End of january - where is the news ?

Post » Thu May 03, 2012 11:34 am

They're talking about the .. ehm so called "upcoming patch" (patch #2) since november.

I know they're working
I know it will come some time
But i just hate the silence (everyone does) - it's more irritative than the wait itself.

The fact that non of the developers, community managers don't even talk on the forums makes it much much worse, it feels like a ghost forum.

Blizzard had many problems with that at the start of the SC2 ... major forum outcry on critical bug PEAK times and no freaking moderators anywhere. I felt the same ghost-forum feeling ....
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Poetic Vice
 
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Post » Thu May 03, 2012 1:23 pm

Great words, Stewox!!!!! I have nothing to add:)

Let's just hope that id's ignorance would be justified by some great stuff that is being cooked for community!
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{Richies Mommy}
 
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Post » Thu May 03, 2012 11:35 pm

I come back every Friday or so to check on the game. I want to play it again, but just can't bring myself to without something new to do. It's my personal opinion that RAGE was simply a game used to test their new graphics engine... and they didn't like the results of the test.
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Emilie M
 
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Post » Thu May 03, 2012 2:17 pm

I come back every Friday or so to check on the game. I want to play it again, but just can't bring myself to without something new to do. It's my personal opinion that RAGE was simply a game used to test their new graphics engine... and they didn't like the results of the test.

A seven year 27 million dollar test of the technology they intend to repeat with Doom 4 despite not liking the results of the first test. Must be gluttons for punishment or have some secret funding by DARPA or the Illuminati.
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Nathan Maughan
 
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Post » Thu May 03, 2012 5:27 pm

I come back every Friday or so to check on the game. I want to play it again, but just can't bring myself to without something new to do. It's my personal opinion that RAGE was simply a game used to test their new graphics engine... and they didn't like the results of the test.

I think you may have hit the nail on the head.
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MatthewJontully
 
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Post » Fri May 04, 2012 1:09 am

Great words, Stewox!!!!! I have nothing to add:)

Let's just hope that id's ignorance would be justified by some great stuff that is being cooked for community!

Well thanks.

Excuse the upset sounding of my talks but i just kind of had it for the 2 day. Blown some steam off thankfully in a good way (no lol im not troublemaker haha)

All of this because there obviously is love for the game, there is stuff to appreciate. But one can't fully like the situation if sorroundings are not optimal.


Tried to defend the company image ... at the peak times of misinformation going on ... I didn't directly notice efforts made by bethesda publishing, since mostly they deal with media outlets... which those media outlets don't explain it in great accuracy sometimes, or they make up assumptions to make buzz.

Nobody from ID (except Gstaff) thanked or at least noticed any of this ... I don't demand any award or whatever, I don't try to brag either, nobody's obligated to do any of this, but at least it would have felt so much to me since I wouldn't had that ghost-forum "talking to a wall" feeling, and i wouldn't be making up these threads. Gamers don't like companies that have a "corporate" feeling, many dislike microsoft just because how they behave.

Are they afraid of negativity to speak in forums ? I wouldn't spam them with questions and comments. Asumptions aren't conclusions.
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C.L.U.T.C.H
 
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Post » Thu May 03, 2012 9:21 pm

im on my 5th or 6th playthrough but im really getting impatient for the DLC as well, its how they ended the game, [censored]tiest end ever made, we need to DLC to complete the game and its not fair!!!
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SWagg KId
 
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Post » Fri May 04, 2012 3:44 am

Are they afraid of negativity to speak in forums ? I wouldn't spam them with questions and comments. Asumptions aren't conclusions.
And that is strange....negativity or I'd rather say constructive criticism means that WE DO CARE! Most other gamers just played it and forgot it and that is much worse for the company, cos that means the game was bad enough to even talk about it. id shouldn't just sell the game they also need to get feedback! Well Bethesda said they monitor the forum.....so let's be patient :)
im on my 5th or 6th playthrough but im really getting impatient for the DLC as well, its how they ended the game, [censored]tiest end ever made, we need to DLC to complete the game and its not fair!!!
Everyone feel the same way((
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DarkGypsy
 
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Post » Thu May 03, 2012 1:25 pm

I don't care about id anymore. They lie to me, they are console developer who care only about money.
Continue in the same spirit, I will look with pleasure another console developer fail. They don't care about PC anymore, thats is reality. That console games (like RAGE, skyri*m) make me crazy. With all these limitations. Just look Bulletstorm or new rpg game Kingdoms of Amalur: Reckoning. 'you can't jump here.... please press button x to jump here, thanks.' id is in the same way.. WHY

http://www.youtube.com/watch?v=W1ZtBCpo0eU

my last post here. I just want a classic developer like id or xatrix. I don't want doom4 to be made for consoles and from there to be port to PC. consoles are limited in all. in the same logic they can port RAGE HD to pc ... this is not RAGE, this is another game uses RAGE theme
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City Swagga
 
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Post » Fri May 04, 2012 2:01 am

http://www.youtube.com/watch?v=W1ZtBCpo0eU

Nice. I loved rocket jumping. I quit playing Q2 when the aweful grapple became popular.
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Emma-Jane Merrin
 
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Post » Fri May 04, 2012 12:15 am

If DLC was released soon after the release date, people would cry that content was deliberately left out of the game to sell as DLC. If DLC takes too long, then people [censored] and moan it's taking too long. I look at it like this... id software... take as long as you want. I enjoyed the hell out of RAGE and got a good 30 hours out of it. I am now playing other games. When DLC comes out, I will enjoy RAGE all over again. I really don't see the problem here.
Implying thats not exactly what they did.
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maddison
 
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Post » Fri May 04, 2012 1:05 am

Implying thats not exactly what they did.

Whether it's true or not, I found your post funny either way. :biggrin:
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Rob
 
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Post » Thu May 03, 2012 5:27 pm

Whether it's true or not, I found your post funny either way. :biggrin:
I only speak the truth, search your heart and you know it to be true.
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neen
 
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Post » Thu May 03, 2012 12:08 pm

The biggest irony is how they are wrong:
(no offense but this is honesty)

Carmack said how developing for PC would have cost much more and not get enough money for it to justify the effort. True with Rage.

Well that exactly why so much less people bought Rage on PC - it's a console port.

I am making this clear:

This is false blaming of the PC community. You make a console port without simple stuff such as advanced options screen, you blame the PC market for not buying enough OTHER games so that is the REASON Rage is not being a full fledged PC focused game, you don't EXPECT PC sales but it's what you get, not because of the MARKET ... but because of the GAME being a port in the FIRST PLACE under false assumption that "it won't sell enough anyways". As a cherry on top, you actually get SURPRISED that PC community went ballistic over the crappy options screen.

The whole POINT of PC games is in TWEAKABILITY and CUSTOMIZABILITY ... how can ID be surprised over what they have created as STANDARD.

I think if that's what ID is thinking - they have clearly lost touch with reality ... they ought to be the smartest hinding behind in the shadows of the gaming industry, looks to me their market research department is ... nowhere to be found. ID ought to be independent .. thinking for them selfs, now they're caving into other trends and following suits of the crappy corporate publisher [censored] games. Minecraft sold more than Rage on PC ... come on.


Blizzard is making PC only games and they sell like best pancakes in town. I have played more than 800 hours of Starcraft 2 since launch, i got it first day. I think Carmack needs to ... look on The Internet a bit more, if you want to stay relevant and actually ... competitive.
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Sammygirl
 
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Post » Thu May 03, 2012 8:56 pm

A console port? It takes a good few seconds for the textures to load while looking around on PS3. Just terrible.
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FABIAN RUIZ
 
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Post » Thu May 03, 2012 5:34 pm

Whatever about the game and media, you can be quite certain that the graphics engine itself is not a console port. As an OpenGL engine and as an engine that was principally and primarily developed in OpenGL it is simply not possible for it to be a console port: full OpenGL just does not exist on consoles.

No, the real trainwreck here is that id severely underestimated the appalling state of OpenGL drivers these days. You can point the finger at any one of the participants and construct a valid case against them. "If id hadn't underestimated the badness of OpenGL drivers" ... "if id had developed using Direct3D from the outset" ... "if hardware vendors had gotten their acts together" ... "if PC gamers in general hadn't lost a lot of the technical competence they possessed back in 2004" ... and so it goes.

I'm also detecting a lot of animosity towards id that IMO comes from the Zenimax buyout. Many old-time id fans were quite annoyed at that - the last great independent game studio selling out to The Man, etc. As a result they were perfectly prepared to dogpile on the game (and to twist anything whatsoever into an excuse to do so) since long before it was released. This manifested in other ways too: I've seen people say things like "forget it, no more id source code releases now" since the buyout, without a single shred of evidence to back them up.

Some day a psychology student will write an interesting thesis about what happened here. It's herd mentality, tribalism and kicking people when they're down at it's worst.
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An Lor
 
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Post » Thu May 03, 2012 4:07 pm

There's no doubt in my mind this has got to be the most misunderstood game in history. Even before the game was released a lot of people had misconceptions about it and since its release they have piled on even more. Of course, those with the most misconceptions also complain the loudest and don't want to hear the truth anyway. I'm beginning to understand why so many developers like id just shove the game out the door and then refrain from talking about it again in detail. Anything and everything they say can be taken completely out of context and spread negative rumors instantly. Best to just let their work speak for itself and let the chips fall where they will.
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REVLUTIN
 
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Post » Thu May 03, 2012 11:44 pm

RAGE is not a misunderstood game...its just an average game with limited appeal.

When a comedian onstage makes a joke and nobody laughs...its not the audiences fault its simply that the joke is not funny to that group.

RAGE is not a piece of art or a sonnet or a epic poem...just a game....no one is misunderstanding it.
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Markie Mark
 
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Post » Thu May 03, 2012 5:30 pm

A console port? It takes a good few seconds for the textures to load while looking around on PS3. Just terrible.

as a "console port" ... having little features and actual focus that makes PC version actually a PC game.

Feels like CODMW2 ... "graphics settings, mouse and keyboard controls"

Whatever about the game and media, you can be quite certain that the graphics engine itself is not a console port. As an OpenGL engine and as an engine that was principally and primarily developed in OpenGL it is simply not possible for it to be a console port: full OpenGL just does not exist on consoles.

No, the real trainwreck here is that id severely underestimated the appalling state of OpenGL drivers these days. You can point the finger at any one of the participants and construct a valid case against them. "If id hadn't underestimated the badness of OpenGL drivers" ... "if id had developed using Direct3D from the outset" ... "if hardware vendors had gotten their acts together" ... "if PC gamers in general hadn't lost a lot of the technical competence they possessed back in 2004" ... and so it goes.

I'm also detecting a lot of animosity towards id that IMO comes from the Zenimax buyout. Many old-time id fans were quite annoyed at that - the last great independent game studio selling out to The Man, etc. As a result they were perfectly prepared to dogpile on the game (and to twist anything whatsoever into an excuse to do so) since long before it was released. This manifested in other ways too: I've seen people say things like "forget it, no more id source code releases now" since the buyout, without a single shred of evidence to back them up.

Some day a psychology student will write an interesting thesis about what happened here. It's herd mentality, tribalism and kicking people when they're down at it's worst.

not an actual port ... looks alike
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Alexxxxxx
 
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Post » Thu May 03, 2012 5:30 pm

RAGE is not a misunderstood game...its just an average game with limited appeal.

When a comedian onstage makes a joke and nobody laughs...its not the audiences fault its simply that the joke is not funny to that group.

RAGE is not a piece of art or a sonnet or a epic poem...just a game....no one is misunderstanding it.

Its one thing when the audience doesn't laugh, and quite another when some of them throw rotten tomatoes while others laugh their heads off. There are hundreds of games published every year some of which reviewers rate as low as 20 and nobody else ever even knows exist. Rage is controversial for good reasons including not least of all that it is widely misunderstood as countless threads in here provide evidence for. If it were not misunderstood then there simply would not be so many people making contradictory claims about the game.
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sexy zara
 
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Post » Fri May 04, 2012 2:22 am

Its one thing when the audience doesn't laugh, and quite another when some of them throw rotten tomatoes while others laugh their heads off. There are hundreds of games published every year some of which reviewers rate as low as 20 and nobody else ever even knows exist. Rage is controversial for good reasons including not least of all that it is widely misunderstood as countless threads in here provide evidence for. If it were not misunderstood then there simply would not be so many people making contradictory claims about the game.

We don't understand this game so we are unable to appreciate it. ROTFLMAO
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Chavala
 
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Post » Thu May 03, 2012 10:00 pm

We don't understand this game so we are unable to appreciate it. ROTFLMAO

What I said was people misunderstand the game. Its easy to understand your confusion if you don't know the difference between a misunderstanding and a lack of understanding.
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saxon
 
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Post » Thu May 03, 2012 11:27 am

The launch was a bit messed up for PC, what with the driver issues. I spent the first coupla days playing sporadically between reading tweak guides and dikeing around with my system. First patch with settings was welcome but messed up some tweaks. lol But really, I loved the game. It sits nicely next to my other id titles and Raven/Splash games.

From what I could tell about the online complaints, at least for PC, was the most vocal people were the ones complaining about poor performance when, in reality, they're just those idiots who like to max everything regardless of whether it has any impact on the visuals or not. lol So they [censored] and moan about chugging gameplay and list games that they can max settings on (usually two/three year-old titles or brand new games running on ancient engines) and whine about crap that would't be an issue if they'd just accept a standard of settings slightly lower than *insane* and *pointless*.

As for the mainstream critics, I think they're responsible for doing a "British tabloid" smear of id. Build 'em up, then knock 'em down. Pretty much every review I read was the musings of a man who was expecting some perfect FPS to come flailing into this massively over-populated genre and force even hardcoe CoD, HALO, and Battlefield fans to acknowledge the Gods of the genre that are id Software. lol Now, I don't like CoD, HALO, or Battlefield. I don't like Crysis. More recently playing things like Metro 2033, yeah, it was all right, but meh, as far as shooters go it just feels a little off. Like most European first-person games, visuals come first and feel comes second. Dead Island... meh, worst FPS feel ever probably. RAGE... I like. Quake 4, yup. And for slower going but heavy in the feel area I love Doom3. For multiplayer I look to Splash Damage in the ETs and BRINK.

The odd thing about reading complaints about games these days is... gamers rarely give details like what platform they're playing on. You get a mess of forum posts and comments on review sites that do contradict one another because there are different issues across platforms. But all the complaints build up to give this weird tangle of misinformation to anyone who would otherwise love the game that people are slamming. I don't get where yall are coming from with "id let me down", or "broke promises". As far as I'm aware the - to quote Carmack - cluster***k launch was a cluster***k. Who in their right mind would spend years in development only to mess up at launch? Certainly nobody screwed up deliberately. But yeah, I think I got exactly what I was expecting from id in terms of gameplay... so I don't have any complaints.

Edit: Also after watching Carmack's keynote at QuakeCon I'm looking forward to shorter development times, more titles, and while playing and replaying id titles - I swear Doom 3 (& RoE) and Quake IV are the first things to go back on my system after a cleanup - I'm looking forward to more id Tech 5 games coming out from under Bethesda Zenimax's umbrella, and certainly looking forward to Doom 4 from id. w00t!
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Nick Pryce
 
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Post » Thu May 03, 2012 11:53 am

What I said was people misunderstand the game. Its easy to understand your confusion if you don't know the difference between a misunderstanding and a lack of understanding.

Oh, we understood it wrong somehow. WOW.
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candice keenan
 
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Post » Fri May 04, 2012 2:27 am

as a "console port" ... having little features and actual focus that makes PC version actually a PC game.

I wasn't asking for clarification, I was saying that the game was badly ported to consoles from the PC version and not vice versa.
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Nikki Morse
 
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