Finally, a real fallout game

Post » Wed May 11, 2011 12:13 am

The one bit I love in this game is, yet again, another one of the Remnant's lines, Gannon says in response to "Where did the Enclave go?":

"A lot of different places. Some of them were cut down by the NCR and Brotherhood. Some of them went east."

I know his only source of info is what the others told him but I think, "Some of them went east" and "The majority went east under the orders of the new President" are a little too different. Some went east? Just how many survived? I like to think it's Obsidians way of down-playing the importance of the Fallout 3 Enclave. :celebration:

It was pretty clear to me even at the age of 14 that the bad NCR's ending saying Enclave refugees found a new home in the NCR ment that so few survived that the organisation as a whole collapsed. But then a few months later Fallout 3 came out...

Hopefully the retconned, "A lot of different places", means we'll being seeing them again, maybe when the timeline is in 2350 or something, it's straining credulity now to say they went many places but still had that many Stormtro people in Fallout 3.

EDIT: Oh yeah he also says, "After the Enclave's command structure fell apart it was only a matter of time before Navarro was over-run."

Guess that President Eden re-routing most of the Enclave to D.C. was just a figment of the imagination.
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Vahpie
 
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Post » Wed May 11, 2011 2:39 am

Summer - You know I went in hopeful, and was trying to be really positive. It was years ago now, but you may remember that I was the one trying to get the old fans and the developers to get along, with the meet the devs threads. When details about the game hit, I was. . . very disapointed. Making the game be about your father felt like if in FO1 the Master had stolen all the water chips. Part of what made FO1 so special was that you were sent into a mysterious world with a specifc task, but just being in that world changed you. By exploring the world, you become a member of it, and then organically discover the larger threat, which is totally unrelated to your initial task. That is absent from Fallout 3, which is a real shame.

Other than that, the games are just extremely different. And they are different enough that i do not think that the same people who like FO1/2 would be predisposed to like FO3. This doesn't mean that they won't like it, but there is no reason to assume that a FO1/2 fan will be a fan of FO3.

The writing quality is subjective, of course, but I just plain didn't like it in FO3. Even if you like it, I think you have to admit that it is very different from FO1 and 2, so there is no reason to infer that like FO1/2's writing would make someone like or dislike FO3's writing. There are completely different.

Another major difference is the brand of exploration. In FO1/2, you go to defined areas and explore from a fixed perspective. Only things that are nominally useful can be interacted with. A lot of the exploration is actually discovering items that trigger written descriptions, and this is also clearly different form FO3. So in a sense, FO1/2 have much more limited but focused exploration. It takes less time, and involves less "pixel hunting" to look for the "good stuff." By comparison, FO3 has TES style exploration. First person, with the ability to explore the whole world, and interact with/steal almost everything. This is a broader exploration in a sense, but it is clearly different. I would argue that enjoying exploration in FO1/2 does not predispose you to liking exploration in FO3 or vice versa, since the gameplay mechanic involved is so very different.

So, why don't I like FO3? I guess a better question is why should anyone assume that I would? I love the first two games to death, but do not like the TES series. If FO3 was more like FO1/2, then I think it would be surprising that I don't like FO3, but these are very different games, from thematic, stylistic, and mechanical standpoints, and I just don't like where FO3 comes out on these points. If this was another TES game, or some other random game made by Bethesda, of course I would assume it is not for me, because I have played almost all of their games and never liked them. But this was fallout, and I love those games, so I was willing to give a game which I would not have ever tried a shot based on nothing but the fallout elements of the game, and to me, those were lacking. NV is close to FO3 on a number of these points too, but it has enough of FO1/2 in it to make it work for me. If anything, this latter point should be the surprise, and it is a real testament to what Obsidian has created that they were able to make a game which is so different from FO1/2 in almost all the same ways as a game that I don't like feel like FO1/2 anyway.

I don't think anyone especially me have a problem with someone not liking any one of them. It all boils down to personal taste and what one perceives as fun and good. But one's personal taste should not be challenged with such venom as I've seen here through the years. Far be it from me to expound for years to you about how wonderful I think FO:3 is or it's attributes because really I could just as I could tell you what I see wrong with it though we may differ on what we see wrong or right with any of them. That was my point. Why do folks feel they need to call someone names or argue until they are blue in the face because someone likes or dislikes game a. b. c. or d.? In the end, each person will still see it as they see it. Nothing has changed in all that time. Some still like one over the other and they still see things their way.

Tell me, other than 1000's of topics to debate what is good and what is bad and all that bickering, what has all those 1000's of debates changed? Who did they change? How many opinions changed? I stand solid on liking FO and FO:3 and FO:NV all fairly equally. I didn't like FO:2. Never did and probably never will. What purpose does it serve to fight about whose opinions are good sound opinions? Why can't we all just accept one another's opinions at face value? Why can't we all agree to disagree and game and let game? Why the vitrol?

:shrug: Of course, I've probably said that a million times and that changed nobody either. So....the more everyone debates it, the more they continue to disagree. I don't agree with my hubby all the time either about a vast number of things, but I respect him, I don't call him names, I don't tell him he is stupid and we have learned to allow one another to have different opinions. Why can't we all just respect one another. Why must it be demanded that we provide proof of what we like and dislike and why our opinions are just as valuable as the next?
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lucile
 
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Post » Wed May 11, 2011 1:02 am

I would say that New Vegas has a more of a fallout feel then 3 did. Like today at the Yangtze Memorial I went toe to toe with a Radscorpion and I used a Machete against it good times.
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Jessica Nash
 
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Post » Tue May 10, 2011 12:35 pm

I don't know why I get the feeling that if Bethesda had created NV and Obsidian had created FO3 (each otherwise exactly the same as they are now), many of the Beth haters positions on the relative quality of the two games would be reversed.
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Kelvin Diaz
 
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Post » Wed May 11, 2011 12:10 am

I don't know why I get the feeling that if Bethesda had created NV and Obsidian had created FO3 (each otherwise exactly the same as they are now), many of the Beth haters positions on the relative quality of the two games would be reversed.

I strongly doubt that myself.

Its a fair point that Bethesda does a better job on environments that any other company's work that I have seen; If Tim Cain and Leonard Boyarski [and Chris Taylor, and...] did it themselves their best would likely Fall short of FO3's environment ~but what they made would still seethe with the Fallout 'vibe' in a way that FO3 can never approach. (Its because Bethesda is not them ~Fallout is the core team's humor & sensibilities with the setting ~and a pinch of GURPS; Its the only recipe, and they would have had to have hired the core team to come close ~~~~and that's kind of what the tried with Obsidian, and came closer because of it).

*And also the intended gameplay would have likely been turnbased (even if pressured to include [and use] RT by default) ~its a turn based series.
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rolanda h
 
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Post » Tue May 10, 2011 7:43 pm

I don't know why I get the feeling that if Bethesda had created NV and Obsidian had created FO3 (each otherwise exactly the same as they are now), many of the Beth haters positions on the relative quality of the two games would be reversed.


NV would turn into Fallout DC. Everything would be totally reversed in terms of complaints. Sometimes I think that people hate FNV cause Bethesda didn't make it. :shrug:
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Rachyroo
 
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Post » Tue May 10, 2011 5:27 pm

What a shock, another one...
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lacy lake
 
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Post » Wed May 11, 2011 3:15 am

I don't know why I get the feeling that if Bethesda had created NV and Obsidian had created FO3 (each otherwise exactly the same as they are now), many of the Beth haters positions on the relative quality of the two games would be reversed.


I don't know why you would get that feeling either. You don't have to be an Old School Fallout fan to tell the good from the bad. I was 14, summer holidays, loved Oblivion, saw Fallout 3 was coming out and thought I would get some perspective on the franchise by playing the originals and I loved them. Plot, setting, everything better than F3 (with the exception of gameplay, I could play either turn-based isometric or FPS I like them both). F3 destroyed, even by then, my beloved Enclave and just didn't make any sense; not to pulverise a dead horse but in Megaton they lifted the whole tail section of a plane onto a shack apartently, nevermind the stupid bomb!

You know, I never did understand the hate the Cult of Atom got, aside from the fact it was ripped off the Tactics bomb cultists, stupider cults exist now, the actual town's archecture is what should be insulted, people really need to learn to stop worrying and love the bomb.
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Minako
 
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Post » Tue May 10, 2011 5:22 pm

in Megaton they lifted the whole tail section of a plane onto a shack apartently, nevermind the stupid bomb!


I don't know about you, but if I had a plane tail section handy, I'd hoist that baby up on my shack in a second. It's after the apocolypse, food is hard to find, surivial is a major challenge, but guess what ... I just put a 747's tail on my house. The only thing that could make me more awesome is if I had a pack of trained radioactive bears that gave me weekly pedicures with scrap metal.
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des lynam
 
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Post » Tue May 10, 2011 2:20 pm


What I think has made New Vegas more challenging where Fallout 3 wasn't is fast moving enemies, DT and poison.


And less, ammo, radaway and caps when scaving, nerfed VATS, chinese stealth suit & fat boy, no Nuka cola grenades, no Plasma Rifle on steriods (courtesy of Harkness), Death Claws that are actually dangerous, no dart gun. limb damage & concussions are much bigger issues, slow healing stimpacks, ammo having weight
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Sun of Sammy
 
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Post » Tue May 10, 2011 7:45 pm

And less, ammo, radaway and caps when scaving, nerfed VATS, chinese stealth suit & fat boy, no Nuka cola grenades, no Plasma Rifle on steriods (courtesy of Harkness), Death Claws that are actually dangerous, no dart gun. limb damage & concussions are much bigger issues, slow healing stimpacks, ammo having weight



Yes, definitely. Though a glitch with VATS is that sometimes, between shots, the creatures get a split second of superspeed, so if you're using explosives, you're kind of screwed. Man, I have crippled my limbs so many times this way. I think I need to make a little fraps montage of dynamite bouncing off of PowderGanger's foreheads and landing at my feet. Definitely need to take Duck and Cover perk.

In related news: I <3 Hydra

Speaking of which, I want chems to have weight too, I think I'm going to need find or make a mod for that. Also, in relation to the Father/Lone Wanderer meeting you mention in the other post: absolutely. That was a frustrating disappointment.
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I’m my own
 
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Post » Wed May 11, 2011 2:49 am

Yes, definitely. Though a glitch with VATS is that sometimes, between shots, the creatures get a split second of superspeed, so if you're using explosives, you're kind of screwed. Man, I have crippled my limbs so many times this way. I think I need to make a little fraps montage of dynamite bouncing off of PowderGanger's foreheads and landing at my feet. Definitely need to take Duck and Cover perk.

In related news: I <3 Hydra

Speaking of which, I want chems to have weight too, I think I'm going to need find or make a mod for that. Also, in relation to the Father/Lone Wanderer meeting you mention in the other post: absolutely. That was a frustrating disappointment.


LOL! I've nearly stopped using VATS altogether. In FO3 I used it almost exclusively.
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luis dejesus
 
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Post » Tue May 10, 2011 8:27 pm

I went into Fallout 3 with high hopes, despite not liking Bethesda's previous games (some of you may remember me as the guy who started the "Meet the Devs" threads on the FO3 board). Ultimately, I was very dissapointed in every aspect of the game, especially the writing, and couldn't even bring myself to play more than a few hours. I was cautiously optomistic about NV, since I like Obsidian's work, and am a huge BIS fan but I knew the game would still be on the engine that I did not like.


I preferred Fallout 3 and played it through, with all DLCs more than once. FNV is a decent game, however.
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Nathan Risch
 
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Post » Wed May 11, 2011 3:11 am

Both games are flawed, both games are beautiful games, but you cant really compare them. They use set pieces from F3, they use NPC character systems from F3, and they use a few enemy skins from F3, but New Vegas has revamped so much compared to Fallout 3, I love Fallout 3s narrative by its architecture, In New Vegas, the architecture outside of The Strip is....less than lacking. But the writing makes up for it.
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Monique Cameron
 
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Post » Tue May 10, 2011 3:17 pm

Fallout 2 Enclave = Take over america.

Fallout 3 Enclave = Take over america.

Fallout 1 Supermutants = Mutate everyone.

Fallout 3 Supermutants = Mutate everyone.

@ Person above this post: They removed intresting dialouge, Decent story behind things, Killed off Harold, Removed SPECIAL's importance, Removed decent game balancing, Any good RPG elements. (Yeah you can level up, Yeah you have conversations, BUT YOU ONLY CHANGE THREE THINGS IN THE FREAKING GAME.)

Heres what those things are.

Daddy says you been a good boy/girl, or daddy says you been a bad girl/boy.
You poison water, Or you don't.
You send someone else into the purifier, Or you don't.


/headdesk

Enclave... Its the same group. OMG the same group has the same... motives? yeah not a shocker. Not ripped off its called a throw back.

Don't know about your game, but Harold did not die, and I really enjoyed having the caracter in the game.

How can you say praise NV for its new'nes, and uniqueness, and new story? It is nothing more then a slight change, and a rehashing of an old failed story (Van Buren).

I do agree however the choices for the end of FO 3 svcked. Either you played good, or you felt like dirt... At least when I play NV's 'dark' side I don't feel like I just kicked a bag full of kittens for no reason what so ever.


Don't get me wrong I am enjoying FO:NV a lot more then I did FO:3, but I loved FO:3 hard when it was all I had.

The only bad points for Fallout 3 was the ending, and the Commonwealth. I mean really why add a faction like the Commonwealth, and not really add them to the game?

Also for some reason I felt more... attachment for the NPCs in FO:3 then I do in NV (Not talking CNPCs). The only NPC I felt 'attached' to NV is Sunny Smiles,
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Heather M
 
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Post » Tue May 10, 2011 11:17 am

Don't know about your game, but Harold did not die, and I really enjoyed having the caracter in the game.

I think he meant figuratively.
Harold is now rooted without any chance to get out of his spot.
Meaning: killed him off from appearing again unless we go back to Oasis.
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Jessica Nash
 
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Post » Tue May 10, 2011 4:45 pm

old failed story (Van Buren).


Can you please explain that?
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OJY
 
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Post » Wed May 11, 2011 12:56 am

Can you please explain that?

I don't recall Van Buren ever being published. Do you? :spotted owl:
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Eileen Müller
 
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Post » Tue May 10, 2011 8:43 pm

I don't recall Van Buren ever being published. Do you? :spotted owl:


The game was canceled, there is a tech demo, but the history is far different from the original Van Buren,..
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Prisca Lacour
 
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Post » Tue May 10, 2011 1:59 pm

The game was canceled, there is a tech demo, but the history is far different from the original Van Buren,..

Canceled still notes failure, be it the dev team or the company itself (In this case the company), it was still canceled, therefore failure by all technical reasoning.
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Connie Thomas
 
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Post » Tue May 10, 2011 10:58 pm

Canceled still notes failure, be it the dev team or the company itself (In this case the company), it was still canceled, therefore failure by all technical reasoning.


Wow, thats new for me, thanks for the info
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Laurenn Doylee
 
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Post » Wed May 11, 2011 12:15 am

/headdesk

Enclave... Its the same group. OMG the same group has the same... motives? yeah not a shocker. Not ripped off its called a throw back.

Don't know about your game, but Harold did not die, and I really enjoyed having the caracter in the game.



You know, I was showing the motives because some tard said the FO2 Enclave wanted to take over the world, And the FO3 ones did'nt.

I'm showing the motives were the same. (Albiet the third games Enclave had stupid reasons for it being the same motive.)

Also Harold was killed off from the series, As he is rooted in place, Never to be seen again.
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DarkGypsy
 
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Post » Tue May 10, 2011 7:22 pm

I don't know about you, but if I had a plane tail section handy, I'd hoist that baby up on my shack in a second. It's after the apocolypse, food is hard to find, surivial is a major challenge, but guess what ... I just put a 747's tail on my house. The only thing that could make me more awesome is if I had a pack of trained radioactive bears that gave me weekly pedicures with scrap metal.

I love you.
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Nick Swan
 
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Post » Tue May 10, 2011 6:14 pm

Bethesda revived the series and made it what it is today. I wish they hadnt been so generous as to give Obsidian another shot, clearly something was wrong with their buisness sense if they had already shut down one studio. Sure the MQ was laughable in its story element but the writing in other areas was fantastic and the voice acting in the DLC and holotapes was very good. I think people are just giving Obsidian blind credit. What specific examples, and dont you say, "more detailed......." do you have for saying this game is better than Fallout 3? Because honestly Fallout 3's MQ is about 10 hours worth of a 200 hour game, whereas NV gave you 4 paths to follow that each took a couple hours a piece. The MQ is such a minscule part of both games that they are irrelevant in discussing which game is better.

Edit: this reads harsher than i intended it to. Im just playing the devils advocate. Like Michael said, both games are enjoyable and are fun to play. But comments like, Finally, a real fallout game are really just giving biased praise to a game that excels at different things than its predecessor. Fallout 3 may have been RP lite in some respects but I felt like the Side quests made up for the lack of choices in the grand scope of the MQ. NV attempted to remedy this problem but in my 50+ hrs of playing I havent seen that much difference in the player dialogue.
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Peter P Canning
 
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Post » Tue May 10, 2011 10:24 pm

Bethesda revived the series and made it what it is today.
Yeah :sadvaultboy:
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Kevan Olson
 
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