Destruction Mage, Power and Tactics! Proof inside.

Post » Sun Jun 10, 2012 3:10 am

Mages here require patience, strategy and most importantly... skill planning. If someone can't handle it, don't play a mage.

Are we still talking about Skyrim? If enemies weren't so stupid in this game I would agree with that statement but hiding behind a wall is not my idea of strategy.

If enemies knew how to jump it would make a huge difference. How about instead of a dragon landing and blowing some fire at a wall it actually goes up in the air for a better angle.
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Samantha Wood
 
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Post » Sat Jun 09, 2012 7:43 pm

Point I am trying to make with these videos is not that I am an ultimate skyrim player not I consider myself a computer champion but I think Magery works well. In the end a proper mage uses and utilizes his/her environment for control of the field which is what I've done. Yes I hit behind walls and I kited, jumped and strafed but I have 100 hp and I die in 1 hit. Skeever give me problems hehe.

Enchanting if done right does not break the game. It's a still like any other still that can be raised to 100. Look at my items I have about 70+% -destruction cost and about 900 mana and my spell uses 29 mana and I've still managed to mana dump more than once. I could of easily Impacted eather the dragon or Krosis and hit the other while the impacted one shakes of the stagger effect but I didnt do that as I am trying to show that it's possible without Impact abuse. I am going to work on this in dungeons and close quaters more. I had great footage in Skuldafn but it would have taken days to render and post on YT and I wanted to play and I have other stuff I gota do.

In the end:
Melee hack n slash
Archer shoots bow
Theifs sneaks
Mage shoots spells.

Maybe we are more upset about the combat in this game?
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April D. F
 
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Post » Sun Jun 10, 2012 9:27 am

Every character has the same spells/skills(perks) to choose from. Learn to plan.
Plan...? Plan what exactly in a shoot-em-up fight? The clicking intervals when spamming a single skill?
Sorry but last time i played TES i had over 12 different kinds of spells and combinations i could choose from in any fight and if these didn't suite me i could always create more.
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TOYA toys
 
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Post » Sat Jun 09, 2012 10:04 pm

So lets all agree that we are more upset at the combat mechanics other then x being to powerful and y being to weak?
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Ludivine Poussineau
 
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Post » Sun Jun 10, 2012 6:07 am

Clearly the problem with the whiners in this thread is the lack of role-playing and imagination--which solves all of Skyrim's problems, though it doesn't have any, clearly.

Often as I sword and board my way through legions of bandits, I'll role-play that I'm a powerful mage casting amazing spells that can take my foes down in minutes. Just a little imagination goes a long way.

There's also a bit of a cultural issue, though, to be fair. People always expect LOTR-like inspiration in fantasy games, but BGS boldly went against stereotype and used the wizards of Discworld as a template, instead. If people weren't so closed minded, there wouldn't be so much disagreement.
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Mandi Norton
 
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Post » Sun Jun 10, 2012 5:17 am

Clearly the problem with the whiners in this thread is the lack of role-playing and imagination--which solves all of Skyrim's problems, though it doesn't have any, clearly.

Often as I sword and board my way through legions of bandits, I'll role-play that I'm a powerful mage casting amazing spells that can take my foes down in minutes. Just a little imagination goes a long way.

Hahahha! Lack of imagination?
Should i imagine i have a large variety of spells at my disposal?
Maybe i should imagine i'm playing the game while i'm not too?
In that sense every game is the perfect game and any situation is ideal. Just imagine that it is. Great point :P
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Cathrin Hummel
 
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Post » Sun Jun 10, 2012 1:19 am

I love the magic in Skyrim (avoiding Spell Creation discussion here) and I love Destruction, and I love these discussions.

With that said, Destruction needs moar love.

Scaling is one option and seems to be what PC users prefer when they mod the game. I would prefer something a little different, and when the CK is relased I'd like to make a mod that fits my own playstyle, namely:

Adept level flames, 2x the range, proportionally more damage

Expert level runes
- 2 runes allowed runes at Adept skill
- 3 runes allowed runes at Master skill
- Runes can be placed on walls, trigger by proximity and cause knockback proportional to their level - MUAHAHAHA

Destruction @ 100 increases the strength of ALL spells by 1 rank (obviously excepting the master tier spells)
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Justin
 
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Post » Sat Jun 09, 2012 11:54 pm

In the end:
Melee hack n slash
Archer shoots bow
Theifs sneaks
Mage shoots spells.

Maybe we are more upset about the combat in this game?

Yes, the combat is the problem. It can be remedies rather easily too if Perks were done correctly. Had Perks introduced more Combat Abilities for Melee or Ranged characters, that would solve a lot of issues. This goes doubly for Mages, had more spells and iSpell Crafting been implemented, combat would be much much more enjoyable. Blocking is an excellent example of something done right. It is active not passive in Skyrim and works quite well. Silent Roll, Eagle Eye, Dual-Casting - great concepts. They just stopped short is all.
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Eric Hayes
 
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Post » Sun Jun 10, 2012 9:18 am

I parked my Mage because of being OP. He is about as strong in Destruction, maybe a little less as he's at 87 Destro, as the one in the video but mine would have cast, and often does, a couple of Storm Atronachs or Dremora Lords as well. Makes those fights quite a bit quicker and easier. 100 Conjure FTW.

I know go make a vid. ;)

Well done BTW I can appreciate what you went through.
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Alexander Horton
 
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Post » Sun Jun 10, 2012 5:01 am

I counted 56 casts, most of them being dual cast. I am guessing about 3 minutes of hiding behind a wall. Now let us do that in a cave when you have to run backwards all the way back to the start. I don't think anyone says Destruction is HARD to use, we keep saying it's just very boring compared to the other skills.
A mage is supposed to use all magic schools to his / her advantage, so enchanting is part of that, with alchemy, being a mage means being smart, so enchanting your main school of magic such as destruction to cost 90 percent less per cast is simple enough, and you can use the highest level magics with no problem. Plus there are potions to increase destruction damage by 100 percent, so if you actually play as a mage, and play it smart, you will do fine, its not supposed to be a straight forward game as a mage.
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Soku Nyorah
 
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Post » Sun Jun 10, 2012 9:58 am

A mage is supposed to use all magic schools to his / her advantage, so enchanting is part of that, with alchemy, being a mage means being smart, so enchanting your main school of magic such as destruction to cost 90 percent less per cast is simple enough, and you can use the highest level magics with no problem. Plus there are potions to increase destruction damage by 100 percent, so if you actually play as a mage, and play it smart, you will do fine, its not supposed to be a straight forward game as a mage.

True and alot of people tend to think its broken and imbalanced and to some point I understand but I also disagree. I am this much positive that Magery in this game was built around the concept of enchanting and potions and while others may disagree I will defend enchanting and alchemy and will give props to those who arent looping it to make everything cost 0% and ect.

Enchanting is essential to Magery as Smithing is essential to Warriors as Sneaking is essensial to Theifs. Without those backing us up there is hardly any point.

Though I'd love discuss with with a Bethesda representetive (as we all would) I really think Bethesda knew what they where doing with Mages in this game.

Also updated Part 2 with more of a 1/2 assed 1080p video now. Also learning alot about video making and editing aswell and hope to make more videos in dungeons and close quater combat like this.
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Phoenix Draven
 
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Post » Sun Jun 10, 2012 2:29 am

True and alot of people tend to think its broken and imbalanced and to some point I understand but I also disagree. I am this much positive that Magery in this game was built around the concept of enchanting and potions and while others may disagree I will defend enchanting and alchemy and will give props to those who arent looping it to make everything cost 0% and ect.

Enchanting is essential to Magery as Smithing is essential to Warriors as Sneaking is essensial to Theifs. Without those backing us up there is hardly any point.

Though I'd love discuss with with a Bethesda representetive (as we all would) I really think Bethesda knew what they where doing with Mages in this game.

Also updated Part 2 with more of a 1/2 asses 1080p video now. Also learning alot about video making and editing aswell and hope to make more videos in dungeons and close quater combat like this.
Exactly, I didnt even loop for my destruction, I use a amulet, a ring, a chest piece, and a circlet, and right now have my destruction at 10 percent of normal cost, everything else, such as conjuration I use normally, destruction is used as my main weapon, so when i found out I could do that, i couldnt refuse. lol.
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Kelsey Hall
 
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Post » Sun Jun 10, 2012 9:48 am

Part 3 is up. Link on 1st page. Doing some close quater combat.
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Donald Richards
 
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Post » Sun Jun 10, 2012 2:34 am

you'd do tons less running around with dual casting + impact I'm just sayin'
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Markie Mark
 
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Post » Sun Jun 10, 2012 10:27 am

you'd do tons less running around with dual casting + impact I'm just sayin'

Impact is a great perk but this is a presentation of Magery without the need of lockdown and focusing more on surviving, environment and shouting.
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Maria Garcia
 
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Post » Sun Jun 10, 2012 3:42 am

Impact is a great perk but this is a presentation of Magery without the need of lockdown and focusing more on surviving, environment and shouting.

You could just as easily *ahem* focus on surviving, the environment and shouting (aka exploiting poor AI, pathing, running around in circles) with Impact. Magic, and Magic synergy is just really poor in Skyrim.
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Enie van Bied
 
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Post » Sun Jun 10, 2012 1:09 am

You could just as easily *ahem* focus on surviving, the environment and shouting (aka exploiting poor AI, pathing, running around in circles) with Impact. Magic, and Magic synergy is just really poor in Skyrim.

Actualy setting limitations like this has given me a better playing experience overall. Out of all of my characters this is the most fun I've had in over 300+ hours/ For a rather linear(ish) game like this its extremely easy to just go and roll faces. This is fresh.
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JERMAINE VIDAURRI
 
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Post » Sat Jun 09, 2012 11:19 pm

Actualy setting limitations like this has given me a better playing experience overall. Out of all of my characters this is the most fun I've had in over 300+ hours/ For a rather linear(ish) game like this its extremely easy to just go and roll faces. This is fresh.

To each his own, but make no mistake it is not due to Skyrim's design that you can achieve this but rather in SPITE of you need to set limitations and arbitrary rule sets just to come to a level of gameplay that is moderately balanced and enjoyable.
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aisha jamil
 
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Post » Sat Jun 09, 2012 9:10 pm

Still think we need some more spells :biggrin: . A Dragonborn, Archmage, master in the arcane arts whose only power is a dumbed down version of Force lightning seems a lil 'weak' for me.
Good vids though :yes:
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Stat Wrecker
 
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Post » Sun Jun 10, 2012 2:13 am

Still think we need some more spells :biggrin: . A Dragonborn, Archmage, master in the arcane arts whose only power is a dumbed down version of Force lightning seems a lil 'weak' for me.
Good vids though :yes:
Yes we need more spell types our older spell types and spell creation to add customization to our spell user and we could reconstitute their spells to make them how we want. We could also combine the effects if we chose to do so.
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Lyndsey Bird
 
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Post » Sun Jun 10, 2012 3:38 am

Hahahha! Lack of imagination?
Should i imagine i have a large variety of spells at my disposal?
Maybe i should imagine i'm playing the game while i'm not too?
In that sense every game is the perfect game and any situation is ideal. Just imagine that it is. Great point :tongue:
Well, that's the usual answer when we ask for deeper role playing mechanics - "roleplay it"...
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Nauty
 
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Post » Sun Jun 10, 2012 10:19 am


Well, that's the usual answer when we ask for deeper role playing mechanics - "roleplay it"...
I too wish we had deeper game mechanics.
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jessica breen
 
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Post » Sun Jun 10, 2012 5:34 am

Well I've seen the movies now, and I have to say - well played. 2 dragons (one elder), a dragon priest, and a draugr deathlord - pretty much at the same time - I would be halfway to Whiterun by the time you finished reading this sentence. Seems to me that if you level up strategically, even the "pure destruction mage" is able to inflict enough damage without "artificial" support skills.

I know I've complained about archery being too powerful, then again I have never seen these enemies before. Maybe it's just the enemies I dare fight that tends to be easy? An archer also needs some perks in one of the crafting skills (I chose smithing for my character, and only that) - I don't understand the "negativity" of "having to perk up secondary skills". I've you're at level 40+, when destruction is said to become "difficult", you must have leveled up more than destruction, right?

I'm also getting more faith in the lockpicking skill atm, since my newest character plays as a thief. Although I also perk up some bow and light armor skills, if you choose to live the life of a true thief, you spend a lot more time in the cities than dungeon crawling where you'd meet your fate far too early. And in the cities, picks aren't that common to come by. And then if you want to skill up your combat/magic skills to do some quests, you have to pay for it, and now money actually does become an issue since you're already high in level and normal practice doesn't go very fast at all.

I never thought I'd say this, but even though I'd like to slow down the leveling in the beginning and mid game, and the ease of skilling up some of the crafting skills (more of an exploit issue), balance isn't that much of a deal as I first thought.
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Suzy Santana
 
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Post » Sun Jun 10, 2012 4:29 am

I wouldn't really say "that same time" because only the dragons seemed to actually do any attacking and those happened one at a time.
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Alex [AK]
 
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Post » Sun Jun 10, 2012 6:01 am

Just put the difficulty on novice, people. It's very simple.
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Milad Hajipour
 
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