Silent Running? Ah, that's a neat little perk for when I want to stealth melee. Overall, it works beautifully for me.
Honestly, since you're planning to use heavy weapons and power armor, it'll literally contradict the logic within your build. You're built to tough it out; not hide in the shadows.
Yeah, it's hard to say whether it would be useful or not for me. I mean, if a bunch of vendors commonly sell EW ammo like MFC's and EC's and caps are plentiful in NV, the perk does lose a portion of it's usefulness, especially considering it only works on brand new containers one time.
For the Silent Running, I'd have to agree on that. In F3, I chose it because you had double the amount of perks by the same level cap, so I gave it a go. On tough enemies or groups close together, I'd shoot a well placed shot and land some crazy Sneak Attack Critical damage before charging in like Rambo.
P.S - Was reading the forums here earlier and there is apparently another patch coming very soon after the prep one for Dead Money, supposedly being a major update, including bug / glitch fixes, improvements and changes. Any truth to that? If so, can you post a link to where announcements like this are usually made?
Thanks again Skyline.
Cheers!
