» Sun Jun 10, 2012 10:13 am
If the focus of magicka revolved less about spell cost in Skyrim, and more about a combination of damage + perks and spell cost - perks it would make much more sense in my opinion. You wouldn't necessarily even need extra spells to accomplish a very deep experience for mages if there was a way to augment damage, say an elemental specialization past low health kills, outside of Alchemy. I'm not sure why they didn't add Destruction damage augment enchants, other than the reason that it would have perhaps made Mages that specialize death machines. Though a Mage really should be a death machine.
It really seems that the magicka cost aspect of Skyrim was an answer to the 1 Stamina free power attacks for melee.
The schools of magicka pretty much railroad you through cost reduction, and the equipment you pick up or are awarded do the same thing. Even without focusing on cost reduction, enchanting or otherwise, you still reduce cost one way or the other.