Feral Ghouls give + Karma when killed.
Hacking is altered so that the login screen forces you to pause and wait after an initial failed attempt.
Certain animals now run away when wounded (dogs, radscorpions etc) could be pathing bugs however.
Mini achievement list that rewards you with XP such as killing 50/50 insects.
There are little black ravens that appear friendly on the compass that fly away if you get too close, and can be killed for small XP.
There are containers that can be picked up and moved around/taken with the player that hold items! (boxes in goodsprings for example)
SPECIAL stats have new bonuses to your character.
Radio persists through the pause menu (could be a bug).
People don't seem to lock their doors at night, could be for hardcoe players so that can still access shop without having to spend precious time waiting.
Guns accuracy may be much more dependent on weapon condition, a weapon at 100% condition with 90 guns skill has much better vats accuracy than a weapon at 50% condition.
Weapons may cost much more for vendors to repair, and they seem to not break/degrade as fast.
New character animations for jumping, running while armed and also running with weapon holstered.
Killing random people encountered while traveling doesn't always net any karma loss!
You can apply venom to your melee/thrown weapons like in oblivion.
You can't drink from fire hydrants.
Mailboxes often have good stuff compared to mailboxes from FO3.
Enemy A.I. is smarter, enemies will throw explosives when you hide behind corners/cover to flush you out/kill you.
The radio also persists through loading screens!
Loading screens can get much longer when fast traveling (possibly bug).
One hand weapons are excluded from items that slow your movement speed while equipped!
That's all I've recorded so far
