It's funny how no game plot has truly changed.

Post » Mon Mar 07, 2011 1:08 am

So somthing I found amusing, not as an insult, but just as a thought, has anyone else noticed how the basic Fallout story has never changed?

The formula being

'Main Character goes out to find some object for something in his interest and unintentionally becomes involved in something bigger than himself and saves the masses.'

Granted this is the general RPG layout but it's still pretty follow that every Fallout game even now follows this premise :laugh:
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Georgia Fullalove
 
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Post » Sun Mar 06, 2011 4:41 pm

War.

War never changes.
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Marnesia Steele
 
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Post » Sun Mar 06, 2011 9:21 pm

Lets see:

Fallout 1; Search the Water Chip, then destroy the Master
Fallout 2: Search the GECK, then destroy the Enclave
Fallout 3: Search you father, then activate Project Purity and then Destroy the Enclave, AGAIN
Fallout New Vegas: Search the Platinum Chip, then ..... then....... then....... wow.
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trisha punch
 
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Post » Mon Mar 07, 2011 12:01 am

Fallout.....

Fallout never chanages....

I think it is the simplest way to allow the hero(ine) to have any given background.
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Jerry Jr. Ortiz
 
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Post » Sun Mar 06, 2011 5:56 pm

War.

War never changes.


This.

Lets see:

Fallout 1; Search the Water Chip, then destroy the Master
Fallout 2: Search the GECK, then destroy the Enclave
Fallout 3: Search you father, then activate Project Purity and then Destroy the Enclave, AGAIN
Fallout New Vegas: Search the Platinum Chip, then ..... then....... then....... wow.


That.

And.

If it's not broke don't fix it.
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Milagros Osorio
 
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Post » Sun Mar 06, 2011 9:20 pm

You're talking about the archetypal hero story. This is not limited to the Fallout series or even video games or movies. It's a story model that is thousands of years old and there is a reason it has persisted in the collective human consciousness for so long.
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Ladymorphine
 
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Post » Sun Mar 06, 2011 10:45 am

You're talking about the archetypal hero story. This is not limited to the Fallout series or even video games or movies. It's a story model that is thousands of years old and there is a reason it has persisted in the collective human consciousness for so long.

Oh I know, I just simply find it funny that if you make just the slightest tweak and sell it as new, people will buy it. I think it's that we all KNOW what will happen, it's the hows and whys we want to find out.
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gemma
 
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Post » Sun Mar 06, 2011 9:07 pm

I would like one of these to start with a protagonist setting out to save the world and ends up realizing all he/she really wants to do is find some moisturizing cream to counter the harsh, dry climate.
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Catharine Krupinski
 
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Post » Sun Mar 06, 2011 12:18 pm

I wondering what canonically happened in New Vegas
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WTW
 
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Post » Sun Mar 06, 2011 7:12 pm

You're talking about the archetypal hero story. This is not limited to the Fallout series or even video games or movies. It's a story model that is thousands of years old and there is a reason it has persisted in the collective human consciousness for so long.


Yup, everyone loves to be the hero. But I suppose you can be the antihero of sorts in these types of games. Even if the plot stays relatively the same, an interesting narrative (I think I got that right :P ) does wonders to keep it interesting. Tbh, if I was the average Jo(e) that kinda did their bit and then died, it would make for a pretty crappy video game - or the Sims... :wink_smile:
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Elea Rossi
 
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Post » Sun Mar 06, 2011 6:24 pm

If the average joe's bit was slaughtering 2-headed bear people astride BATTLE CATTLE....I would not mind that.
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Miranda Taylor
 
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Post » Sun Mar 06, 2011 11:26 am

Yup, everyone loves to be the hero. But I suppose you can be the antihero of sorts in these types of games. Even if the plot stays relatively the same, an interesting narrative (I think I got that right :P ) does wonders to keep it interesting. Tbh, if I was the average Jo(e) that kinda did their bit and then died, it would make for a pretty crappy video game - or the Sims... :wink_smile:


even if you play as an anti-hero, everyone is the "hero" of their own story.
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Stryke Force
 
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Post » Mon Mar 07, 2011 12:53 am

Oh I know, I just simply find it funny that if you make just the slightest tweak and sell it as new, people will buy it. I think it's that we all KNOW what will happen, it's the hows and whys we want to find out.

No, not really. I want to buy future Fallout games because of Bethesda's involvement and the associated emphasis on goofing off, exploring, and freelance questing instead of playing a storyline.
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Ally Chimienti
 
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Post » Sun Mar 06, 2011 10:19 am

Oh I know, I just simply find it funny that if you make just the slightest tweak and sell it as new, people will buy it. I think it's that we all KNOW what will happen, it's the hows and whys we want to find out.

If I wasn't so lazy I'd dredge up one of the fastplay threads and find whoever had the really great post explaining why the start and end don't matter as much as the journey. it's loses some eloquence in my reinterpretation.

It is odd that a little twist can change something so much.
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Chris Guerin
 
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Post » Sun Mar 06, 2011 10:56 am

yeah when you said that this was the basic RPG plotline you hit the nail on the head :) look at every fallout game, every final fantasy game. it's a simple technique, but the masses still love it :D
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Kill Bill
 
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Post » Sun Mar 06, 2011 11:39 am

yeah when you said that this was the basic RPG plotline you hit the nail on the head :) look at every fallout game, every final fantasy game. it's a simple technique, but the masses still love it :D

Being truly original is an impossible thing, yet the reusing of a fun plot rarely gets old, in my opinion, as long as it's dressed differently each time.
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Tracey Duncan
 
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Post » Sun Mar 06, 2011 10:22 pm

Seems like this to me:

Fallout 1: PC is sent from the Vault to find a water chip but gets caught up in the super mutant deal and must kill the mutant's leader, the Master.

Fallout 2: PC goes looking for a G.E.C.K. and eventually destroys the Enclave.

Fallout 3: PC is kicked out of the Vault and goes looking for his/her father but gets caught up in nullifying the super mutant threat and finding a G.E.C.K. in order to supply water to the masses and save the wasteland from the Enclave. (Wow it really does sound like the plot of 1 and 2 mashed together)

Spoiler
Fallout: New Vegas: PC is ambushed and has his/her package stolen before getting shot in the face and left for dead. The ensuing game revolves around finding Benny in order to recover the package and finish the delivery. However after finding Benny and extracting the information needed, the courier discovers Benny's plot to wrest control of New Vegas from Mr. House and is forced to decide who, if anyone, will end up in control of the region.


Fallout 3 appeared to be the most unoriginal story. However, there are similarities in regards to the basic plot layout like how the PC goes from zero to hero, the struggle of good versus evil (which New Vegas seems to avoid), etc.
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Cccurly
 
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Post » Sun Mar 06, 2011 11:19 am

Being truly original is an impossible thing, yet the reusing of a fun plot rarely gets old, in my opinion, as long as it's dressed differently each time.

Well, As long as it is well dressed and well spoken then it's fun. If its a well dressed idiot that says 'EXPLOSIONS MAEK DA CUL FALLOUTS.' I'll have to be ready to 'accidentally' use that disc as a shot disk.
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krystal sowten
 
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Post » Sun Mar 06, 2011 9:42 pm

Eh in New Vegas I didn't know I was supposed to care about the platinum chip until I already had it.
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Rachel Tyson
 
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Post » Sun Mar 06, 2011 9:46 pm



Fallout 3: PC is kicked out of the Vault and goes looking for his/her father but gets caught up in nullifying the super mutant threat and finding a G.E.C.K. in order to supply water to the masses and save the wasteland from the Enclave. (Wow it really does sound like the plot of 1 and 2 mashed together)





Fallout 1 + Fallout 2 = Fallout 3

Okay, I maybe the only one that finds the numerical and stories similarities hilarious, but I had to post it.
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Crystal Clear
 
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Post » Sun Mar 06, 2011 9:25 pm

Well, As long as it is well dressed and well spoken then it's fun. If its a well dressed idiot that says 'EXPLOSIONS MAEK DA CUL FALLOUTS.' I'll have to be ready to 'accidentally' use that disc as a shot disk.



I thought the common practice was to use them as coasters? :)
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flora
 
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Post » Sun Mar 06, 2011 10:12 pm

Fallout 1 + Fallout 2 = Fallout 3

Okay, I maybe the only one that finds the numerical and stories similarities hilarious, but I had to post it.


Heh. I never thought of it that way. Of course I seem to be one of the few people who are amused by things like that.

I still laugh to myself every time I look at the clock and it's 12:34.
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Chloe Yarnall
 
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Post » Sun Mar 06, 2011 5:22 pm

yeah when you said that this was the basic RPG plotline you hit the nail on the head :) look at every fallout game, every final fantasy game. it's a simple technique, but the masses still love it :D

You mean there is an RPG you play as the Villain and just butcher anyone who oppose you :drool:

Wait

Can't we do that in NV already?
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Tarka
 
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Post » Mon Mar 07, 2011 1:07 am

So somthing I found amusing, not as an insult, but just as a thought, has anyone else noticed how the basic Fallout story has never changed?

The formula being

'Main Character goes out to find some object for something in his interest and unintentionally becomes involved in something bigger than himself and saves the masses.'

Granted this is the general RPG layout but it's still pretty follow that every Fallout game even now follows this premise :laugh:

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pinar
 
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Post » Sun Mar 06, 2011 10:02 pm

What I thought was pretty cool is in FO1 you could accept the Masters plan and get an ending that shows you being dipped and seeing the full Fallout ending slides to go along with it. Not a generic "you died/lost" screen.

http://www.youtube.com/watch?v=PfyqlMBeQFU <- here it is for those interested.

Something that was lacking in FO2. Fallout 3's ending slides where a joke compared to those.
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Devin Sluis
 
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