I know what r u talking about but u know I like like Morrowind/Oblivion style....my priority number 1: finished main quest/story AND only after this I wanna start explore wasteland like what I want, this is my way. So Im very sad about F3 (But bethesda change this after DLC "Broken Steel") & FNV and I still hope Obsidioan chenge this. Like example the game released end of october, first DLC out middle of december, so if Im finished main quaest Im need save my savegames + return in time before game over? Sorry but this is wrong way :cryvaultboy:
I came into Fallout via the Elder Scrolls series. I'm not a big fantasy fan (except for Howard, Leiber & Moorcock), so what I really liked was exactly what you say -- I liked the exploration and the character progression. Delving into every cave & ruin, climbing every mountain, exploring every forest. Going from a prisoner in a tunic to an unstoppable juggernaut of destruction running half the country. I totally get it.
My favorite genre is post-apocalypse (no idea what that says about me), be it zombie, atomic, whatever. I'd never heard of Fallout (I'm not a fan of playing games on computer; no idea why) but when F3 was announced it was like they made a game for ME, you know? 'Here's your game, Al. Have fun.'
(I'm getting somewhere with this, I swear)
So, Fallout 3. Tons of content, surprises around every slag heap. Best Game Ever stuff.
I got interested in the roots of the series and played the first half of Fallout. I totally get why the game has achieved such a legendary status. It's a perfect representation, in CRPG form, of table top RPGs. But for me, it wasn't immersive. This isn't a fault of the game; the same stuff that made it non-immersive to me made it just the thing for a lot of other people. But for me it was underwhelming except for the great art design and entertaining story. But the gameplay just didn't appeal to me; as soon as I would get into the story I would have game mechanics getting in the way. Something's after me, I want to run, not click on a tile, you know?
But Styles and many of the other folks here didn't come in via Elder Scrolls, they came in from the previous Fallouts. And except for a fairly pointless Easter Egg in F2, Fallout games end. They tell a story, just as the pre-DLC Fallout 3 did; stories have a beginning and an end. A reader can't free roam a book after the last chapter or free roam a movie after the credits. You CAN free roam after the main quest ends in an Elder Scrolls game,
because it is designed that way. In vanilla F3 you can't; you are dead.
Recap: Elder Scrolls games don't end; they are not designed to end. Fallout games (despite the resemblance of the last 2 to Elder Scrolls) do end; they are designed to end.
Now, Broken Steel has been endlessly debated and I don't feel like resurrecting that argument, but I'll say this: because of late game additions and a few misjudments, the ending of F3 was unsatisfactory. It didn't work as the end of a story unless you were alone with Lyons, which, from what I've read here, almost never happened. Fawkes was usually standing right there, you know?
So, Broken Steel and the line that made me laugh my butt off -- "Hey, Fawkes can do it!" (or something like that), and a protracted ending for the Enclave. After which, you could do whatever you wanted until you got bored.
Because F3 was, as many tiresomely but not inaccurately put it, 'Oblivion with Guns', the free roaming sort of worked. I had fun with it for a while and it was neat to see the new stuff. Hell, the night New Vegas was released I was playing my 'final' F3 character and stumbled on a little row of shops with an Enclave bunker I had never seen in 300+ hours of play. For better or worse, Fallout 3 lent itself to free roam. But it's the exception, not the rule.
(Guy, this is getting way long. It's early morning, I'm having my coffee and this always happens. Sorry!)
New Vegas isn't Fallout 3, though. There have been a lot of vocal critics of the sandbox elements of NV, but I think the relative lack of content was a choice. F:NV is deliberately closer in spirit to the original 2 games;
it's not trying to be F3 and in all honesty I don't think ES-style free roam would be supported by the design. It would get boring soon, I think, because at the end of the day it was designed for story, not exploration.
So, Earmack, I feel your pain, and I hope you enjoyed everything else about New Vegas (or got your money's worth, at least), but I seriously doubt we'll see free roaming after the end; I just don't think the game was designed to support it. Give my method a shot; it may work for you.
Real question is this: Will Fallout 4 have free roaming? :biggrin: