Dragon Age: Origins, Awakening & DA2

Post » Sun Jul 10, 2011 3:04 am

I also use nightmare, and shatter alot now that I come down and think about it. I usually always have Morrigan with me, and She gets the frost and lightning sections maxed usually. Along with the entropy tree with the sleep tree. Last game I did for an import into DA2 to see if it changes anything, and to play the two new DLC's (Witch hunt in particular.) Being a Mage and taking the paralyse tree combined with Morrigans area control sleep tree Battles where surprisingly easy. Battle Field control and Domination was easy with 2 mages, a rogue and a warrior. :D

I've never actually used Grease fire, and Storm of the Century.
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sas
 
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Post » Sat Jul 09, 2011 9:31 pm

I tend not to play much with Morrigan in the party. My characters usually end up paragon/light side and I really get tired of "Morrigan disapproves" showing up. When my Warden is the mage is when I use Grease fire the most, otherwise I make sure Wynne gets petrify and crushing prison. I use Alistair as tank, Wynne for healing, Leli for ranged/rogue and my Warden is usually melee rogue or warrior.
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Hannah Barnard
 
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Post » Sat Jul 09, 2011 9:35 pm

Most of my games, I just let the potions do my healing. I usually play a mage, I've started several games with rogue Dalish, and Human warriors but never seem to get very far in them.
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Michael Korkia
 
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Post » Sat Jul 09, 2011 2:59 pm

Most of my games, I just let the potions do my healing. I usually play a mage, I've started several games with rogue Dalish, and Human warriors but never seem to get very far in them.

City elf [female], female dwarf, both noble and duster, and human noble female. I have several assorted mages as well.I didn't care too much for the dailish origin.
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Greg Cavaliere
 
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Post » Sat Jul 09, 2011 7:39 pm

So I finally finished Dragon Age 2, what a disappointment that was. The story was flat out boring until the very end and the combat was painful to play.

Turning it into to Gamestop tomorrow so I can get $50 of L.A. Noir.
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Iain Lamb
 
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Post » Sat Jul 09, 2011 5:02 pm

Does anyone have general tips on buffing the different types of characters or how I should construct the team? I'm running with the original 4, even though I just got access to a new one.


Dragon Age basically uses the tactics that have become popular in MMORPGs. The ideal composition for a party is tank, healer, and two damagers. Your tank's job is to get enemies attention so they will attack him instead of your other characters (hence, the tank is a defensive role). Your healer's job is primarily to keep your tank alive so he can continue to control the battlefield. Your damagers are there obviously to take the enemies down as quickly as possible.

In Origins, Alistair will be your tank at the start of the game (and likely all the way through the game). Make sure you get "taunt" and "threaten" for him, and set him to have the "Defender" tactics preset. Fill out the rest of his Sword and Shield talents to get sustained talents which will raise his armor or defense. Give him the best armor you can find. Get at least one heal spell for Morrigan and configure her tactics so the heal is high up on her list. Your rogue, Leliana, and Sten are all set up as damagers, so early in the game, Alistair is your only tank and Morrigan is your only healer. You will get a much better healer later on.

While you can get through the game with pretty much any party combination, this is really the party setup the game was designed around. When you get a chance to go to the Circle of the Magi, you can get a healer who will make the game much, much easier.

How often should I be talking to the team? I have started sending the dog out to find things, and noiw have quite a few gifts for later, but he loves me already. Is time a factor in the game, or can I continue to ramble around like I have been doing? I have a couple hundred hours into Oblivion, and have yet to start the main quest (I've never seen an :obliviongate: ).


You can talk to your party members as often as you like, although usually just talking to them in camp between quest missions is enough. You don't have to talk to them at all if you don't want. Time isn't a factor in the game, and the darkspawn horde, much like the forces of Mehrunes Dagon, will happily put their invasion plans on hold until you take on a story mission to advance the plot. However, it is very much a story based game, and aside from a few side quests in Denerim, there's really nothing to do except the main quest.

I've played quite a few hours, but I'm not really getting into it like I did with TES. Part of that is trying to figure out the controls and characters, and part is the way it's scripted, rather than free-roaming. Any tips on how to get into the flow quicker? I'm not really having "fun", which is the point of gaming.


It's not a sandbox game, and if this kind of game isn't your cup of tea, there's nothing wrong with that. Either it appeals to you or it doesn't. Don't force it. I happen to prefer games with strong stories, and the free-form wandering of sandbox games is largely lost on me. Different strokes...
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james tait
 
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Post » Sun Jul 10, 2011 2:25 am

http://25.media.tumblr.com/tumblr_lkuzb1OWTN1qdkzd8o1_500.jpg
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Josephine Gowing
 
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Post » Sat Jul 09, 2011 2:27 pm

Is anyone playing Dragon Age Legends on Facebook? Its just an average FB game but you can unlock items for your actual Dragon Age game if you link your EA account. :)
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Jynx Anthropic
 
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Post » Sat Jul 09, 2011 2:08 pm

Ok question on Runes (specificly the Paralysis Runes): Does using the higher end runes giv increased vhance of paralysis or increased duration or both?

This would be something I would love to know as I have spent >100 gold on crafting paralysis runes.
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Roisan Sweeney
 
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Post » Sat Jul 09, 2011 3:14 pm

Ok question on Runes (specificly the Paralysis Runes): Does using the higher end runes giv increased vhance of paralysis or increased duration or both?

This would be something I would love to know as I have spent >100 gold on crafting paralysis runes.


Answers here: http://dragonage.wikia.com/wiki/Weapon_runes_%28Origins%29#Paralyze
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Roddy
 
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Post » Sun Jul 10, 2011 12:25 am

http://www.youtube.com/watch?v=hOje2AaXVgk
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marie breen
 
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Post » Sun Jul 10, 2011 12:07 am

There's a trailer for the new dlc for DA2. http://dragonage.bioware.com/da2/addon/legacy/

It shows the new hot-rod samurai retconned genlocks. My opinion only, and please remember that I don't like DA2 with the 180 degree art direction change, they look and move like rabid furless gorillas with overly pointy armor. Someone on their forums thought the new genlocks looked a lot like LotR trolls. http://social.bioware.com/forum/1/topic/141/index/7822999

I have fewer and fewer regrets about not getting the game as time goes on.
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Bryanna Vacchiano
 
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Post » Sat Jul 09, 2011 10:22 pm

I will admit that, taken on their own merits, I personally like the new look of the Genlocks...but any argument in favor of the redesign of the other Darkspawn for now looking like corrupted versions of their affiliated races (and/or of giving Qunari horns) is now completely moot, since these are anything but corrupted Dwarves.

http://www.youtube.com/watch?v=hOje2AaXVgk

:rofl:
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Rudi Carter
 
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Post » Sat Jul 09, 2011 9:52 pm

I will admit that, taken on their own merits, I personally like the new look of the Genlocks...but any argument in favor of the redesign of the other Darkspawn for now looking like corrupted versions of their affiliated races (and/or of giving Qunari horns) is now completely moot, since these are anything but corrupted Dwarves.


:rofl:


I prefer the new Darkspawn.
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Reven Lord
 
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Post » Sat Jul 09, 2011 9:52 pm

Huh...so only particularly obese dwarves can become broodmothers for Genlocks?

Considering DA2 had been sitting on my shelf completely untouched for months now I have no interest in this new DLC. It will probably be exactly the same as the Origins DLCs: recycled areas with a new enemy in them. Considering that was the entire design process for DA2's regions I expect this DLC will entirely take place in the Amell estate and feature 1 battle with a obese genlock.
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Justin
 
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