplay mechanic tricks like AI pathing.


EDIT:
Can you play a mage? Yes, obviously many people are.

Is it at all as fun are easy as another class? No way, compared to every other damage they are the weakest, and since they get killed quickly you have to keep running away to aviod death.

I only use Destruction/Alteration/Restoration (only when I have to) no companions on master and I understand what you're saying but to me you kind of have to play mages with a defensive mindset even with Fleshspell Perks you can get one or two-shotted. I do think that mages provide a fun experience i.e. killing 20 Imperials at the top of a tower is pretty awesome IMO.
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lolly13
 
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Post » Sun Jun 10, 2012 2:52 am

People don't have a problem with the difficulty.

People have the problem with the monotony(due to low dmg) and having 1 spell through most of the game, which really svcks.

I agree 101%. I thought this game would have more spell types or at the very least craftable spells like in Oblivion and to be quite honest I was under the impression that there would be more races for some reason. Hack n slash n bash for warrior and nuke n conjure n illusion for mages. I also wanted more indepth to fighting. (hopefully GuildWars 2 gives me that but thats a whoooooooooooooooooooooleeeeeeeee another debate haha) so I just do this type of stuff in game so it feels less of that if it makes any sence. I mean I already beat the game so there is not much more to do :( Will gladly pay much money for DLC :)

I only use Destruction/Alteration/Restoration (only when I have to) no companions on master and I understand what you're saying but to me you kind of have to play mages with a defensive mindset even with Fleshspell Perks you can get one or two-shotted. I do think that mages provide a fun experience i.e. killing 20 Imperials at the top of a tower is pretty awesome IMO.

If this game had body damage it would be cool as well. Right now hitting any part of the body does the same damage. :(
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Alkira rose Nankivell
 
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Post » Sun Jun 10, 2012 12:16 am

New link to part 2 is up.
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Ernesto Salinas
 
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Post » Sun Jun 10, 2012 5:41 am

What you did in your almost 5 minutes I would have accomplished in a couple of Bow shots lol.
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Genevieve
 
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Post » Sun Jun 10, 2012 4:37 am

Except hiding behind a wall isn't my idea of fun. I think Mages are very weak and they only have speed and distance as their advantage to a warrior.

That's your opinion. Some of us like to use some strategy in our games.
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Emmi Coolahan
 
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Post » Sat Jun 09, 2012 10:00 pm

Are Mages powerful in Skyrim? Not really. But as I said in another thread Mages have the most balanced playstyle at the moment. As it's been said that is not really a display of power. A Warrior would have just walked in and took them out one by one with a power attack soaking up damage. An Archer would have done the same thing in probably 1/10th the time.
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Javier Borjas
 
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Post » Sun Jun 10, 2012 7:03 am

What you did in your almost 5 minutes I would have accomplished in a couple of Bow shots lol.

Haha yeah true. I have a cute Breton female in Saviors Hide and armor of old gods as Archer. Looks and strenght all in one :)

Are Mages powerful in Skyrim? Not really. But as I said in another thread Mages have the most balanced playstyle at the moment. As it's been said that is not really a display of power. A Warrior would have just walked in and took them out one by one with a power attack soaking up damage. An Archer would have done the same thing in probably 1/10th the time.

The "power" term I used in this context is not to show that power is by damage but power by controling the field and utilizing the skills and abilities without mods. Weather a mage does it with Conjuration, Illusion even blocking with Spellbreaker or all included I decided to see if going full destruction is worth. While time consuing, it doable. I probably could have Impact lockdown both the dragon and Krosis with proper ground.

Will see what Bethesda does about this whole class as a general but I've done the power attack spam and I have a vampire theif/assasin and this is my 2nd mage to be honest, accept with this one I feel that I can do more and stay sharp as I can die in 1 hit.
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Sophie Miller
 
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Post » Sat Jun 09, 2012 9:36 pm

That's your opinion. Some of us like to use some strategy in our games.
Saying that this is any form of strategy is blindly sychophantic.

I find it really stupid how the OP is going on and on about "LOL MAGES ARE SO AWESOME AND OP" despite the fact that he does in fact point out multiple times that he's carrying a qoute "Nearly limitless supply of mana and Destruction Potions."

You should not need that. The potions should simply be the icing on the cake of a well rounded and balanced school.
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Josee Leach
 
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Post » Sat Jun 09, 2012 8:12 pm

Saying that this is any form of strategy is blindly sychophantic.

I find it really stupid how the OP is going on and on about "LOL MAGES ARE SO AWESOME AND OP" despite the fact that he does in fact point out multiple times that he's carrying a qoute "Nearly limitless supply of mana and Destruction Potions."

You should not need that. The potions should simply be the icing on the cake of a well rounded and balanced school.

They are just in my inventory but I dont use them. I just found Close Wounds so that heals for 100 hp and one cast of that and im fully healed so thats fine and I'va had no issues with mana control. I agree they are icing on the cake but for the sake of these "tests" I havent used a single potion.
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jasminε
 
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Post » Sun Jun 10, 2012 7:14 am

You should not have to have potions or enchanting to make destruction more powerful. The higher level spells are underwhelming and cost a massive amount of magicka. The entire magic system in this game is poorly done and lacks the overall options we once had.
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Noraima Vega
 
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Post » Sun Jun 10, 2012 9:38 am

Double post
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TIhIsmc L Griot
 
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Post » Sun Jun 10, 2012 1:34 am

My biggest concerns with the Magic system in Skyrim is that:

-Spell damage does not scale properly
-There are not enough spells
-You cannot make your own spells
-Perk investment and Perk structuring for Magic is terrible
-Without Enchants, Magicka consumption and regen is out of whack with the damage
-Magic schools really do not seem to be that well thought out or constructed

Personally, I would like to see all beneficial spells move toward the always active system. Instead of having to recast spells with timers, until you changed beneficial spells, it would be active. It just seems like a needless form of upkeep. For things like Wards however, this makes sense to have to keep recast - but not armor enhancing spells. I would like to see A LOT more spells than what is currently offered and improvements of how they work. Conjures for example should become Pets that you can command, at least with basic commands. Perked Conjures should have special abilities and ones that synergize to the caster. Illusion spells need to eliminate the whole "this spell works up until x level". Doing that shows just how shallow the tree truly is. Lull, Confuse, Fear, Stun. Needs to have more CC effects and ultimately the ability to Charm targets as pets. Destruction. Wow. Talk about a BASIC tree. This should be the bread and butter and yet it is crazy redundant. Tiers of spells do not really make sense and the spells just are not special enough. Alteration? If you take out the fact there are tiers of Armor spells, it is extremeeeeeeeeeeeeely thin.
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Gen Daley
 
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Post » Sat Jun 09, 2012 11:51 pm

So spamming a single spell and going back and forth behind a wall is the new sense strategy and tactics huh
Damn, how i miss spell making.
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Kelli Wolfe
 
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Post » Sun Jun 10, 2012 2:56 am

Except hiding behind a wall isn't my idea of fun. I think Mages are very weak and they only have speed and distance as their advantage to a warrior.

Mages have speed and distance as an advantage of a warrior?

Duh. What...you think a mage should just stand there in the line of fire?

The mage posts lately have been getting really ridiculous and shows how many people are one-track minded when it comes to professions to play and styles to play them in.

The mage class in this game, and many more games, require some of the better skilled players to effectively play. Not everyone enjoys simply needing to face-roll your keyboard with melee skills to be effective.

Mages here require patience, strategy and most importantly... skill planning. If someone can't handle it, don't play a mage.
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Matt Bigelow
 
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Post » Sun Jun 10, 2012 10:40 am

Mage: Glass softgun
Archer: Steel cannon
Melee: Diamond doom
Sneak: Invisible death
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lucile davignon
 
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Post » Sun Jun 10, 2012 9:09 am

You should not have to have potions or enchanting to make destruction more powerful. The higher level spells are underwhelming and cost a massive amount of magicka. The entire magic system in this game is poorly done and lacks the overall options we once had.

What they should do is make enchantmented clothing increase damage and potion reduce cost, there's a mod out there and its an easy fix
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JD bernal
 
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Post » Sun Jun 10, 2012 9:37 am

Mage: Glass softgun
Archer: Steel cannon
Melee: Diamond doom
Sneak: Invisible death

Fixed:
Mage: Glass softgun, requires intelligence to fully understand how to play
Archer: Steel cannon, requires at the minimum - laziness
Melee: Diamond doom, possibly requires the player to be able to spell his/her name correctly
Sneak: Invisible death, requires the ability to know when to run and come back for the kill

All fun aside, mages are fine...mostly.
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Charlotte Buckley
 
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Post » Sat Jun 09, 2012 11:56 pm

Mages here require patience, strategy and most importantly... skill planning. If someone can't handle it, don't play a mage.
Yea especially skill planning - so hard to choose the spells you are going to use from that great variety the game offers.
Patience, surely, considering mages are boring.
And strategy... if you consider strafing as strategy.
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alicia hillier
 
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Post » Sun Jun 10, 2012 7:46 am

Except hiding behind a wall isn't my idea of fun. I think Mages are very weak and they only have speed and distance as their advantage to a warrior.

Not everything's about damage output. It's about playstyle and perspective. I've found myself dead FAR LESS with my mage character than my warrior character and both are level 43. In my opinion, nothing in the game feels more powerful than than controlling the NPC's mind and running them into traps and making them kill each other with Illusion. You feel like a puppet master. I love watching my character cast Pacify on a stray saber cat and then getting the right angle so when I cast fear, it runs off a cliff.

I feel more bada** with a mage in cloth armor than my warrior with a powerful weapon and armor that reached past the protection cap.

EDIT: I found it far more fun than my warrior who was basically doing... bash, power attack... rinse and repeat.
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Benjamin Holz
 
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Post » Sun Jun 10, 2012 7:44 am

What they should do is make enchantmented clothing increase damage and potion reduce cost, there's a mod out there and its an easy fix

That essentially makes Enchanting and Alchemy a requisite for anyone wishing to take up Magic. I guess the same can be said for any melee class as if you don't want to play with Wooden weapons you have to take up Smithing and Enchanting...I just hate the fact that they STRONGLY encourage you to take up the three Tradeskill professions and Perk them so much. This really is where most of the problems stem from in the game. Itemization is broken due to how crafting is structured. You never find a better item than one you can craft. In order to do more damage with weapons or spells, you have to take up tradeskills. It just seems, well, bizarre that you do not increase and Perk up your primary damage source to do this but a tradeskill. I think we would all be better off if Tradeskill Perks did not exist and vendors preformed all crafts for you at a gold cost. TADA!!! Gold now has a purpose too yipee!
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Chris Ellis
 
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Post » Sun Jun 10, 2012 4:01 am



What they should do is make enchantmented clothing increase damage and potion reduce cost, there's a mod out there and its an easy fix
I think you should be able to enchant your clothing with whatever you wish. I am on the 360 for now so I cannot more this atrocious magic system. I do agree it would be an easy fix, they should have kept all of the spells they have taken out since Morrowind and we should have spell creation and that could have been coupled with the new spells is Skyrim, then I would have absolutey zero complaints about the magic system.
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Ruben Bernal
 
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Post » Sun Jun 10, 2012 5:48 am

Yea especially skill planning - so hard to choose the spells you are going to use from that great variety the game offers.
Patience, surely, considering mages are boring.
And strategy... if you consider strafing as strategy.

Every character has the same spells/skills(perks) to choose from. Learn to plan.
Your opinion of what is exciting is your business.
Yes. I consider strafing (dodging the incoming attacks) as strategy.
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Solina971
 
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Post » Sun Jun 10, 2012 5:33 am

Mage: Paper Nerfgun

Fixed.
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Hella Beast
 
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