Friendly speculation: whats in 1.6?

Post » Fri Jun 22, 2012 4:17 am

Lightning spells should ignite oil.

That would be nice, oh and how about adding poison and dehabilitating spells back into the game for necromancers?
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Kelly Upshall
 
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Post » Fri Jun 22, 2012 9:02 am

Werebear and the whole Were-Perk tree
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michael flanigan
 
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Post » Thu Jun 21, 2012 10:24 pm

I'd like the ability to build a house with crafting stations outside of cities (console player here, no mods).

Other than that, just fix some bugs (Letrush, etc.). To toggle individual HUD options would also be nice (just the compass, etc.)
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Liv Brown
 
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Post » Fri Jun 22, 2012 5:32 am


Major:

I want to see a proper pet shop.

Everything from bunnies in your house to wolves and frostbite spider companions.


Minor:

*Khajiit NPCs to marry*

*A simple Summon Skeleton spell or two*

*Fix the dozens of quest items that get stuck in your inventory*


Your serious?

Anyway, maybe the werewolf perk trees. More spell combination
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Robyn Howlett
 
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Post » Thu Jun 21, 2012 8:58 pm

Major
More people and random events this would include the following
One .Whenever an NPC dies the code would recognise the population has dropped and generate a new NPC. Not the same person but if you say kill an elf in whiterun the code might generate a human in solitude.
Two .Merchant carts on the roads along with merchant guards this would allow you to interact with them in one of three ways. First ignore them and go on your merry way. Second ask to join as a guard and help escort the cart. Three attack kill everyone and run of with the loot.
Minor
Stop followers blocking doorways show roads on the map stop my wife saying love all the time its driving me nuts.
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Roy Harris
 
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Post » Fri Jun 22, 2012 9:42 am

Your serious?
Yes?
What part of that was hard to believe?
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Anthony Rand
 
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Post » Fri Jun 22, 2012 6:11 am

Major: Quest bug fixes (ruins my urge to randomly explore)

Minor: Fletchery, Unarmed perks
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Jerry Cox
 
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Post » Fri Jun 22, 2012 1:18 am

Major--
NPCs actually use thier racial abilities in combat (would love to get feared while attackign a grp of bandits and soem are nords or a wood elf having a animal as a pet against me)
Minors--
Quest items gettign stuck in ur bags after quest over with, actual quests not activating (im looking at u delvin, not taking my last larceny item), and hell mmmmmm i guess that its.
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Samantha hulme
 
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Post » Fri Jun 22, 2012 2:05 am

Spears.

this
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Lily
 
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Post » Fri Jun 22, 2012 2:01 am

Kill cams when we use shouts maybe?
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Victoria Vasileva
 
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Post » Fri Jun 22, 2012 7:20 am

Oh and , I'd like a non-dragonborn questline if possible.
It will be nice to roam around as a Dwemer explorer or a student of some college.. :tops:
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Lillian Cawfield
 
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Post » Fri Jun 22, 2012 2:08 am

Some changes on destruction and vampirism.
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Jerry Cox
 
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Post » Fri Jun 22, 2012 10:03 am

Toggle killcams.
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Far'ed K.G.h.m
 
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Post » Thu Jun 21, 2012 8:52 pm

Major--
NPCs actually use thier racial abilities in combat (would love to get feared while attackign a grp of bandits and soem are nords or a wood elf having a animal as a pet against me)

I've had Argonians, Orcs, and Redguards use their racial powers against me.
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Tarka
 
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Post » Thu Jun 21, 2012 6:05 pm

When will 1.5 be officially released for pc,xbox and ps3?

As for 1.6 i really want flaming arrows
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hannah sillery
 
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Post » Fri Jun 22, 2012 4:26 am

I know 1 for 1.6

Ghosts and Spectral beings will not bleed red blood anymore when you decapitate them.
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Rachael
 
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Post » Fri Jun 22, 2012 3:23 am

I would be happy, if Bethesda were to consider reintroducing the player "paperdoll" in the user interface, now that they have begun to enhance the game content.
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alyssa ALYSSA
 
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Post » Fri Jun 22, 2012 4:14 am

Major - more options with spells (spellcrafting, open lock, etc.)

MInor - Build a house, Fix more bugs (thats always better), vampire/werewolf skill tree
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Kaylee Campbell
 
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Post » Fri Jun 22, 2012 7:55 am

- Fixed all shadow striping artifacts
- Shadow resolution and shadow rendering distance is now independant of each other

... if only... XD
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Mandy Muir
 
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Post » Thu Jun 21, 2012 5:48 pm

Major
-New Two-handed swords and other two-handed weapons
Minor
-Add eye patches
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Charles Weber
 
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Post » Fri Jun 22, 2012 12:04 am

Major: Weapon perk overhaul, Enemies with appropriate Armor Ratings. (Seriously, Centurion Masters should have at least the 567 cap, if not higher to overcompensate for Mace/Warhammer perks)

Minor: Stuff that 1.5 broke.
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IsAiah AkA figgy
 
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Post » Thu Jun 21, 2012 11:01 pm

I'm sure pc will get one of the graphics improvements. For everyone I think the fat giant is probable the other stuff seemed more like expansion material
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herrade
 
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Post » Thu Jun 21, 2012 6:43 pm

Major: CTDs fixed. Since the last patches Skyrim has become less stable than ever.

Minor: Bug fixes for radiant quests, bug fixes for lighting, bug fixes for clipping issues.
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Lady Shocka
 
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Post » Fri Jun 22, 2012 6:04 am

Major- House building or Village building. Either way would be cool to do quests for something or someone and see the changes apper in the thing (RAVEN ROCK anyone?)

Minor- Separate slot for quest items/ non-droppables
Items resetting in House when placed
Reduce dragon attacks after MQ is done. (their not hard, just irratating)

BONUS- NPC's can only be "killed" by the player or by a specific script. Random death by dragon or glitch is a pain when a Quest NPC gets killed by an attack.
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sara OMAR
 
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Post » Thu Jun 21, 2012 7:31 pm

Major(ish)-I follow the list of gamejam things that could actually go in the game for sure, so fire/ice arrows. It's rather minor so it can easily be put in a patch, just like how the new killmoves is a rather minor feature. Expect major things like new perk trees and stuff in DLC.

Minor: I've never encountered any bugs in Skyrim, or least I don't remember encountering any.
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Danny Blight
 
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