Well, no...I rarely even count that one.
Sorry for my oversight. I plain forget that one existed most of the time. And really, Fallout:2 is the one I put at the bottom of the others. It was just too silly for me.
Regardless I think anyone, if they are being honest can make long lists of things they liked and did not like in each and every one of them. I really don't get the FO:3 hate or the FO:NV hate I see around here but I've been here long enough to know gamers like to line up on opposite sides with opposite views and shoot one another down for their opinions. I see it as just another game we play. It never changes anyones mind about what they like and it doesn't make anyone right or wrong, it just aggravates folks and causes flaming threads and then the moderators lock them down. :shrug:
It's like trying to prove strawberries are better than blueberries.
Summer - You know I went in hopeful, and was trying to be really positive. It was years ago now, but you may remember that I was the one trying to get the old fans and the developers to get along, with the meet the devs threads. When details about the game hit, I was. . . very disapointed. Making the game be about your father felt like if in FO1 the Master had stolen all the water chips. Part of what made FO1 so special was that you were sent into a mysterious world with a specifc task, but just being in that world changed you. By exploring the world, you become a member of it, and then organically discover the larger threat, which is totally unrelated to your initial task. That is absent from Fallout 3, which is a real shame.
Other than that, the games are just extremely different. And they are different enough that i do not think that the same people who like FO1/2 would be predisposed to like FO3. This doesn't mean that they won't like it, but there is no reason to assume that a FO1/2 fan will be a fan of FO3.
The writing quality is subjective, of course, but I just plain didn't like it in FO3. Even if you like it, I think you have to admit that it is very different from FO1 and 2, so there is no reason to infer that like FO1/2's writing would make someone like or dislike FO3's writing. There are completely different.
Another major difference is the brand of exploration. In FO1/2, you go to defined areas and explore from a fixed perspective. Only things that are nominally useful can be interacted with. A lot of the exploration is actually discovering items that trigger written descriptions, and this is also clearly different form FO3. So in a sense, FO1/2 have much more limited but focused exploration. It takes less time, and involves less "pixel hunting" to look for the "good stuff." By comparison, FO3 has TES style exploration. First person, with the ability to explore the whole world, and interact with/steal almost everything. This is a broader exploration in a sense, but it is clearly different. I would argue that enjoying exploration in FO1/2 does not predispose you to liking exploration in FO3 or vice versa, since the gameplay mechanic involved is so very different.
So, why don't I like FO3? I guess a better question is why should anyone assume that I would? I love the first two games to death, but do not like the TES series. If FO3 was more like FO1/2, then I think it would be surprising that I don't like FO3, but these are very different games, from thematic, stylistic, and mechanical standpoints, and I just don't like where FO3 comes out on these points. If this was another TES game, or some other random game made by Bethesda, of course I would assume it is not for me, because I have played almost all of their games and never liked them. But this was fallout, and I love those games, so I was willing to give a game which I would not have ever tried a shot based on nothing but the fallout elements of the game, and to me, those were lacking. NV is close to FO3 on a number of these points too, but it has enough of FO1/2 in it to make it work for me. If anything, this latter point should be the surprise, and it is a real testament to what Obsidian has created that they were able to make a game which is so different from FO1/2 in almost all the same ways as a game that I don't like feel like FO1/2 anyway.