FNV Offers No Replay Value

Post » Sun Mar 06, 2011 8:56 am

After 117 hours of exploring every single inch of the map and completing around 70 quests (some don't show in my pipboy) I have finaly reached THE END with my first character. I've immediately rerolled another character to take a different path and try other quests but after 15 or so hours I just had to quit. I realized FNV offers very little replay value despite its multiple possible endings, which are btw nothing more than about 10 minutes of gameplay and a narration afterwards. Investing another +100 hours just so that I could experience a different ending - different 10 minute of gameplay + different narration - is silly. Therefore, the replay value should lie in our journey, the factions and side quests we can complete. Unfortunatellly this is not the case...

I don't really know what is the big deal and why is everyone so impressed with factions in FNV. Did I miss anything?
On my first run I was friendly with all factions except the Legion just so that I could do as most quests as possible. I was infact neutral with the Legion (despite all the quests I did for NCR) all the way until I found my way to the Fort and accomplished that what the whole NCR army couldn't.... buchered them all... me alone!
Anyway, during my journey despite all the quests an favours I did for factions that were actually hostile toward each other I've never reached a point where my actions forced me to choose between one of the two factions, not until the very end at least, where you have to choose anyway just for the sake of a different ending. I was idolized by everyone and I bet Caeser would like me too if my visit was a little friendlier. Is that the definition of a great faction sistem nowadays? I kind of like things to be less predictable and my actions to have an impact on the evironment wether positive or negative.

Another problem that prevented me to re-play are spawns and linear map design. On my second run I was forced to take the same route I did before because of Cazadors, Deathclaws, invisible walls etc even though I didn't want to. Moreover, I knew exactly where to find those different creatures and they were on exact same spots as in first run. They don't seem to ever wander off which makes the game again... predictable. Once you get to known the Mojave thats it. War never changes and neither does Mojave.

Last but not the least I'm not impressed with all the side quests I did in the first play. They were not bad but also not good enough to get me excited for another replay. Actually, I felt that further in game I was the quality of given quests was decreasing. After reaching Novac too many quests turned out be errand tasks which I did just for the XP reward. Go to A, B, C, D... and tell them this then return to me, so many times I lost the count. Some quests were still fun but the further away I was in the game the good, well written quests were harder to find. I realize I did only 70 quests out of +250 total (?) but judging by those 70 I don't feel like replaying just to earn my XP differently is worth it. If completing those quests did in fact result in my adventure taking different turns then that would be worth numrous replays but for now it will just have to wait.

And let me just finish by saying that I've spent +130 hours total on FNV which I would never do if I thought it was a bad game. FNV is well worth the money spent, I just couldn't see any replay value. Thanks for listening and feel free to comment as you wish.
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Rik Douglas
 
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Post » Sun Mar 06, 2011 12:26 pm

my first instinct is to ask if you have the 360/PS3 or PC version. cuz the PC version...mods=longevity.
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BaNK.RoLL
 
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Post » Sun Mar 06, 2011 9:54 am

I don't think you're alone and you do make some very good points imo.

One thing I all ready don't like one bit is the fact that humans are so easy to kill. Thanks for making the critters much more difficult but like the OP said, you can go it alone in the legion camp which is very sad.
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daniel royle
 
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Post » Sun Mar 06, 2011 1:20 pm

I'm on my 3rd playthrough, so I disagree.
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Baylea Isaacs
 
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Post » Sun Mar 06, 2011 9:42 am

It's true that new playthroughs feel very similar to previous playthroughs. You always take the route Goodsprings - Nipton - Novac (...) and follow that storyline if you don't want to run into deathclaws or cazadors. It's a much more guided experience than Fallout 3.
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Johnny
 
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Post » Sun Mar 06, 2011 10:59 am

wow i only have 40 hours in. i hope i get 130+ out of it! i figure i gain a level every 2 hours on average. i'm level 20 now with 40 hours in so i'll be maxed out at 60 hrs. i don't think i'll wanna play much after the level cap so i'll either quit playing or start another character.
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Breanna Van Dijk
 
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Post » Sun Mar 06, 2011 4:10 am

my first instinct is to ask if you have the 360/PS3 or PC version. cuz the PC version...mods=longevity.


I agree with the OP in terms of replayability... for the most part anyway. I play the PC version though, so I also agree with MadMaxofHazardUs. :goodjob:
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djimi
 
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Post » Sun Mar 06, 2011 5:53 pm

I'm in utter agreement with you in terms of the mainquest. No matter who you side with, your basically doing the same thing, its really just the ending thats going to change slightly.

Unlike you though, I played a character who was strictly about guns and lockpicking. I explored a bit but nowhere near as much as you did. I only found 3 allies!

So this play-through around im focusing more on melee, speech, sneak, repair, medicine, and survival. Its an odd combination but it feels kinda challenging. The mainquest really puts me off from playing most days though. Every time I remember that I have go through Cazador land to get to the Khan's....is another day the game gets traded off for doing work. :P
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Chrissie Pillinger
 
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Post » Sun Mar 06, 2011 5:48 am

Yes I forgot to say that...

I am a PC user and I also have FO3 with +40 mods that include all that FNV has like ammo crafting, more complex comapnion sistem, hardcoe mode that is really hardcoe, ironsghts etc. and actually even more. I found the world in FO3 to be much more open and less predictable but missiong a on a number of quests as opposed to FNV. I've also spent too much time in FO3 and need somthing fresh which motivated me to write this post.

I guess I am waiting for mods that will completely expand and change the world in FNV to be less predictable and filled with more details.
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Tasha Clifford
 
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Post » Sun Mar 06, 2011 1:12 pm

it was worse with Fallout 3, you really where doing the same crap over and over again, with each New Vegas Playthrough I find a nice surprise, despite me doing the quests over and over again.
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Mason Nevitt
 
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Post » Sun Mar 06, 2011 10:25 am

I think there is plenty of replayvalue. Granted though, that some of the quests feel a bit too much like repeating for the second (and third) time around; and the player should've probably been forced to pick sides earlier on to provide a bit more differing overall experience. But other than that, I don't see much problems and the endings do cover the replay value well for me (as well as not doing everything possible on any playthrough).
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Eve(G)
 
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Post » Sun Mar 06, 2011 9:25 am

i think what the OP's problem is (not to say its a personal problem :P) is that they went through and tried to do everything on one playthrough. Which I admire this daunting task, to me, Fallout is a game where you have to take in the game in small chunks, because to find everything it has to offer in one go-through is begging you to not enjoy it anymore. At least in my view. I've played through once already on the NCR side, and currently having two others in the process (one an Energy Weapons/Melee build working for Mr. House, the other being similar to my first playthrough except wiser in my decisions I make and also going to work for Cesar's Legion).

i will agree, however, that having to do the first couple of quests puts you on a predictable route and you can't really go off exploring until you get to New Vegas yourself and
Spoiler
choose whether or not to end Benny's life


CyricTheMad, I was only making a guess based on what I've seen around in these forums. I play on the Xbox 360, but my laptop has high enough specs to run Fallout 3, and thus New Vegas, so I'm hoping to get the PC version for Xmas. :goodjob:

edit: as a side note, some posters are really good at attracting people with such provocative titles like this topic has haha
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ShOrty
 
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Post » Sun Mar 06, 2011 1:52 pm

Well, I didn't complete all quests or explore all locations on my first character because I wanted some stuff to be left for my second playthrough.
I'm on that one right now, maybe 10 hours from the ending quest.
I still haven't been to Westside or Thorn and I've never even met The King or went into his building.
Even so, when I start a new character I'm going to play it differently and complete the quests in a different manor.
I did the Boomers quests for Legion on my first playthrough and got to see what their ending was like.
This playthrough I had to go there for the NCR but this time I killed Pearl and left.
I wonder what the ending slider for that will be.

But yeah, for me it all comes down to the ending sliders.
I'm going to try and do different stuff each playthrough just so I can see what effect they'll have on the ending.
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Melissa De Thomasis
 
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Post » Sun Mar 06, 2011 2:23 am

You do realise there is not a lot of games that can constrain you to more than 10 hours completion rather than 110? Said games also use 100% statistics; skins; aesthetic unlockables merely to improve that number. I do not believe that if you have played for 110 hours you have absorbed the plot, the details, the nuances of the storyline considering you say you have explored everything.

As for the comment on the guiding hand of the game, it is far too much a challenge to create massive new plotlines for each factions: Caesar; NCR; Mr House; BoS; Boomers; Yes Man. I can see in terms of RPG being unsatisfied that in a general context the outcome is pretty much the same but the variable RPG genre is between the start and the finish. I cannot think of any game this size, that combines its RPG factions and includes various plotlines that end in totally different outcomes, your probably bordering MMPORGs for that.

I think on the contrary the massive appeal of FO is the replayability. The game has been out, I think, over two weeks now and to put in 120 hours is in my opinion quite a lot, your talking 9 hours a day since release. If you were to look at your platform's game bundle, can you name me any that you have completed in even 1 quarter - 30 hours - of the time NV took?

EDIT: I should also point out there is a possible 30 or so variable endings to NV.

Reno
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~Amy~
 
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Post » Sun Mar 06, 2011 11:58 am

The same route? there is more than enough people who did a alternative route call Vegas rush; then you always have the choice of starting your relationship with NCR.

I would however agreed that there isn't enough Legion quest......but then you can challenge yourself taking on all the NCR in New Vegas!
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Marion Geneste
 
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Post » Sun Mar 06, 2011 4:36 am

I almost never replay a game straight after finishing it....thats almost guaranteed to make me bored.

Uninstall it, play some other games for the next couple of months and then when you have forgotten about some of it reinstall it and start again.

If you have spent 130+ hours on one character in a game only out for a couple of weeks that tells me you are getting burned out, need to know your limits, few games can truly entertain if the player is forcing themselves to play.
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kyle pinchen
 
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Post » Sun Mar 06, 2011 5:14 pm

Playthrough #4 for me.

I can not possibly disagree MORE with the OP.
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Killah Bee
 
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Post » Sun Mar 06, 2011 11:53 am

my first instinct is to ask if you have the 360/PS3 or PC version. cuz the PC version...mods=longevity.


Increasing the textures will add to the longevity for sure!
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Carys
 
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Post » Sun Mar 06, 2011 8:50 am

I disagree as well. In fact, apart from the main quests, there are several ways to approach and complete all of the side quests, which can affect the resolution of that quest either greatly or not great at all.
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carly mcdonough
 
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Post » Sun Mar 06, 2011 3:25 am

I find it hard to relate to this complaint. In fact, I find it hard to come up with a recent RPG that offers even close the amount of replay value NV has to offer. The main quest alone provides enough alternate paths and solutions to make it impossible to see and do everything in just one play through; not to mention the countless side-quests. What other game lets you side with three major factions and make decisions that effect the world in a similar scope?
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Nomee
 
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Post » Sun Mar 06, 2011 3:56 pm

I can see both sides. I have to be honest, I played Fallout 3 once through, and the original ending really reduced the enjoyment. I did play 4 of the 5 DLC's, but with my original character who was way too advanced for any of them really. I traded it in shortly after that. FNV, however, I'm on my second, and probably will at least play it a couple more times for the other endings, and may try the hardcoe mode too (I pity the death of ED-E). I really think replayability boils down to how much enjoy the game and the topic. I can't tell you how many times I've replayed Ghostbusters, and that's as linear as they come.
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I love YOu
 
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Post » Sun Mar 06, 2011 8:21 am

Yeah, another vote here for the "100 hours was probably too much" / burned-out opinion.


Also, to try another playthrough, you don't need to put another 100+ hours into it - especially since you know where alot of stuff is, you can probably try another path in 30 or so hours....


But... maybe give it a rest for awhile and come back when you're not a worn out on the game. :)
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James Hate
 
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Post » Sun Mar 06, 2011 5:41 pm

I'm on my 4th playthrough and I'm still not done. I never have a god file where I get everything in the game. I stick to whatever character role that I'm playing and try to leave some things unexplored for the next time around. I'm also very excited to play around with some of these mods I am seeing.
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J.P loves
 
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Post » Sun Mar 06, 2011 5:53 am

The original post was more intelligent than I expected, and actually makes a case for his position (unlike the usual NV bashing threads). I'd have to disagree, though. I think each faction is worth siding with at least once, though I wouldn't do a full map exploration/max level run for each, the endings are pretty neat. Though what are you comparing New Vegas to, in terms of replay value? It has far, far more than Fallout 3, and far less than a game like Tetris or Dragon Age.

I've played through four times now, and still want to keep going, so maybe just take a break and come back in a week or two?
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Lizs
 
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Post » Sun Mar 06, 2011 9:56 am

You must not be a roleplayer.

I don't see how you could do all the quests. How could someone be good enough to go and do the bounty quest on the Fiends but then also do the Fiends quests? Or help the Khans and the NCR?

If you simply powered through all content simply to see all content - then you have now reaped what was sown.

I'm on 60-70 hours with my first character and I already have "failed" numerous quests b/c of following through on what I know my character would do in response.

I figure I have another 30-50 hours with this one (a libertarian good gunslinger with high moral standards) before I play a much darker type.
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Nauty
 
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