1. As a PS3 user, I've never had this problem.
2. On PS3 we just need to move the anolog stick to the left/press the left arrow. Or to the right if we're in the magic menu
3. Again, PS3 doesn't have this issue.
4. Have never once had this issue.
5. I'll agree that the perk navigation isn't the greatest, but surely one extra mouse click isn't the end of the world?
6. The magic/inventory menu is more for equipping things - armor, weapons, magic, shouts, assigning perks. The 'system' menu houses the journal and statistics together, and allows for a wider menu space and thus easier-to-read journal.
7. Perhaps active effects could be at the top, but then the actual spells are in a less convenient location. Oblivion also placed active effects at the end of the list.
8. My only problem with Oblivion's UI is that I CANNOT see what item I'm using - the text isn't always enough. Skyrim solves this extremely well.
9. Not all fantasy games need to have a 'ye olde England' font. I personally love Skyrim's font and sleek design.
10. Well then, that's just another area where you and I have different opinions.
Perhaps Skyrim's UI is less effective on PC. Fortunately you can just mod your UI to suit you.
I suppose some of my issues may have been fixed in the last 12 or so patches since I gave up on the game, but...
1. Does the PS3 even have a free cursor to have this problem? Look at PC users, and it's one of the more common complaints: one pixel too far left or right, and the menu just closes. Any other game, if I mis-judge which column text starts on by a pixel, I'm well inside the box, or at worst, nothing happens.
2. Never see any indications in the UI itself of what might be "back", and the traditional PC back keys don't do it.
3. Hmmm... the PS3 essentially has the controller and the controller. I can't see how you could possibly avoid a consistancy problem there. If the controller doesn't work right, you fall back to the controller, which does...?
4. Must be nice. Dialogue loves to center one option WITHOUT selecting it. Result? you ask a question other than the one that's in text two inches tall.
5. If they took the 800% zoom off, maybe. As it is, you're zoomed in far enough that you need to move and click. At least the perks svck bad enough that I stopped taking them, which remedied the navigation for me wonderfully.
6. The journal is crap anyway, but it still belongs with "play-related" stuff, not with "manage my global settings" stuff. That's all there is to it. If the journal wouldn't have been readable in the other menu, that's just proof the other menu svcks. I don't accept any "reasoning" here, because it's just poor organization to do what Bethesda did.
7. 2 clicks in Oblivion. I don't know how many in Skyrim, because it was enough that I quit checking. Ever.
8. My only problem with Skyrim's UI is "everything".
9. I'd hate Skyrim's font in Mass Effect. Or anywhere, really. A normal serif font would have been fine with me. Not even archaic-looking. Just... NOTHING LIKE THAT.
10. I *hate* command-lines. I just hate Skyrim's UI more.
Using a console myself (Xbox 360) and I particularly like the UI. I guess it was made for the consoles moreso than the PC. It sounds like it's broken for you. You should get mods or get a console.
1. I got fed up with a lot more than the UI before SkyUI really got usable. I'm done with Skyrim until we get some properly detailed mechanics mods.
2. Skyrim's not worth $200 for a console, $200 for a TV, and $60 for a console copy. Bethesda should just learn how to design and interface, and make Todd Howard try to use it without his 360 controller. Problem fixed, before release.