Err, the patch is already out? There's be a readme along with it? May as well grab it before I start.
I also forgot to ask, Tag skills - I have EW, Explosives and Repair selected. Doesn't seem balanced to me though... what's your take?
My tags usually are going to Lockpick, Speech and Repair.
They are all very helpful from the first minute on. I always boost Lockpick to 55 till I arrive in Primm, so that I can pick the safe with Lucky in it.
As for the discussion about Commando/Sniper. Before reaching Level 8, save the game. Pick Commando.
Start a gunfight, and decide whether it is worth using a perk slot for it or not. If yes, continue, if not reload, and pick something different. Easy as pie.
The "perfect build" is something one has to decide about for himself. That is entirely subjective to the person playing. The build I've posted here is very close to what I call perfect, while others have completely other build ups in mind for that.
As for Scrounger, remember there is no merchant, where you could buy Energy ammo in huge quantities, like for conventional gunpowder rounds.
I can really say, I did not regret finding some addtional 120ECP or 40SEC to the 20 rounds of 10mm ammo, the ammo box would have yield.
If you're relying heavily on EW, ammo supply is a question
you'll have to deal with, in contrast to being a gun user, where all types off bullets are available in abundance.
I did not start using EW before I reached Lvl22(that's when Laser Commander became available, and my skill was finally ramped up), so I had time to build up a certain stock, and I'm pretty glad about it.
A good way of getting along is to buy Bulk ammo. These are really cheap, just a cap per shot for a MFC, that's 1/3 of the usual cost, and while it does only 85% of the usual damage, it has also just 85% of the usual wear & tear ratio.
I found the Bulk ammo to be excellent for my AER14, and use it exclusively now, and keep the regular MFCs for conversion into Max Charges, which I use with the Gauss Rfile. Remember, a Max Charge costs 5 regular ammo units to make, so even a stock of 2000 units of a certain type can be much less than one might initially think.