Enemy finishing moves are unfairbroken

Post » Tue Jun 12, 2012 7:39 am

I quick saved before my arrows get fired. It went out a kill move. I was trying to take some screen shots so I reload my save, the 2nd times it is still kill move but with a different 3rd angle. So I reload again. You know what happened?

I reloaded 4-5 times in a roll and I didnt get any kill move. What is it? The kill move is chance based. So why did they ever put % in the kill move? It is because these are chances where you missed. Same applied to ai.

Therefore, getting kill move not only factors by raw damage. Why will there be a %? It could be chances you miss, or foe dodged? Whatever you name it. But the truth is, the lower your health, the higher chance you got one.

I don't mind the way it is now and I am fine if the make toggle, but before that, live with it.
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Smokey
 
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Post » Tue Jun 12, 2012 7:50 am

Less toggles. More of Beth's vision.

I agree. Make the game decide by diceroll who performs the one-hit killing animation on who at the start of the battle. We can skip the skill requiring combat completely :P
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Trey Johnson
 
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Post » Tue Jun 12, 2012 8:32 am

I think you should have an 80% chance to be 1 hit killed upon fast travel.

You were ambushed by bandits.


I quick saved before my arrows get fired. It went out a kill move. I was trying to take some screen shots so I reload my save, the 2nd times it is still kill move but with a different 3rd angle. So I reload again. You know what happened?

I reloaded 4-5 times in a roll and I didnt get any kill move. What is it? The kill move is chance based. So why did they ever put % in the kill move? It is because these are chances where you missed. Same applied to ai.

Therefore, getting kill move not only factors by raw damage. Why will there be a %? It could be chances you miss, or foe dodged? Whatever you name it. But the truth is, the lower your health, the higher chance you got one.

I don't mind the way it is now and I am fine if the make toggle, but before that, live with it.

The % chance is your critical hit chance. Kill Cams trigger on criticals. You can game this by spamming the attack button if they get low in health. The game seems to treat each button press as a legit calculate crit chance and killing blow even if you're unable to swing(IE. Still following through on a previous swing)
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Samantha Mitchell
 
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Post » Tue Jun 12, 2012 10:35 am

Less toggles. More of Beth's vision.

more toggles. more customization to play my vision.
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Ana Torrecilla Cabeza
 
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Post » Tue Jun 12, 2012 2:46 pm

getting auto-killed is NOT the same as having a die-roll % based on character-developed skills.
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x a million...
 
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Post » Tue Jun 12, 2012 7:27 am

.01% chance every second to die of heart attack.
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evelina c
 
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Post » Tue Jun 12, 2012 4:50 pm

.01% chance every second to die of heart attack.

video game.
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JD FROM HELL
 
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Post » Tue Jun 12, 2012 9:51 am

more toggles. more customization to play my vision.

The way to achieve that is to play on PC, really. Can't have toggles and options for everything. But you can for kill-cams :hehe:

Speaking of, does anyone still have that joke picture full of options that was around before Skyrim's release?
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KiiSsez jdgaf Benzler
 
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Post » Tue Jun 12, 2012 1:45 pm

The way to achieve that is to play on PC, really. Can't have toggles and options for everything. But you can for kill-cams :hehe:

Speaking of, does anyone still have that joke picture full of options that was around before Skyrim's release?

i don't want toggles for 'everything.'

i want it for a few basic, yet, important 'hardcoe'-type features.

basic settings options (um, the hud) doesn't count.
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Joie Perez
 
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Post » Tue Jun 12, 2012 3:11 pm

There is no reason why kill-cam attacks could not account for range, or for armor, or for blocking. What is your basis for the claim that kill-cam hits ignore mitigation for adjusted damage?
That fact that they happen to characters with over 400 HP and capped armor, when still at full health.

Which should be impossible, since the most damage you'll take at capped armor on Master from a single critical hit is about 200 or so. If mitigation was being taken into account, kill-cam hits would occur against such characters only if they were low on health, which isn't the case.

I lost one of my characters (I play Dead-is-Dead) to such an attack, in fact; went up against a Forsworn Briarheart, and died at full (450) HP from a single Dual-Wield power attack (he was wielding swords, so no piercing bonus). Surprised the hell out of me, even though I knew they were heavy hitters, since usually I have capped armor by that point and even their best hits don't do more than about 1/5 of my HP per strike.
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Allison C
 
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Post » Tue Jun 12, 2012 8:49 am

That fact that they happen to characters with over 400 HP and capped armor, when still at full health.

Which should be impossible, since the most damage you'll take at capped armor on Master from a single critical hit is about 200 or so. If mitigation was being taken into account, kill-cam hits would occur against such characters only if they were low on health, which isn't the case.

I lost one of my characters (I play Dead-is-Dead) to such an attack, in fact; went up against a Forsworn Briarheart, and died at full (450) HP from a single Dual-Wield power attack (he was wielding swords, so no piercing bonus). Surprised the hell out of me, even though I knew they were heavy hitters, since usually I have capped armor by that point and even their best hits don't do more than about 1/5 of my HP per strike.

that was the first time i realized how poorly implemented the auto-kills are, as well, was on one of my high health/level DiD characters. i now consider them bugs, lol.
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Strawberry
 
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Post » Tue Jun 12, 2012 7:48 am

.01% chance every second to die of heart attack.
video game.

But it r0lepley aspect1!!11!!

Everyone knows the key to making a good roleplaying game is to do a half-assed job of implementing kill cams and then cover it up by saying "UUUUUUUUUHHHHH it's for roleplaying purposes. A dice-roll and all that."
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Alex Blacke
 
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Post » Tue Jun 12, 2012 1:35 pm

My advice is to quit cryin and stop dyin. (joking!)

But seriously, maybe they're just quicker than you, and the game's representation of that is you not getting up your shield. Perhaps, if the cam never triggered, no matter how fast you tapped block, it still would have landed.

I've had times where I thought I got a block up in time and the blow still landed (on a non 1 shot). But 'computer says no...'

I'm assuming this is the same sort of thing except it doesn't show your attempt to block for cinematic purposes (i.e. the prupose of pissing you off by showboating your slo mo death). What other purpose would a slow motion kill can for enemies have? I think they are TRYING to piss you off. No player would relish a slow motion shot of their death. Why else put it there.

But anyways, the point is... you wouldn't have blocked the shot even if it wasn't a one shot, it would have landed. The only difference is, when it's not a one shot, you get to see your shield go up a second too late, but in kill cam, you sit there like a dummy all waitin for that sweet sweet blade ayuma yumma!
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Adrian Morales
 
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Post » Tue Jun 12, 2012 2:57 pm

Skyrim is more of an action game than RPG with this 1 hit kill at any level nonsense. Stats don't really matter, since enemies scale with you.

The problem is even with this action game focus, they still got it wrong. 90% of everything is too easy, until you get 1 hit kill cheap shotted by some garbage bandit despite having the best items/spells/shouts/perks in the game.

You reload and do it again, and don't get 1 hit killed. Not really a fun way to play, but that's what the game forces.
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Rachel Tyson
 
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Post » Tue Jun 12, 2012 3:08 pm

I lost a DiD character to a kill-cam once and have really disliked them ever since.
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{Richies Mommy}
 
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Post » Tue Jun 12, 2012 9:55 pm

I dunno, everyone gets a chance for an instakill so I guess it's fair. What botheres me is when it happens over and over, like it's scripted to with some characters. An example that comes to mind is the event when you run into some bandits in stolen legion armour. I couldn't kill the orc in the heavy armour because he kept doing a fatality on me over and over and over. In the end I had to run around in a big circle like some kind of nancy while my companion plinked at him with a bow.
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Soph
 
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Post » Tue Jun 12, 2012 8:45 am

Oh yeah, I've had this problem too. I was just starting out in Riverwood and returned the Golden claw. I found a scroll of fireball and I threw it in the middle of the road. The splash hit a chicken. Suddenly the whole town is after me, and I try to hide in the inn. Delphine walks up to me, and kills me with a dagger at full health.

Seemed unfair at the time since I didn't know she was a quest character, but I barely had any time to block, which probably wouldn't have helped. I think enemies should be able to do the cinematic instant kills when you are at 15% of health.
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A Boy called Marilyn
 
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Post » Tue Jun 12, 2012 5:46 pm

I have to agree, Enemy finishers really svck at times when you know you can "Skill" Your way through a battle, but the "RPG" wants to wrest control from you by saying "This attack woulda killed ya brah" The best example of this is Dragons. From the front, dragons are very slow, and you can literally (With lesser ward) kill an ancient dragon at 1hp by evading and warding breath. Of course, then "Nom nom insta dead" time happen even though you could have easily stepped out of the way.


Also, this completely ignores bugs. I've been insta-killed by level 8 ghosts at level 61 at full (500+) health at near-max armor. On reload, the same ghost can't even break my auto-regen.
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dell
 
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Post » Tue Jun 12, 2012 9:56 pm

Im not sure what pc version has but it has tools that let you mod the game right?
Can anyone look into the guts and find out what EXACTLY causes the npcs to do kill animations to the player.

It just seems so very random to me when it happends it doesnt make any cents..
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Matthew Aaron Evans
 
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Post » Tue Jun 12, 2012 12:01 pm

I like the idea of a kill cam, along with the option to turn it off or on if i so choose. As far as I can tell a kill cam is activated on a critical hit that will kill the target instantly, whether it be the first blow or the 5th. Those 2 requirememnts are what I believe for it to engage. Ive one hit things before on a back stab, and sometimes the animation plays and other times they just fall over dead... this is what leads me to believe its a crit hit to kill scenario. Personally i dont like the animataions all that much in this game due to the quality of the cutscene being about 20 times less on graphical quality then just seeing the real version where you pound him to death.
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lacy lake
 
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Post » Tue Jun 12, 2012 7:26 am

I just got insta killed 8 times in a row and i almost broke my disc in half.. I had it very very bent and then i just ended up throwing it like a frisbee into the corner.

Seriously someone play a melee character on master with 100hp and see how often this happends to you.
It happends to me EVERY single fight.. It shows how trully broken it is.

Grrrrr!!!!
I cant even play this game! I cant!
Its like trying to play a game that crashes and closes every 8 minutes...
*sighs*
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Matthew Warren
 
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Post » Tue Jun 12, 2012 3:50 pm

I just got insta killed 8 times in a row and i almost broke my disc in half.. I had it very very bent and then i just ended up throwing it like a frisbee into the corner.

Seriously someone play a melee character on master with 100hp and see how often this happends to you.
It happends to me EVERY single fight.. It shows how trully broken it is.

Grrrrr!!!!
I cant even play this game! I cant!
Its like trying to play a game that crashes and closes every 8 minutes...
*sighs*

You are playing with 100 health on master, with melee, and you complain? Surely you must understand that your build svcks.
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Kira! :)))
 
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Post » Tue Jun 12, 2012 12:20 pm

I was instant killed from a man sitting on a chair. I come up to assinate him with my daggers and then the instant kill cam turns on for some random reason and it glitches into him standing up, not even him getting up from the chair, but him just glitched into a stand position and then he instant kills me. It was really weird and random.

My problem with instant kill from the NPCs is that it's really weird and random like that.
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lilmissparty
 
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Post » Tue Jun 12, 2012 5:01 pm

You are playing with 100 health on master, with melee, and you complain? Surely you must understand that your build svcks.

Games too easy so i make the worst build on hardest difficulty so its a challenge to me.
Im not complaining about the difficulty either... Im complaining about killcams.. That has NOTHING do to with how hard the game is.

Heres how the killcams work if you compare it to lets say... Mario.
Theres a 10% chance of starting every level inside of a goomba that instantly kills you and theres nothing you can do.
You just gotta start the level over untill it doesnt happen and then beat the level.
How would that make mario harder? It doesnt... Its just annoying..
If there was a way to stop it from happening it would be considered an addition to the difficulty.. But there is no way around it..
So its a faulty game design or an annoyance or whatever you wanna call it.
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u gone see
 
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Post » Tue Jun 12, 2012 5:51 pm

Games too easy so i make the worst build on hardest difficulty so its a challenge to me.
Im not complaining about the difficulty either... Im complaining about killcams.. That has NOTHING do to with how hard the game is.

Heres how the killcams work if you compare it to lets say... Mario.
Theres a 10% chance of starting every level inside of a goomba that instantly kills you and theres nothing you can do.
You just gotta start the level over untill it doesnt happen and then beat the level.
How would that make mario harder? It doesnt... Its just annoying..
If there was a way to stop it from happening it would be considered an addition to the difficulty.. But there is no way around it..
So its a faulty game design or an annoyance or whatever you wanna call it.

1 reason to add health is to lower the chance by getting instant kill move, so you blame the mechanic because you ignore this fact in your build?

To me i believe this is intentional to give low health build a true feel of being glass cannon. And i rather like it, as it is a trade off, the more you sacrifice health in exchange your energy sources, the more easy you get a kill move.
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Jonathan Montero
 
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