End of january - where is the news ?

Post » Thu May 03, 2012 6:11 pm

Oh, we understood it wrong somehow. WOW.

Is that the royal "we" or are there literally more then one of you? If so, which one am I speaking to now? Do you have a royal title? Should we observe any protocol?
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Penny Courture
 
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Post » Fri May 04, 2012 1:09 am

Is that the royal "we" or are there literally more then one of you? If so, which one am I speaking to now? Do you have a royal title? Should we observe any protocol?

Well ... who are you talking to?
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Tai Scott
 
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Post » Fri May 04, 2012 12:05 am

Well ... who are you talking to?

I asked first.
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Kaley X
 
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Post » Fri May 04, 2012 2:44 am

Is that the royal "we" or are there literally more then one of you? If so, which one am I speaking to now? Do you have a royal title? Should we observe any protocol?
We is all those who post here. Or perhaps those to whom this was directed to "What I said was people misunderstand the game."

How about "we the people".
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Far'ed K.G.h.m
 
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Post » Thu May 03, 2012 3:29 pm

We is all those who post here. Or perhaps those to whom this was directed to "What I said was people misunderstand the game."

How about "we the people".

So now you speak for everyone who posts here? Do the moderators know this?
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Danel
 
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Post » Thu May 03, 2012 4:41 pm

So now you speak for everyone who posts here? Do the moderators know this?
LOL. You see the bit where it says "people misunderstand the game" ... those people.
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Avril Churchill
 
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Post » Thu May 03, 2012 2:03 pm

LOL. You see the bit where it says "people misunderstand the game" ... those people.

Do they know you speak for them?
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elliot mudd
 
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Post » Fri May 04, 2012 2:24 am

Do they know you speak for them?
I thought I was one of them. These are the people you claim misunderstand the game right?

Sure ... you bet.

I am amazed that you will spin this too the moon. I am sure there are others that feel as puzzled as I am by the, accusation really, that we are too dumb to understand the game and that's why we don't like it.
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Alexander Lee
 
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Post » Thu May 03, 2012 4:09 pm

I thought I was one of them. These are the people you claim misunderstand the game right?

Sure ... you bet.

I am amazed that you will spin this too the moon. I am sure there are others that feel as puzzled as I am by the, accusation really, that we are too dumb to understand the game and that's why we don't like it.

Oh so you are calling me dumb now?
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April D. F
 
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Post » Thu May 03, 2012 7:41 pm

I thought I was one of them. These are the people you claim misunderstand the game right?

Sure ... you bet.

I am amazed that you will spin this too the moon. I am sure there are others that feel as puzzled as I am by the, accusation really, that we are too dumb to understand the game and that's why we don't like it.

LOL, even Einstein sometimes misunderstood things. Are you saying you are smarter then he was?
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emma sweeney
 
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Post » Fri May 04, 2012 2:35 am

The launch was a bit messed up for PC, what with the driver issues. I spent the first coupla days playing sporadically between reading tweak guides and dikeing around with my system. First patch with settings was welcome but messed up some tweaks. lol But really, I loved the game. It sits nicely next to my other id titles and Raven/Splash games.

From what I could tell about the online complaints, at least for PC, was the most vocal people were the ones complaining about poor performance when, in reality, they're just those idiots who like to max everything regardless of whether it has any impact on the visuals or not. lol So they [censored] and moan about chugging gameplay and list games that they can max settings on (usually two/three year-old titles or brand new games running on ancient engines) and whine about crap that would't be an issue if they'd just accept a standard of settings slightly lower than *insane* and *pointless*.

As for the mainstream critics, I think they're responsible for doing a "British tabloid" smear of id. Build 'em up, then knock 'em down. Pretty much every review I read was the musings of a man who was expecting some perfect FPS to come flailing into this massively over-populated genre and force even hardcoe CoD, HALO, and Battlefield fans to acknowledge the Gods of the genre that are id Software. lol Now, I don't like CoD, HALO, or Battlefield. I don't like Crysis. More recently playing things like Metro 2033, yeah, it was all right, but meh, as far as shooters go it just feels a little off. Like most European first-person games, visuals come first and feel comes second. Dead Island... meh, worst FPS feel ever probably. RAGE... I like. Quake 4, yup. And for slower going but heavy in the feel area I love Doom3. For multiplayer I look to Splash Damage in the ETs and BRINK.

The odd thing about reading complaints about games these days is... gamers rarely give details like what platform they're playing on. You get a mess of forum posts and comments on review sites that do contradict one another because there are different issues across platforms. But all the complaints build up to give this weird tangle of misinformation to anyone who would otherwise love the game that people are slamming. I don't get where yall are coming from with "id let me down", or "broke promises". As far as I'm aware the - to quote Carmack - cluster***k launch was a cluster***k. Who in their right mind would spend years in development only to mess up at launch? Certainly nobody screwed up deliberately. But yeah, I think I got exactly what I was expecting from id in terms of gameplay... so I don't have any complaints.

Edit: Also after watching Carmack's keynote at QuakeCon I'm looking forward to shorter development times, more titles, and while playing and replaying id titles - I swear Doom 3 (& RoE) and Quake IV are the first things to go back on my system after a cleanup - I'm looking forward to more id Tech 5 games coming out from under Bethesda Zenimax's umbrella, and certainly looking forward to Doom 4 from id. w00t!

The dev console didn't really have that many tweaks ... like Crysis or IDTech4, which is obviously not a good thing, no idea why would they take a step back. The easiest thing in programming is to map a value to the dev console, change color of the gun instantly, whatever man... games could have been so much tweakable pretty much appealed to any kind of customer, they just can't seem to get it, im don't want to be forced to play games as a cinematic movie story-dependant experience ...
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Marguerite Dabrin
 
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Post » Thu May 03, 2012 5:28 pm

Its one thing when the audience doesn't laugh, and quite another when some of them throw rotten tomatoes while others laugh their heads off. There are hundreds of games published every year some of which reviewers rate as low as 20 and nobody else ever even knows exist. Rage is controversial for good reasons including not least of all that it is widely misunderstood as countless threads in here provide evidence for. If it were not misunderstood then there simply would not be so many people making contradictory claims about the game.


The problem is that you aren't defining misunderstanding the game. If you are talking about the issue of people buying the game with the belief that it was a sandbox game or a RPG....that is a misconception not misunderstanding the game and that battle has been fought over and over again.

As for controversial...can you explain what you mean by controversial.
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Alexis Estrada
 
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Post » Thu May 03, 2012 7:10 pm

The problem is that you aren't defining misunderstanding the game. If you are talking about the issue of people buying the game with the belief that it was a sandbox game or a RPG....that is a misconception not misunderstanding the game and that battle has been fought over and over again.

As for controversial...can you explain what you mean by controversial.

I didn't define "misunderstanding" because I assumed everyone here knew how to use a dictionary. A misunderstanding is a "failure to understand correctly" (Dictionary.com) and it doesn't matter if it is due to a misconception or something else. Likewise the dictionary definition of controversial is "a prolonged public dispute, debate, or contention". Why on earth anyone would insist that providing either our own personal definitions or dictionary definitions for simple words is somehow going to bring clarity to the situation I haven't a clue. If anything it is precisely such red herring arguments that obfuscate the facts of the situation and provide endless distractions from any resolution.
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NAtIVe GOddess
 
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Post » Thu May 03, 2012 2:52 pm

The dev console didn't really have that many tweaks ... like Crysis or IDTech4, which is obviously not a good thing, no idea why would they take a step back. The easiest thing in programming is to map a value to the dev console, change color of the gun instantly, whatever man... games could have been so much tweakable pretty much appealed to any kind of customer

I've never felt entitled as a gamer to anything beyond the vanilla experience. I've always received any kind of toolsets and dev console options as shiny bonuses that I didn't deserve when I parted with my cash.

I don't know a great deal about game engines but I do know id Tech 5 is a different beast entirely to id Tech 4. Pretty sure it's geared more toward giving devs the tools they need to create a perfect experience for the widest possible audience, not geared toward gimping their ability to do that for the sake of having tools and options for consumers to tailor their experience themselves. Many of whom - the majority - won't even bother.

What I'm saying is you're buying a pre-built perfect Lego castle, not an unfinished castle with optional, different coloured minarets, and windows that you can put on yourself - but that ultimately don't have any real impact on the appearance of the finished product, as it was intended to be. I'll use the tools to get the best possible experience from a game like RAGE, but not to really change up the game all that much. Like having corpses that don't vanish in Quake 4 - that was the extreme of my desire to dike with that game. Although if I could I'd find a way to get ET:QWs quality of skybox into Q4. lol

they just can't seem to get it, im don't want to be forced to play games as a cinematic movie story-dependant experience ...

I don't think anybody wants that. 'cept maybe fans of the Battlefield 3 campaign. lol Not sure RAGE is a cinematic movie experience. Feels more like a sandbox Doom or Quake to me. Weirdly, in some ways, it kinda reminded me of Oddworld: Stranger's Wrath. lol I can't really expand on that, just something about the world makes you feel like you are somewhere else, but you belong there, or something. Something that the CoDs and BFs don't do for me.

As soon as you hit the shooter sections in RAGE you know you're playing an id game, and frankly I don't need much of a story to give me a reason to go hand some aliens, demons, or mutants their asses in these places in these games. The rest of RAGE is like a huge canvas giving me a sense of place beyond those areas that matter - the places I need ammo, equipment, and guns. Heh ha.

If I spend even a second *grinning* while running and gunning, I'm probably playing an id game. A lot of shooters from other studios just make me Nerd Rage in frustration with how seriously they take themselves, and how grey they are. So if I spend even a second, while running and gunning, huffing like a bull with a fixed expression of genuine anger, then I'm probably playing something from an Activision or EA dev studio. lol :biggrin: Play-once campaigns, and good multiplayer. But ultimately, not as fun as a game should probably be. :confused:
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Umpyre Records
 
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Post » Thu May 03, 2012 11:27 pm

I wasn't asking for clarification, I was saying that the game was badly ported to consoles from the PC version and not vice versa.

That's wrong too.

It's wasn't ported anywhere. Each of the consoles is different, porting or not porting,

All 3 versions are unique, separately simulataneously developed, this is the engine underlayer, the "PC focus" is the advanced graphics features and other stuff that just wasn't made on top of that.

but the DATASETS are something else , and they're the same in all engine versions. They are mostly the big chunks of game's space which are materials, textures, sounds, model and map data that you throw on top which is how this technology and engine was developed in the first place(carmack confirmed), to be able to work on the same dataset on ALL versions, no remodeling or remaking anything.


The word porting should mean - is rewritting a completed game. This game is not a port therefore. A port doesn't really have the same focus as a development cycle around the device, ports are also done by less experienced developers or time constraints that's why ports are obviously bad.

The reason why consoles have texture load lag is simple. the WAY this software works for performance, remember carmack's "trade-offs", sacrificing something for the other, in this case massive data sets are required and a lot of RAM, windows hdd pagefile is also a must to disable. Consoles are just so crap they can't handle this load especially the physical RAM in them, as well as DVD and BluRay data transfer rate is not nearly good enough.

And to finish it off: This Carmack tweet: http://twitter.com/#!/ID_AA_Carmack/status/123616754747453440

So yeah ... they're monitoring the forums, just not answering anything at all ... to help dispell these speculations and further spread of misinformation which negatively paints a game among the possible newcomers in community which obviously means new potential sales.
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Kelly John
 
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Post » Fri May 04, 2012 2:25 am

I didn't define "misunderstanding" because I assumed everyone here knew how to use a dictionary. A misunderstanding is a "failure to understand correctly" (Dictionary.com) and it doesn't matter if it is due to a misconception or something else. Likewise the dictionary definition of controversial is "a prolonged public dispute, debate, or contention". Why on earth anyone would insist that providing either our own personal definitions or dictionary definitions for simple words is somehow going to bring clarity to the situation I haven't a clue. If anything it is precisely such red herring arguments that obfuscate the facts of the situation and provide endless distractions from any resolution.

Obviously you don'tknow how to use a dictionary since you don't use it in its proper context. You never backed up how people "misunderstand" the game...either you don't know how or know that the arguement is completely hollow. You focus instead of attacking what I said and completely ignore backing up your own arguement....typical defensive behavior and avoiding the original arguement by obfuscation.

Get your little dictionary and thesarus out and use the words to explain how people misunderstand this game. And heres a hint...don't define the word by using the word.
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LuCY sCoTT
 
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Post » Thu May 03, 2012 8:06 pm

Obviously you don'tknow how to use a dictionary since you don't use it in its proper context.

Controversial pertains to situations where the content inflames people to a great extent such as if you have a game where you kill women and children or encourage looting and [censored].....a game is not controversial if some people love it and some people hate it. Becoing defensive in the process doesn't make your arguement any more intelligent.

You never backed up how people "misunderstand" the game...either you don't know how or know that the arguement is completely hollow. You focus instead of attacking what I said and completely ignore backing up your own arguement....typical defensive behavior and avoiding the original arguement by obfuscation.

Get your little dictionary and thesarus out and use the words to explain how people misunderstand this game. And heres a hint...don't define the word by using the word.
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Epul Kedah
 
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Post » Thu May 03, 2012 6:25 pm

Obviously you don'tknow how to use a dictionary since you don't use it in its proper context. You never backed up how people "misunderstand" the game...either you don't know how or know that the arguement is completely hollow. You focus instead of attacking what I said and completely ignore backing up your own arguement....typical defensive behavior and avoiding the original arguement by obfuscation.

Get your little dictionary and thesarus out and use the words to explain how people misunderstand this game. And heres a hint...don't define the word by using the word.

LOL, you use vague insinuations to insist I'm wrong and then demand explicit proof. Either produce an explicit argument yourself or I'll just assume this is more obfuscation.
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Erich Lendermon
 
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Post » Fri May 04, 2012 3:36 am

One MAC guy seem to have the same thoughts as me:

Also why no announcement that this was coming. You would have scored some good will with the Mac community instead of coming off like [censored] bags for saying nothing after the PC/Console releases.

via bethblog patch & mac version article

the only where mac version was mentioned was at quakecon 2011, deep out of wider public view


If so this is how to operate, so be it, i wish i would just know what the reason with this kind of marketing when stuff is not announced so people can anticipate for it and actually save and plan to buy it. I just don't see anything good with it except a surprise-effect when it comes (it's not a bad thing at all but still some that were planning to buy it might had just forgot about it by now)
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Scared humanity
 
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Post » Thu May 03, 2012 3:14 pm

I don't care about DLC ... there is no DLC anyways ... not enough people

And if it is DLC ... i don't buy DLC for PC games anyways ... yet .. i haven't bought DLC at all never for any game since i don't play console games at all.

We're talking about the modding tools


Fair enough, however DLC can sometimes be very very slick - Deus Ex comes to mind, game was FULL and COMPLETE, a solid LONG experience (maybe not quite the original but damn close) and the "dlc" was an amazing expansion... thats how I want to feel after I pay for a product, like I got one over on them, not the other way around. Granted, there are no modding tools for Deus Ex, but it's a completely different game so I'll be forgiving. (the majority of 'mods' have 1 or 2 "cool" aspects to them anyway, most of the time it's rubbish or takes a lot longer than you'd expect to come out... lol, they are still modding D3 and HL2 http://blackmesasource.com/ lols though it DOES look amazing)
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Dawn Porter
 
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Post » Fri May 04, 2012 12:23 am

. . .
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..xX Vin Xx..
 
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Post » Thu May 03, 2012 11:25 am

I don't care about DLC ... there is no DLC anyways ... not enough people

And if it is DLC ... i don't buy DLC for PC games anyways ... yet .. i haven't bought DLC at all never for any game since i don't play console games at all.

We're talking about the modding tools

The team is working on the level editor and when it gets closer to release, we'll be able to share more information on its release. Same goes for any news on DLC.
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Tai Scott
 
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Post » Thu May 03, 2012 2:34 pm

The team is working on the level editor and when it gets closer to release, we'll be able to share more information on its release. Same goes for any news on DLC.

I think this outlines the main problem people have had regarding Rage so far. As fans, and as customers, we need some form of communication. There was a tremendous amount of hype around this game and promises were made about level editors and DLC being available 'soon' after release.

I understand there were technical problems and they were very frustrating for many people. As a PC gamer using ATI cards in crossfire, I'm especially aware of this. But if there was some form of communication I'd be a lot more likely to be forgiving over it.

As it stands now, I'm likely not going to purchase any DLC or continue following id games in general because I resent being ignored and left hanging. If someone would come out and state that there are technical problems and DLC has been delayed by at least 90 days, that's at least something to work with. Being told to keep waiting indefinitely after all the hype is more than a little insulting to the fan base.
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Danny Blight
 
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Post » Thu May 03, 2012 1:04 pm



That's wrong too.

It's wasn't ported anywhere. Each of the consoles is different, porting or not porting,

All 3 versions are unique, separately simulataneously developed, this is the engine underlayer, the "PC focus" is the advanced graphics features and other stuff that just wasn't made on top of that.

but the DATASETS are something else , and they're the same in all engine versions. They are mostly the big chunks of game's space which are materials, textures, sounds, model and map data that you throw on top which is how this technology and engine was
developed in the first place(carmack confirmed), to be able to work on the same dataset on ALL versions, no remodeling or remaking anything.


The word porting should mean - is rewritting a completed game. This game is not a port therefore. A port doesn't really have the same focus as a development cycle around the device, ports are also done by less experienced developers or time constraints that's why ports are obviously bad.

The reason why consoles have texture load lag is simple. the WAY this software works for performance, remember carmack's "trade-offs", sacrificing something for the other, in this case massive data sets are required and a lot of RAM, windows hdd pagefile is also a must to disable. Consoles are just so crap they can't handle this load especially the physical RAM in them, as well as DVD and BluRay data transfer rate is not nearly good enough.

And to finish it off: This Carmack tweet: http://twitter.com/#!/ID_AA_Carmack/status/123616754747453440

So yeah ... they're monitoring the forums, just not answering anything at all ... to help dispell these speculations and further spread of misinformation which negatively paints a game among the possible newcomers in community which obviously means new potential sales.

False , all versions of RAGE are the same. Tim Willits words. I played the 360 and Mac version and graphiclly they are exactly the same. Beside various level of textures streaming/lag base on your system/console you play on. But once textures fully load they are IDENTICAL on 360/ps3/PC/MAC
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Neil
 
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Post » Thu May 03, 2012 1:10 pm

One MAC guy seem to have the same thoughts as me:



via bethblog patch & mac version article

the only where mac version was mentioned was at quakecon 2011, deep out of wider public view


If so this is how to operate, so be it, i wish i would just know what the reason with this kind of marketing when stuff is not announced so people can anticipate for it and actually save and plan to buy it. I just don't see anything good with it except a surprise-effect when it comes (it's not a bad thing at all but still some that were planning to buy it might had just forgot about it by now)

Again false. First Mac version of RAGE was showed at Apple conference in 2007 not Quakecon 2011.
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Ezekiel Macallister
 
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