Freeplay?

Post » Sat May 28, 2011 3:41 am

Source?

The said they wouldn't make a DLC that allowed play after the end. Fact.

At no time have they said they wouldn't make a level cap increase. The only mention of level caps that ever came up were that the main game would have a cap of thirty, no mention of whether a DLC would raise it.


Fact is, the game ends. The same way the other Fallout games (And 95% of games in the world) end. Obsidian had a vision for this game and they chose to let it have a ending, its their choice and they'll lose a lot of respect from me and a lot of others if they choose to throw that vision aside just to please a few people.



Who says just a few people want to continue?The active people on the forum is extremely tiny compared to the actual number of people who play fallout,so it would be hard to say how many people do want this.But,if all those who think the show must go on can band together and make themselves heard,we may be able to add the option to have the game continued after the end.Therefore,making it endless,as the game truly should be.The game has endless possibilities,why not make it endlessly playable?
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Andres Lechuga
 
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Post » Fri May 27, 2011 4:12 pm

Well i read this entire discussion and i think it is very interesting.Before i take sides,let me explain how i feel.

I definitely agree that changes should effect the Mojave.If siding with the legion,for example,near the end the NCR should be scattered,unorganized,and sparse.The legion should have control of the dam.

I also agree that the little slideshow at the end is inadequate.After all your hard work,they make some little slideshow?

Freeplay after the end is important to me.I want to be able to play through the DLC and then continue my ventures in the Mojave.

It was stated that after all the quests are finished,there is no point to play anymore.I think not.There is a huge variety of mods for quests,new areas,weapons,armor,factions and other things over at NewVegasNexus.com

So in the end,I have to side with Rusty.Although Styles does make a few points,his ideals are not to my liking.Freeplay after the end WILL NOT ruin this game.

4bucks has spoken,but the masses shall decide!


How I see it, I like to roam around and cause trouble even if the game is over. Thats probably why I put 300+ hours in FO3 before I put it up compared to just 120 hours for New Vegas. Both are great games but what made FO3 better for me is the fact that I could wander around and pretty much do as I please. If I wanted to make a habbit of slaughtering innocent people out in the wasteland and loot their body Id do it. In here you can do it also but it different. You got more hot spots jammed into a smaller area and then some areas are off limits to even high level characters unless you have the right weapons to defend yourself.

On the mods thing, I am working on a level myself, have been for the past 2 days and I got a good amount finished. I am using a mix of Enclave and Vault pieces and I am constructing basically how I envision Area 51 of the future would look. I know its for FO3 but maybe some day we will get an GECK for New Vegas (if there is one I havent seen it) and I can swap the layout over.


Source?

The said they wouldn't make a DLC that allowed play after the end. Fact.

At no time have they said they wouldn't make a level cap increase. The only mention of level caps that ever came up were that the main game would have a cap of thirty, no mention of whether a DLC would raise it.


Fact is, the game ends. The same way the other Fallout games (And 95% of games in the world) end. Obsidian had a vision for this game and they chose to let it have a ending, its their choice and they'll lose a lot of respect from me and a lot of others if they choose to throw that vision aside just to please a few people.


Really? Cause I recall them saying they werent going to make a Broken Steel like DLC and that DLC came with a cap levvel raise as well as free roam after finishing the game. Now unless that isnt right, oh well. I still hold the opinion and view point that making a DLC that would allow you to explore the wasteland just after the game finished and make it a free roam with new quests and new factions (new groups could arise when more powerful groups get wiped out) would not hurt or kill the story line. Those that think it would wouldnt have to buy it either. Its not like asking for the game to be patched through steam to allow free play for everyone.

Would you still lose respect for them if they desided to impliment a DLC that also allowed free roam after the game was finished on their own? In the end their a business and if theres a demand for a DLC like that odds are it will be made. That is how a good business works but in the end if it doesnt come its no big deal to me. I think it would be nice and easier on them to alter a current map for a DLC than to create new from scratch. I still how ever have my sights still set on an Area 51 DLC. Would even consider letting them see the layout im working on for ideas in GECK. Hell I might post it up on Fallout3 Nexus if it works good.
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NEGRO
 
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Post » Fri May 27, 2011 11:46 am

Really? Cause I recall them saying they werent going to make a Broken Steel like DLC and that DLC came with a cap levvel raise as well as free roam after finishing the game. Now unless that isnt right, oh well.

Again source. Bear in mind too, that was Bethesda, not Obsidian.



I still hold the opinion and view point that making a DLC that would allow you to explore the wasteland just after the game finished and make it a free roam with new quests and new factions (new groups could arise when more powerful groups get wiped out) would not hurt or kill the story line. Those that think it would wouldnt have to buy it either. Its not like asking for the game to be patched through steam to allow free play for everyone.


There are four major paths to the games end. There are multiple paths and outcomes to numerous missions in the game. They would need to create at least four post-battle Mojaves with dozens upon dozens on permutations of outcomes implemented.

It was easier to do with Fallout 3 because there was one path to the end and one outcome. Even the FEV ending had no effect on the wasteland as all that happened was the water beggers died and you were once again railroaded into joining with the BOS. Something like that would ruin the the storyline.

And as for not having to buy it? So Those of us who don't want to play after the end miss out on content because of somebody crying over not being able to continue?

Any DLC that allows play after the end should do only that. No new factions or characters, no new dialogue or areas and no new weapons or items. Just the ability to play after the end. And they should charge five bucks for it, just for a laugh.


Would you still lose respect for them if they desided to impliment a DLC that also allowed free roam after the game was finished on their own? In the end their a business and if theres a demand for a DLC like that odds are it will be made.


Actually, even if all the DLC is play-before-ending, it'll still sell so the arguement holds no weight.
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Alexis Estrada
 
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Post » Fri May 27, 2011 2:05 pm


On the mods thing, I am working on a level myself, have been for the past 2 days and I got a good amount finished. I am using a mix of Enclave and Vault pieces and I am constructing basically how I envision Area 51 of the future would look. I know its for FO3 but maybe some day we will get an GECK for New Vegas (if there is one I havent seen it) and I can swap the layout over.






The FO3 GECK works for New Vegas.How do you think they make all those awesome mods over at NewVegasNexus?I'd like to check out your level,i download and test 10+ mods every few days.Like i said,with mods fallout is endless.

I believe there is an update for download.

Edit*Whoops.No,there is a specific GECK for New Vegas.You can find it at the top of the page http://fallout.gamesas.com/eng/downloads/geck.html

Also,head over to Newvegasnexus.com or fallout3nexus.com.They have the biggest selection of mods on the internet.New Vegas gameplay can easily be extended to 300+ hours with some of the nifty mods they have there,and if you like taking beautiful screenshots and such,they have exactly what you need.If you want to bust heads with a desert eagle,they have it.If you want to have a deathclaw companion,they have it.If you want to walk around butt ass naked,they have it.
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Melanie Steinberg
 
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Post » Fri May 27, 2011 9:05 pm

The FO3 GECK works for New Vegas.How do you think they make all those awesome mods over at NewVegasNexus?I'd like to check out your level,i download and test 10+ mods every few days.Like i said,with mods fallout is endless.

I believe there is an update for download.

Edit*Whoops.No,there is a specific GECK for New Vegas.You can find it at the top of the page http://fallout.gamesas.com/eng/downloads/geck.html

Also,head over to Newvegasnexus.com or fallout3nexus.com.They have the biggest selection of mods on the internet.New Vegas gameplay can easily be extended to 300+ hours with some of the nifty mods they have there,and if you like taking beautiful screenshots and such,they have exactly what you need.If you want to bust heads with a desert eagle,they have it.If you want to have a deathclaw companion,they have it.If you want to walk around butt ass naked,they have it.


Im still working on mine. Trying to figure out how to impliment a better access to the first "check point" for Area 51. As of now I got a sewer access as a place holder with rubble blending in a sewer door end piece to an Enclave styled room. This enclave style room leads way through a door to a long L shape hallway. After going through this door you will quickly see a "security" station complete with desk and desktop terminal and a Klaxon alarm as well as a PA system. There is also a room next to the station with another desk and computer, as of now I am working on filling in this room before I go further. The "check point" section is the hallway theres a secondary check point station I am thinking about located just before a giant gear Vault door. Have to play around and see if I could get that number off the face and put something else. But I think I am doing pretty good though considering I only got the Geck 3 days ago.

Only thing that I dont like so far is the sewer entrance, I was trying and still am trying to locate that hidden floor access. I think that would look so much nicer with that and stairs leading down to a hallway. But I will let you know when its finished if interested in testing. I cant as of yet since I cant bring up the console and the "fixes" to do that I dont like. Not going to go uninstalling random stuff to solve an issue that is only with Fallout. Also thanks I will check their site again. When I was downloading the Geck the other day I didnt see anything about Vegas or Fallout 3 I just saw one.
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Nienna garcia
 
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Post » Fri May 27, 2011 6:25 pm

Im still working on mine. Trying to figure out how to impliment a better access to the first "check point" for Area 51. As of now I got a sewer access as a place holder with rubble blending in a sewer door end piece to an Enclave styled room. This enclave style room leads way through a door to a long L shape hallway. After going through this door you will quickly see a "security" station complete with desk and desktop terminal and a Klaxon alarm as well as a PA system. There is also a room next to the station with another desk and computer, as of now I am working on filling in this room before I go further. The "check point" section is the hallway theres a secondary check point station I am thinking about located just before a giant gear Vault door. Have to play around and see if I could get that number off the face and put something else. But I think I am doing pretty good though considering I only got the Geck 3 days ago.

Only thing that I dont like so far is the sewer entrance, I was trying and still am trying to locate that hidden floor access. I think that would look so much nicer with that and stairs leading down to a hallway. But I will let you know when its finished if interested in testing. I cant as of yet since I cant bring up the console and the "fixes" to do that I dont like. Not going to go uninstalling random stuff to solve an issue that is only with Fallout. Also thanks I will check their site again. When I was downloading the Geck the other day I didnt see anything about Vegas or Fallout 3 I just saw one.



The GECK is a hard beast to tame.Sounds like your doing well enough for just starting.There are all sorts of guides for the GECK on youtube.

I love mods.They enhance the game so much it's not even funny.Some even have professional voice acting.Good luck on your mod!
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Ownie Zuliana
 
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Post » Fri May 27, 2011 8:31 pm

The GECK is a hard beast to tame.Sounds like your doing well enough for just starting.There are all sorts of guides for the GECK on youtube.

I love mods.They enhance the game so much it's not even funny.Some even have professional voice acting.Good luck on your mod!


It is alittle complex I guess you could say, but I have messed around with alot of computer programs for different things so I have a good basic understanding. The tutorial was a help also. I just cant deside what to do with the map once its completed. I was thinking about leaving it un populated but have it locked down where you have to have the skills to repair generators or computers to get access to the areas. I dont know if the computers can have custom information put in them im sure they do but once I figure that out, I know I will put some reports in them and who knows might put some offical documents thats been declassified from the 40`s and 50`s in. I might put bugs or wild life in lower level but I am focusing on the map first.

I also forgot to check youtube. I know that will be a big help for some of my ideas.
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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 3:41 am

It is alittle complex I guess you could say, but I have messed around with alot of computer programs for different things so I have a good basic understanding. The tutorial was a help also. I just cant deside what to do with the map once its completed. I was thinking about leaving it un populated but have it locked down where you have to have the skills to repair generators or computers to get access to the areas. I dont know if the computers can have custom information put in them im sure they do but once I figure that out, I know I will put some reports in them and who knows might put some offical documents thats been declassified from the 40`s and 50`s in. I might put bugs or wild life in lower level but I am focusing on the map first.

I also forgot to check youtube. I know that will be a big help for some of my ideas.


Make it a private vault for your character.I like the idea of some wild life...consider making your lower level into your own personal oasis.That would be sick.
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Jennifer Munroe
 
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Post » Fri May 27, 2011 10:23 pm


It was stated that after all the quests are finished,there is no point to play anymore.I think not.There is a huge variety of mods for quests,new areas,weapons,armor,factions and other things over at NewVegasNexus.com

not everyone plays on a coputer so ps3 and xbox users would have no quests and it would be very boring
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Cedric Pearson
 
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Post » Fri May 27, 2011 7:03 pm

not everyone plays on a coputer so ps3 and xbox users would have no quests and it would be very boring


Yeah, the 'mods keep it interesting' idea does lose weight when you take into acount the PS3 and Xbox can't use mods. So what can the players on those systems do after completion anyway?

All the main faction quests are done or are blocked off after a certain point.

A lot of the side quests are tied into one of the main factions. So done or blocked off after a certain point.

So a few non-aligned side quests, non-quest locations and companion quests. And then what?


Not to mention. If the argument for extended play is mods will keep it interesting, then just download a play after end mod and be done with it.
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Monika Fiolek
 
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Post » Fri May 27, 2011 11:53 pm

Yeah.. I'm not sure what you could even do if you ended the game and then continued to play. You've picked a side by then. Those factions quests would then obviously be closed to you if you hadn't already completed them. Up until the very end you can do as many quests for all factions that you can without actually switching to their side. You just make a save there after completing everything else so you can go back to that save and choose a different faction and play out that ending.

The only other thing to do would be explore.. but you can explore everything before the ending of the game.
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Cat Haines
 
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Post » Fri May 27, 2011 7:07 pm


The only other thing to do would be explore.. but you can explore everything before the ending of the game.

except legates camp
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KiiSsez jdgaf Benzler
 
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Post » Sat May 28, 2011 3:57 am

I do wish they had mods for the PS3 and XBOX,i own a PS3 and i would love to be able to mod my fallout on PS3.Unfortunately it doesn't seem to be possible.
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FITTAS
 
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Post » Sat May 28, 2011 12:51 am

except legates camp


It's not like there's a lot going on in the Legate's camp. You get his helmet and sword when you kill him. Big deal. :shrug:
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Phillip Hamilton
 
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Post » Fri May 27, 2011 2:04 pm

It's not like there's a lot going on in the Legate's camp. You get his helmet and sword when you kill him. Big deal. :shrug:


Yeah, its like the cries of wanting Autumns laser pistol at the end of Fallout 3 cos it was so unbalanced.


Then Broken Steel came out and the pistol was nerfed big time.
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Eduardo Rosas
 
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Post » Sat May 28, 2011 12:19 am

*Slight spoiler, perhaps.*





In my first playthrough my character ended as King of Vegas. How would it make any sense that he started wandering around the wasteland again, when he has a whole city to run? The epilogues ends the story, and ends the companions as well. Game over.
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Sarah Knight
 
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Post » Sat May 28, 2011 1:48 am

I know what r u talking about but u know I like like Morrowind/Oblivion style....my priority number 1: finished main quest/story AND only after this I wanna start explore wasteland like what I want, this is my way. So Im very sad about F3 (But bethesda change this after DLC "Broken Steel") & FNV and I still hope Obsidioan chenge this. Like example the game released end of october, first DLC out middle of december, so if Im finished main quaest Im need save my savegames + return in time before game over? Sorry but this is wrong way :cryvaultboy:


I came into Fallout via the Elder Scrolls series. I'm not a big fantasy fan (except for Howard, Leiber & Moorcock), so what I really liked was exactly what you say -- I liked the exploration and the character progression. Delving into every cave & ruin, climbing every mountain, exploring every forest. Going from a prisoner in a tunic to an unstoppable juggernaut of destruction running half the country. I totally get it.

My favorite genre is post-apocalypse (no idea what that says about me), be it zombie, atomic, whatever. I'd never heard of Fallout (I'm not a fan of playing games on computer; no idea why) but when F3 was announced it was like they made a game for ME, you know? 'Here's your game, Al. Have fun.'

(I'm getting somewhere with this, I swear)

So, Fallout 3. Tons of content, surprises around every slag heap. Best Game Ever stuff.

I got interested in the roots of the series and played the first half of Fallout. I totally get why the game has achieved such a legendary status. It's a perfect representation, in CRPG form, of table top RPGs. But for me, it wasn't immersive. This isn't a fault of the game; the same stuff that made it non-immersive to me made it just the thing for a lot of other people. But for me it was underwhelming except for the great art design and entertaining story. But the gameplay just didn't appeal to me; as soon as I would get into the story I would have game mechanics getting in the way. Something's after me, I want to run, not click on a tile, you know?

But Styles and many of the other folks here didn't come in via Elder Scrolls, they came in from the previous Fallouts. And except for a fairly pointless Easter Egg in F2, Fallout games end. They tell a story, just as the pre-DLC Fallout 3 did; stories have a beginning and an end. A reader can't free roam a book after the last chapter or free roam a movie after the credits. You CAN free roam after the main quest ends in an Elder Scrolls game, because it is designed that way. In vanilla F3 you can't; you are dead.

Recap: Elder Scrolls games don't end; they are not designed to end. Fallout games (despite the resemblance of the last 2 to Elder Scrolls) do end; they are designed to end.

Now, Broken Steel has been endlessly debated and I don't feel like resurrecting that argument, but I'll say this: because of late game additions and a few misjudments, the ending of F3 was unsatisfactory. It didn't work as the end of a story unless you were alone with Lyons, which, from what I've read here, almost never happened. Fawkes was usually standing right there, you know?

So, Broken Steel and the line that made me laugh my butt off -- "Hey, Fawkes can do it!" (or something like that), and a protracted ending for the Enclave. After which, you could do whatever you wanted until you got bored.

Because F3 was, as many tiresomely but not inaccurately put it, 'Oblivion with Guns', the free roaming sort of worked. I had fun with it for a while and it was neat to see the new stuff. Hell, the night New Vegas was released I was playing my 'final' F3 character and stumbled on a little row of shops with an Enclave bunker I had never seen in 300+ hours of play. For better or worse, Fallout 3 lent itself to free roam. But it's the exception, not the rule.

(Guy, this is getting way long. It's early morning, I'm having my coffee and this always happens. Sorry!)

New Vegas isn't Fallout 3, though. There have been a lot of vocal critics of the sandbox elements of NV, but I think the relative lack of content was a choice. F:NV is deliberately closer in spirit to the original 2 games; it's not trying to be F3 and in all honesty I don't think ES-style free roam would be supported by the design. It would get boring soon, I think, because at the end of the day it was designed for story, not exploration.

So, Earmack, I feel your pain, and I hope you enjoyed everything else about New Vegas (or got your money's worth, at least), but I seriously doubt we'll see free roaming after the end; I just don't think the game was designed to support it. Give my method a shot; it may work for you.

Real question is this: Will Fallout 4 have free roaming? :biggrin:
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Angus Poole
 
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Post » Fri May 27, 2011 5:36 pm

it would be to diffacult to do a free play after the end because of all the diffrent endings. so no they will not make it open ended but iv been thinking they could make 4 new games witch are diffrent for each ending of the mane quest with new quests and towns
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Nadia Nad
 
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Post » Sat May 28, 2011 12:56 am

I don't see the point in it. Adding onto the book anology from earlier-

When you reach the end of the game, you close the book. By adding freeplay after everythings said and done, your adding a bunch of blank pages in the back of the book, which are later filled with confusing stories that make no sense seeing as to how the story is already done and over. It'd be like if someone wrote an amazing 500+ page book, I read it and demanded more, so I took a notebook, stapled it into the back of the book and began writing my own story continuing their book, ignoring anything I didnt like that happened up to the end. It has no point, makes no sense, and if I really wanted more I should wait until the auther writes more, or reread the book. The ending to F3 brought closure to the story, closure that was yanked away by Broken Steel. New Vegas gives us plenty of closure, and has multiple storylines you can follow to get to different endings. Do we really want to lose that closure, just to have a few more quests, a handful of new items, some more bullet sponges and a wasteland that looks like it did before you finished the vanilla quest?
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Sheeva
 
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Post » Fri May 27, 2011 8:54 pm

I don't see the point in it. Adding onto the book anology from earlier-

When you reach the end of the game, you close the book. By adding freeplay after everythings said and done, your adding a bunch of blank pages in the back of the book, which are later filled with confusing stories that make no sense seeing as to how the story is already done and over. It'd be like if someone wrote an amazing 500+ page book, I read it and demanded more, so I took a notebook, stapled it into the back of the book and began writing my own story continuing their book, ignoring anything I didnt like that happened up to the end. It has no point, makes no sense, and if I really wanted more I should wait until the auther writes more, or reread the book. The ending to F3 brought closure to the story, closure that was yanked away by Broken Steel. New Vegas gives us plenty of closure, and has multiple storylines you can follow to get to different endings. Do we really want to lose that closure, just to have a few more quests, a handful of new items, some more bullet sponges and a wasteland that looks like it did before you finished the vanilla quest?

i see your point but i dont think that is the true ending i think it will have an ending and that free play is not going to happen but yes man and mr house make it sound like somthing eles is comming also why get the sword of the east and not get to keep it and Lanius mask i think they cut the story short
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Harry Hearing
 
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Post » Fri May 27, 2011 12:18 pm

i see your point but i dont think that is the true ending i think it will have an ending and that free play is not going to happen but yes man and mr house make it sound like somthing eles is comming also why get the sword of the east and not get to keep it and Lanius mask i think they cut the story short


I'll admit to being disappointed in not being able to have some fun with Lanius' items.
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Mr. Ray
 
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Post » Fri May 27, 2011 8:44 pm

*snip*


You win a cooky.

:cookie:
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JUan Martinez
 
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Post » Fri May 27, 2011 3:19 pm

You win a cooky.

:cookie:

:D
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Unstoppable Judge
 
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Post » Sat May 28, 2011 4:07 am

Obsidian plz On the next DLC I need (we need) freeplay after the main quest like on Fallout 3!!! C'mon guyz I know u can make this 4 us;)

sure they CAN make one, but they also left the the ending slideshow as a possible hint for a sequel so id prefer another game over a download.
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Kat Stewart
 
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Post » Sat May 28, 2011 1:27 am

I'll admit to being disappointed in not being able to have some fun with Lanius' items.


Theres alot of people that feel the same way. Might not see alot of it said on the forums considering not everyone that id displeased with the game is going to make an account to complain.

sure they CAN make one, but they also left the the ending slideshow as a possible hint for a sequel so id prefer another game over a download.


I just ended the game with more questions than answers. I sided with myself by using Yes Man who was to listen to everything I say and do what I say. Then the ended comes up and I am like wtf. It was vague enough on that I was left scratching my head wondering, am I really in charge or did I just get screwed over. No I wouldnt mind a sequel but the only problem I have though is a DLC I think would do better at answering those questions that were left un answered at the end of New Vegas better than an sequel. I would expect a new location in the next game, but now if it was a DLC or an expansion then sure it would be better in my book to cover more in depth.
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Marquis T
 
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