Forced to start main quest to start dawnguard?

Post » Fri Jun 22, 2012 3:18 am

Knights of the Nine, required you to complete the entire main quest before gaining access to its content.
No, it did not.


every expansion they have ever done was developed with the assumption that all players going into the new content have already completed the entire MQ of the vanilla game and the MQ of any previous expansions when applicable.
It could be argued that Tribunal assumed a character had finished the main quest (though this is certainly debatable). But Bloodmoon did not assume a character had done the main quest. Bloodmoon required a higher-level character only.

The same is true of Shivering Isles. Shivering Isles did not assume a character had done the main quest either. And, furthermore, it could be done at any level.
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Robyn Lena
 
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Post » Fri Jun 22, 2012 10:48 am

But that means you've now triggered Skyrim's answer to Oblivion gates. If you just kill the first one, then attacks are reasonably rare, but those random attacks will happen. I purposely don't progress that far for nearly all my games, just to avoid those stupid attacks, , and it's annoying how many quest series require at least some of the MQ to be done, even where there's no real reason for it. The fact that it's intended for experienced characters is standard (it's true of all Beth DLCs), but they don't usually force you to do the MQ.
I am agreeing with you on this. I have only committed 4or 5 out of 18 characters to even triggering the Dragons.

Will they be in the DLC?..Yes.
Will we need to trigger them by doing the early part of the MQ?...Who knows.

It may just be a Dragon encounter in Soul Carin. There was the clip of the Dragon diving into water, but is that a special isolated event?...I hope so.

The point of my last post was just noting the requirements to use shouts. If we are given isolated Dragon encounters in the DLC, then we need not worry with the MQ at all.
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Arnold Wet
 
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Post » Fri Jun 22, 2012 7:20 am

Skyrim is a game where you are forced into doing things you do not want to do, such as being forced into becoming a werewolf to continue the companions quest. Now we are forced into doing some of the MQ to play the DLC. Freedom is something Skyrim does not have.
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katsomaya Sanchez
 
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Post » Fri Jun 22, 2012 8:01 am

yea i agree that it doesnt truly take that long but getting to the end of the introish part, ( i think the dragon at Kynesgrove is where it begins as part of the big picture.) can take about 3 hours and after 5-6 tines it can be very unappealing to some people, it might also affect RP'ers.
O___O Start with a already made character? And really its not a big deal at all considering you basicly have to get past that part and it would be good for you to learn a shout or two when you make a new character anyways -__-
Its more than likely you just need to learn your first shout like others have said.
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Nims
 
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Post » Fri Jun 22, 2012 3:06 pm

O___O Start with a already made character? And really its not a big deal at all considering you basicly have to get past that part and it would be good for you to learn a shout or two when you make a new character anyways -__-
Its more than likely you just need to learn your first shout like others have said.

still it makes you become the dragonborn and some players, like me, with mods like "alternate life" are able to completely avoid the whole dragonborn story.
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Javaun Thompson
 
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Post » Fri Jun 22, 2012 10:19 am

I will be severely pissed if we have to start the MQ so we can start Dawnguard, I was pissed that we had to start the MQ before we could continue in the Civil War questline.
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Robert
 
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Post » Fri Jun 22, 2012 10:25 am

I will be severely pissed if we have to start the MQ so we can start Dawnguard, I was pissed that we had to start the MQ before we could continue in the Civil War questline.
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Brad Johnson
 
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Post » Fri Jun 22, 2012 5:35 am

The DLC is ment for experienced player's from lvl 20-40 or was it 10-40? I forgot...
And by saying ``they must have travelled a bit`` might just mean that you must have explored let's say Solitude or as far as it. Some speculation's was that it (Dawnguard) will take place somewhere northwest of Solitude.
:hubbahubba:

Where did you hear 20-40 or 10-40?? Its level 10 no cap on it I believe


still it makes you become the dragonborn and some players, like me, with mods like "alternate life" are able to completely avoid the whole dragonborn story.

Than couldn't you just reapply it after you get into the Dawnguard or vampire quest lines?? Also I am sure since you are talking about on PC someone will come up with it so you don't have to start the MQ to get the DLC :/ Maybe idk either way I am sure there will be some workaround for you PC gamers...

Also for people who keep saying dragons are annoying due to the fact of people dying by the handfull when you fight them....Maybe you should get better at fighting dragons with some good shout using and long range attacks or just you know attacking faster? Maybe its just cuz of what difficulty i have it on but villagers do respond like hours later if you are not in the village and dragons die pretty fast if you know how to fight them.
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Ronald
 
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Post » Fri Jun 22, 2012 6:43 am

Be thankful you don't have to find the Blackreach Elder Scroll...

This !
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Rachel Briere
 
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Post » Fri Jun 22, 2012 10:57 am

still it makes you become the dragonborn and some players, like me, with mods like "alternate life" are able to completely avoid the whole dragonborn story.
I run that mod as well. I really can't see playing with out it anymore. :biggrin: But that is neither her nor there. All one has to do is avoid talking to the Jarl to keep from advancing and triggering Dragons.

I see this as more of a "suggested" level and shout requirement. That way one could fully experience all the aspects of the DLC. But there are those, like myself, that have no intention of playing as the Dragondorn, shouts or no shouts. There are questlines that are not even given to the PC because of level requirements. They are only presented by currier once you are at the required level. The DLC might not even present itself until the PC is at least level 10.

I remember reading a post in the forum, last week, about the DLC running in two different directions, pending who you sided with in the CW questline. I have yet to see or hear anything else on that assumption. I see no reason for this MQ requirement either.
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Jason White
 
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Post » Fri Jun 22, 2012 6:04 pm

meh, everyone should have at least one character that is the dovahkiin, every other character you've made who isn't the savior of skyrim will probably just get new crafting recipes. And who knows, maybe they dragon will just "know" your dragonborn and shoot dragon soul on your face, thus giving you the new power to shout soul tear or whatever
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Steve Smith
 
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Post » Fri Jun 22, 2012 3:10 am

The first major piece of DLC for Onlivion, Knights of the Nine, required you to complete the entire main quest before gaining access to its content. As a matter of fact, every expansion they have ever done was developed with the assumption that all players going into the new content have already completed the entire MQ of the vanilla game and the MQ of any previous expansions when applicable. So they most likely are assuming that most players at this point have either completed or at least started the main quest to the point that there are dragons in the game world, since dragon slaying was the primary focus of vanilla Skyrim's marketing.

I don't remember that being the case.. I seem to remember downloading Knights of the nine on Oblivion, and being able to pretty much go run it as the game notified me of a new thing to go investigate. same with Shivering Isles..

I'm willing to bet you will start either of the Dawnguard factions, beit Vampire or Dawnguard, in the same manner you do any of the current faction quests.. you'll go talk to someone somewhere, hear a rumor, etc,, and boom, you are on your way.. no matter if you have just started a character, or are level 60...
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Ricky Meehan
 
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Post » Fri Jun 22, 2012 3:15 am

I don't remember that being the case.. I seem to remember downloading Knights of the nine on Oblivion, and being able to pretty much go run it as the game notified me of a new thing to go investigate. same with Shivering Isles..

I'm willing to bet you will start either of the Dawnguard factions, beit Vampire or Dawnguard, in the same manner you do any of the current faction quests.. you'll go talk to someone somewhere, hear a rumor, etc,, and boom, you are on your way.. no matter if you have just started a character, or are level 60...
Same here, I remember being able to go to Shivering Isles without beating the MQ in Oblivion
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Euan
 
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Post » Fri Jun 22, 2012 2:29 pm

Be thankful you don't have to find the Blackreach Elder Scroll...
Blackreach elder scroll? No offense but that was nothing, kill a bunch of stuff and follow the magical floating compass marker. Be thankful we don't have to find the dwemer puzzle box (shudder).
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Rodney C
 
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Post » Fri Jun 22, 2012 11:53 am

I don't remember that being the case.. I seem to remember downloading Knights of the nine on Oblivion, and being able to pretty much go run it as the game notified me of a new thing to go investigate. same with Shivering Isles..

I'm willing to bet you will start either of the Dawnguard factions, beit Vampire or Dawnguard, in the same manner you do any of the current faction quests.. you'll go talk to someone somewhere, hear a rumor, etc,, and boom, you are on your way.. no matter if you have just started a character, or are level 60...

I believe a link I saw on twitter says you HAVE to be level 10 or higher to start it, I think they would have said "it is advised the player is atleast level 10 before attempting" kinda like how they said that for Bloodmoon DLC, I started it right at level 1
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Emma
 
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Post » Fri Jun 22, 2012 8:55 am

meh, everyone should have at least one character that is the dovahkiin,
Why?

every other character you've made who isn't the savior of skyrim will probably just get new crafting recipes.
I think that the DLC will be a lot more that just catering to one of the Dovah.

And who knows, maybe they dragon will just "know" your dragonborn and shoot dragon soul on your face, thus giving you the new power to shout soul tear or whatever
You don't need to be Dovahkiin to be able to shout.
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Richard Thompson
 
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Post » Fri Jun 22, 2012 3:05 am

There really is no excuse for forcing people to be dragonborn in order to start Dawnguard.
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Hussnein Amin
 
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Post » Fri Jun 22, 2012 4:04 pm

I think that the DLC will be a lot more that just catering to one of the Dovah.

You don't need to be Dovahkiin to be able to shout.

*snorts* the only reason it "caters" to a "Dovah" is due to the fact that this DLC is being released in regards to the Vanilla version of the game as in no mods like "alternative life" or whatever its called and others to mess with how the game was meant to be played in regards to this.
No you dont need to be BUT it is assumed when you are shout and people do start hinting at it right after you kill the first dragon (the guards that come with you)
There really is no excuse for forcing people to be dragonborn in order to start Dawnguard.

No there isn't but since they added new dragons they decided it SHOULD be, I mean otherwise you don't get to see those new dragons and possible get new shouts with who knows, it could cause you to stop the DLC if you need a certain shout to continue. They didn't HAVE to make it this way but it is there game thus they did and complying about it won't stop that well except someone who makes a mod to break it thus causing u to not be dragonborn n shout.


Edit: Also the excuse Beth has? Its their game.
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W E I R D
 
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Post » Fri Jun 22, 2012 6:25 am

I don't remember that being the case.. I seem to remember downloading Knights of the nine on Oblivion, and being able to pretty much go run it as the game notified me of a new thing to go investigate. same with Shivering Isles..

That's what it was like for me, all you have to do was talk to the Prophet, or even skip that step and just go to every wayshrine. You weren't forced to do any more of the MQ than the tutorial dungeon.
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abi
 
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Post » Fri Jun 22, 2012 2:27 am

Why?


You don't need to be Dovahkiin to be able to shout.
why should you have beaten the mainquest? i don't know, to get teh achevements, plus its been out since november, so why would you buy a game to not try the main quest?

and you don't have to be dragonborn to shout, but you do to learn a shout without years of intense training

edited for spelling
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phillip crookes
 
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Post » Fri Jun 22, 2012 2:24 pm

Bethesda is usually pretty good about having standlone DLC content be truly standalone from the other questslines. It shouldn't be a problem.
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matt oneil
 
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Post » Fri Jun 22, 2012 9:36 am

My Breton thief was on his way to Skyrim when he ended up in the wrong place at the wrong time and was captured with some Stormcloaks. He just wants to get rich and couldn't care less about any civil war, especially since it damn near got him killed. As far as the MQ goes, he has seen a dragon and that was enough for him. Unfortunately, he is also the one I want to join the vampires. Please don't make me turn loose those damn dragons, Bethesda... :mage:
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Rinceoir
 
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Post » Fri Jun 22, 2012 3:25 am

*snorts* the only reason it "caters" to a "Dovah" is due to the fact that this DLC is being released in regards to the Vanilla version of the game as in no mods like "alternative life" or whatever its called and others to mess with how the game was meant to be played in regards to this.
No you dont need to be BUT it is assumed when you are shout and people do start hinting at it right after you kill the first dragon (the guards that come with you)


No there isn't but since they added new dragons they decided it SHOULD be, I mean otherwise you don't get to see those new dragons and possible get new shouts with who knows, it could cause you to stop the DLC if you need a certain shout to continue. They didn't HAVE to make it this way but it is there game thus they did and complying about it won't stop that well except someone who makes a mod to break it thus causing u to not be dragonborn n shout.
Mods don't have anything to do with this. It's about what and how one chooses to play. That could easily be without being "Dovah". I don't think the DLC is centered around the PC being one anyway.

But as long as you are enjoying your shouting Dovakinn...that is what matters. I assure you I am enjoying my characters just as much....mod or no mod.


why should you have beaten the mainquest? i don't know, to get teh achevements, plus its been out since november, so why would you buy a game to not try the main quest?

and you don't have to be dragonborn to shout, but you do to learn a shout without years of intense training
People play TES for different reasons. Some play for the combat and run through it as any other game. That is all they see.

Others play through the MQ for getting an achievement, but those things are absolutely meaningless to most. If that is your goal, then I wish you well.

Yet others play TES as a heavily RP experience. creating different characters with different personalities and only going somewhere if it would be fitting for that character to go. Just because you know the Super Uber Duber Sword is in the Smelly Bottom Cavern doesn't mean your character does. They only choose dialog and react to NPC the way that character would. The do things that are fitting to that character.

And they do not do things that are not fitting...like being Dragonborn.
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Benito Martinez
 
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Post » Fri Jun 22, 2012 4:49 pm

It doesn't even take that long to it all.
But not every character is the Dragonborn.
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JR Cash
 
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Post » Fri Jun 22, 2012 3:47 am

The main quest is'nt really a challenge and is quite short to be honest.
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Alexandra walker
 
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