1.2 for PC delayed until console patches go live?

Post » Sat May 19, 2012 7:07 pm

Please stop posting about stuff you clearly have no idea about. Everything released for the PS/XBOX needs to pass Sony/MS certification in every single case.

I was talking about the PC version, since this IS the PC forum. I really could care less about the consoles.

Uldred
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Vicky Keeler
 
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Post » Sun May 20, 2012 12:49 am

Wow, someone call the CDC, nerdrage is spreading uncontrollably and a quarantine is desperately needed.


A genuine question for those complaining about patch release timing, how many of you have enough programming knowledge to offer a valid argument as to how long it would take for a PC patch to be made/deployed?

A genuine question for you f an boys. How many other AAA companies release blockbuster titles consistently this broken? I can count them on the hands of gods. Zero. Because gods don't exist just like the companies that have the same track record as Bethesda. You mean you thought it was normal for a game to have as hilariously pathetic a buglist as Skyrim? As Fallout New Vegas? As Fallout 3? As Oblivion? Even 5 years later, Oblivion's GOTY edition isn't guaranteed to work out of the box. But don't worry, programming is hard.

But you'll still defend them blindly with the same tired, cliched excuses saying programming is hard despite the fact that you know as little, if not less about programming as you're accusing everyone else of knowing.

I'm sure it's hardware or a "programming is hard" and not a lack of internal QA that causes companions to get stuck on stairs or ledges. I'm sure it's hardware or "programming is hard" and not lack of internal QA that causes horses to fly. I'm sure it's hardware or "programming is hard" and not lack of internal QA that causes incorrect armor calculations. The PS3 framerate lag when save files get to 5MB that existed since Fallout 3 and was foreseen by industry insiders? Obviously caused by difficulty in programming and not because Bethesda is lazy and constantly defended by blind f anboys like Shane Meikle here. Quest NPCs disappearing when you follow them into dungeons they asked you to? Because "programming is hard" not because of lack of internal QA. Completely broken key remapping? It's because "programming is hard" not because nobody bothered to test this.

Programming is hard.
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Lyd
 
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Post » Sat May 19, 2012 5:28 pm

Good to hear! Come on guys, we can't expect these fixes in less then a week. The fact that they have acknowledged them makes me pretty happy. Now what it fixes, we won't know, but any fix is better then none at the moment


This is garbage...I can expect a working game out of the box...I shouldn't have to wait several weeks for the game to work...statements like this give game makers free reign to produce a crappy, half done game, release it, take out money, and then maybe think about fixing it later. While I am sure that Skyrim will see some fixes from Bethesda (and MANY more from the community), we shouldn't have to see ANY fixes for the kind needed to make this game playable. Little bugs and what not, sure, that is bound to happen. But the sorta stuff that some people are experiencing with Skyrim is complete and utter garbage. And Bethesda knows it, but they don't care because we, as gamers, have told them it's okay to release broken, half finished games, over and over and over again.

Please stop apologizing for the game companies. When the game is broken at launch, you SHOULD be angry, and rightfully so. That is all.
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Milad Hajipour
 
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Post » Sun May 20, 2012 12:19 am

People who are so mad at gamesas over this issue are forgetting one important thing: The reason you want to play it so badly is because it's an amazing game. There's just problems here and there that are hindering how amazing it is for you. Then they get on the forums and talk like gamesas is the worst designer on earth and they should be boycotted, etc. Why? "Because I can't play the game I love so much!?"

Getting mad at Beth for the bugs is like getting mad at a beautiful, sixy woman because she had six with you and it wasn't quite up to how amazing you wanted it to be. Yes, it's frustrating, but it's frustrating because you want her so badly.

Your anology makes no sense. We paid for a finished product. We received a broken product. If the core of the game is unsatisfying then that enters the realm of opinion that may or may not be shared by everyone else. The fact that the game is unplayable for so many people is negligence bordering on unethical.
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Markie Mark
 
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Post » Sat May 19, 2012 12:42 pm

This is posted up top in the stickies about Patch 1.2, and also on the twitter for Pete Hines:

"Wanted to let everyone know that the next PlayStation 3 and Xbox 360 updates have been submitted for certification, and that the PC patch is coming too. The current estimate is that they will be live the week after Thanksgiving. "


Why do we have to wait two weeks if the patch is done? So we can sync it up with the console patches? This console crap has got to stop.
I agreed.
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Lisha Boo
 
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Post » Sat May 19, 2012 2:33 pm

PC has the fewest sales and is by far the hardest to patch. So this doesn't surprise me one bit.

Fewest Sales and you know this how ??.
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Prohibited
 
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Post » Sun May 20, 2012 4:10 am

A genuine question for you f an boys. How many other AAA companies release blockbuster titles consistently this broken? I can count them on the hands of gods. Zero. Because gods don't exist just like the companies that have the same track record as Bethesda. You mean you thought it was normal for a game to have as hilariously pathetic a buglist as Skyrim? As Fallout New Vegas? As Fallout 3? As Oblivion? Even 5 years later, Oblivion's GOTY edition isn't guaranteed to work out of the box. But don't worry, programming is hard.

But you'll still defend them blindly with the same tired, cliched excuses saying programming is hard despite the fact that you know as little, if not less about programming as you're accusing everyone else of knowing.

I'm sure it's hardware or a "programming is hard" and not a lack of internal QA that causes companions to get stuck on stairs or ledges. I'm sure it's hardware or "programming is hard" and not lack of internal QA that causes horses to fly. I'm sure it's hardware or "programming is hard" and not lack of internal QA that causes incorrect armor calculations. The PS3 framerate lag when save files get to 5MB that existed since Fallout 3 and was foreseen by industry insiders? Obviously caused by difficulty in programming and not because Bethesda is lazy and constantly defended by blind f anboys like Shane Meikle here. Quest NPCs disappearing when you follow them into dungeons they asked you to? Because "programming is hard" not because of lack of internal QA. Completely broken key remapping? It's because "programming is hard" not because nobody bothered to test this.

Programming is hard.

+1. I was actually pretty peeved that Bethesda publicly stated that "coding for PCs is a nightmare", or words to such effect. Coding for PCs may be more difficult when compared to consoles, but developers have been making PC games for years. They talk as if they're creating the first PC game to ever grace this earth, and pleading for sympathy for how difficult it is to create. This isn't the case - developers have been doing this for years. Bethesda have been doing this for years. I refuse to sympathise with these perceived difficulties when other game developers can do it just fine. After all, Bethesda isn't a collection of lobotomised morons (or at least, I like to think not). It's a huge corporation with highly educated employees. (or at least, I like to hope so). So Bethesda, you don't get my sympathy vote. You have an amazing and outstanding game, I'll give you that. I love it, just like I love the previous games in the Elder Scrolls series. But as a company whose sole purpose is to churn out video games, you're doing business with us consumers, in the same way as any other business operates. The product is currently flawed, so I (and others) expect you to fix it. :)
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Your Mum
 
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Post » Sun May 20, 2012 2:42 am

Consoles are largely standard to each other, one Xbox 360 is pretty much the same as the next, same with PS3, yes some differences in memory or disk size but generally the same. All PC's are totally different with loads of different hardware inside, so yes the PC is harder to patch for

So then why haven't they fixed the PS3 unplayable framerate issue that has been present in Bethesda games since Fallout 3?

Because of all those custom Playstation 3s?

Smoked.
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Mark Hepworth
 
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Post » Sat May 19, 2012 1:02 pm

So then why haven't they fixed the PS3 unplayable framerate issue that has been present in Bethesda games since Fallout 3?

Because of all those custom Playstation 3s?

Smoked.

Because even consoles have their share problems?
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JD FROM HELL
 
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Post » Sat May 19, 2012 6:36 pm

has bethesda even said that the patch was finished? the quote in the OP, in no way, states that it is.
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lacy lake
 
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Post » Sat May 19, 2012 10:01 pm

This is garbage...I can expect a working game out of the box...I shouldn't have to wait several weeks for the game to work...statements like this give game makers free reign to produce a crappy, half done game, release it, take out money, and then maybe think about fixing it later. While I am sure that Skyrim will see some fixes from Bethesda (and MANY more from the community), we shouldn't have to see ANY fixes for the kind needed to make this game playable. Little bugs and what not, sure, that is bound to happen. But the sorta stuff that some people are experiencing with Skyrim is complete and utter garbage. And Bethesda knows it, but they don't care because we, as gamers, have told them it's okay to release broken, half finished games, over and over and over again.

Please stop apologizing for the game companies. When the game is broken at launch, you SHOULD be angry, and rightfully so. That is all.

I fully agree... The problem is, it's been released, it was buggy, we can't go back. I paid my money like you, i was irked by some of the issues. I was mad that i spent $400 on a GTX 580 and this game doesn't care and wants to run like crap sometimes.

But i've been able to play my game for 46 hours, and I've been enjoying it.

It svcks so hard for people who can't play, I can understand their frustration, i'de be raving mad too.

I wasn't apologising for Bethesda, i was just stateing that i'm glad to see theres going to be a fix. Thats what we are all here wanting.

Just because I'm not walking around with my panties in a wad like you doesn't mean i'm a big happy bethesda f-boy who is defending them to the death...
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Craig Martin
 
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Post » Sun May 20, 2012 1:37 am

Because even consoles have their share problems?

Lol? That was foreseen 3 years ago... is the same bug... and was called out by Gamesradar before the release of Skyrim only for Bethesda to let it go live anyway.

But that's fine, defend them f anboy. Programming is hard.
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Joe Bonney
 
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Post » Sat May 19, 2012 7:53 pm

Consoles are largely standard to each other, one Xbox 360 is pretty much the same as the next, same with PS3, yes some differences in memory or disk size but generally the same. All PC's are totally different with loads of different hardware inside, so yes the PC is harder to patch for
True consoles are stardard, an Xbox is an Xbox, however for the PC's is jsut the same, while there are vast differences in everyones PC performance, Bethesda selected min/recommended system requirements as the standard for PC users.
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roxanna matoorah
 
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Post » Sat May 19, 2012 6:49 pm

Bethesda selected min/recommended system requirements as the standard for PC users.

But those requirements are a joke :P
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Lil Miss
 
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Post » Sat May 19, 2012 10:06 pm

If this was the first time the engine has been used, they would have an excuse.

But gamesas has been making PC games on this engine for many many years. the excuse its hard to program for PCs died years ago after they should have learned what to do and how to use their engine.


gamesas is just lucky they dont have any competition in the free roam do what you want RPG genre. If they had real competiton, perhaps we would get better releases, or we would be playing and support the other games.

Two worlds is making strides, gothic is dead, and risen 2 is looking good.


Watch your back gamesas, if you dont start upping your skills, you will end up at the bottom like ID. They have failed repeatedly to push the genre forward, and now they are merely side attractions.
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Richard Dixon
 
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Post » Sat May 19, 2012 4:49 pm

But those requirements are a joke :P
I agree, which is why the poor PC performance make it even worse. Use a low standard, get horrible performace with a high end rig.
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Georgine Lee
 
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Post » Sat May 19, 2012 6:05 pm

Considering TES started on PC and they have the most knowledge with PC, it being harder to patch PC is a complete load of crap. Stop kidding yourself.


Yep, it has nothing to do with being hard. There are two reason. Less PC sales and PC version has the least issues overall. So it make total sense for them to do it this way. I'll be happy when they do release the PC version though for sure.
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P PoLlo
 
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Post » Sat May 19, 2012 1:40 pm

http://www.gamesas.com/index.php?/topic/1278698-update-on-the-skyrim-12-patch/

Week of November 28 for everyone is the way it looks.
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Spooky Angel
 
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Post » Sat May 19, 2012 5:10 pm

Soooo many glitches....ugh,

*MINOR SPOILER ALERT* for misc. quest:

So this guy wants to be an adventurer but his dad won't let him. Then I help convince his dad to let him go and sleep at his dad's inn. When I wake up they have the same argument as if last night they didn't just kiss and make up and say it was ok for him to go. Way to kill the immersion.
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Jake Easom
 
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Post » Sun May 20, 2012 12:15 am


Two worlds is making strides, gothic is dead, and risen 2 is looking good.


Two Worlds 2 is actually a really solid PC RPG. Most of the bad reviews for the game come from Xbox users since it couldn't handle the game. I've been playing it along side Skyrim and have to say there are aspects that outright beat Skyrim. First and foremost, it's a very fast engine with almost no load times and no weird performance anomalies. If you want your money's worth for your hardware, I suggest you check it out.
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Isaac Saetern
 
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Post » Sat May 19, 2012 6:46 pm

Ummm... couldn't be arsed reading the whole thread, so forgive me if someone has already raised this, but when the feck is 'the week after Thanksgiving'?. Just a teeny weeny bit Americo-centric, doncha think? There's a whole world out here that has no feckin' idea when Thanksgiving is, and doesn't care, either. There's a universally-understood calendar for a reason, ya know...
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nath
 
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Post » Sat May 19, 2012 2:32 pm

Ummm... couldn't be arsed reading the whole thread, so forgive me if someone has already raised this, but when the feck is 'the week after Thanksgiving'?. Just a teeny weeny bit Americo-centric, doncha think?

I left that God-forsaken land, but I know how self-centered they can be. Anyway, Thanksgiving is always the last Thursday of November, so one week after that. (Dec. 1st, I believe)
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Andrew
 
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Post » Sat May 19, 2012 7:23 pm

I left that God-forsaken land, but I know how self-centered they can be. Anyway, Thanksgiving is always the last Thursday of November, so one week after that. (Dec. 1st, I believe)
Thankee kindly, sir. I knew it was either the 3rd or the last thursday of November, and I know I could have just looked it up, but I was a tad annoyed that they'd just assume everybody would know what they meant. I mean, If I was addressing a global audience, I wouldn't dream of saying "the day after St. Stephen's Day", since I know that's just an Irish thing. I'd say "the 27th of December". I'm reminded of a colleague who was arrested in the States because when he gave his (Irish) office phone number to a cop in America after being stopped on the highway, the cop didn't believe it was a real number because it didn't have the 'right' number of digits. Sad-but-true story:o)
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Fiori Pra
 
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Post » Sun May 20, 2012 1:24 am

There is also the possibility of a patch 1.3 on December 20-24 and the release the Creation SDK as a xmas gift. Patch 1.2 will be out Dec 1. It should fix the xbox360 texture issue, PS3 save game lag. The PC fixes are unknown. Certification is not required on the PC platform. Steam can have updates going live within hours of submission as there is no certification process, valve just needs to update the content servers with new files. I have no idea why the PC version is delayed as steam is a rapid update platform.
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TIhIsmc L Griot
 
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Post » Sat May 19, 2012 7:57 pm

I hear theres a dlc coming to.
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Nick Pryce
 
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