Did the creators intend dragons to be nuisancespests in the

Post » Fri Jun 22, 2012 2:44 am

They are the Cliff Racers of Skyrim.

Not even REMOTELY close to being that bad. Do hordes of 50+ dragons relentlessly mob while still making the same horrid noise again, and again, and again, and again...
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Alister Scott
 
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Post » Thu Jun 21, 2012 10:50 pm

Comparable to cliff racers but bigger and stronger.
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carley moss
 
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Post » Fri Jun 22, 2012 10:15 am

Not even REMOTELY close to being that bad. Do hordes of 50+ dragons relentlessly mob while still making the same horrid noise again, and again, and again, and again...
http://skyrim.nexusmods.com/downloads/file.php?id=8579
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Ownie Zuliana
 
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Post » Thu Jun 21, 2012 10:16 pm

they a nuisance to me but a huge threat to the people of Tamriel (why they not have anythign better than iron dagger .-.)

I think any dragon should have the Dismay shout added to them, of course it wouldn't affect the player, but would make any NPC that isnt a guard flee into the nearest shop/house/inn. That would make them seem more of a threat and still keep the moron NPC's safe.

I think that after MQ is finished, dragon attacks should be very rare, but you would always find one at a dragon lair. (With or without a sky diving Hagraven.)
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Budgie
 
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Post » Thu Jun 21, 2012 6:29 pm

just like oblivion gates from oblivion. they were cool and fun for a while, but then you had to go in one every five minutes and they became a chore to me. especially when you had to get soldiers for the battle of bruma. bethesda just has too many of these type of encounters in their games, and they become stale after a while. i think we can expect the same thing in the next game.
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Fanny Rouyé
 
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Post » Fri Jun 22, 2012 10:13 am

the dragon in this game are seriously underpowered. Dragons are supposed to be terryfing and powerful monster and should be a challange no matter the level of the player.

The problem is, dependent on build, one dragonborn can be doing 100 damage per second while the other could be doing 1000 damage per second.

There is no real way to provide a suitable challenge for such a variance in power without making it impossible for one or too easy for the other.
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Tanya
 
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Post » Thu Jun 21, 2012 6:08 pm

I did something a little different with my current character. My first 2 characters I did the MQ up to the point where I fight the dragon to get a shout. But this time I did not, and at lvl 30 I have not seen one dragon, its great.
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Carys
 
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Post » Fri Jun 22, 2012 2:19 am

Not even REMOTELY close to being that bad. Do hordes of 50+ dragons relentlessly mob while still making the same horrid noise again, and again, and again, and again...

http://nerdbastards.com/wp-content/uploads/2011/12/cliffracer.jpg.
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Darlene Delk
 
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Post » Fri Jun 22, 2012 7:13 am

Did the creators intend dragons to be nuisances/pests in the skyrim world?

I am currently a level 35 (PC) and getting to the point that every time a dragon sweeps by I’m like (dammit, one of these again) And I dont even break a sweat anymore as a few arrows, and bit of hack and slash brings it down... Depending my inventory they can be a real pain, as I have to run home and clean up my inventory.

I am even thinking of using the harder dragons mod on Skyrim Nexus...

Do you see dragons as just a minor nuisance of a major threat to the people of Skyrim?

It really all depends on how you play your character. If you optimize your character with max armor rating and max damage output, then of course Dragons (not to mention nearly everything) will be a trivial threat. However, I play quite differently. My rouge has a health cap of 250, with the rest being put into stamina. In addition, I find the use of higher end weapons such as glass and daedric to just.....not fit in with how I envision my character, therefore I do without and mainly stick with say an upgraded Steel Dagger, it just LOOKS better to me. Also, I don't upgrade my armor. It makes my character a "glass-cannon", doing tons of damage with sneak attacks without being able to take much. Makes him much akin to a D&D style rouge.
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Marilú
 
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Post » Thu Jun 21, 2012 7:46 pm

What happened to Beth is what typically happens to artists/designers; when they implement something for the first time they tend to over do it. I remember my artist friend when he discover how to shade his drawings like the "old masters" he over did it(as expected). His drawings had way too much shading that the counters were barely visible.
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Kelly Osbourne Kelly
 
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Post » Fri Jun 22, 2012 8:32 am

They were cool at first but there's way to many of them. There's like 5-10 different types of dragons but you kill them all the same way, not any variation.

If only the scripted dragons existed (Alduin's resurrected buddies, the first dragon, the ones that wait for you, skeletal dragons, etc) then it wouldn't be as bad, but I pretty much discovered everything about them and perfected my strategy against them by like my 3rd encounter.
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Adam Baumgartner
 
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Post » Fri Jun 22, 2012 9:16 am

I do believe so, every time, EVERY i go to Riverwood, my favorite city, or was... it gets attacked by a Dragon, and more times then not i have to restart from my latest save because someone important died like hod or Alvor...
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Poetic Vice
 
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Post » Fri Jun 22, 2012 9:31 am

Watching the Dragons "fly" makes me cringe. Their flight is absolutely horrendous. Infact calling what they're supposedly doing "flight" is an insult to its definition. Pretty sure a carnival ride on rails with wings sticking off it and a zig zag track would look just like the Dragons. Shockingly bad.

Also, everyone with a sword, or a broomstick, dogs and horses go after Dragons. What's to fear? The lady sweeping the porch a minute ago doesn't seem threatened. Instead of running in fear to get away from the thing she goes after it like she's Conans sister

It's the number-one reason I waited a HUGE amount of time before bringing back the "item" which triggers the Dragons to start appearing. I just totally ignored that and went off doing stuff I hadn't done yet, having a real blast, Dragon-free.
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Robert
 
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Post » Thu Jun 21, 2012 9:48 pm

They do get a little annoying when I have just killed one before entering a town (Riften) and then by the time I am leaving, there is another attacking. :dry: Then sometimes, they kill NPCs that you liked. I saw one attack a Khajiit Caravan so I rushed to kill it quickly and was happy I managed to save all the Khajiit. One of the stable hands at Windhelm, however was not so lucky.

Right now, I have one that is always circling around over the marsh just East of Darkwater Crossing, roaring and generally being a nuisance. He's been doing that for at least a week in my game. I keep thinking "I really should go kill that dragon before it attacks Darkwater Crossing or something" but I just haven't gotten around to it yet. :cool:
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Elizabeth Davis
 
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Post » Fri Jun 22, 2012 7:04 am

once you hit lvl 40, they're like big flies - just swat 'em
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Joey Bel
 
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Post » Thu Jun 21, 2012 10:43 pm

They're some of the coolest dragons I've seen in a game (for one, they're more mobile than many video game dragons), but the game balance is out of whack (at least under many conditions it's out of whack. You can kind of gimp yourself and resolve that).

Despite being cool, I wish they used a few more tactics. Maybe a knockback attack (like when they divebomb). Something that makes you fly and struggle to get up like an Unrelenting Force attack.
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Milagros Osorio
 
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Post » Fri Jun 22, 2012 2:13 am

They appear way to frequently, they should be rare special encounters, but they are far to common. They are a nuisance because they appear way to frequently maybe its about one every three game days that is simply to many maybe one to three in a month would be more reasonable.
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katie TWAVA
 
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Post » Fri Jun 22, 2012 2:04 am

Their still fun to me.
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Eileen Müller
 
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Post » Fri Jun 22, 2012 6:43 am

Dragons are great fun. The shout makes it a bit easy, even Ancients can't take it very well.

http://carnagepro.com/pics/diedragon.jpg

I do like to crash them though.

http://carnagepro.com/pics/hardlanding.jpg

As the Dragonborn it's sorta your job ... Dragons.
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MatthewJontully
 
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Post » Thu Jun 21, 2012 7:37 pm

You're Dragonborn, what did you expect?
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cosmo valerga
 
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Post » Fri Jun 22, 2012 6:35 am

They are not variable enough in tactics. There are 20 shouts in the game, and possibly many more available to dragons, that we would not necessarily learn. The fact that dragons only use one shout, and have the exact same predictable patterns, combined with 0 armor rating but inflated hit points, and incredibly sluggish reaction times and lack of defensive actions make them too easy to take out.

The "http://www.youtube.com/watch?feature=player_detailpage&v=O4H_dpw-EG0#t=54s" from Monster Hunter are far more respectable and fearsome.
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Stacy Hope
 
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Post » Fri Jun 22, 2012 4:49 am

The problem is, dependent on build, one dragonborn can be doing 100 damage per second while the other could be doing 1000 damage per second.

There is no real way to provide a suitable challenge for such a variance in power without making it impossible for one or too easy for the other.
my daedric greatsword does 71 damage and its still not hard, i have to admit tho, the ancients can be a bit pain in the ass when they arent landing and breathing fire at you from the air as im not very good in ranged and magic
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Marcus Jordan
 
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Post » Fri Jun 22, 2012 1:52 am

I agree - I've never understood this 'they always behave the same and are predictable' criticism. What are they supposed to do? Suddenly start wielding a minigun? transform into a tank? They're dragons so they do dragon stuff. Like you point out, they have different attacks.

The flaw is the game design involves regular encounters which means they can't be too difficult or else everyone would complain about that. The dragon souls/shouts thing was a very good idea and if they were going to have dragons, people would moan if they hardly ever saw them. But in true bethesda style, they went too far and made the game spam them if you e.g. fast travel a lot. IMO they should be rarer and tougher, but then everyone would complain they couldn't get enough souls. It's not that easy to balance them so everyone's happy.
I say they went too far on the Shouts front. 3 levels of Shouts? It's just an easy way of adding "holy oblivion, there's a bunch of this stuff!" feel

It'd have been more awesome if they assign different Shouts to different Special Dragons (like the very Shout you learn when you kill your first dragon). Therefore there is a justification to make them super though and lore-friendly. They painted dragons to be so awesome they break the law of physics. They could fly backwards, sure, but some dragons are weaker than the local tree-scratching bear

Those ancient dragons are seriously no joke though. They don't have a lot of HP, but the damage is ridiculous.

But I seriously think that dragons really should pay more attention to the guy that threatens its very existence instead of the newly born mudcrab
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Prohibited
 
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Post » Fri Jun 22, 2012 1:31 am

What I hate is that I often have to avoid visiting small villages altogether because dragon attacks generally follow my arrival and towns people get killed. A couple Elder Dragon encounters in Riverwood and that place is practically a ghost town now. Kids and 'respawning' soldiers are all that's left. Heck even the Merchant got caught outside once. I thought he at least stayed indoors.

I honestly wouldn't mind them, but when they go and kill vendors and such, well that kind of svcks.
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Lloyd Muldowney
 
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Post » Fri Jun 22, 2012 8:44 am

What I hate is that I often have to avoid visiting small villages altogether because dragon attacks generally follow my arrival and towns people get killed. A couple Elder Dragon encounters in Riverwood and that place is practically a ghost town now. Kids and 'respawning' soldiers are all that's left. Heck even the Merchant got caught outside once. I thought he at least stayed indoors.

I honestly wouldn't mind them, but when they go and kill vendors and such, well that kind of svcks.
It's the usual "dilemma" between "let me kill everybody, I'll take the risks" and "well, that's what it gets you" :D

Seriously, Bethesda didn't even implement if(enemy.type == dragon) -> f**king run
If I try to make a "looks very realistic" game someday, I'll be sure to implement that, especially after I have a "confidence" system set in place
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Hairul Hafis
 
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