The dev console didn't really have that many tweaks ... like Crysis or IDTech4, which is obviously not a good thing, no idea why would they take a step back. The easiest thing in programming is to map a value to the dev console, change color of the gun instantly, whatever man... games could have been so much tweakable pretty much appealed to any kind of customer
I've never felt entitled as a gamer to anything beyond the vanilla experience. I've always received any kind of toolsets and dev console options as shiny bonuses that I didn't deserve when I parted with my cash.
I don't know a great deal about game engines but I do know id Tech 5 is a different beast entirely to id Tech 4. Pretty sure it's geared more toward giving devs the tools they need to create a perfect experience for the widest possible audience, not geared toward gimping their ability to do that for the sake of having tools and options for consumers to tailor their experience themselves. Many of whom - the majority - won't even bother.
What I'm saying is you're buying a pre-built perfect Lego castle, not an unfinished castle with optional, different coloured minarets, and windows that you can put on yourself - but that ultimately don't have any real impact on the appearance of the finished product, as it was intended to be. I'll use the tools to get the best possible experience from a game like RAGE, but not to really change up the game all that much. Like having corpses that don't vanish in Quake 4 - that was the extreme of my desire to dike with that game. Although if I could I'd find a way to get ET:QWs quality of skybox into Q4. lol
they just can't seem to get it, im don't want to be forced to play games as a cinematic movie story-dependant experience ...
I don't think anybody wants that. 'cept maybe fans of the Battlefield 3 campaign. lol Not sure RAGE is a cinematic movie experience. Feels more like a sandbox Doom or Quake to me. Weirdly, in some ways, it kinda reminded me of Oddworld: Stranger's Wrath. lol I can't really expand on that, just something about the world makes you feel like you are somewhere else, but you belong there, or something. Something that the CoDs and BFs don't do for me.
As soon as you hit the shooter sections in RAGE you know you're playing an id game, and frankly I don't need much of a story to give me a reason to go hand some aliens, demons, or mutants their asses in these places in these games. The rest of RAGE is like a huge canvas giving me a sense of place beyond those areas that matter - the places I need ammo, equipment, and guns. Heh ha.
If I spend even a second *grinning* while running and gunning, I'm probably playing an id game. A lot of shooters from other studios just make me Nerd Rage in frustration with how seriously they take themselves, and how grey they are. So if I spend even a second, while running and gunning, huffing like a bull with a fixed expression of genuine anger, then I'm probably playing something from an Activision or EA dev studio. lol

Play-once campaigns, and good multiplayer. But ultimately, not as fun as a game should probably be.
