I find it hard to relate to this complaint. In fact, I find it hard to come up with a recent RPG that offers even close the amount of replay value NV has to offer. The main quest alone provides enough alternate paths and solutions to make it impossible to see and do everything in just one play through; not to mention the countless side-quests. What other game lets you side with three major factions and make decisions that effect the world in a similar scope?
I find it
impossible to relate to this complaint. Maybe with FO3's broken (nay, utterly
butchered) system where my first character became a god with 90+ in every single skill, and 9+ in every SPECIAL stat- but whatever else Obsidian did for good, bad, or otherwise they took the SPECIAL and skill systems back into Roleplay territory from "
Overblown Arcade Game" territory. Back to someplace where what you decide is what your character will be good at, rather than what your character will be good at
first before maxing everything else
anyway.
There's plenty of replayability for the explorer and experimenter, in fact far more than Fallout 3. But for the stat-maxing "make uber-character, kill everything, I 'beat' it, game over" types, not so much. And that's not the
game's fault.