1.2 for PC delayed until console patches go live?

Post » Sat May 19, 2012 7:41 pm

There are more pc users than xbox and ps3 users combined registered on this website. Also, sales figures don't include digital sales. I know I purchased mine via steam after the cloth map debacle.

Actually, this did surprise me. I hope this means Pete Hines and company will give us more lovin' in the form of patches. Plus, from what I hear, Bethesda employees prefer playing it on the pc.
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Jose ordaz
 
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Post » Sat May 19, 2012 12:22 pm

I need a patch ASAP. I can't even play this game at all. I keep crashing to a black screen. And please don't call it an overheating issue or PSU issue because I know for a fact that it isn't...
Bethesda is really starting to piss me off with their constant releases of ridiculously bugged games. At least release the SDK. The community take 10x less time to fix a bug than Bethesda themselves...
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CYCO JO-NATE
 
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Post » Sun May 20, 2012 12:50 am

[quote name='Musaab' timestamp='1321650113' post='19328290']
Pete Hines:

"Wanted to let everyone know that the next PlayStation 3 and Xbox 360 updates have been submitted for certification, and that the PC patch is coming too. The current estimate is that they will be live the week after Thanksgiving. "


I hope Pete Hines means the American Thankgiving cause our Canadian TG was back in October and I don't wanna have to wait a year for the patch!

:)
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Chloe Mayo
 
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Post » Sat May 19, 2012 3:06 pm

How about they give us the patch change summary, considering it's all done and ready to be certified.
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neen
 
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Post » Sun May 20, 2012 12:20 am

Todd Howards facebook

"The 1.2 patch is estimated to be released a week after thank giving, the patch is done and is awaiting certification, this applies to all ports, I hope to see the creation kit come as well, cannot wait to see the great stuff fans make :D (j)"

source: http://www.facebook.com/pages/Todd-Howard-Fan-Page/50775641088

The potential release of the Creation Kit will be a huge plus. I would rather have that then a patch. Much more will be accomplished in a much shorter time then waiting for official patches in which we "hope" will solve the problems of plagued quest bugs. There would be many others that would use there gifts with the Creation Kit and start ironing out these bugs in this game. I don't know about some of you, but nearly every TES or FONV. The Nexus site has fixed so much in such little time for me.
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(G-yen)
 
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Post » Sun May 20, 2012 4:31 am

The game I played $60 for is currently unplayable because of the framerate issues, which reduces Skyrim to a slideshow of my character dying again and again. I don't care about bugged quests if I never get to play them.

This, by the way, is what happens when you fix your release to a cutesy symmetrical launch date instead of finishing the game BEFORE YOU RELEASE IT!!
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Stephanie Valentine
 
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Post » Sat May 19, 2012 7:01 pm

This is posted up top in the stickies about Patch 1.2, and also on the twitter for Pete Hines:

"Wanted to let everyone know that the next PlayStation 3 and Xbox 360 updates have been submitted for certification, and that the PC patch is coming too.


..."and that the PC patch is coming too." Kind of sounds like an afterthought, doesn't it.

4, Console patches not only have to pass Beth Q&A but also Sony/MS certification which takes time.

If Beth Q&A did their jobs, none of this would be necessary.

port patch to PC,

Considering how well porting the game to PC worked so well, we ALL know how well this will work.

Do you honestly think that Bethesda could bang out a large patch in three weeks when it took them 5 years to make the game in the first place? Bug fixes and stability issues take time to isolate, fix, test, and implement.

A lot of the problems with Skyrim, were in Oblivion, Morrowind, Daggerfall and Arena. That goes back to 1994 and they still haven't figured out how to prevent it pre-release. Five years of Skyrim "development" should have at the least removed the same issues as the previous games of the series.

truth is...the state the game is in at the moment it shouldn't of passed any form of QA.

So true...

Todd Howards facebook

"I hope to see the creation kit come as well, cannot wait to see the great stuff fans make :D (j)"

source: http://www.facebook.com/pages/Todd-Howard-Fan-Page/50775641088

Great stuff, or how the fans fix the game?

Uldred
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helen buchan
 
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Post » Sat May 19, 2012 5:02 pm

They are actually catering to PC gamers ATM.

The console version is the Beta test. So, whats happening is all the console players are Beta testing the patch. If new issues arise, the get fixed and repatched etc .. you know the drill.

Once its been determined all is OK, then PC will get the final, revised,bug free improved version. We do not have deal with new bug being introduced, or other serious issues.


Thats whats really happening here,


True Story, Trust Me.
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mike
 
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Post » Sat May 19, 2012 8:57 pm

I have the 360 version as well and there really isn't anything wrong with it performance related, more so texture pop in or low res being stuck in low resolution textures. There have been those "rare instances", were terrain segments would not load. The main issue though for me on the both PC and 360 are the quest bugs. Then the horror story from the PS3 crowd, not really sure what there issues are, but there pissed.
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vanuza
 
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Post » Sun May 20, 2012 3:43 am

Todd Howards facebook

"The 1.2 patch is estimated to be released a week after thank giving, the patch is done and is awaiting certification, this applies to all ports, I hope to see the creation kit come as well, cannot wait to see the great stuff fans make :D (j)"

source: http://www.facebook.com/pages/Todd-Howard-Fan-Page/50775641088

On the Info page under the about section, "This is a fan page for the brilliant and creative Todd Howard, who, with the Elder Scrolls titles, made me a true lover of RPG games, and continues, with every release, to give me great reasons to be an RPG gamer. This is a fan page run by fans."
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Alisia Lisha
 
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Post » Sun May 20, 2012 12:39 am

Of course the PC patch would, in theory, take longer. Like what has already been mentioned in this thread, PS3 and 360 are a set piece of hardware that really can't be upgraded or different. Whereas PC's have thousands of different combinations of hardware, they gotta figure out how it would work on different series of video cards, different brands of RAM, different motherboards, processors and so on and so forth because they are all made differently. Ergo, it is harder to create a patch or game even, for PC due to the huge diversity that PC gamers have with their hardware.
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Jacob Phillips
 
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Post » Sat May 19, 2012 10:04 pm

They are actually catering to PC gamers ATM.

The console version is the Beta test. So, whats happening is all the console players are Beta testing the patch.

Umm.. no. The patch is apparently complete based on the 'submitted' comment and Todd's comment quoted on Facebook. They could release it right now. However the console owners, Sony and Microsoft, require standards and certifications to apply to anything they release. So yes, the patch is "in beta", but only to the extent that Sony and Microsoft need to make sure it won't break their consoles, not to players or anything.

So the PC patch, ready and waiting, is behing held up because of the console practice of having to have Sony/Microsoft sign off on anything you do with their toys. There's no reason they couldn't release the PC patch now if it's finished like the console patches would have to have been in order to submit them.

So yes, PC players are having to wait two weeks for their patch because of consoles. That's not really catering to us, at all.
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SexyPimpAss
 
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Post » Sat May 19, 2012 10:57 pm

Historically, any modern game released on all three platforms will sell more on the console's than PC. It's very, very safe to assume that Skyrim sold more on PS3 and 360.

However, I'm sure that the percentage of PC purchases to console is better for the Elder Scrolls game than, say, Call of Duty.

It's an ugly and vicious cycle though.

If the game developers/gaming industry hadn't turned it's back on PC gamers in the first place, maybe consoles wouldn't have taken off as much as they have. After all, as a game developer, if you want to take a risk in making a game you do it on consoles, that's where most of the innovation and new ideas have been going for years now.

The only excuse game developers give for turning their back? PC game piracy. Except at the GDC, it was proven that PC games piracy has long been on the decline while games developers still cry about it. On the flip side, no games developer will cry about console piracy even though Crysis 2 and Skyrim both had cracked/leaked console versions before release day and before there were cracked PC versions.

So where's the love?

If you're going to release buggy, untested, rehashed, garbage to PC gamers and then cry about PC gaming piracy don't blame the PC gamers and consumers that your game sales figures were low. It wasn't their fault.

It's like the recording industry blaming grandma and suing her for $750,000 saying it's her fault that people don't buy CDs and not because they keep releasing albums with 1 good song and 19 garbage ones but increasing the prices.
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Justin Hankins
 
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Post » Sat May 19, 2012 12:24 pm

Ahh I suppose with consoles there's only the small amount of hardware configurations to worry about, but PCs a few million :|
I'm glad I haven't started a serious game in Skyrim yet (on my PC & PS3 versions).
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Mizz.Jayy
 
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Post » Sun May 20, 2012 2:56 am

The whole "lol but there's so many different hardware configurations" is also a ridiculously stupid and lazy copout excuse.

If having a unified system is what made preventing hardware issues from ever occurring in the first place, why then does the Playstation 3 version of Skyrim have unplayable framerate issues on some PS3 console versions when the user's savefile starts reaching 5MB? Did that PS3 owner build his Playstation 3 incorrectly? No, of course not, because he/she couldn't have.

Starbucks, Seattle's Best, illy's all releases a mass market bottled version of their coffee with a specific ratio of milk to sugar to coffee even though there are millions of different configurations of coffee drinkers. How could they manage a successful product this way?

Using hardware configuration as an excuse for not developing for PC or not patching properly is garbage.
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Emzy Baby!
 
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Post » Sun May 20, 2012 4:17 am

bethesda has more loyal PC fans, their releasing it on console as a test, and if it goes well, it comes to us :D
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Abel Vazquez
 
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Post » Sat May 19, 2012 3:43 pm

Funny thing is... If the patch includes quest fixes and stuff, they could release it on PC now, and make sure it works. Then release it on consoles. That way, they could save time if the quest fixes don't work right. Then fix it up, and then release it on consoles. Of course, since this patch likely includes platform specific fixes, what I just said wouldn't necessarily be the case. Still, once all the platforms are stabilized, it really would be simpler to put the patches out on PC first, include a change log, get feed back, and if everything seems to be working right, then submit the patch to the consoles.

Maybe some console users would be upset (like some PC users are now), but console users need to wait for Microsoft/Sony to give the OK anyway. Let's say they release a patch on consoles first. It takes 7 days for MS and Sony to give the ok, then everyone gets it. But there are still problems. So they submit another patch, 7 more days. Still problems? 7 more days. But if they released the patches on PC first, we could (and please don't kill me for saying this) "beta test" it for a day or two. Then they can work on fixing it up, then submit it to consoles. Or they can just submit it to consoles anyway, but work on fixing the rest of the problems while the current one was still awaiting approval. So basically, everyone would benefit if Bethesda took advantage of the PC platform's easier patching.
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Racheal Robertson
 
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Post » Sun May 20, 2012 4:28 am

Historically, any modern game released on all three platforms will sell more on the console's than PC. It's very, very safe to assume that Skyrim sold more on PS3 and 360.

However, I'm sure that the percentage of PC purchases to console is better for the Elder Scrolls game than, say, Call of Duty.

I recall reading a story a few days ago, apparently Skyrim was far and away the game with the most people playing on it at the same time on steam on it's release day (230,000 as opposed to the second place, Modern Warfare 3 at around 78,000).

Source: http://www.pcgamer.com/2011/11/12/skyrim-reaches-nearly-250000-concurrent-steam-users-on-day-one-topples-mw3/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
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cheryl wright
 
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Post » Sat May 19, 2012 4:07 pm

They are actually catering to PC gamers ATM.

The console version is the Beta test. So, whats happening is all the console players are Beta testing the patch. If new issues arise, the get fixed and repatched etc .. you know the drill.

Once its been determined all is OK, then PC will get the final, revised,bug free improved version. We do not have deal with new bug being introduced, or other serious issues.


Thats whats really happening here,


True Story, Trust Me.

All those people that replied to this post, do you not understand what sarcasm is? Oh, and here's another one: PC/PS3 will need to wait until a week after Christmas, not Thanksgiving (30 day exclusive applies to patches too).
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Tom Flanagan
 
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Post » Sat May 19, 2012 10:31 pm

There may be a multitude of PC hardware configurations but there are only a handful of APIs (which is what really matters). This multiple configurations chant is a complete red herring spouted by developers to excuse sloppy work. If the 360/PS3 were really so easy to develop for then that raises the question as to why so many console users are having a nightmare.

Oh, I wouldn't hold your breath for the tool set; developers have been removing this feature from PC gaming over the last few years (hence no DA 2 tool set).

Add into all of this Bethesda's history in patching their games then it would be silly to expect any major improvements or persistent efforts to resolve performance issues.

Just my two cents: take it for what it is.
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Maria Leon
 
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Post » Sat May 19, 2012 7:08 pm

Amazing how quickly people forget that the PC platform isn't a fixed system and can have a massive amount (trillions maybe?) of possible configurations? It's what makes developing for the PC so much harder than developing for the consoles, it's simply impossible to test every possible PC configuration!

A couple of points about this argument. As far as I know, all platforms, pc, xbox, and PS3 all use the same code for the game, probably C++ with a bunch of calls to the direct X libraries. Direct x is what makes the game work on any pc no matter what the hardware. It's a universal language that all hardware must adapt to. "Draw a box"... okay, I'll draw a box. "Put a texture on it." ...okay, I'll put a texture on it. And so on. It's all about the DirectX libraries, no matter what the hardware or platform. So basically the only difference between pc, xbox, and PS3 is the input from whatever controller you're using. All they have to do is fix the bugs in the master game code file and then port all the changes to the different platforms as a patch. (this is also why the PC version is forced to use the same clunky UI as the console version. Because they don't want to have to patch two versions of the same game.)

I could be wrong about this. I'm not a professional game designer or anything. But it would provide a logical answer as to why all the patches will be released at the same time.

As to the debate about beth developing for PC versus console, all I can say is, if you had a chance to make hundreds of thousands off a game as opposed to making millions, what would you do? The answer is obvious. Develop and cater to consoles. That's where the big money is. My only complaint is that they can adjust the UI for the PC version to something less clunky, but they don't. Not sure why, other than the reason I stated above: it's easier to patch one game and release the patch to every machine than to patch several games and chase the same bugs on every different platform.
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James Smart
 
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Post » Sun May 20, 2012 12:57 am

I would bet you $100 that if the SDK had been released already there would be hundreds of bug fixes out by now. All Bethesda has to do is give the community the tools to fix it, because its not like they will do it for us.


this! never underestimate the tenacity of a frustrated gamer. :toughninja:
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Laura Wilson
 
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Post » Sat May 19, 2012 11:04 pm

If Beth Q&A did their jobs, none of this would be necessary.
Uldred

Please stop posting about stuff you clearly have no idea about. Everything released for the PS/XBOX needs to pass Sony/MS certification in every single case.
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m Gardner
 
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Post » Sat May 19, 2012 3:06 pm

A couple of points about this argument. As far as I know, all platforms, pc, xbox, and PS3 all use the same code for the game, probably C++ with a bunch of calls to the direct X libraries. Direct x is what makes the game work on any pc no matter what the hardware. It's a universal language that all hardware must adapt to. "Draw a box"... okay, I'll draw a box. "Put a texture on it." ...okay, I'll put a texture on it. And so on. It's all about the DirectX libraries, no matter what the hardware or platform. So basically the only difference between pc, xbox, and PS3 is the input from whatever controller you're using. All they have to do is fix the bugs in the master game code file and then port all the changes to the different platforms as a patch. (this is also why the PC version is forced to use the same clunky UI as the console version. Because they don't want to have to patch two versions of the same game.)

I could be wrong about this. I'm not a professional game designer or anything. But it would provide a logical answer as to why all the patches will be released at the same time.

As to the debate about beth developing for PC versus console, all I can say is, if you had a chance to make hundreds of thousands off a game as opposed to making millions, what would you do? The answer is obvious. Develop and cater to consoles. That's where the big money is. My only complaint is that they can adjust the UI for the PC version to something less clunky, but they don't. Not sure why, other than the reason I stated above: it's easier to patch one game and release the patch to every machine than to patch several games and chase the same bugs on every different platform.


No, thats about the sum of it; in a simplified form. It's really not that hard to have multiple versions of source code on the go at the same time (SourceSafe is a tool that manages this stuff), they don't do it because of cost/benefit anolysis and their bottom line. The truth is that Bethesda are a console focused developer -- the PC sales are a bonus nothing more. People need to understand that game development is no longer done in the tool shed at the end of the garden; its a multi billion dollar industry and it comes with all that baggage.

The most damaging thing that can happen to Bethesda is loss of reputation. Continually releasing poor performing releases will slowly erode that reputation, and that will eventually hit the bottom line. But again, some suit with an abacus has crunched the numbers and made a decision.... and that's final.
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Alberto Aguilera
 
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Post » Sat May 19, 2012 8:11 pm

Pay them more money than all of the consoles combined then I promise you they'll give more care to PC.

over the life of the game, that will likely happen: profit on a digital download pc version is 3X the profit on an XBOX retail sale.

2013 sale price of $ 20 : on Steam, profit is still ~ $15, for XBOX profit is ~ 0

re PC patch delayed : well, there is a hell of a lot more to fix in the PC version (not that I think they're gonna fix the UI at all)
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Amelia Pritchard
 
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