ghoulification

Post » Sun May 29, 2011 2:55 am

Ghouls are sterile ~its canon. Ghouls are not going to pass on the genetic plans to create another ghoul any more than a human burn victim will give birth to another burn victim. :shrug:

Was a long time since I read the wikia page for this but, Born Ghouls from Van Buren?
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tegan fiamengo
 
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Post » Sat May 28, 2011 6:14 pm

Maybe in F4 we will get the option to choose to be a Ghoul right from the start.
Then there would be two main storylines, human story, and ghoul story.
Then let each one be like an upgraded New Vegas, with all the cooking and crafting ETC., but let the stories be just as large as NV, and have them be COMPLETELY DIFFERENT.
Then make it so that playing one story improves the other, and vice versa, let the world have clues and references to the other game-plays.
Replayability value = http://forums.bethsoft.com/index.php?/topic/1118950-ghoulification/OVER 9000.
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krystal sowten
 
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Post » Sat May 28, 2011 3:23 pm

Ghouls can be made in Fallout's current time. There is that cult in the basemant of the house with Broken Steel. They made two ghouls, one of them was a glowing one. The odds are extremely slim of a person turning into a Ghoul rather than just dying in agony, from what I understand. That's why the church has so few member from what I understand.
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Rachyroo
 
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Post » Sat May 28, 2011 6:53 pm

Ghouls can be made in Fallout's current time. There is that cult in the basemant of the house with Broken Steel. They made two ghouls, one of them was a glowing one. The odds are extremely slim of a person turning into a Ghoul rather than just dying in agony, from what I understand. That's why the church has so few member from what I understand.

No, it was just that making an EXTREMELY irradiated ghoul was met with a slim survival rate, the cult in BS was making Glowing ones and making Feral Ghoul Reavers.
Moria Brown survived and became a ghoul, It's canon that radiation more likely kills though.
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Kay O'Hara
 
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Post » Sat May 28, 2011 7:07 pm

Ghouls are sterile ~its canon. Ghouls are not going to pass on the genetic plans to create another ghoul any more than a human burn victim will give birth to another burn victim. :shrug:


Except this isn't true, since "ghoulification" has no medical reality to establish what kind of mutations do or do not happen to the victim you have no basis to judge if they were able to procreate what their offspring would be. To use your burn victim anology, I never heard of a burn victim sudenly able to live twice as long because they are burned so clearly whatever happens during ghoulification the process is unatural and what is unatural cannot be explained by common understanding. A 200 year old ghoul is no longer a human therfore the rules of what is human do not apply should the IP controler choose.

Also if Bethesda is going to just rewrite canon drastically, why did they bother wasting money on a franchise name rather than just make their own from scratch? I really doubt they will since they bought Fallout cause they like the setting. (aside from Mothership Zeta's log entry :glare: )


See to me I wouldn't call one change to background fluff a drastic change, its all about how you think. A drastic change to me would be to swap the period from the 50's to the 80's that would be drastic. As to why Bethesda bought the Fallout IP rather then just invent their own, brand is a powerfull thing, the Fallout name is important and as I already said, changing one or two small aspects of the lore is not going to stop it being Fallout for the vast majority of the gamers. If you made a list of the top 10 most important aspects of the fallout Universe I doubt anybody would think to put "no new ghouls" in it as an identifiable "fallout" trait.

I just find it amusing how people can feel so much hate towards someone suggesting more flexibility in an IP in the interest of making the options or story in a game more engaging for more players. As if what I or somebody else says is somehow a risk that the developers might latch on to if it isn't ridiculed and hated upon with as much venom and scorn as humanly possible.
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Umpyre Records
 
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Post » Sat May 28, 2011 12:16 pm

Except this isn't true, since "ghoulification" has no medical reality to establish what kind of mutations do or do not happen to the victim you have no basis to judge if they were able to procreate what their offspring would be. To use your burn victim anology, I never heard of a burn victim sudenly able to live twice as long because they are burned so clearly whatever happens during ghoulification the process is unatural and what is unatural cannot be explained by common understanding. A 200 year old ghoul is no longer a human therfore the rules of what is human do not apply should the IP controler choose.

As you've said, "if they were able"...

**And that was not my anology, that is a separate anology using burn victims. The lifespan aspect doesn't matter, what matters is that they are sterile ~like mules; their changes cannot be passed on. Ghouls are not a species.

See to me I wouldn't call one change to background fluff a drastic change, its all about how you think. A drastic change to me would be to swap the period from the 50's to the 80's that would be drastic. As to why Bethesda bought the Fallout IP rather then just invent their own, brand is a powerfull thing, the Fallout name is important and as I already said, changing one or two small aspects of the lore is not going to stop it being Fallout for the vast majority of the gamers.
The vast majority couldn't tell :shrug:
See to me I wouldn't call a three armed robot with a buzzsaw, and a laser gun "Mr. Handy", when (according to the series) Mr. Handy is a six armed robot with a lot of hands; (and two large turbine engines). This to me is a rather drastic change. (As is the noticeably different combat mechanics :P).

I just find it amusing how people can feel so much hate towards someone suggesting more flexibility in an IP in the interest of making the options or story in a game more engaging for more players. As if what I or somebody else says is somehow a risk that the developers might latch on to if it isn't ridiculed and hated upon with as much venom and scorn as humanly possible.
I have not called your view point "hate towards someone suggesting more solidarity, now have I? (in the interest of making the options or story in the game more in line with the series). Please be kind enough not to falsely label my personal point of view; this is a friendly forum, and the while debate is fun, its supposed to be lighthearted.
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Laura-Lee Gerwing
 
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Post » Sat May 28, 2011 3:50 pm

Carol became a ghoul because the bomb shelter she was in protected her from the blast wave and heat of the bombs, but not the radiation, just like Vault 12 did for the Necropolis ghouls of Fallout 1. It is safe to assume I think that other "Carol" situations would have taken place all over the country. People who had taken shelter in makeshift bomb shelters at home or even real bomb shelters that were either defective or improperly sealed. They were protected from the blast wave and heat but not the radiation.

Oh and on topic. Becoming a ghoul generally takes years. Moira was a fluke and should have never happened. (shame on you Bethesda for ignoring established lore) The only viable way to play as a ghoul is to start as one. Supermutant on the other hand, becoming a supermutant would indeed be possible and very cool. All that takes is a few minute dipping in some green goo and bam, you're an Incredible Hulk wannabe.
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Ricky Rayner
 
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Post » Sat May 28, 2011 11:11 pm

well, not really, if you go off somewher else and come back as a ghoul then viollia, and anyways there arent that many voice actors


Yea they have like 10 i think? And to change voice on dif characters they change the pitch, ton, and stuff like that. So then they get 100's of voice's from only a few actors. What they can do is a dlc were you go to a land and someone needs help, they lost somthing important down in a crator. When you go down your vision starts to blur and you pass out. A ghoul ends up passing by and saves your life. But in the time the radiation from the crator had started to degrade your skin. It slowly kills your skin and you turn into a ghoul after a month (Game time).

Ghoulified-

Advantages-
-Radiation does not affect you.
-Looks of ghoul (If you want it, if not then this would be a dis-advantage).
-Feral ghouls will not attack unless provoked.
Disadvantage-
-Charisma -4
-Intelligence -2 (Your brain was partaly eaten away at)
-People give you looks, guards are suspicous of you (Dang Ghoulist)
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Jay Baby
 
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Post » Sat May 28, 2011 11:49 am

well you might get it in s mod and you get like 50% radiation resistance but -2 charisma and -1 intelligence
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i grind hard
 
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Post » Sat May 28, 2011 11:21 am

well you might get it in s mod and you get like 50% radiation resistance but -2 charisma and -1 intelligence
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Annick Charron
 
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Post » Sat May 28, 2011 12:52 pm

Originally the first designer said that it was radiation only, (and the Wiki states that Chris Avelone ultimately sided with this).



Well I like to think that FEV had to do something with making the ghouls. Radiation doesn't turn people into giant beasts, or decrepit walking corpse figures and it doesn't turn you into a super hero either. You get that one type cancer and die horribly. The FEV adds something to the equation though and makes it seem less illogical. Since there is FEV everywhere though I feel new ghouls can be made.

I also feel the ghoulification of Moira was more of just a joke (at how chipper she was regardless of what you did) rather then trying to rewrite canon.

I'm a huge Bethesda f@nboy but I do feel Beth didn't look, or care to look at the lore. Examples of this would be the Radscorpion and possibly even Deathclaws in D.C.

Ultimately though its what some creator(s) decide to make canon or not in the end. Its all just fiction that we seem to get all bothered about. Look no farther than the NMA board. They gotta' Lore Gestapo unit over there.
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Oyuki Manson Lavey
 
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Post » Sun May 29, 2011 1:30 am

Well I like to think that FEV had to do something with making the ghouls. Radiation doesn't turn people into giant beasts, or decrepit walking corpse figures and it doesn't turn you into a super hero either. You get that one type cancer and die horribly. The FEV adds something to the equation though and makes it seem less illogical. Since there is FEV everywhere though I feel new ghouls can be made.

I also feel the ghoulification of Moira was more of just a joke (at how chipper she was regardless of what you did) rather then trying to rewrite canon.

I'm a huge Bethesda f@nboy but I do feel Beth didn't look, or care to look at the lore. Examples of this would be the Radscorpion and possibly even Deathclaws in D.C.

Ultimately though its what some creator(s) decide to make canon or not in the end. Its all just fiction that we seem to get all bothered about. Look no farther than the NMA board. They gotta' Lore Gestapo unit over there.


lets just say beth was so [censored] awsome that it even rewrite fallout lore since they own part of the deed n stuff (i dont know the full story) they have the right.
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Ezekiel Macallister
 
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Post » Sat May 28, 2011 11:45 am

As you've said, "if they were able"...

**And that was not my anology, that is a separate anology using burn victims. The lifespan aspect doesn't matter, what matters is that they are sterile ~like mules; their changes cannot be passed on. Ghouls are not a species.

The vast majority couldn't tell :shrug:
See to me I wouldn't call a three armed robot with a buzzsaw, and a laser gun "Mr. Handy", when (according to the series) Mr. Handy is a six armed robot with a lot of hands; (and two large turbine engines). This to me is a rather drastic change. (As is the noticeably different combat mechanics :P).

I have not called your view point "hate towards someone suggesting more solidarity, now have I? (in the interest of making the options or story in the game more in line with the series). Please be kind enough not to falsely label my personal point of view; this is a friendly forum, and the while debate is fun, its supposed to be lighthearted.


not all mules are sterile, very uunlikely but it has hsppened
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lauren cleaves
 
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Post » Sun May 29, 2011 12:19 am

Well I like to think that FEV had to do something with making the ghouls. Radiation doesn't turn people into giant beasts, or decrepit walking corpse figures and it doesn't turn you into a super hero either. You get that one type cancer and die horribly. The FEV adds something to the equation though and makes it seem less illogical. Since there is FEV everywhere though I feel new ghouls can be made.
From what I've read and seemed to get from the setting, is that Ghouls were turned by radiation because that was the fear. Fallout's setting was/is (or perhaps just was, at this point) simply the idealized future of the pop 50's. It would seem that even some of the the physical laws are warped by this. I honestly don't think it is supposed to matter if it could actually happen.

* I can't see how there would be any FEV in the Necropolis during the bombing (or even a year later) to play a role in the transformation process.

I also feel the ghoulification of Moira was more of just a joke (at how chipper she was regardless of what you did) rather then trying to rewrite canon.
That could be so.
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Bethany Watkin
 
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Post » Sun May 29, 2011 1:45 am

From what I've read and seemed to get from the setting, is that Ghouls were turned by radiation because that was the fear. Fallout's setting was/is (or perhaps just was, at this point) simply the idealized future of the pop 50's. It would seem that even some of the the physical laws are warped by this. I honestly don't think it is supposed to matter if it could actually happen.

* I can't see how there would be any FEV in the Necropolis during the bombing (or even a year later) to play a role in the transformation process.

That could be so.

The FEV strand 1 is everywhere since the nukes blew up the Glow and maybe other sites. Its just a matter of how concentrated it is in regards to actually turning humans into ghouls though in my opinion. The key still is radiation that turns them into ghouls, the FEV just keeps them from dieing of rad poisoning and such. If turning into a ghoul through pure radiation and nothing else is rare, then why did nearly the whole vault (Necropolis) turn to ghouls?

Back when I first played 1, I thought "Interesting, If it wasn't for the new plague and the invention of the FEV, the wastes would be a different place. Still very hostile, but without giant mutated beasts and such running around. Oh the irony of how the "Cure" turned out to be the reason post apocalyptic Earth is so much more terrible than it could of been." Before the Fallout Bible was even created my own thoughts were that the FEV is the main character in this morality play of sorts, not just radiation.
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Esther Fernandez
 
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Post » Sat May 28, 2011 1:51 pm

I'd heard from a friend that Trey Parker had done every single evil thing possible in FO3 and he slowly turned into a ghoul. That's just what I'd heard, and maybe it was just a mod.
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Emerald Dreams
 
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Post » Sat May 28, 2011 5:24 pm

The FEV strand 1 is everywhere since the nukes blew up the Glow and maybe other sites. Its just a matter of how concentrated it is in regards to actually turning humans into ghouls though in my opinion. The key still is radiation that turns them into ghouls, the FEV just keeps them from dieing of rad poisoning and such. If turning into a ghoul through pure radiation and nothing else is rare, then why did nearly the whole vault (Necropolis) turn to ghouls?

Back when I first played 1, I thought "Interesting, If it wasn't for the new plague and the invention of the FEV, the wastes would be a different place. Still very hostile, but without giant mutated beasts and such running around. Oh the irony of how the "Cure" turned out to be the reason post apocalyptic Earth is so much more terrible than it could of been." Before the Fallout Bible was even created my own thoughts were that the FEV is the main character in this morality play of sorts.

This is close to Chris Taylor's opinion. He said that FEV played a part. Tim Cain said it was Radiation... Chris Avelone seemed to think like Taylor, but the wiki says that he changed his mind to radiation.

I was not thinking about the Glow, and you are right ~but would the bomb disperse FEV or just destroy it? (and would any of it reach the Necropolis?)
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Isabell Hoffmann
 
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Post » Sat May 28, 2011 6:23 pm

This is close to Chris Taylor's opinion. He said that FEV played a part. Tim Cain said it was Radiation... Chris Avelone seemed to think like Taylor, but the wiki says that he changed his mind to radiation.

I was not thinking about the Glow, and you are right ~but would the bomb disperse FEV or just destroy it? (and would any of it reach the Necropolis?)


The bomb would spread it through the atmosphere "Return Of The Living Dead" style I would think. Accumulating into the atmosphere. Eventually getting into all fresh water streams and leaking into the oceans, though probably very diluted. This is also a virus created to cure/counteract a very deadly efficient plague, in short its very very tough. So like all viruses it would evolve on its own regardless of the Master FEV+ ... "now with less carbs". A little ghoul may have been, or is now lurking around in everybody to a certain degree. The only thing triggering would be if certain requirements are met. I kind of don't even think of what lore has been created, I just look at it from a logical and perhaps canonically poetic perspective.

I would of actually like to of seen Beth make it their own a little bit more. More unique enemies infected, I don't know maybe a giant squirrel? Apparently a sentient raccoon people were considered for VB. As much as I love my Beth, I thought they could of taken less from 1 and 2.
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Mashystar
 
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Post » Sat May 28, 2011 3:25 pm

The bomb would spread it through the atmosphere "Return Of The Living Dead" style I would think. Accumulating into the atmosphere. Eventually getting into all fresh water streams and leaking into the oceans, though probably very diluted. This is also a virus created to cure/counteract a very deadly efficient plague, in short its very very tough. So like all viruses it would evolve on its own regardless of the Master FEV+ ... "now with less carbs". A little ghoul may have been, or is now lurking around in everybody to a certain degree. The only thing triggering would be if certain requirements are met. I kinda of don't even think of what lore has been created, I just look at it from a logical and perhaps canonically poetic perspective.
Did you ever read the Andromeda Strain? In it author Michael Crichton describes an ultra secret research lab that can be likened to the West Tek Facility. That lab had a nuclear bomb underneath it with the specific intention that if an infection got loose in the lab, and was in danger of reaching the surface, the bomb would blow up the lab; killing all inside (and the infection).

I would of actually like to of seen Beth make it their own a little bit more. More unique enemies infected, I don't know maybe giant squirrels? As much as I love my Beth, I thought they could of taken less from 1 and 2 in my opinion.
I'm a little that way too.
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Red Sauce
 
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Post » Sat May 28, 2011 5:55 pm

Did you ever read the Andromeda Strain? In it author Michael Crighton discribes an ultra secret research lab that can be likened to the GLOW. That lab had a nuclear bomb underneath it with the specific intention that if an infection got loose in the lab, and was in danger of reaching the surface, the bomb would blow up the lab; killing all inside (and the infection).

I'm a little that way too.

The only way to kill it is change its PH level. Yeah I'm a Crichton fan. People thought the Movie was boring. I was facinated by the balls it took to include that much science from the book. :wink_smile:
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JLG
 
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Post » Sat May 28, 2011 6:50 pm

The only way to kill it is change its PH level. Yeah I'm a Crichton fan. People thought the Movie was boring. I was facinated by the balls it took to include that much science from the book. :wink_smile:
I thought the movie was good as well...(though the scene with the red lights almost put me to sleep. :laugh:)

**My gosh, what a mod level that would make. :evil:
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kelly thomson
 
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Post » Sat May 28, 2011 7:03 pm

The thought of ghoulification in New Vegas takes me back to the vampire disease we got in Oblivion, and I really hated that side quest after doing it the first time. Unless your someone that likes being a vampire or enjoys that side quest alot, I found it irritating after awhile on subsequent play-throughs to be forced into that again (granted the cure was easy, but still). I did the vampire thing several times and found it interesting, but ultimately not much more than that and I avoided vampirism after that. I don't think I would like the idea of ghoulification if it were forced on us in that manner, but if ghouls are one of the allowed player races, then I see no problem with having a disease in the game that would "ghoulify" a non-ghoul player into a ghoul with all the fun changes that occur in-between. It could even have it's own side-quest like Oblivion did to "undo" the process for added spice.

I don't think they added this kind of thing into the game, but I don't see anything wrong with it as long as it were A) optional or B ) easy to avoid/undo as it was in Oblivion.
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Poetic Vice
 
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Post » Sat May 28, 2011 5:49 pm

I thought the movie was good as well...(though the scene with the red lights almost put me to sleep. :laugh:)

The funny thing is though if the Andromeda strain were real it probably would of evolved and adapted to differentiating PH levels in its infancy. I mean come on, its a freakin meteor from space perhaps travelling through as many as 10 dimension (if your a String theorist), probably alien in origin, that might of infected hundreds of species... and all they needed was an aquarium water test strip to kill it, opposed to a secret "state of the art" facility.
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Chris Cross Cabaret Man
 
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Post » Sun May 29, 2011 1:44 am

...probably alien in origin...
2nd best 'first contact' novel I've read. (the first being "the Mote in God's Eye").

I don't think they added this kind of thing into the game, but I don't see anything wrong with it as long as it were A) optional or B ) easy to avoid/undo as it was in Oblivion.
I don't have anything against it technically, but I just don't see you starting out as a level 1 character if you're that old and hadn't been killed.

If its a transformation into a ghoul from a healthy human state.. that should take years right? (or at least many months)
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Nomee
 
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Post » Sat May 28, 2011 2:31 pm

2nd best 'first contact' novel I've read. (the first being "the Mote in God's Eye").

Niven=Uber "hard Sci Fi" beast... You ever read "Ringworld" or its successors? How about "To Your Scattered Bodies Go" by P. J. Farmer? On the subject of First contact novels, "Contact" isn't bad, it was even written by a scientist.
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Kaley X
 
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