» Sun Jun 10, 2012 5:34 am
Well I've seen the movies now, and I have to say - well played. 2 dragons (one elder), a dragon priest, and a draugr deathlord - pretty much at the same time - I would be halfway to Whiterun by the time you finished reading this sentence. Seems to me that if you level up strategically, even the "pure destruction mage" is able to inflict enough damage without "artificial" support skills.
I know I've complained about archery being too powerful, then again I have never seen these enemies before. Maybe it's just the enemies I dare fight that tends to be easy? An archer also needs some perks in one of the crafting skills (I chose smithing for my character, and only that) - I don't understand the "negativity" of "having to perk up secondary skills". I've you're at level 40+, when destruction is said to become "difficult", you must have leveled up more than destruction, right?
I'm also getting more faith in the lockpicking skill atm, since my newest character plays as a thief. Although I also perk up some bow and light armor skills, if you choose to live the life of a true thief, you spend a lot more time in the cities than dungeon crawling where you'd meet your fate far too early. And in the cities, picks aren't that common to come by. And then if you want to skill up your combat/magic skills to do some quests, you have to pay for it, and now money actually does become an issue since you're already high in level and normal practice doesn't go very fast at all.
I never thought I'd say this, but even though I'd like to slow down the leveling in the beginning and mid game, and the ease of skilling up some of the crafting skills (more of an exploit issue), balance isn't that much of a deal as I first thought.