I feel like people have just lost some sort of common sense perspective. You are playing a game - there is programming, assets and scripting behind the curtains. It's not bloody magic, folks. I have 250 hours in. I was still running into things that made me smile. Unique items placed deliberately, some telling a story, some obviously to make me smile. A different trap. A small story within a random dungeon. A view or interior that is cool. I am damned impressed with the scope of the dungeons in this game. Some have been spectacular set pieces, in the service to a significant story. Some have been clever, one-off finds, in service of nothing more than rewarding you for going into a random cave. And some of have just been dungeons, that I can clear, find loot, sometimes a tough fight, sometimes a statue.
Yes! This!
I'm on character number 3. Full disclosure, I enjoy front-ending characters. A certain type of playstyle with one (say sneaky mage), different type with others (heavy armor, two handed), rather than one uber-character. Regardless, I was on assignment for the Stormcloaks, heading north along the river and came across a tiny mini-drama with unlucky fisherfolk and slaughterfish. Just little things.
Not to mention dungeons I've found with their own storylines. Tiny touches in little caves (I wonder what will happen if I do this....). Being able to use your environment to fight (I once hid under one of those little stone henge thinggies while a dragon tried to breath weapon me to death... but failed! Awesome!). Caves with stories, legends you can investigate, quests that tip off quests...
Yes, some are better than others, but the variety is staggering. And sometimes you have to go out of your way and off the quest paths to find them. Which is why I'm such a fan of the radiant system.



) as some here.