@Zyane - Well...keep in mind that I probably have a fairly odd way of playing/making chrs compared to most (eg, I don't use VATS, so VATS-related perks are useless to me and I like really high CHA, among other things). So I may not be the best for this sort of anolysis. But here's my take on a few things in your list:
Rapid Realod: If you're going to be mostly ranged, I'd get rid of it in favor of something else. It's mostly useful imo for closer combat chr (like shotguns or slower loading pistols/cowboy repeater). But if you're planning/hoping to stay more distant, there's probably better uses for a Perk slot. At chr. lvl-2, if there's no other Perk available that you like, use one rank of Intensive Training to raise a SPECIAL.
Implants: the regeneration implant is terrible, I wouldn't bother with it. It's super-slow and won't help you in combat itself, and for non-combat healing just use sleep or food/aids. This means you only need 8 END for implants. Remember END
implant doesn't count towards END requirement for implants, but Intensive Training does.
Minigun/STR - remember you can still equip/use it even without 10 STR, you'll just get more sway/accuracy penalty. Since it's not a rifle, imo who cares really. So if you're low on SPECIAL pts. you could try 7 STR + Weapon Handling for 9STR & just live with a bit of penalty for the minigun. Then you only need 7END for 7 implants...
Jurry Rigging - Since you're trying for a sort of jack of all weapon trades, you might consider skipping this since it requires 90 skill pts which could be better used elsewhere. Don't get me wrong, I love Jury Rigging, but caps aren't that hard to come by and thus you could just pay to repair armor and save those skill points for something else. As a ranged chr., your armor won't take much damage most of the time anyway. Consider only 50 Repair for weapon repair kits and leave it at that.
A high Speech is a fairly important skill-check in this game. You can live without it, but you'll miss a lot. eg, if do you care about it, it'll svck up a lot of your skill points so keep that in mind.
Since you seem to be trying for what I'd consider a ranged-focused "power" chr who can get all kinds of perks/skills, SPECIAL might go something like this: (you start with 40pts, right? That's what I'm basing it on, not going to fire the game up to check).
STR - 7 (8 w/implant="10" w/Weapon Handling)
PER - 6 (7 w/implant)
END - 7 (for implants, if you skip the regen one + either skip END implant or use 1 rank of Int. training to boost to 8)
CHA - 1 (companions will be noticeably weaker dmg. wise & less durable than high CHA)
INT - 7 (8 w/implant)
AGI - 6 (7w/implant)
LCK - 6 (7 w/implant)
To be honest, imo you're worrying about a "perfect build" too much.

We can tell you something is good/terrible but our tastes may not fit yours. Also, by mid-game 95%-98% combat is easy anyway so it's not like you need to be super optimized to both use most stuff and kick butt.