Does it bother anyone that it seems like some places are des

Post » Sun Jun 10, 2012 1:24 pm

I was reading the first page and saw that at least one person, if not more were all "Bait and switch". Allow me to state my opinion as a member, rather than a moderator - but that is just a silly statement. Bait and switch implies that you were led astray purposefully. It's a con-artist tactic. If you are implying that Bethesda somehow said "let's fool people early on with one or two dungeons", then clearly you have not played the game very far. Or played it with fun in mind.

I feel like people have just lost some sort of common sense perspective. You are playing a game - there is programming, assets and scripting behind the curtains. It's not bloody magic, folks. I have 250 hours in. I was still running into things that made me smile. Unique items placed deliberately, some telling a story, some obviously to make me smile. A different trap. A small story within a random dungeon. A view or interior that is cool. I am damned impressed with the scope of the dungeons in this game. Some have been spectacular set pieces, in the service to a significant story. Some have been clever, one-off finds, in service of nothing more than rewarding you for going into a random cave. And some of have just been dungeons, that I can clear, find loot, sometimes a tough fight, sometimes a statue.

Yes! This!

I'm on character number 3. Full disclosure, I enjoy front-ending characters. A certain type of playstyle with one (say sneaky mage), different type with others (heavy armor, two handed), rather than one uber-character. Regardless, I was on assignment for the Stormcloaks, heading north along the river and came across a tiny mini-drama with unlucky fisherfolk and slaughterfish. Just little things.

Not to mention dungeons I've found with their own storylines. Tiny touches in little caves (I wonder what will happen if I do this....). Being able to use your environment to fight (I once hid under one of those little stone henge thinggies while a dragon tried to breath weapon me to death... but failed! Awesome!). Caves with stories, legends you can investigate, quests that tip off quests...

Yes, some are better than others, but the variety is staggering. And sometimes you have to go out of your way and off the quest paths to find them. Which is why I'm such a fan of the radiant system.
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Mrs. Patton
 
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Post » Sun Jun 10, 2012 6:22 pm

I was reading the first page and saw that at least one person, if not more were all "Bait and switch". Allow me to state my opinion as a member, rather than a moderator - but that is just a silly statement. Bait and switch implies that you were led astray purposefully. It's a con-artist tactic. If you are implying that Bethesda somehow said "let's fool people early on with one or two dungeons", then clearly you have not played the game very far. Or just play games to have fun anymore. :(

I feel like people have just lost some sort of common sense perspective. You are playing a game - there is programming, assets and scripting behind the curtains. It's not bloody magic, folks. I have 250 hours in. I was still running into things that made me smile. Unique items placed deliberately, some telling a story, some obviously to make me smile. A different trap. A small story within a random dungeon. A view or interior that is cool. I am damned impressed with the scope of the dungeons in this game. Some have been spectacular set pieces, in the service to a significant story. Some have been clever, one-off finds, in service of nothing more than rewarding you for going into a random cave. And some of have just been dungeons, that I can clear, find loot, sometimes a tough fight, sometimes a statue, or a skill book or whatever.

I was "sold" a game that says "go, explore, have fun." And that is what I got.

I am not the most subtle of people and possibly I stated things too bluntly this time.
But I do feel that the first part of the game has gotten significantly more attention than the endgame.
For me there was a significant difference between the beginning and end of the main quest even, in that the last quarter or so of it felt very bare-bones. All the ingredients were there, there was just not enough padding, not enough flesh to really engage me.
Similar things can be noted about for instance the differences between Riverwood and Winterhold, or Dawnstar.

As others have pointed out on this thread there could be a myriad of factors at play here, and I dont think anyone myself included thinks one of them is malice.

So I take that 'bait-and-switch' comment back.
I never meant to say that it was the intention, I meant that it was the feeling I got, but as I have the tendency to be too blunt, I should have just found other words.
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Nice one
 
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Post » Sun Jun 10, 2012 8:39 am

I am not the most subtle of people and possibly I stated things too bluntly this time.
But I do feel that the first part of the game has gotten significantly more attention than the endgame.
For me there was a significant difference between the beginning and end of the main quest even, in that the last quarter or so of it felt very bare-bones. All the ingredients were there, there was just not enough padding, not enough flesh to really engage me.
Similar things can be noted about for instance the differences between Riverwood and Winterhold, or Dawnstar.

As others have pointed out on this thread there could be a myriad of factors at play here, and I dont think anyone myself included thinks one of them is malice.

So I take that 'bait-and-switch' comment back.
I never meant to say that it was the intention, I meant that it was the feeling I got, but as I have the tendency to be too blunt, I should have just found other words.
And many of us believe you are entirely wrong and that there was much attention payed to many parts of the game, beginning, middle and end. So...maybe you were mistaken or maybe you are of that opinion but in fact more attention to detail was put into some other aspect of the game in reality.

Doesn't really matter if you accept that your opinion is just that...your opinion. And there is little to nothing to base it upon unless a dev comes out and says, "heck yes, we spent all our time making the start of the game but just spent the other several years throwing spitballs at one another using a desk top catapult. I would dare say that the devs have their reputation on the line and worked very hard on each and every part of this game start to finish and put their entire soul,into it and banked their career upon each and every part of the game. I'm sure in a game this size there had to be some filler but for the most part, there is something spectacular throughout the entire game. Of course you have to play it to find it all.
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Lifee Mccaslin
 
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Post » Sun Jun 10, 2012 4:46 pm

I don't feel that the game faked me out at all, or that "later" dungeons were disappointing or lower quality than in the beginning. After 400 hours I'm still finding little things that are a delight.

OTOH, I do agree that they had better than average NPC interaction near the beginning, and I wish they had carried that through into the rest of the game. And there's a huge difference between Helgen/Riverwood and Sovngarde, which appeared very rushed. Even factoring in the extra work for the intro tutorial, Sovngarde should have gotten more attention.
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Kat Stewart
 
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Post » Sun Jun 10, 2012 4:06 pm

maybe I'm not explaining myself.
the fact that you didn't liked some dungeons or the end of the main quest doesn't mean that it's the same for everyone, it's just YOUR OPINION, but still you are talking like your opinion is the only truth...(kinda reminds me of the stormcloaks single-minded lines)

Did you play Morrowind and Oblivion? Because if you did then you would understand what the OP meant. The first dungeon in Skyrim (Bleak Falls Barrow) and Oblivion (Vilverin) was way bigger than any of the rest in the games. Not only were they bigger, but there were put more ideas into these dungeons that the rest.
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Skivs
 
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Post » Sun Jun 10, 2012 11:59 am

They clearly put more effort into some places, and I'm okay with that. Blackreach is spectacular, other places are meh. I still have fun going through the meh places, because I love this game. When I hit an amazing place like Blackreach, it's icing.
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Chelsea Head
 
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Post » Sun Jun 10, 2012 11:17 am

Did you play Morrowind and Oblivion? Because if you did then you would understand what the OP meant. The first dungeon in Skyrim (Bleak Falls Barrow) and Oblivion (Vilverin) was way bigger than any of the rest in the games. Not only were they bigger, but there were put more ideas into these dungeons that the rest.
Except that Blackreach dungeon is bigger and way more spectacular than Bleak Falls Barrow.
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Ice Fire
 
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Post » Sun Jun 10, 2012 8:46 am

One of the tricks that games Devs and Publishers do is make things work fine and look great for the beginning and middle of the game, but the end parts or far reaches tend to be left half done. their thinking is often to fix it later in a Patch. Many times nothing is fixed.
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Keeley Stevens
 
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Post » Sun Jun 10, 2012 2:56 pm

Except that Blackreach dungeon is bigger and way more spectacular than Bleak Falls Barrow.

... to name one :wink_smile:
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Sebrina Johnstone
 
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Post » Sun Jun 10, 2012 5:28 pm

Closing in on 500 hours with 6 characters so far, and I haven't even done the main quest yet. So I don't really know what awaits me I guess. But to me, there are more awesome dungeons than I expected, from pure explorations. I couldn't disagree more. Then again, I didn't have the same issues with Oblivions dungeons (even Daggerfalls :P) as some here.

I'd rather have 200 adequate dungeons that keeps me gaming, than 20 dungeons of total awesomeness that is fun once or twice.
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Claire Lynham
 
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Post » Sun Jun 10, 2012 8:34 am

And I just found the two female and one male hunters doing the hot-tub party thing in the rift, just laying around in their skivvies soaking up the sun and lounging in the hot, bubbling mineral water- not a care in the world. Made me smile.
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Trent Theriot
 
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Post » Sun Jun 10, 2012 3:31 am

The more posts I see by Merari in this thread, the more I am disappointed by the direction the thread took.
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Steven Nicholson
 
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Post » Sun Jun 10, 2012 2:34 pm

And many of us believe you are entirely wrong and that there was much attention payed to many parts of the game, beginning, middle and end. So...maybe you were mistaken or maybe you are of that opinion but in fact more attention to detail was put into some other aspect of the game in reality.

Doesn't really matter if you accept that your opinion is just that...your opinion. And there is little to nothing to base it upon unless a dev comes out and says, "heck yes, we spent all our time making the start of the game but just spent the other several years throwing spitballs at one another using a desk top catapult. I would dare say that the devs have their reputation on the line and worked very hard on each and every part of this game start to finish and put their entire soul,into it and banked their career upon each and every part of the game. I'm sure in a game this size there had to be some filler but for the most part, there is something spectacular throughout the entire game. Of course you have to play it to find it all.
Thanks for saving the thread from Merari.
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Evaa
 
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Post » Sun Jun 10, 2012 5:53 am

Bleak Falls Barrow did give off that vibe (it was also used for the very first demonstrations of Skyrim IIRC) but it's really not that big of an issue because for all its flaws, dungeon design is great in Skyrim. Now if only half of them weren't filled with damn Draugr and associated architecture.
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josie treuberg
 
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Post » Sun Jun 10, 2012 4:46 am

I cannot say I entirely agree, but places like Blackreach, without giving anything away, blew me out of the water. Of course, there were other places that were just as unique (and weren't dungeons either), namely the hot-springs region of Skyrim which was very unique, and that one cave that's related to going to a massive tree inside a cave for that priestess back at Whiterun (this one was very cool). But, to be fair, Bleak Falls Barrow isn't [censored] blocked from those deviating from the main quest path.
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Shannon Marie Jones
 
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Post » Sun Jun 10, 2012 1:34 pm

It's not blocked? What cmatian?
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jasminε
 
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Post » Sun Jun 10, 2012 12:05 pm

Why Can Not Haz Better Dunjunz?

I've been off this board for a while. Comforting to see that many people are still comparing Skyrim unfavorably to the theoretical perfect game that had infinite people working on it, infinite resources, and infinite development time. Go ahead and hold your breath while you wait for that game to come out.
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Steeeph
 
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Post » Sun Jun 10, 2012 3:57 pm

The dungeons in Skyrim are all excellent. Each one is unique and some of them are really stunning, and have interesting story content to them.

I have no idea what this thread is even about. I don't want to do the main quest, I want some other quest that's just like the main quest only different?
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Jonathan Windmon
 
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Post » Sun Jun 10, 2012 5:06 pm

It may be hard to believe, but one can fail at complaining, too. Among all the complaints I have seen on this forum, some good and some bad ones, is this one an absolute fail.

Next time, if you cannot find anything to complain about then it could well be that it is all right!
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michael danso
 
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Post » Sun Jun 10, 2012 8:39 am

You're an idiot if you think Bethesda has the time to fine-tune EVERY ENVIRONMENT in the entire game. Release date would be Dec 2017.
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Roanne Bardsley
 
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Post » Sun Jun 10, 2012 6:32 am

Skyrim's dungeons are excellent although I think some dungeons had more effort put on them (Besides Blackreach).
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Sheila Reyes
 
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Post » Sun Jun 10, 2012 6:05 pm

You're an idiot if you think Bethesda has the time to fine-tune EVERY ENVIRONMENT in the entire game. Release date would be Dec 2017.

I would have waited another year for Skyrim.
I seriously would have. I would have payed an extra tenner too.

I dont know, I love TES that much is obvious.*
Shes like that love that you see take one too many drink, if that makes sense.
There are flaws, and to point them out is only right but it does not diminish the love.
She just fits, and youre willing to go the mile, because you love her.
That does not mean you cant tell her to put down that last glass, if I may extend a metaphor.

*Im still here
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Imy Davies
 
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Post » Sun Jun 10, 2012 8:09 am

Bleak Falls and Black Reach are the only 2 dungeons wich sets themselves apart.
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Bereket Fekadu
 
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Post » Sun Jun 10, 2012 4:12 pm

In the real world, 'cities' contain more than a few houses and an inn. This isn't the real world though.

Lets see, just today, I drove through Gateway, Nucla, Uravan, Redvale, Placerville and Colona in SW CO. I drove by the roads to Paradox and Bedrock All these towns are smaller than Dawnstar or Morthal. Some of these towns are smaller than the settlements in Skyrim. Last time I checked, SW Colorado is in the Real World.
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michael danso
 
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Post » Sun Jun 10, 2012 5:18 am

It may be hard to believe, but one can fail at complaining, too. Among all the complaints I have seen on this forum, some good and some bad ones, is this one an absolute fail.

Next time, if you cannot find anything to complain about then it could well be that it is all right!

Yes, Maybe he should a leaf out of your book for constructive posts, Take this thread for instance & your input.

"Some will complain about everything..."

"True. What you are saying is that it needs more drama on the forum."

Nothing about the content of the thread, No worthwhile argument as to why you disagree, Just whining about whiners & throwing out insults.

Seriously, The amount of pitchforks that get raised if anyone is critical about Skyrim is astounding, Why not agree to disagree?
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Stephani Silva
 
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