Dragon Age: Origins, Awakening & DA2

Post » Sat Jul 09, 2011 3:47 pm

dragon age 2 svcks!

How constructive, not that I totally disagree though.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Sat Jul 09, 2011 7:00 pm

dragon age 2 svcks!


You wrote the same thing in the DLC forums of NV :whistling:
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Sat Jul 09, 2011 8:43 pm

You wrote the same thing in the DLC forums of NV :whistling:


Well....consistency is nice I guess. :unsure:
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Sat Jul 09, 2011 9:27 pm

Well, I'm now a couple days into my third character. I went with a Rogue, because I hated having to leave all the locked stuff behind. I just got to Lothering (same place I stopped with try #1).

This is the first game of this type I've ever played, and I still have trouble with the terms and tactics. I sort of understand tank, boss, etc., but it is far from natural for me. I came up from D&D, though Might & Magic, to TES. This is the first time I tried something different. I'm still playing on Easy while I figure out how this is supposed to work, and I have the markers turned on.

Does anyone have general tips on buffing the different types of characters or how I should construct the team? I'm running with the original 4, even though I just got access to a new one. How often should I be talking to the team? I have started sending the dog out to find things, and noiw have quite a few gifts for later, but he loves me already. Is time a factor in the game, or can I continue to ramble around like I have been doing? I have a couple hundred hours into Oblivion, and have yet to start the main quest (I've never seen an :obliviongate: ).

I've played quite a few hours, but I'm not really getting into it like I did with TES. Part of that is trying to figure out the controls and characters, and part is the way it's scripted, rather than free-roaming. Any tips on how to get into the flow quicker? I'm not really having "fun", which is the point of gaming.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sun Jul 10, 2011 3:38 am

I just finished the game a few days ago, I thought it was pretty sick to be honest... worth the playthrough. My only complaints is the combat frequency (really, a street gang has 20 members to throw at you every 2 minutes?) and recycled areas.

Those are two major flaws and it doesn't get much worse than bad combat and recycled areas in an RPG.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Sun Jul 10, 2011 12:52 am

Those are two major flaws and it doesn't get much worse than bad combat and recycled areas in an RPG.


Amen. I actually enjoyed the characters and story. And liked the game, at first. Then after about 15 hrs of game time I realized just how bad thing really were.

The recycled areas bring sad gamer tear to my eyes :cryvaultboy: Returning to an area is one thing, but making me re-explore a recycled area for loot ? F - that. But this isn't a new tune.

I hate to be on the negative nancy band wagon, but DA2 is a train wreck. I literally just stopped playing and never bothered to finish the game. I just stopped caring.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Sat Jul 09, 2011 11:52 am

Rented it and couldn't even play it. Way too linear and since Bioware apparently lets EA write for them now, the story wasn't any better. I though Origins was too linear and was expecting more, but got less. Reminds me of ME2.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Sat Jul 09, 2011 8:53 pm

Well, I'm now a couple days into my third character. I went with a Rogue, because I hated having to leave all the locked stuff behind. I just got to Lothering (same place I stopped with try #1).

This is the first game of this type I've ever played, and I still have trouble with the terms and tactics. I sort of understand tank, boss, etc., but it is far from natural for me. I came up from D&D, though Might & Magic, to TES. This is the first time I tried something different. I'm still playing on Easy while I figure out how this is supposed to work, and I have the markers turned on.

Does anyone have general tips on buffing the different types of characters or how I should construct the team? I'm running with the original 4, even though I just got access to a new one. How often should I be talking to the team? I have started sending the dog out to find things, and noiw have quite a few gifts for later, but he loves me already. Is time a factor in the game, or can I continue to ramble around like I have been doing? I have a couple hundred hours into Oblivion, and have yet to start the main quest (I've never seen an :obliviongate: ).

I've played quite a few hours, but I'm not really getting into it like I did with TES. Part of that is trying to figure out the controls and characters, and part is the way it's scripted, rather than free-roaming. Any tips on how to get into the flow quicker? I'm not really having "fun", which is the point of gaming.

Well there's not much to say, unfortunately. DA is not about free-roaming, it's about the story. In TES you spend the game wandering and making a collage of your own story, in DA you spend it letting the game take you on a ride through the story which you can affect in various ways through your own decisions. Two very different concepts which require two different approaches when playing.
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Sun Jul 10, 2011 3:05 am

Rented it and couldn't even play it. Way too linear and since Bioware apparently lets EA write for them now, the story wasn't any better. I though Origins was too linear and was expecting more, but got less. Reminds me of ME2.


EA didnt write the story, it was Bioware writters itself

As for the linear thing, Every Bioware game that Ive played are linear, from Baldurs Gate to Mass Effect, I do not expect from them freeroaming anyway
Comparing Dragon Age with a TES game is like Comparing COD with DOOM, different ways to handle the same style of gender
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sun Jul 10, 2011 3:24 am

EA didnt write the story, it was Bioware writters itself

As for the linear thing, Every Bioware game that Ive played are linear, from Baldurs Gate to Mass Effect, I do not expect from them freeroaming anyway

No, I mean it went from RPG, to a linear action game. If thats Bioware writing, then Bioware truly is dead. LOL at BG being as linear as ME or any of the DA games.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sun Jul 10, 2011 3:16 am

No, I mean it went from RPG, to a linear action game. If thats Bioware writing, then Bioware truly is dead. LOL at BG being as linear as ME or any of the DA games.

I haven't played BG myself, but I did play SW:KotOR and it was pretty much as linear as any Dragon Age or Mass Effect game. That's just BioWare's style. :shrug:
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Sat Jul 09, 2011 3:38 pm

No, I mean it went from RPG, to a linear action game. If thats Bioware writing, then Bioware truly is dead. LOL at BG being as linear as ME or any of the DA games.


Meh, Different opinion I suppose
From the action perspective, well I suppose is to appeal the new gamers, look Fallout for example, it went from a Turn Based RPG to a Shooter-Hybrid RPG,
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sat Jul 09, 2011 2:34 pm

I haven't played BG myself, but I did play SW:KotOR and it was pretty much as linear as any Dragon Age or Mass Effect game. That's just BioWare's style. :shrug:

BG and Kotor were more in depth than ME2 and the DA2. There's an obvious fall off in quality once EA took over.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sun Jul 10, 2011 1:44 am

So, in others words, is EA fault? :spotted owl:
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat Jul 09, 2011 3:14 pm

So, in others words, is EA fault? :spotted owl:

Well, yeah, kinda. They don't have the best reputation with fans of game developers that they buy out.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Sat Jul 09, 2011 11:21 pm

So, in others words, is EA fault? :spotted owl:

Pretty much. If Bioware hadn't been bought by EA and was bought by another RPG company, they would of went on making their little 'JRPG in a WRPG body' games and everybody would of been happy (as in Bioware fans that liked them for what they were). EA turns them into a action game maker now and nickel and dimes their "customers" with ridiculous DLCs and other sheisty business practices. They basically sell them out so they can appeal to the twitch shooter and action fans.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Sat Jul 09, 2011 4:02 pm

Does anyone have general tips on buffing the different types of characters or how I should construct the team? I'm running with the original 4, even though I just got access to a new one. How often should I be talking to the team? I have started sending the dog out to find things, and noiw have quite a few gifts for later, but he loves me already. Is time a factor in the game, or can I continue to ramble around like I have been doing? I have a couple hundred hours into Oblivion, and have yet to start the main quest (I've never seen an :obliviongate: ).


My team was usually two warriors, a rogue, and a mage (I won't name name unless you don't mind spoilers), although for certain tough bosses, I took a warrior, a rogue, and two mages who were good at healing. Ser Barkspawn is fun, but he isn't really a powerful fighter until later, by which point you are used to leaving him behind, so you might want to replace him with another warrior (or mage) as soon as you can.

You can get quite a bit by chatting up your team, both in story and in stats, but I think they only advance their willingness to talk to you as you complete areas (or specific quests), but I could be wrong. Basically, I talked to them all as often as I could, since I enjoyed bantering with them (they get less annoyed by it than real people =P).

You have pretty much unlimited time on your hands.... the story only advances when you complete pieces of the main questline.

I've played quite a few hours, but I'm not really getting into it like I did with TES. Part of that is trying to figure out the controls and characters, and part is the way it's scripted, rather than free-roaming. Any tips on how to get into the flow quicker? I'm not really having "fun", which is the point of gaming.


The early parts of the game are pretty constrained. Once you leave Lothering, you have more options as far as what you do and where you go.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Sat Jul 09, 2011 10:15 pm

http://30.media.tumblr.com/tumblr_ljy3t9hU7q1qev09go1_500.jpg

Although there's a bit that worries me in that picture, I'll presume that it's caused by the way the skirt was made.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sun Jul 10, 2011 1:07 am

http://30.media.tumblr.com/tumblr_ljy3t9hU7q1qev09go1_500.jpg

Although there's a bit that worries me in that picture, I'll presume that it's caused by the way the skirt was made.

I don't feel worried at all.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Sat Jul 09, 2011 11:09 pm

Well there's not much to say, unfortunately. DA is not about free-roaming, it's about the story. In TES you spend the game wandering and making a collage of your own story, in DA you spend it letting the game take you on a ride through the story which you can affect in various ways through your own decisions. Two very different concepts which require two different approaches when playing.

I know it's a completely different animal. I was asking for tips on how to get into the proper mindset for this game, a type I have never played. I don't want to dump the game, but I will if I continue to be unable to find any "fun" in it.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sat Jul 09, 2011 5:56 pm

My team was usually two warriors, a rogue, and a mage (I won't name name unless you don't mind spoilers), although for certain tough bosses, I took a warrior, a rogue, and two mages who were good at healing. Ser Barkspawn is fun, but he isn't really a powerful fighter until later, by which point you are used to leaving him behind, so you might want to replace him with another warrior (or mage) as soon as you can.

You can get quite a bit by chatting up your team, both in story and in stats, but I think they only advance their willingness to talk to you as you complete areas (or specific quests), but I could be wrong. Basically, I talked to them all as often as I could, since I enjoyed bantering with them (they get less annoyed by it than real people =P).

You have pretty much unlimited time on your hands.... the story only advances when you complete pieces of the main questline.



The early parts of the game are pretty constrained. Once you leave Lothering, you have more options as far as what you do and where you go.

Thank you. That is what I was looking for. I've heard about "Boss fights" in other games from years past, but I'm still trying to wrap my head around the concept. This is very weird.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Sat Jul 09, 2011 12:09 pm

http://30.media.tumblr.com/tumblr_ljy3t9hU7q1qev09go1_500.jpg

Although there's a bit that worries me in that picture, I'll presume that it's caused by the way the skirt was made.

You can't see the skirt in that pic? Also
I don't think it would be all that hard to recreate After all it's basically a bunch of belt straps sewn on right?
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Sat Jul 09, 2011 1:57 pm

I know it's a completely different animal. I was asking for tips on how to get into the proper mindset for this game, a type I have never played. I don't want to dump the game, but I will if I continue to be unable to find any "fun" in it.

Sorry, I misunderstood your post.


You can't see the skirt in that pic?

Are you blind or what? Yes, you can see the skirt in the picture.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat Jul 09, 2011 1:32 pm

Pretty much. If Bioware hadn't been bought by EA and was bought by another RPG company, they would of went on making their little 'JRPG in a WRPG body' games and everybody would of been happy (as in Bioware fans that liked them for what they were). EA turns them into a action game maker now and nickel and dimes their "customers" with ridiculous DLCs and other sheisty business practices. They basically sell them out so they can appeal to the twitch shooter and action fans.


I have to agree as someone who was looking forward to DA2 after loving DAO, I was very disappointed in Bioware and EA. They could've improved the flaws that Origins had but nope they went in the direction of "You press a button and something awesome happens".
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Sat Jul 09, 2011 1:38 pm

Are you blind or what? Yes, you can see the skirt in the picture.

not the whole thing....XD
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

PreviousNext

Return to Othor Games