Although I wouldn't mind if sometimes random events happened as you were traveling by carriage. I think it would add to the immersion of the game.
Agreed. Daggerfall mechanics would be nice - option to travel safe (for a 3 fold increase in time and 10 fold increase in money - it's ridiculously cheap, isn't it?), or swift with the risk of being interrupted.
I prefer to hoof it on foot, but due to time constraints, if I'm trying to a quest done (especially when the quest has you running back and forth like an errand boy), I'll just go ahead and FT.
What time constraints? Haven't seen those since Daggerfall, and even those were kinda gentle.
Well, in all fairness, Morrowind's silt striders, teleportation mages, and buying passage on boats are like Skyrim's horses and carts. They will get you between cities on designated routes, but they will not get you to and from the dungeon. It is a little different than "fast travel" where you can go anywhere you have already been.
Not at all. In MW you were hiking along on buses and trains with fixed stops and destinations. In Skyrim it's more like a personal taxi. The ONLY thing that made the MW system a "chore" was that nothing was indicated anywhere, it was up to the players ability to take notes or remember the routes. http://www.terminally-incoherent.com/blog/wp-content/uploads/2007/05/fullmap_travelroutes.png should have been part of the game, at least shown as you used them. Would it have been friendly enough to accommodate the "common player"? I actually think so.