Freeplay?

Post » Fri May 27, 2011 12:46 pm

Obsidian plz On the next DLC I need (we need) freeplay after the main quest like on Fallout 3!!! C'mon guyz I know u can make this 4 us;)
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Chloe Lou
 
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Post » Fri May 27, 2011 8:56 pm

Its already been confirmed that it is not going t happen in New Vegas. Your only option is downloading a mod that lets you play after the end.
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StunnaLiike FiiFii
 
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Post » Fri May 27, 2011 11:31 pm

Very sad :cryvaultboy:
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Melanie
 
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Post » Fri May 27, 2011 5:22 pm

No.
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Ownie Zuliana
 
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Post » Fri May 27, 2011 9:07 pm

C'mon, man. You have freeplay. You can wander around all you want (except for one location), explore everything and kill every enemy in the game. Just do it before the end. Or just don't play the end.

I'm not trying to be a jerk, by the way. I've done this with two characters. One I started 'freeplay' with immediately after
Spoiler
killing Benny
and once right after
Spoiler
getting the Boomers fixed up with the plane (for the rebreather)

I recommend the first. The major players (House, NCR, etc) put absolutely no pressure on you to be in a hurry. Finish your personal revenge quest, worry about taking sides in the war later. The final missions are more fun at high level.
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oliver klosoff
 
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Post » Fri May 27, 2011 11:38 pm

Though I strongly oppose free-play post-ending due to the fact that it probably wouldn't be able to reflect the large amounts of possible outcomes(from player actions), sometimes I wish I could just keep Lanius' gear.
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lucile davignon
 
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Post » Sat May 28, 2011 3:30 am

I want that dudes sword u get in the end
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sally R
 
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Post » Sat May 28, 2011 3:36 am

I was a little disappointed after reading a "broken steel" like DLC won't happen, but when I got to thinking, you have more control over the fate of the Mojave Wasteland then you did the Capital Wasteland.
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Sarah Unwin
 
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Post » Fri May 27, 2011 10:25 pm

Its been said and its not going to happen :celebration:

It can't be done without removing the Endings which will ruin an awesome story and the whole point of the game Or, making four new Mojave wastelands to relect the changes.

Just load a save. By now you should know when there is no going back. The game warns you!. Just load a save. Or do everything before the end of the game.
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Dan Wright
 
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Post » Fri May 27, 2011 2:28 pm

Its been said and its not going to happen :celebration:

It can't be done without removing the Endings which will ruin an awesome story and the whole point of the game Or, making four new Mojave wastelands to relect the changes.

Just load a save. By now you should know when there is no going back. The game warns you!. Just load a save. Or do everything before the end of the game.

:thumbsup:
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Rachel Tyson
 
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Post » Fri May 27, 2011 2:16 pm

I was a little disappointed after reading a "broken steel" like DLC won't happen, but when I got to thinking, you have more control over the fate of the Mojave Wasteland then you did the Capital Wasteland.


Yea and with that, raising the level cap was not supposed to be done either like Broken Steel did. But look at the first DLC we got, it raised the cap level by 5 to 35 which is even higher than the limit set by Broken Steel.

I honestly see the statement about how their not going to do a broken steel like DLC to be a lie because they already did one partially like it by raising the cap limit. I have to say I would not be suprised if a DLC comes out that gives that option to continue playing after. Lots of people on the DLC are upset because they had to revert to a save done mid way in the game cause their save before the point of no return was corrupted. Then you got people complaining about now being able to use the final boss`s attire and weapons. So I wouldnt be suprised if we seen it implimented. All those that say that you can just reload a game from earlier if you want to continue playing, the same thing could be said about those not wanting to play after the ending of the game. Start a new game dont play after the end. I dont see why people make such a big deal out of it acting like those that want to play after should start up a previous save when those that dont want to continue playing after the ending could just simply stop playing the game much like alot do with Fallout 3 with the Broken Steel DLC.
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emma sweeney
 
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Post » Fri May 27, 2011 9:01 pm

Yea and with that, raising the level cap was not supposed to be done either like Broken Steel did. But look at the first DLC we got, it raised the cap level by 5 to 35 which is even higher than the limit set by Broken Steel.

I honestly see the statement about how their not going to do a broken steel like DLC to be a lie because they already did one partially like it by raising the cap limit. I have to say I would not be suprised if a DLC comes out that gives that option to continue playing after. Lots of people on the DLC are upset because they had to revert to a save done mid way in the game cause their save before the point of no return was corrupted. Then you got people complaining about now being able to use the final boss`s attire and weapons. So I wouldnt be suprised if we seen it implimented. All those that say that you can just reload a game from earlier if you want to continue playing, the same thing could be said about those not wanting to play after the ending of the game. Start a new game dont play after the end. I dont see why people make such a big deal out of it acting like those that want to play after should start up a previous save when those that dont want to continue playing after the ending could just simply stop playing the game much like alot do with Fallout 3 with the Broken Steel DLC.

im prety shure they cant make a dlc like that because of all the changes
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NEGRO
 
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Post » Sat May 28, 2011 3:35 am

I dont see why people make such a big deal out of it acting like those that want to play after should start up a previous save when those that dont want to continue playing after the ending could just simply stop playing the game much like alot do with Fallout 3 with the Broken Steel DLC.


Because playing after the end would mean completely destroying the main story of the game. Would have to removing the endings. Or would mean the devs have to make four new Mojave wastelands to reflect the endings, plus all the changes to the minor factions and what happened to the companions.
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scorpion972
 
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Post » Fri May 27, 2011 11:05 pm

im prety shure they cant make a dlc like that because of all the changes



Because playing after the end would mean completely destroying the main story of the game. Would have to removing the endings. Or would mean the devs have to make four new Mojave wastelands to reflect the endings, plus all the changes to the minor factions and what happened to the companions.



Why would a DLC that extended the play and gave you free play after the end destory the main story of the game? As one poster put up in the future DLC topic, there could be a DLC that expands on the Mohave wasteland showing what our actions resulted in by showing us the Mohave after the main story finished. Could throw in new weapons, new clothing/armor, new quests, ect.

So I dont see how the story could be destoryed if a DLC was done to expand the game play and provide a free roam after completing the game if the DLC was done to expand and show what the Mohave wasteland is like after you finished.

I didnt simply mean slapping a continuation in the form of a DLC to the game but was thinking along the lines as the other poster mentioned what he would like to see. Just because its a DLC doesnt mean we have to travel all the way to another state or some hidden location off the map. Also considering that you would have the same people making the DLC if they did this, I am sure they would strive to keep the story line intact and not destory it.
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Davorah Katz
 
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Post » Fri May 27, 2011 11:55 pm

Why would a DLC that extended the play and gave you free play after the end destory the main story of the game? As one poster put up in the future DLC topic, there could be a DLC that expands on the Mohave wasteland showing what our actions resulted in by showing us the Mohave after the main story finished. Could throw in new weapons, new clothing/armor, new quests, ect.

So I dont see how the story could be destoryed if a DLC was done to expand the game play and provide a free roam after completing the game if the DLC was done to expand and show what the Mohave wasteland is like after you finished.


We have the slide shows to tell us what happened to the wasteland. Having a DLC adding missions, quests, items and factions after the end would ruin the story. There are way to many changes to the wasteland, many possile endings. They could do it for FO3 because the story was crap and we did not learn of what happened to the wasteland. The changes made by New Vegas for each of the four main endings plus all the changes for the companions and minor factions is way to great. Pretty much have to remove the ending to do what Broken Steel did, which was removing the ending to FO3. Player just keeps going around till they give up and start another character.

Just load a Save. You know its going to end so make a special save at some point. Not that hard.
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Shiarra Curtis
 
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Post » Fri May 27, 2011 11:07 pm

We have the slide shows to tell us what happened to the wasteland. Having a DLC adding missions, quests, items and factions after the end would ruin the story. There are way to many changes to the wasteland, many possile endings. They could do it for FO3 because the story was crap and we did not learn of what happened to the wasteland. The changes made by New Vegas for each of the four main endings plus all the changes for the companions and minor factions is way to great. Pretty much have to remove the ending to do what Broken Steel did, which was removing the ending to FO3. Player just keeps going around till they give up and start another character.

Just load a Save. You know its going to end so make a special save at some point. Not that hard.


Yea and what about all those people that are pissed off because their save just before crossing that point had to revert to a way earlier save if they even had one because that save became corrupt and now they cant play the DLC with a 20+ character which is recomended? I know of alot of people that do not save multiple saves like me, they rewrite over the same ones to make it less cluttered. But what are those people supposed to do. They bought a product to get more game play out of New Vegas and now they have to replay most of the game again to get to the same level just to play the new DLC. That is why I wouldnt be suprised if a continue after the story will be done in one way or another. Between that and the fact that people want to use the final bosses clothing and weapons which basically serves no purpose cause the game ends after getting it.

You might not have liked FO3 story but alot of people did so to call it crap is kind of baiting someone by saying that. All I have to say is the majority is going to be listened to before the minority is when it comes to this. If alot of people want free play after in a DLC odds are it will be done if you like it or not. Not to mention theres the whole idea that any smart person would realize is that if they do it in a DLC no one is forcing you to buy the DLC, if you dont want to play after the end fine dont buy the DLC if its done but it is immature to [censored] and moan like a child about how it will screw up the story line and everything. Great you dont want to continue to play after finishing the game good for you, but to boldly dictate that it shouldnt be done as a DLC because it will ruin the story is just plain assinine especially when others are wanting freeplay. I am pretty sure you wouldnt spend your money on a DLC that extended after ending play but yet you are so objective to it being done. I cant but sit here and wonder why. The points and reasons you give are just opinion and I dont agree with your opinion on why it shouldnt be done as a DLC.
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Wayne Cole
 
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Post » Fri May 27, 2011 10:34 pm

Yea and what about all those people that are pissed off because their save just before crossing that point had to revert to a way earlier save if they even had one because that save became corrupt and now they cant play the DLC with a 20+ character which is recomended?


I say tough luck. Learn to save. You know it ends, most people by now should know it ends. Save more, make a special save. Many people also like the endings and the story of New Vegas. Removing the endings will ruin the story. The Devs are not going to make multiple mojaves to relect the endings, just far to much work. Having play after the end would mean taking the way the endings. Which makes the whole game pointless.

Fallout 3's story did not tell us what happened to DC so it was not that big of deal to add broken steel but still broken steel ruined the plot of the game. It made the Enclaves plan poinless and added plot holes. There were only two real outcomes to Fallout 3, Good or Evil.

Fallout ends. Fallout 2 ends, it has play after the end but its pretty pointless. The ending says Myron dies but he's right there next to me. There are no real changes to the game. It can't be done in New Vegas because the changes happen right away, not years later like FO2. Fallout 3 ends but the biggest complaint was that the ending was crap. The Devs said it would have multiple endings like the originals and like New Vegas but all we got was a slide show that goes like this. "S/he was good/bad blah blah blah blah but in the end s/he was good/bad.." We can't sent followers into do the job and we can have a ghoul, robot and a super mutant which would be unharmed by the radiation but the only options we get are: Do it ourselves or send Lyons in. :banghead: IE bad ending, not well thought out.

Say you side with the Legion and you end the game only to find NCR is still everywhere and Dam is still in their hands. Whats the point of that? Might as well just load a save. People will then complain that the changes arn't reflected.
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ShOrty
 
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Post » Fri May 27, 2011 8:53 pm

I say tough luck. Learn to save. You know it ends, most people by now should know it ends. Save more, make a special save. Many people also like the endings and the story of New Vegas. Removing the endings will ruin the story. The Devs are not going to make multiple mojaves to relect the endings, just far to much work. Having play after the end would mean taking the way the endings. Which makes the whole game pointless.

Fallout 3's story did not tell us what happened to DC so it was not that big of deal to add broken steel but still broken steel ruined the plot of the game. It made the Enclaves plan poinless and added plot holes. There were only two real outcomes to Fallout 3, Good or Evil.

Fallout ends. Fallout 2 ends, it has play after the end but its pretty pointless. The ending says Myron dies but he's right there next to me. There are no real changes to the game. It can't be done in New Vegas because the changes happen right away, not years later like FO2. Fallout 3 ends but the biggest complaint was that the ending was crap. The Devs said it would have multiple endings like the originals and like New Vegas but all we got was a slide show that goes like this. "S/he was good/bad blah blah blah blah but in the end s/he was good/bad.."

Say you side with the Legion and you end the game only to find NCR is still everywhere and Dam is still in their hands. Whats the point of that? Might as well just load a save. People will then complain tha the changes arn't reflected.


You must not have played FO3 because every time I play it, it tells me what happened to DC. It also tells you what happens to the people that youve came across and helped. So I dont know why your constantly saying FO3 did not tell us what happened to DC at the end. On mine it told me what happened and I had Broken Steel installed at the time and it still told me based off what I did or didnt do.

So your defense of not doing a DLC like this is because it would be too hard to change the world to reflect what you did?? Cmon surely you dont buy that bs you are slinging cause I sure as hell dont. Lets say like you did you side with the Legion and finish the game, ok what do the devs do, oh look they replace all the NCR NPC`s with Legion NPC wow that was so hard to do. Do you really think that in such a short time period that the whole world could change instantly. They got the dam from when it was attacked all they need to do is leave the dam as is put out the fires clean up some bodies and replace the NPC with the faction NPC that has the dam under their control based off your ending.

Now you say it would be too hard or too much work to do as I said. I like to know how is altering a world that already exsist is harder or more work than creating from scratch a whole new map for a new area? I mean seriouslly cmon that makes no sense. I can alter the GECK map I created of my Version of Area 51 and its all rusted using the vault components for the main building. I could easily (cause I already did it for another save) alter and convert the same facility to appear as it did before the war by simply selecting each piece of the map and doing the Ctrl+F to find and replace the parts with the new ones. I found out to speed it up to hold Ctrl and click on all alike in the cell view and do the same thing and it will replace all of them at once with the same piece I selected. I doubt Fallout New Vegas got away from the same level design setup like FO3. So I cant see how altering New Vegas to reflect different outcomes for a DLC and extended play is more work or harder than creating a brand new map from scratch.

In the end guess its nothing but you dont want it and will think of any reason to not support it.
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Lizzie
 
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Post » Fri May 27, 2011 9:33 pm

You must not have played FO3 because every time I play it, it tells me what happened to DC. It also tells you what happens to the people that youve came across and helped.



I wasted the entire summer of 2009 playing Fallout 3. http://www.youtube.com/watch?v=b7hCJhkxS1o. It shows faces of people but not what happens to them. All the ending does is pass judgment on me. Its nothing like the endings of the originals or New Vegas.

Yes it would be alot of work. They would have to get all the voice actors back. Write stories and new dialogue of each possible outcome, every possible ending for both male and female character for every single NPC in the whole game! Would have change alot of the locations as well.

Like I said. You side with Legion then every NCR in the wasteland would have to be gone. Vegas strip changed, followers gone. Khans destroyed or with the Legion depending on the ending.
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ijohnnny
 
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Post » Fri May 27, 2011 5:45 pm

I wasted the entire summer of 2009 playing Fallout 3. http://www.youtube.com/watch?v=b7hCJhkxS1o. It shows faces of people but not what happens to them. All the ending does is pass judgment on me. Its nothing like the endings of the originals or New Vegas.

Yes it would be alot of work. They would have to get all the voice actors back. Write stories and new dialogue of each possible outcome, every possible ending for both male and female character for every single NCR in the whole game! Would have change alot of the locations as well.

Like I said. You side with Legion then every NCR in the wasteland would have to be gone. Vegas strip changed, followerd gone. Khans destroyed or with the Legion depending on the ending.


As I said, your finding some reason any reason to support your opinion when others cant agree.

I still dont agree because guess what your new reason of having to hire back the voice actors is alot of work. Well lets see, they would have to hire voice actors anyways to create a new location where as reusing New Vegas means the location is there just needs to be updated. I still hold to my opinion that its less work to alter New Vegas to reflect after the main story as a DLC than it is to create a whole brand new level and map.

For what its worth take it or leave it I really dont care to be honest. I just dont agree with your opinion and you can come up with all kinds of "reasons" for why its more work but I will still hold my view that it isnt. It takes more work to create something from scratch than to alter something that already exsists.
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CHangohh BOyy
 
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Post » Fri May 27, 2011 6:18 pm

As I said, your finding some reason any reason to support your opinion when others cant agree.

For what its worth take it or leave it I really dont care to be honest. I just dont agree with your opinion and you can come up with all kinds of "reasons" for why its more work but I will still hold my view that it isnt. It takes more work to create something from scratch than to alter something that already exsists.




Love your logic there. You disagree with me therefore I am wrong? That I am some how grasping at straws? :rolleyes:

Think hard, very hard here.

What about quest you did not finish? You do the main quest and again taking the legion as an example. Legion win so now every single NCR person has to go, so now you can't finish any quests that include them, can't do any quests that involve any faction really. No more followers/BoS or NCR and possible Great Khans. The NPC have to be given new dialogue to reflect the changes. Factions and locations changed to reflect the legion winning. Then that would have to be done for the NCR, Mr.House and Yes Man endings.

Its alot easier to make a new location in another area and make new quests then it would be to make countles changes to the Mojave to reflect the endings of all the outcomes and taking into account undone quests. Creating something from scratch is easy because you don't have to worry about screwing up the whole game, all the dialogue, quests and characters, loactions. Making all the changes to reflect all the endings. All the possible out comes.
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Portions
 
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Post » Fri May 27, 2011 8:51 pm

Love your logic there. You disagree with me therefore I am wrong? That I am some how grasping at straws? :rolleyes:

Think hard, very hard here.

What about quest you did not finish? You do the main quest and again taking the legion as an example. Legion win so now every single NCR person has to go, so now you can't finish any quests that include them, can't do any quests that involve any faction really. No more followers/BoS or NCR and possible Great Khans. The NPC have to be given new dialogue to reflect the changes. Factions and locations changed to reflect the legion winning. Then that would have to be done for the NCR, Mr.House and Yes Man endings.

Its alot easier to make a new location in another area and make new quests then it would be to make countles changes to the Mojave to reflect the endings of all the outcomes and taking into account undone quests. Creating something from scratch is easy because you don't have to worry about screwing up the whole game, all the dialogue, quests and characters, loactions. Making all the changes to reflect all the endings. All the possible out comes.


1. I said I disagree with your opinion if you think im saying your wrong, go ahead you are going to think what you want and as I said I dont really care.

2. You dont finish a quest for a group and your example of the Legion winning in the end means those quests are lost. God knows how many quests ive had where I did the opposite and sided with another group where it told me the quest for the other group was failed. This would be no different and as I said if you dont want what a DLC like this offers then you dont buy it. Dont be a [censored] idiot and buy something if you dont like it. You dont like game play after the game is over dont buy it, dont like a level cap raise dont buy the DLC. Buy what you like and dont worry about things you dont like.

3. I still disagree, changing out the NPC for another faction and having new dialogue with quests and locations isnt harder than making something new. God by your logic that means all those movie companies are wrong for building their sets the way they do where they build everything nice and film the nice parts then destory what they built for the destoryed scenes. As I said its easier to change something that exsist than to create something from scratch. We already have the Mohave and the locations, change the location layout to simulate battle damage, change the NPC`s for the correct faction, and maybe even block off some whole sections. Not as hard as designing a whole new map and then going through multiple iterations of a single building before figuring out which layout to go with.

But in the end as I said I dont care, I do love your depserate natur and how you make assumptions that I am saying your wrong. Funny because opinions cant be right or wrong, I say I disagree with your opinion and I dont support it but yet I am saying your wrong. Thats real rich. I am seriouslly wondering because you sure do act like alot of kids I know that never did anything more than play games. Maybe you have done alot, cant really say but speaking from experiance from what I have done I just cant agree with your logic. Its like saying that its easier to build a car from scratch than to take a car you currently have and then alter it to suit your needs.
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Sammygirl500
 
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Post » Fri May 27, 2011 1:56 pm

C'mon, man. You have freeplay. You can wander around all you want (except for one location), explore everything and kill every enemy in the game. Just do it before the end. Or just don't play the end.

I'm not trying to be a jerk, by the way. I've done this with two characters.

I know what r u talking about but u know I like like Morrowind/Oblivion style....my priority number 1: finished main quest/story AND only after this I wanna start explore wasteland like what I want, this is my way. So Im very sad about F3 (But bethesda change this after DLC "Broken Steel") & FNV and I still hope Obsidioan chenge this. Like example the game released end of october, first DLC out middle of december, so if Im finished main quaest Im need save my savegames + return in time before game over? Sorry but this is wrong way :cryvaultboy:
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Scott
 
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Post » Fri May 27, 2011 1:48 pm

Well i read this entire discussion and i think it is very interesting.Before i take sides,let me explain how i feel.

I definitely agree that changes should effect the Mojave.If siding with the legion,for example,near the end the NCR should be scattered,unorganized,and sparse.The legion should have control of the dam.

I also agree that the little slideshow at the end is inadequate.After all your hard work,they make some little slideshow?

Freeplay after the end is important to me.I want to be able to play through the DLC and then continue my ventures in the Mojave.

It was stated that after all the quests are finished,there is no point to play anymore.I think not.There is a huge variety of mods for quests,new areas,weapons,armor,factions and other things over at NewVegasNexus.com

So in the end,I have to side with Rusty.Although Styles does make a few points,his ideals are not to my liking.Freeplay after the end WILL NOT ruin this game.

4bucks has spoken,but the masses shall decide!
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Jordan Fletcher
 
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Post » Fri May 27, 2011 5:23 pm

Yea and with that, raising the level cap was not supposed to be done either like Broken Steel did. But look at the first DLC we got, it raised the cap level by 5 to 35 which is even higher than the limit set by Broken Steel.


Source?

The said they wouldn't make a DLC that allowed play after the end. Fact.

At no time have they said they wouldn't make a level cap increase. The only mention of level caps that ever came up were that the main game would have a cap of thirty, no mention of whether a DLC would raise it.


Fact is, the game ends. The same way the other Fallout games (And 95% of games in the world) end. Obsidian had a vision for this game and they chose to let it have a ending, its their choice and they'll lose a lot of respect from me and a lot of others if they choose to throw that vision aside just to please a few people.
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aisha jamil
 
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