Didnt the perk menu designer get the memo?

Post » Fri Jun 15, 2012 6:38 pm

To be perfectly honest, I prefer Skyrim's menu system. It is simple and straight forward and visually pleasing which alleviates some of the tedium when switching through skills and choosing what to put a point into.
And yours is certainly a popular opinion, though I disagree. Just as far as the inventory itself goes, Oblivion was a big step up from Morrowind. It's too bad they didn't further refine this system. I don't like the "Aeroglass" feel of Skyrim at all... and I miss the paper-doll representation of the player in the inventory screen.

Not familiar with that show, other than what i've heard on the internet. Sci-Fi, i believe? I don't think they've ever aired it here :shrug:
If you like campy sci-fi, it's a fantastic show. There was a follow-up movie called Serenity that was very good also. This is all way off-topic but if you like this sort of thing, try to get a hold of the show or at least the film.
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Jah Allen
 
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Post » Fri Jun 15, 2012 3:50 pm

If you like campy sci-fi, it's a fantastic show. There was a follow-up movie called Serenity that was very good also. This is all way off-topic but if you like this sort of thing, try to get a hold of the show or at least the film.

Call it what it is. Firefly is a space western!

For the record, I am a Browncoat.
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neil slattery
 
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Post » Fri Jun 15, 2012 3:51 pm

Do you want a quick hit on why the menus are terrible? OK.

1. Random detection zones for mouse-clicks. If I get the wrong PIXEL, the menu closes. Instantly.
2. Lack of a "back", so I need to enter the menu multiple times to, say, change my weapon AND my dragon shout.
3. Inconsistancy. They don't all function equally. Sometimes, the mouse is useless. Other times, the keyboard is either stupid broken, or less-than-functional.
4. Dialogue menu often selects something other than what I selected.
5. Perk navigation is bad with the mouse, and worse with the keyboard.
6. Why is my Journal over in my "system" menu, rather than with my character-related stuff?
7. Active magic effects are buried far deeper than they need to be.
8. Abyssmal usage of screen space.
9. The font. It's too freaking futuristic for MASS EFFECT. Let alone TES.
10. I'd prefer to use command-line UNIX to Skyrim's UI.

The most basic crime is that when you create an interface is you're trying to reduce the amount of clicks or other movements a user has to make to a bare minimum.
Skyrim is so wasteful on space that you actually end up making lots of movements just to be able to see everything you want to see.
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Carlitos Avila
 
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Post » Fri Jun 15, 2012 6:08 am

My main problems with the perk menu

- No concise list of the skills so I can view my progress with one click like previous games. Why do I have to do that awful dizzying scrolling around just to see my skill progress? could have just been a list of skills to the left showing their progress percentage or bars, hover over one and they show that skill's perk tree to the right. done.
- The design is basically that of a touch pad app, not a video game's menu, let alone what should be an RPG character screen. It's dysfunctional and just for looks
- Why are there constellations with the skills in the first place and since when are skills tied to constellations? constellations were a birth sign thing. not skills.
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Jinx Sykes
 
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Post » Fri Jun 15, 2012 10:42 am

Actually, HeavyMetalArchmage was 10 for 10 with his UI criticisms. The comment about using the command line is obviously intended as hyperbole to illustrate the awkwardness of the system.

Actually, as far as I'm concerned, he was about 1/10 at best, and I'd appreciate you not telling me that my opinion is wrong, thank you.
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Paul Rice
 
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Post » Fri Jun 15, 2012 2:28 pm

You're not playing on the PC. The issue is the UI menu system was designed with the 360/PS3 in mind then ported to PC.

I've played it on the PC, and I find the UI far more functional on the PC than on the X-Box 360. A lot easier to select the precise perk with the mouse, than to have to scroll with the joystick.
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Taylah Illies
 
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Post » Fri Jun 15, 2012 10:08 am

Meh, this has all been discussed endlessly since before the game was released and before that in teaser pre-release previews that were paraded around here all time before the magical 11-11-11 date and nothing has changed. A small sampling 10 seconds on Google gave me of articles on the matter I've seen before, I'm sure there were many more:

http://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices/

http://arstechnica.com/gaming/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version/

http://www.gamasutra.com/blogs/EricSchwarz/20111114/8890/User_Interface_anolysis_Skyrim.php

Even better is this image that originally was posted on Reddit by a let's say irrate fellow PC user:

http://static.arstechnica.net/2011/11/16/skyrim-menus-reddit-4ec3ddc-intro.png

And the image doesn't even touch on the dialogue menus and how they can and do glitch out all the time and mis-select the wrong choices. But again, meh - Bethesda is obviously happy with the interface for the PC so it's highly unlikely that they'll do anything to fix the obvious problems on the platform. http://skyrim.nexusmods.com/downloads/file.php?id=3863 isn't this highest rated mod of all time on the Nexus with around a half million users for nothing, as usual modders have to fix the glaring problems with these games as Bethesda can't be bothered to put out a UI that takes advantage of the PC but leaves us to muddle through with a console port garbage of a UI.
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Manuel rivera
 
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Post » Fri Jun 15, 2012 4:37 pm

Actually, as far as I'm concerned, he was about 1/10 at best, and I'd appreciate you not telling me that my opinion is wrong, thank you.
So you can tell people they are wrong but no one can disagree with you? Have fun talking to yourself.
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Nadia Nad
 
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Post » Fri Jun 15, 2012 7:23 pm

So you can tell people they are wrong but no one can disagree with you? Have fun talking to yourself.

Didn't you know? Nell thinks Skyrim is absolutely perfect and every decision Bethesda makes is the right one (except for Oblivion's level scaling (he said so himself(saying that was a good choice would have made it too obvious, though))).
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Stryke Force
 
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Post » Fri Jun 15, 2012 5:57 pm

Yes officer :tongue:

I really hope for their last dlc they will improve skyrims UI.
I love the UI... I thought it was a creative way to show perks. How is it spreadsheety? You want a spreadsheety perk menu, go play WoW, or any MMO for that matter. They all have the skill/perk tree's that are just blocky lines and grids of skills to chose from. The Skyrim one has them in the shape of a related constellation, and they are glowy orbs with simple names. Not blocky pictures that spew a bunch of text at you when you mouse over them.

I think it's the least spreadsheety perk menu I've ever seen.
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Eric Hayes
 
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Post » Fri Jun 15, 2012 8:57 am

Skyrim's UI isn't even terribly intuitive on consoles. On PC, it's one of the worst user interfaces I've ever seen. I can't imagine playing this game without SkyUI.
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Sudah mati ini Keparat
 
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Post » Fri Jun 15, 2012 7:30 pm

If the menus really are that bad on PC there are an extensive number of mods on Skyrim nexus meant to fix this problem. Check it out!
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adam holden
 
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Post » Fri Jun 15, 2012 4:55 pm

If the menus really are that bad on PC there are an extensive number of mods on Skyrim nexus meant to fix this problem. Check it out!
Like I've said, I use SkyUI. But mods are no excuse; players shouldn't have to fix huge interface problems on platforms, devs should.
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+++CAZZY
 
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Post » Fri Jun 15, 2012 7:49 am

Too many people to reply to...

Anyway, if you want details, I'm afraid I can't provide specifics. I'm six months removed from Skyrim, making it difficult remember the specifics of my UI problems. I remember the WHAT, but not the WHERE or WHEN. Thankfully, many PC players have come forward with answers.

If you have no clue about what I mean by command-line UNIX, it's very similar in nature to what you get if you run "cmd" on windows. Except the latter I use every few weeks, and the former I haven't used in 9 years, and never used as much. The commands and syntax are different, and so forth, because UNIX is its own operating system, but it should give you an idea how highly I think of the Skyrim UI (and that's just an annoyance, not the reason I quit playing!). It's not exactly hyperbole that I'd prefer it, though, since the CLI from UNIX would let me execute scripts (Imagine typing "archer" and having ALL of your archery gear equip itself, or "board" for your Block-oriented melee gear), allowing me to skip 80% of the syntax frustrations. (Using the NT/DOS command-line eliminates about the same 80%, since I know that one far better)

I appreciate the general level of understanding and the much-needed details my fellow PC players have brought to light here. I certainly couldn't have answered exactly when certain issues occur. Thanks, ladies and gents!
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Josh Sabatini
 
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Post » Fri Jun 15, 2012 7:16 pm

So you can tell people they are wrong but no one can disagree with you? Have fun talking to yourself.

I never told anyone they were wrong. I countered his points with my views, agreed where I felt there was agreement, and that was that.

You're the one who had to come around and tell me that "actually, I'm wrong"...
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Antonio Gigliotta
 
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Post » Fri Jun 15, 2012 10:41 am

Skyrim's UI isn't even terribly intuitive on consoles. On PC, it's one of the worst user interfaces I've ever seen. I can't imagine playing this game without SkyUI.

Agreed. It's pretty intolerable on X360. Seriously, if it weren't for Kinect functionality, I'd probably play Skyrim almost nil. Doing -anything- menu related is a pure hassle.
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Sophh
 
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Post » Fri Jun 15, 2012 7:53 am

So in an attempt to streamline and simplify, they give us a UI that is basically just a wall of text. As if that isn't bad enough, containers aren't even alphabetized and there is no logic to what button you press for which command. How many times have you eaten an alchemy ingredient instead of taking it? Ever accidentally "take all" from your chest full of crafting materials when you only wanted one item? And don't even get me started on the merchant dialog. Ever bought/sold an item because you mixed up whose inventory was whose?

"God, it's like my brain's that tree and you're those little cookie elves."

Didn't you know? Nell thinks Skyrim is absolutely perfect and every decision Bethesda makes is the right one (except for Oblivion's level scaling (he said so himself(saying that was a good choice would have made it too obvious, though))).

That reminds me... Whatever happened to "The Main Event"? That guy was amazing.
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Josee Leach
 
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Post » Fri Jun 15, 2012 11:41 am



That reminds me... Whatever happened to "The Main Event"? That guy was amazing.

He migrated to the Elder Scrolls Online forum, where he continues to praise Bethesda - and now Zennimax's - every move :)
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Sierra Ritsuka
 
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Post » Fri Jun 15, 2012 9:21 am

They wanted magic to have a more kinetic feel to it. They largely succeeded. You can see how many players in Skyrim cast the same spells different, yet these are the same spell.

Lol, Funny. Please give examples.
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Lucie H
 
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Post » Fri Jun 15, 2012 7:32 am

Wtb SkyUI on consoles.... + improved favourites menu...... :cry:
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Oceavision
 
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Post » Fri Jun 15, 2012 8:09 pm

I would love to have the oblivion wheel back but with more holes.
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Roddy
 
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Post » Fri Jun 15, 2012 3:04 pm


I never told anyone they were wrong. I countered his points with my views, agreed where I felt there was agreement, and that was that.

You're the one who had to come around and tell me that "actually, I'm wrong"...
A few points here:
  • I never quoted you nor addressed you by name. My post wasn't even directed at you specifically. And anyway, all I said was that the other guy was right.
  • You were in fact wrong
  • I call em like I see em. I don't need anyone's permission or approval when expressing my own opinions.
  • If you disagree with something I post, counter it with a reasonable argument. Don't jump on my back just because I disagree with you.
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Cccurly
 
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Post » Fri Jun 15, 2012 7:12 pm

A few points here:
  • I never quoted you nor addressed you by name. My post wasn't even directed at you specifically. And anyway, all I said was that the other guy was right.
  • You were in fact wrong
  • I call em like I see em. I don't need anyone's permission or approval when expressing my own opinions.
  • If you disagree with something I post, counter it with a reasonable argument. Don't jump on my back just because I disagree with you.

1. Your post was right after mine, directly contradicting what I had just posted in a condescending "you are wrong" tone.
2. Actually, I wasn't. I posted largely subjective opinions, and a couple instances where the guy was actually wrong, like claiming that you have to leave the menu to access other portions of the menu, when you don't.
3. You're right, you don't, but when you condescendingly tell someone else that they are wrong, expect to have your opinions addressed.
4. I actually did do that, expressing my opinion on the UI with a numbered list of points.
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carrie roche
 
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Post » Fri Jun 15, 2012 5:42 pm

Spreadsheets layouts could be good to have lots of information and options within them sure the design of the perk system is pretty and all but if we lost all of the glamour that is the perk trees we could have had a functional system that was easy for everybody to use.

The magic system now feels one dimensional with zero depth to it compared to what it once was with spell creation and our old spell catalog. When somebody says spreadsheet on this I think a lot of spells and now the entire system has been reduced for what? More of a focus on making it look pretty its that graphical fluff I keep talking about.
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N Only WhiTe girl
 
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Post » Fri Jun 15, 2012 1:09 pm



Lol, Funny. Please give examples.
I can't think of hoe its kinetic at all just more pretty hence a focus on graphical fluff see my above post.
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Victoria Bartel
 
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