FNV Offers No Replay Value

Post » Sun Mar 06, 2011 5:21 am

I found this game had more replayability than Fallout 3 actually, 3 reasons. First; you cant make an "every man" character in this game, you have to give up something. In Fallout 3 my first character (who only had 6 int with the bobble-head btw) ended up with 100 in every stat on level 30 without comprehension. 2nd, the fact that there are many quests, yes the quests are better in Fallout 3, but they are few, in a game like this where you can wander for hours i'm sad to say, that i actually prefer quantity over quality as a quest is always better than just wandering around. And the 3rd reason, which yeah can be fixed by mods but still bad for those that play on consoles; the fact that in Fallout 3, you leveled up faster if you played on Very Hard. WHY? I want to keep developing my character as long as possible. Actually the last can be seen as a reason to start over. But whats the point when you most likely end up the same build (every man) anyway?

That said, Fallout 3 was the better game, but i only did 3 characters in that game, 1 for every alignment, i'm already on my 4th in this game.
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El Goose
 
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Post » Sun Mar 06, 2011 3:31 am

It's true that new playthroughs feel very similar to previous playthroughs. You always take the route Goodsprings - Nipton - Novac (...) and follow that storyline if you don't want to run into deathclaws or cazadors. It's a much more guided experience than Fallout 3.


VH/HC here. I have to disagree. I hadn't finished the entire game yet, (lvl 23) but I decided to re-roll after installing some mods that make the game more difficult (no content, just difficulty). I went to primm, because I wanted ed-e (as a pack mule since one of the mods I got disabled the compass, other than it's use as a real compass (so no red ticks etc...)) but after that, I ended up going directly north through deathclaw and black mountains territory (skirting of course) and then from there explored the north west corner of the map for about 20 hours before I finally made it back down to nipton. You can't necessarily kill every single thing, but you can certainly take alternate routes. The only place I've found so far that I could not go because of enemies was Primm Pass. I never made it past that deathclaw even with a stealthboy. But everywhere else, sneak, light armor (noise), and if all else failed a stealthboy got me through.
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Neko Jenny
 
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Post » Sun Mar 06, 2011 10:14 am

Fallout 3 created a more enjoyable atmosphere to me. I prefer the more dark, urban and industrial setting, and especially the many national monuments, the patriotic themes and the anti-communism.


I feel the same, the whole cowboy new vegas gambling theme never appealed to me and it never will. Fallout 3's setting was amazing and even though the wasteland wasn't as barren/deadly as you'd expect after a nuclear war, fallout new vegas' wasteland is just a big theme park filled with people. It is way too crowded yet there is almost zero to explore in comparison to fallout 3. I know the bombs 'didn't fall directly on new vegas' but this is just ridiculous. Well not ridiculous but I just don't think it fits the title/theme. I like fallout new vegas for what it is though, I like fallout 3 some people like new vegas more. Just my 2 cents.
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Kellymarie Heppell
 
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Post » Sun Mar 06, 2011 4:10 am

Greatly disagree on pretty much all counts.
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GLOW...
 
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Post » Sun Mar 06, 2011 5:36 am

If you tag Stealth, gain a level in Goodsprings which you put towards Stealth, then wait till nighttime you cut can past Black Mountain and the DCs past the quarry and be in Freeside at level 2. With my Luck of 7 I cleaned out the Atomic Wrangler and was able to get into NV. I did it Saturday. You do not have to follow the Quest Line south if you have the patience to sneak your way through some rough areas.
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Stephy Beck
 
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Post » Sun Mar 06, 2011 9:53 am

If you tag Stealth, gain a level in Goodsprings which you put towards Stealth, then wait till nighttime you cut can past Black Mountain and the DCs past the quarry and be in Freeside at level 2. With my Luck of 7 I cleaned out the Atomic Wrangler and was able to get into NV. I did it Saturday. You do not have to follow the Quest Line south if you have the patience to sneak your way through some rough areas.


I managed it level 1, PER 1; LCK 1, it was quite a funny moment when I met a few Deathclaws but they were a waltz in the park given the awful pathing by the developers.

Reno
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Jenna Fields
 
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Post » Sun Mar 06, 2011 3:59 am

Fallout 3 created a more enjoyable atmosphere to me. I prefer the more dark, urban and industrial setting, and especially the many national monuments, the patriotic themes and the anti-communism. I never really tired of listening to Malcolm McDowell as John Henry Eden, and I still listen to the type of jazz music which was played on GNR. In contrast, I only listed to Radio New Vegas a few times to hear if there were any news updates. Mr. New Vegas basically only said "You look beautiful tonight, I love you, here's some Johnny Guitar." It got old very quickly.

For whatever it's worth, I really love the whole Western idiom. That may contribute greatly to my preference of FNV over F3.

Sadly I have to agree that Radio New Vegas svcks. I like Mr. New Vegas, but having the whole radio station on a 3 minute loop is just terrible. The good news: a mod called More Where That Came From. Search for it and put another 100 songs on RNV. I'm not a big mod guy but RNV needed fixing and this mod does the job beautifully. Replay value is much richer when you're not listening to the same 5 songs.
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Mistress trades Melissa
 
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Post » Sun Mar 06, 2011 4:31 pm

Hmm...I'm only 50 hours into the game and I still have a ton of quests on my list, haven't set foot in the Strip, and have entire large regions of the map I haven't visited yet, so I'll admit that replay value isn't a big concern for me yet. I will say that due to the re-balance/modifications to the RPG systems, and fact that a lot of places and factions offer me different ways to interact with them, and the changes to the in-game economies I'm already seeing ways to play the game differently than I am, which is something I never got from Fallout 3. I tried to play through FO3 a second time and I just couldn't make it...there weren't enough things left open for me to do differently.

Anyway, when we say there's no replay value the first question that comes to mind is, "compared to what?" For me (and granted I'm only 50 hours in) it seems like it will have more replay value than most games I've played in the past few years. :shrug:
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Brandi Norton
 
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Post » Sun Mar 06, 2011 5:50 pm

Sounds like you got your money's worth. 100+ hours is more entertainment than you'd get from movies for that money. You'd have to spend about $750 in movies just to match 100 hours.

Also, I'm confused. So you spent all that time doing everything in the game... No wonder you don't want to go back and play it again right away. You've already seen it.
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Sarah Kim
 
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Post » Sun Mar 06, 2011 3:14 am

I don't think anyone said it's not worth its money. Ofc it is.

Totally agree with the op, there was no way i could enjoy replaying it because it just feels very linear to me in comparison to FO3. So i returned to FO3 to replay it for the 6th time or something.

Comparing them in vanilla, i think it has a more linear map, much less dungeon crawling and interesting locations. What can i say? FO3 spoiled me :>

One more reason is that i have heavily modded FO3 making it much better, adding even more locations, spawns, features, realism, replay value etc. So i guess i'll w8 a year or so and hopefully the modders will do their miracle.
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chinadoll
 
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Post » Sun Mar 06, 2011 9:42 am

Something must appeal to me, I'm on my third character with 100s of hours overall, but I do agree with others on the lack of places to explore, too many facades not enough enterable locations, I've started modding my own, that's why I love fallout on the pc.
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Riky Carrasco
 
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Post » Sun Mar 06, 2011 3:52 pm

$59.99 / 117 = ~$0.51 an hour.

$49.99 / 117 = ~$0.43 an hour.

After tax add 5-6 cents to the hourly cost.

Lets say you go to the movies. $12 admission. At best you see a three hour movie. $12 / 3 = $4.00 an hour.

I would say you definitely got your moneys worth as is, even if you feel it has no replay value. Most linear games can be beaten in around fourteen hours, yet carry the same pricetag.

Assuming you own the PC version I see no reason why you could not return once the modding community has matured further.

So why are you complaining?

-Instance
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Talitha Kukk
 
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Post » Sun Mar 06, 2011 8:43 am

I don't think anyone said it's not worth its money. Ofc it is.

Totally agree with the op, there was no way i could enjoy replaying it because it just feels very linear to me in comparison to FO3. So i returned to FO3 to replay it for the 6th time or something.

Comparing them in vanilla, i think it has a more linear map, much less dungeon crawling and interesting locations. What can i say? FO3 spoiled me :>

One more reason is that i have heavily modded FO3 making it much better, adding even more locations, spawns, features, realism, replay value etc. So i guess i'll w8 a year or so and hopefully the modders will do their miracle.



Is confused, MORE linear then FO3? the one with binary quests and black and white can only finish it one way no matter what main quest?
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Dewayne Quattlebaum
 
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Post » Sun Mar 06, 2011 4:54 pm

I don't think anyone said it's not worth its money. Ofc it is.

Totally agree with the op, there was no way i could enjoy replaying it because it just feels very linear to me in comparison to FO3. So i returned to FO3 to replay it for the 6th time or something.

Can you go into more detail about this? I feel that Fallout 3 was much, MUCH more linear than NV. More random junk to find doesn't make it less linear to me. It's just more random junk to find...it's all disconnected, so there's no path to follow to make a determination about linearity. It's a bunch of disconnected dots. That's not hard to do from a development perspective. In fact, what NV does with its world continuity and more branching and interactive questlines is much more difficult.
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Kat Stewart
 
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Post » Sun Mar 06, 2011 10:44 am

Well...I'm playing the PC version and all I have to say is MODS really give the game what it's missing. With being able to quest/explore after main storyline is complete, raising level cap to 100, increasing the respawn rate and number of mobs spawned in Mojave plus many more. PC > everything else.
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James Shaw
 
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Post » Sun Mar 06, 2011 2:11 am

I should start a "why do people get so excited about not being able to play after they finish the END SEQUENCE of the game" That would be like saying to you want to kill sephiroth in the crater and then go around to get your character's limit breaks and find all of the materia and stuff. It boggles my mind.
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Nany Smith
 
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Post » Sun Mar 06, 2011 11:34 am

t's just more random junk to find...it's all disconnected, so there's no path to follow to make a determination about linearity. It's a bunch of disconnected dots.


If you feel that a game like that has to have everything connected then i respect your point of view but i can't agree.
The random dots you are talking about - these i appreciate. (I am NOT saying though, that i don't appreciate anything else.)


Being a fan of rpg's since SNES era (by that i'm trying to say that FO3 wasn't my first rpg or anything), i enjoy immersion mostly through exploring more than anything else.
Buildings with scraps, food and water. A holotape containing some grimm story. Metros filled with ghouls and warehouses with rations, electronic parts and ammo. Maybe a unique weapon too. A base of raiders with much to loot having no relation to the main quest or even any side quests. Villages with side quests that if you rush through the main quest you won't even know they exist, and many many more.
Most of these dungeons had side quests too. Even if they were insignificant each place had it's story and interest.

As i also said, mods came to make these random stuff even more interesting for me. Adding hardcoe mode for FO3, uses for various parts such as scrap metal and many more.
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Charlotte X
 
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Post » Sun Mar 06, 2011 5:33 pm

Fallout 3 was linear from start to finish - you solved the main quest in the exact same order every single time. The only option you had was to skip parts of it, for example by going to Rivet City right away. In the end, all that accomplished was making the game shorter, however. The ability to do side quests in any sequence you like does not constitute non-linearity. Almost every RPG, from Arcanum, to Bloodlines, to Dragon Age, allows you to decide when to do which side quest.
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Alyna
 
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Post » Sun Mar 06, 2011 7:05 am

Fallout 3 was linear from start to finish - you solved the main quest in the exact same order every single time. The only option you had was to skip parts of it, for example by going to Rivet City right away.

If you judge linearity by the main quest, especially in FO3, which is supposed to be a sandbox rpg, you certainly missed the game's point.

The only option you had was to skip parts of it, for example by going to Rivet City right away. In the end, all that accomplished was making the game shorter, however.

Rofl no comment.

The ability to do side quests in any sequence you like does not constitute non-linearity.

No, none said it does.
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krystal sowten
 
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Post » Sun Mar 06, 2011 8:49 am

If you judge linearity by the main quest, especially in FO3, which is supposed to be a sandbox rpg, you certainly missed the game's point.


And the game missed the point of Fallout, ironically enough.

I like sandbox games a lot and I think I'd still rate New Vegas higher in that area. Why? Because there is a real difficulty in exploring, a challenge to overcome. The F3 wasteland (with the occasional exception) is very "tepid" in how little it challenges the player.

I think people have pretty different view on what a sandbox game should contain, and New Vegas is much closer to my liking in that regard because there is a lot of freedom in where you can go (I'll agree that some of the invis walls are bull though, just like the ones in F3 DC). It's just that it's a lot harder and you may actually need to level up a bit to access some of them. Which is exactly how it should be as far as I'm concerned.
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Georgine Lee
 
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Post » Sun Mar 06, 2011 9:45 am

Is confused, MORE linear then FO3? the one with binary quests and black and white can only finish it one way no matter what main quest?


They mean "linear" less in terms of quests and more in terms of pointless roaming.

And to be fair, Fallout 3 does pointless stupid roaming much better than New Vegas does.
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joseluis perez
 
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Post » Sun Mar 06, 2011 5:10 am

And the game missed the point of Fallout, ironically enough.

Could you elaborate?

I like sandbox games a lot and I think I'd still rate New Vegas higher in that area. Why? Because there is a real difficulty in exploring, a challenge to overcome. The F3 wasteland (with the occasional exception) is very "tepid" in how little it challenges the player.

I still insist that FO3 had much more content which is a great plus for a sandbox game, even if many people consider it as "random junk", but what you say is true (when playing without mods at least). Thing is, the game being more challenging makes it better in general, but i don't see how that makes it better in sandbox terms only.

I think people have pretty different view on what a sandbox game should contain, and New Vegas is much closer to my liking in that regard because there is a lot of freedom in where you can go (I'll agree that some of the invis walls are bull though, just like the ones in F3 DC).


In FO3, there was less freedom in where you could go...?


Yes facehugger... quest linearity is one thing, game linearity is another. And except the main quest in FNW which was more diverse than than the one in FO3, every other quest had decent choices in both games. And "stupid pointless roaming" is actually enjoyable for many players.
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Laura-Lee Gerwing
 
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Post » Sun Mar 06, 2011 3:24 pm

I disagree. I'm on my 2nd playthrough with my Melee independent vegas character after putting 70 hours into my NCR sniper.
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Kate Murrell
 
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Post » Sun Mar 06, 2011 2:26 am

They mean "linear" less in terms of quests and more in terms of pointless roaming.

And to be fair, Fallout 3 does pointless stupid roaming much better than New Vegas does.


I'll grant you that.
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tegan fiamengo
 
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Post » Sun Mar 06, 2011 3:13 am

I disagree New Vegas has plenty of Replay Value. I'm gonna take a break from my 40 hour LV 26 House Loyalist and go with a different character probably go the Independent route with a lot of RolePlaying.
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Annick Charron
 
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