That would be broken as hell, Teddy. The increase in cooldown is in conjunction with an increase in POWER. Fus knocks them back, Ro to their knees, and Dah throws them across the freaking room. You can literally KILL an opponent by Dah-ing them off a cliff or into water. Hell, it's an AoE! You can kill a whole GROUP that way! You're saying that the weakest word should take the longest to charge, and the strongest should be ready before the foe gets back up.
You have no sense of game balance whatsoever if that's honestly what you think.
... Shouting powerfully every 15 seconds seconds instead of 40 is broken?
You sir have clearly never played a broken game in your life.
Also, no [censored] the increase in cooldown comes with an increase in power, otherwise it would be pointless entirely. But that fact of the matter is that getting better at something implies getting better at it. Not getting better at it AND worse.
Now, if for every 40 seconds I could actually shout an enemy into oblivion, that would be different. But a damn knock down? Why exactly wouldn't I just use mass paralysis or a potion? Now perhaps it's logical to you for a single spell or potion to be better than a form of "magic" that is exclusive to an individual of supposedly distinguished "power," but I'm sure you'd find that most people would disagree with the notion.
Who gives a flip if you could theoretically knock someone off a cliff and kill them? I
could do that with a friggin arrow. For that matter, how often is an enemy standing next to a cliff, hmm? How many cliffs do you even encounter in a cave/dungeon/ruin that would lead to death for you shouting them off of it? How many fights where a shout would actually be necessary occur near those cliffs? From my gameplay experience, typically there's a whopping 1 guard patrolling cliffed areas.
Yeah, the weakest word of a shout when you're more of a novice to using the Thu'um should take the longest to recharge because you're a novice at using the Thu'um. That might bewilder you, you may feel confused, you might be down right befuddled, but I promise it makes sense.
Besides, if you found it to be broken, there's the simple solution of banning yourself from using it for another 25 seconds. I don't exactly have such an option, now do I

And I'm not sure what game you're playing, but foes don't take 15 seconds to get back up in Skyrim. They'd be up and hot on your tail before you could shout them back to the ground in my game. 15 second cooldowns would mean probably getting to use a Thu'um once or twice per fight. Which for a so-called powerful "Dragonborn" ought to be doable. Instead, you can now shout powerfully once every multiple fights, despite supposedly improving in your ability to use Thu'ums. Perhaps that's balance in your world, but that's completely bassackwards on this planet.
You can smith items until they one-shot everything.
Sneak gets to a point where you can stand right beside someone and they'd have no clue you were there.
And you want to talk to me about the balance of doing something once every 15 seconds? Knock it off
