Marlowe said that for someone to be shot in the third act, you have to show the audience a gun in the first or second.
Wasn't that Chekhov?
I totally disagree.
I have found unique cool places in all of the holds. A lighthouse that opens onto an adventure. A vampire's lair that is a tower rising within a cavern. A base for a pirate gang of walkways and a ship. Lairs of Dragon Priests with intriguing dungeon quests. A 2-part return of a powerful queen. A devious trap set by a scheming Warlock. And there are many, many more.
Whiterun, Markarth, Windhelm and Solitude are all excellent cities in my opinion with far more character than Oblivion's had.... Riften is a close second and then the rest.
I feel there are many, many cool places scattered all across the realm and then there are more mundane places - which makes sense.
Skyrim stands head and shoulders abover Oblivion and Morrowind and the other ES games for its unique dungeons and many different types of environments.
This I absolutely agree with.
It's perfectly natural that the game starts with a well-designed quest in a beautiful location. If I was to produce a game, I'd make sure that the beginning is gripping and unique - first impression is what keeps the new player in, it should be the best possible.
Also, it's logical that people and locations you discover during the main questlines are among the best in the game - they're what most players are likely to see, especially since some of them are never going to explore the countryside (fast-travel's in, so why go anywhere on foot?). I don't see why it should be any different, I mean, would you rather have all MQ locations bland and generic? Sure, it would make all other places look awesome in comparison, but that’s not quite what we’re aiming at.
“Vilverin syndrome” means that
only the features you see at the very beginning or during the MQ are fleshed out, the rest being rushed, generic, simply not attractive. I don’t believe this is the case with Skyrim.
There are lots of locations not tied to any questlines that are extremely well-designed, memorable and fun to explore. The post I quoted above lists some of them; there are many others. I never felt that areas outside the MQ are lacking in any way. In fact, I was pleasantly surprised at all the effort put into creating locations in Skyrim. It felt very refreshing after Oblivion, but even not comparing to that title the dungeons are satisfying.
I don’t expect every single location to be breath-taking – to be honest, I’d be disappointed if it happened. Variety is always good, even if it means that some places will be boring; it makes the interesting ones even better.
If you think that only MQ locations are properly fleshed out, then you simply haven’t explored enough.