Forced, Overly-Long Intro Parts are Lame

Post » Fri Jun 01, 2012 2:13 pm

Oblivion (and possibly Morrowind?) had a point AFTER the stupid intro-mission that allowed you to rebuild your character. Why is this feature absent from Skyrim?

I seriously have no desire to ever see the scripted scene dragon attack at the beginning of the game ever again. This game REALLY needs a point at the END of that section that allows you to rebuild your character, more just so I have a save-point to start character building from. I mean, look, it's an RPG, right? I don't feel like I'm role-playing if I have to rewatch a section where I know I have no control every time I want to try a new build out.

Frankly, a 'skip intro mission' wouldn't be a bad idea, I have played RPGs before that do this. It's cool the first couple of times but now I'm just groaning at twenty minutes of zero choices and memorized dialogue.
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jodie
 
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Post » Fri Jun 01, 2012 6:41 am

Oblivion (and possibly Morrowind?) had a point AFTER the stupid intro-mission that allowed you to rebuild your character. Why is this feature absent from Skyrim?

I seriously have no desire to ever see the scripted scene dragon attack at the beginning of the game ever again. This game REALLY needs a point at the END of that section that allows you to rebuild your character.

Frankly, a 'skip intro mission' wouldn't be a bad idea, I have played RPGs before that do this. It's cool the first couple of times but now I'm just groaning at twenty minutes of zero choices and memorized dialogue.

Should be able to just hit Escape to get past it after you've done it once

:D
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Emily Jones
 
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Post » Fri Jun 01, 2012 7:33 am

Agreed. Add Esc to skip puhleeeease!
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Kelly John
 
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Post » Fri Jun 01, 2012 5:32 am

Agreed - even the Fallout 3 New Vegas method was better (where the re-roll point was some way from the start).
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JUDY FIGHTS
 
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Post » Fri Jun 01, 2012 2:19 pm

Yeah it'd be a nice addition.
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naana
 
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Post » Fri Jun 01, 2012 4:02 pm

Agreed 100%.

Its Emperor Uriel Septims death all over again.
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Hairul Hafis
 
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Post » Fri Jun 01, 2012 10:14 am

it auto saves right when your getting off the cart, as in right when your about to make your character. Just don't overwrite the save and you won't have to worry about it.

or do you mean past the whole dragon attack? in which case its not like it takes that long...
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Nick Jase Mason
 
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Post » Fri Jun 01, 2012 4:44 pm

Agreed, there should be an automatic save and character reroll option when leaving the cave.
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Kayla Bee
 
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Post » Fri Jun 01, 2012 5:05 am

*edit* nmind, i didnt read the original post properly.
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Sarah Edmunds
 
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Post » Fri Jun 01, 2012 6:24 am

In Oblivion you could save right before the sewer grating. I spent some time looking for that point in Skyrim so that I could set up my permanent "restart" save file. It uh... does appear to be glaringly absent.

I'm not sure why they didn't include that "spot" where you can save the game and build out your character, then go. It seems silly. It is silly.
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Lou
 
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Post » Fri Jun 01, 2012 5:02 pm

Bethesda loves their tutorial dungeons that go on. Forever. And ever.

A "rebuild character" menu and an auto-save after escaping from Alduin would be wonderful.
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Amy Gibson
 
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Post » Fri Jun 01, 2012 5:12 am

You make a point - not a good one, because you sound like a whiney, ungrateful [censored] - but yes, we've all felt this.
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Amanda Furtado
 
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Post » Fri Jun 01, 2012 5:19 am

Agreed 100%.

Its Emperor Uriel Septims death all over again.
At least with Septim you could save before exiting the sewers and rebuild your character from there. I have NO IDEA why they skipped this for Skyrim. Seems like a no-brainer to have a 'save' point and allow you to rebuild as you leave the cave.

I'm not sure why they didn't include that "spot" where you can save the game and build out your character, then go. It seems silly. It is silly.
Bethesda games are notorious for having silly things players notice within 20 minutes, but which escaped years of playtesting.

I think a lot of it comes from the staff taking stuff so for granted (i.e., they know how their own game works and expect it that way) that they just don't think about it sometimes, whereas to us it's all brand new and sometimes obvious. This is why they always tell you to have someone new proofread your final draft (on papers), because you and other people working with you on the paper will already 'know' what it says and miss things grammar and vocabulary missteps. On a 'paper' as big as an Elder Scrolls game there are a lot of things that probably become somewhat transparent to the programmers and house playtesters. A perfect example would be Oblivion's 'leveling up makes you weaker', which an experienced player can overcome but which causes many newcomers to go 'wtf?'
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Dawn Farrell
 
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Post » Fri Jun 01, 2012 6:21 am

Guess the PC had one advantage here. Showracemenu I love that console command! It is BS they do not have the option to redo your character though. Would be nice if there were some barbers and facepainters around skyrim too I am sure.
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anna ley
 
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Post » Fri Jun 01, 2012 12:50 pm

my solution was to save the game just before you start building your character, so each time i start a new character i load that save make my character and starts from there
it works on pc th
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Ria dell
 
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Post » Fri Jun 01, 2012 10:59 am

At least on the 360 you get a Savegame automaticly as the character creation begins, which you can use to skip the cartride. It is a savegame so autosaves will not override it.
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Jinx Sykes
 
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Post » Fri Jun 01, 2012 7:05 am

I'm not sure why they didn't include that "spot" where you can save the game and build out your character, then go. It seems silly. It is silly.

To spreadsheety?

I was hoping for a MW style tutorial. You go to the headsmans block, the dragon attacks. You get up (now control your character) and that's it. You get some gear off of a dead guard/mage. Maybe a few tips about sneaking and you make your way out of a hole in the wall made during the attack.

Heck, even if there was the follow the guard part outside that gave you the weapons and some tips before going into the keep (maybe have the keep only so you could help defend Helgen or slip thru a hole in the wall if you just want to get out) as the only part of the tutorial would've been better.

But yeah, a save when leaving the cave would have been so welcome.
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Kirsty Wood
 
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Post » Fri Jun 01, 2012 6:53 am

I didnt care but I certainly noticed its absence.
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Matt Terry
 
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Post » Fri Jun 01, 2012 8:42 am

Saved just before the character creation part, works fine. Just as in Oblivion where you could save just before exit the sewers. Not a biggie I think
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CORY
 
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Post » Fri Jun 01, 2012 12:10 pm

I just have a save past the wagon part which for now is good enough for me
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Causon-Chambers
 
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Post » Fri Jun 01, 2012 4:44 pm

Agreed, I really don't like not having control of my character in a TES game, the first dungouen is pretty fun, though.
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Invasion's
 
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Post » Fri Jun 01, 2012 6:45 am

Saved just before the character creation part, works fine. Just as in Oblivion where you could save just before exit the sewers. Not a biggie I think

Um, that save is before the tutorial. OB's was after the tutorial and you could then skip the 20 minute tutorial dungeon. Skyrim you can't. A save before exiting the cave would be "just as in Obivion" if it allowed you to rebuild your character.

I just have a save past the wagon part which for now is good enough for me

Glad it works for you, but some of us want to skip the dungeon tutorial. It gets boring the 20th time you do it.
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Rachael
 
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Post » Fri Jun 01, 2012 6:30 am

YES I really do miss this feature from MW and Oblivion.

Its basically a half hour tutorial that I have to sit through EVERYTIME I wanna start a new build, and it would be even longer if I didnt have a save from right before you pick your race.

I can only assume that they must have had a good reason to remove this obvious and well appreciated feature.

Even my wife gives me [censored] about having to hear the intro again.
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Darlene Delk
 
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Post » Fri Jun 01, 2012 8:15 am

Glad it works for you, but some of us want to skip the dungeon tutorial. It gets boring the 20th time you do it.

So did bleak falls, most characters are so young by that point that it plays roughly the same way and it's clearly meant as the 'starter' get some skills under your belt dungeon.
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Curveballs On Phoenix
 
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Post » Fri Jun 01, 2012 9:30 am

So did bleak falls, most characters are so young by that point that it plays roughly the same way and it's clearly meant as the 'starter' get some skills under your belt dungeon.
What does this even have to do with the problem?
The forced-first-area is totally stupid because:
1) not needed, and useless to anyone who isn't a new player (frankly, anyone who's played TES: Arena could figure this game out without an 'intro' dungeon)
2) Completely out of your control, and thus boring.
3) Long and worthless for repeat players. YOU HAVE TO GO THROUGH THE WHOLE FRICKIN' THING IF YOU WANT TO CHANGE YOUR RACE.

I mean, dude, that's just dumb. There's no defending that. You may have a tolerance for that, but it's clear that the majority here do not like it and find it unecessary. And it is unecessary. Even if you were right that it's not that bad it's still just dumb. It could have EASILY been fixed. Hell, someone will probably do it in two months. The question is: why does this issue exist?

I don't know how to get through to you if you don't find something glaringly stupid about having to waste time not-playing the game every time you want a new character build.
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Elea Rossi
 
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